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63: Game Design 5 - Doom & Gloom

63: Game Design 5 - Doom & Gloom
Nov 3, 2019 · 2h 18m 50s

As we follow up our discussion about core mechanics in episode 59, we continue to narrow in on the mechanics for Long Dark Night. In this episode, we looks at...

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As we follow up our discussion about core mechanics in episode 59, we continue to narrow in on the mechanics for Long Dark Night. In this episode, we looks at advancement, meta-currencies, and personality traits.

Previous episodes in the series include:

Ep 34: GD1 - Worldbuilding (brainstorming)
Ep 37: GD2 - Worldbuilding (details)
Ep 40: Dark Magic
Ep 46: GD3 - Mechanics (high level)
Ep 59: GD4 - Core Mechanics

You can view our OneNote notebook at http://mbcast.co/gamedesignworkbook

To get in touch or discuss the show, you can find all of our social media links on our website: http://mbcast.co

If you like our show and would like to support us or get access to some exclusive content, we're on Patreon - take a look at http://mbcast.co/patreon

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Music: Berserkir by Danheim
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