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#gamedev
Importance of Understanding Your Audience
Assault Trooper
What Does It Take To Be a Combat Designer?
Generally
Resilience In The Job Hunt
Redgar: The Space Viking
All about Independent Games
About Communities... ?
Koiratappelu 2: Taistelumme
How To Make Your Multiplayer Game Survive Launch Day
deLuxe Moposota
02 Gracz Vs Dev – 02 Cancelling Gaming
Importance of Commercialization
Tunnels of the Underworld
LinkedIn Coldcalling and Network Building
Tynnyrin pohjalta
Why Do We Continue To Play Games Beyond The Campaign?
Max Payne
Community Focus: Imposter Syndrome and Getting over the Fear of Failure
Areena 4
Decoding Game Development: Navigating the Fundamentals of the Creative Process
Liero
The $6 Million Franchise: Lessons from 14 years as a Solopreneur
Puupeli
Community Focus: How We Approach Networking In Our Own Unique Ways
Deadly Mistakes That Can Kill Your Multiplayer Project And How To Avoid Them
We Got Explosives! 2
Creating Intimate Player Connections to the Game-World
Slicks 'n' Slide
Gaming for Good: Beyond Entertainment
Pursuing Arts Passion Despite Adversity and Burnout Realities
Should I Do It Myself or Hire Someone Else To Do It?
Wings
Starting A Game Company on a Lean Budget
Learning and Upskilling Yourself in the Game Industry
Pekka Kana 2
How to Break Into the Industry; Tips and Tricks
Legal Crime
Accelerating Your Career Post-University
Alien Incident (Muukalaisten yö)
Iter Vehemens ad Necem
From Desk Job to Dream Job
Ski Jump International 3 ja Deluxe Ski Jump
Ultimate Tapan Kaikki
Risk vs. Reward in Game Design
Being Adaptable in Design
Layoffs in the Animation Community Following the Writer's Strike
Realism vs Stylisation: How it can benefit both Indies and Gamers
Art and Science, Making Games with Strict Constraints
The Importance of Having More Voices in Games
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