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#24: The City of Kings and Interview with Eric Reuss

#24: The City of Kings and Interview with Eric Reuss
May 8, 2018 · 1h 19m 52s

As it happens, games do not spawn ex nihilo, fully armed and armored from Zeus' forehead. I'm certain that's what most of you believed, but it's not true! To confirm...

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As it happens, games do not spawn ex nihilo, fully armed and armored from Zeus' forehead. I'm certain that's what most of you believed, but it's not true! To confirm this implausible fact, Mark sat down with Eric Reuss, the designer of Spirit Island, to talk about stuff. Walker and Mark also discuss The City of Kings, a game that is a fascinating mixture of euro mechanics, grand adventure, and both excellent and terrible theming.

Games Played Last Week:
-Kemet 1m25s (Jacques Bariot & Guillaume Montiage, Matagot, 2012)
-The Castles of Burgundy 3m22s (Stefan Feld, alea, 2011)
-878: Vikings – Invasions of England 4m40s (Beau Beckett, Dave Kimmel, & Jeph Stahl, Academy Games, 2017)
-One Deck Dungeon: Forest of Shadows 7m12s (Chris Cieslik, Asmadi Games, 2018)
-Warhammer Underworlds: Shadespire 8m19s (David Sanders, Games Workshop, 2017)

News (and why it doesn't matter)
-Acros forced off of Steam 12m55s
-X-Wing Second Edition 14m16s
-Empyreal: Spells and Steam 18m39s

Feature Game: The City of Kings 19m01s (Frank West, The City of Games, 2017)

Topic: Interview with Eric Reuss, designer of Spirit Island 41m32s
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Author Mike Walker & Mark Bigney
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