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16 Week Game Podcast

  • Week #16: Take Me Home, Country Code (part 2)

    11 DEC 2019 · Further discussion on gaming and game company prospects for WV.
    33m 53s
  • Week #15: Gamer Mama ... (part 1)

    11 DEC 2019 · West Virginia: next game company Mecca? How do we do it?
    33m
  • Week #14: ... Your Mind! Reality Is Real (part 2)

    11 DEC 2019 · Leaving behind Jesse Schell's book, we venture into philosophical territory regarding motivation for game design.
    54m 33s
  • Week #13: We Are Transitioning ... (part 1)

    11 DEC 2019 · Transformational Game Design. Discussion of Jesse Schell's "The Art of Game Design."
    51m 59s
  • Week #12: We're Doing It Live

    11 DEC 2019 · Are we just the Bobby Koticks of the world, or are we more? Client, Pitch, Profit. Discussion of Jesse Schell's "The Art of Game Design."
    42m 39s
  • Week #11: But Myself I Can't Deceive ...

    11 DEC 2019 · Aesthetics, Community, Teamwork. What do these things have in common? They are cohesive. How do we make people coalesce? They must believe, even in the make believe. Discussion on Jesse Schell's "The Art of Game Design."
    59m 31s
  • Week #10: Give Me Some Space, Brah

    2 NOV 2019 · Space in games (where the game takes place) and asthetics (the cohesive feel of a game) takes our discussion into Falling Water, and "Cel-da". Discussion of Jesse Schell's "The Art of Game Design."
    31m 25s
  • Week #9: In Like Huckleberry Finn

    29 MAR 2019 · Worlds, have characters, that interact with players, that have freewill. Or do they? Discussion on Jesse Schell's "The Art of Game Design."
    29m 54s
  • Week #8: Interface, or In Your Face?

    29 MAR 2019 · Interfaces, Interest Curves, and Story. Discussion on Jesse Schell's "The Art of Game Design."
    29m 52s
  • Week #7: Spoiler Alert, Game Stuff (3/2)

    20 MAR 2019 · Continued from last podcast, we talk about how our designs impact the player, for better or worse. Discussion on chapters 10-12 of Jesse Schell's "The Art of Game Design."
    30m

Two non-traditional grad students chronicle their game development in one 16 week semester from conception to publishing, and discuss various game industry examples and Jesse Schell's "The Art of Game...

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Two non-traditional grad students chronicle their game development in one 16 week semester from conception to publishing, and discuss various game industry examples and Jesse Schell's "The Art of Game Design."
show less
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Author Greg
Categories Video Games
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