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Each episode, Cardboard Edison takes you deep inside the world of a tabletop game.
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7 OCT 2019 · People have experiences that are hard to explain all the time. But when do they actually reveal a deeper meaning? The game Mysterium plays with the idea of messages from the beyond—something its co-designer, Oleksandr Nevskiy, has reasons for thinking about. And Kathy Kelly, owner of The Paranormal Museum, pulls back the curtain on her approach to the unexplained. Some believe; some don’t.
3 SEP 2019 · The game The Networks puts players in the armchairs of TV executives. Designer Gil Hova tells us about the game’s origins and whether or not it’s meant to simulate what’s it’s like to schedule a TV network. And special guest Preston Beckman takes us behind the scenes of NBC’s Must See TV era of the 1990s.
26 JUL 2019 · The island of Sri Lanka built its world-renowned tea industry using the infrastructure of its ruined coffee trade. The game Ceylon, designed by your hosts, went through a similar transformation during its development. In this special bonus episode, we speak with Jayne Broomhead, whose experiences and research deeply informed the game and its design.
1 JUL 2019 · Guillotine is a very silly game about a very somber subject. It’s hard to take it seriously… but that doesn’t mean we can’t try. In this episode, we talk with history professor Dr. Jennifer J. Popiel about some fascinating events of the French Revolution and the lessons it can offer us today, and designer Paul Peterson tells us about how his first original design came together.
3 JUN 2019 · They say nothing goes according to plan. That was true of the dozens of assassination plots against Adolf Hitler while he led Nazi Germany during the 1930s and 1940s. And it’s also often true of the plots enacted by players in Black Orchestra, the cooperative game inspired by those events. We talk with history writer Nikola Budanovich, who walks us through three real-life plots against Hitler. And game designer Philip duBarry tells us how he questioned whether the game would ever get made.
1 APR 2019 · Hostage situations are dark material for a game, but the solo board game Hostage Negotiator puts you in the middle of one of these intense standoffs. We talk with designer and publisher A.J. Porfirio about walking the line on a sensitive topic. And former crisis negotiator Tony D’Aiuto reveals some unexpected things about the tactics that professionals use, as he tells the surprising story of his first time as lead negotiator.
4 MAR 2019 · The global fight against infectious diseases has a new tactic called “genetic surveillance.” Dr. Bronwyn MacInnis leads a team of researchers that uses genetic surveillance to halt the spread of deadly microbes. To do it, she and her colleagues openly share information. That kind of collaboration is required of players in Pandemic, in which each player takes on the role of a professional in the field. The game’s designer, Matt Leacock, tells us how the game came together. Removing cubes from a board isn’t a matter of life and death, but combating global contagions is.
4 FEB 2019 · This time we’re tracking the movements of a killer, as we learn about a key moment in the dark story of Jack the Ripper called “the Double Event.” Clinical psychologist and author Dr. Mark Vogel is our guide. The Ripper’s reign of terror 130 years ago would come to inspire the game Mr. Jack. Its co-designer, Bruno Cathala, tells us how the game was made, and we examine whether or not the game tells the real story of Jack the Ripper. Content warning: If you’re with younger listeners, be warned.
7 JAN 2019 · Villa Milagro is a vineyard and winery in western New Jersey. There are green fields with trees along the edges, rolling hills on the horizon, and grape vines in nice neat rows. Chief winemaker Audrey Gambino takes us behind the "dream life" of running the vineyard. Romanticized visions of that job are what led Jamey Stegmaier of Stonemaier Games to create Viticulture, the strategic game of winemaking. It turns out that the thing that makes the game different from running a real business is the same thing that makes it pleasant to play.
17 DEC 2018 · A good board game design can use the world around us to give players experiences that they might never get a chance to have in real life. But are these games actually true to life, or are they glossing over some things? And how do game designers walk that line? In Immersed, we talk to the people who know what it’s really like. Along the way, we’ll find out what it takes to make a game, from the moment of inspiration all the way to how the finished product is received. Join us in January 2019 as we take you deep inside the world of a game.
Each episode, Cardboard Edison takes you deep inside the world of a tabletop game.
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| Author | Cardboard Edison |
| Organization | Cardboard Edison |
| Categories | Society & Culture |
| Website | cardboardedison.com |
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