JUMPING AND CREATIVE CONTENT
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JUMPING AND CREATIVE CONTENT
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Description
Jumping and creative content TRACK-1 Jump connections are forming a new genre in a society where the surrounding environment and changes are progressing.Jumping is also a switch from the current...
show moreTRACK-1
Jump connections are forming a new genre in a society where the surrounding environment and changes are progressing.Jumping is also a switch from the current system to an evolutionary system, and an adventure into new thinking and territory.The virtual world of games will begin to shift into a future experience tool for thinking, training, contributing to the future world, learning, and speculative investment.There are various types and purposes for jumping. Jump to existing areas, jump to thinking, jump to frontier experiences, jump to learning, and future applications that perform various jump stages.
TRACK-2
Communication payments and payments through space will add new perspectives and purposes, and will be replaced by creative acts, contributions, and the communication of field-exploring actions.Consciousness and themes that require a jump in time and purpose use creative networks and digital technology to influence a departure from traditional monetization evaluation standards and a shift to an individual production system.
--MORE TRACK(CONCEPT FUTURE NEXT)
・Ready for Future Concept & Script https://marcury-vision.com/
・sound /epidemicsound.com ・Image/Using of Midjourny
Information
| Author | YUKO NAGAKI |
| Organization | 祐宏長岐 |
| Website | - |
| Tags |
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