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#56: Core Worlds and Out of Print Games

#56: Core Worlds and Out of Print Games
Feb 12, 2019 · 1h 7m 43s

Sometimes categories are useful taxonomical tools, and sometimes they are so blunt as to be confusing and unhelpful. What gets parsed as "worker placement" can get downright murky at times....

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Sometimes categories are useful taxonomical tools, and sometimes they are so blunt as to be confusing and unhelpful. What gets parsed as "worker placement" can get downright murky at times. To Walker, though, the world is clear and simple. Tolstoy tells us that "All happy families are alike; each unhappy family is unhappy in its own way." Walker has a modified view--all fun games are fun and thus good and interchangeable, and all unfun games are bad and thus the same. It's a good thing he's not a critic or anything.

Games Played Last Week:
-Welcome to... 3m47s (Benoit Turpin, Blue Cocker Games, 2018)
-A Feast for Odin: The Norwegians 6m19s (Gernot Köpke & Uwe Rosenberg, Feuerland Spiele, 2018)
-Architects of the West Kingdom 9m55s (Shem Phillips & S. J. Macdonald, Garphill Games, 2018)
-Byzantium 16m06s (Martin Wallace, Warfrog, 2005)

News (and why it doesn't matter)
-Sushi Go Rolls on 20m13s
-New Quest for El Dorado? Expansion? Hybrid? 21m21s
-Scotland Yard: Now with dice, uncertain haberdashery 22m25s
-Who wants to license Talisman? 22m59s
-Ignorance is Bliss 24m36s
-Time for more T.I.M.E. Stories 24m55s

Feature Game: Core Worlds 26m47s (Andrew Parks, Stronghold, 2011)

Topic: OOP Games that Should Be Reprinted 51m26
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Author Mike Walker & Mark Bigney
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