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"My Brother's Keeper"--a nine-minute virtual reality film that tells the story of two brothers, fighting on opposite sides of the Civil War, who reunite at Antietam, the bloodiest battle in US history--will debut at the Sundance Film Festival today (January 20th). The film, which was produced for PBS Digital Studios by StoryTech Immersive and Perception Squared in collaboration with the Technicolor Experience Center, is inspired by the PBS drama series, "Mercy Street." It will be available on Viveport, HTC Vive's app store, from January 21st, and on a range of other VR and 360-video platforms from January 27th. 

In this recorded interview with [itvt] Editor-in-Chief, Tracy Swedlow, StoryTech Immersive's President and Chief Storyteller, Brian Seth Hurst--a well-known figure in interactive/advanced-TV circles--discusses how the project came together, the technological innovations to which it gave rise, the new acting techniques that cinematic VR necessitates, and much more
"My Brother's Keeper"--a nine-minute virtual reality film that tells the story of two brothers, fighting on opposite sides of the Civil War, who reunite at Antietam, the bloodiest battle in US history--will debut at the Sundance Film Festival today (January 20th). The film, which was produced for PBS Digital Studios by StoryTech Immersive and Perception Squared in collaboration with the Technicolor Experience Center, is inspired by the PBS drama series, "Mercy Street." It will be available on Viveport, HTC Vive's app store, from January 21st, and on a range of other VR and 360-video platforms from January 27th.  In this recorded interview with [itvt] Editor-in-Chief, Tracy Swedlow, StoryTech Immersive's President and Chief Storyteller, Brian Seth Hurst--a well-known figure in interactive/advanced-TV circles--discusses how the project came together, the technological innovations to which it gave rise, the new acting techniques that cinematic VR necessitates, and much more read more read less

7 years ago #itvt, #pbs, #technicolor, #virtual reality, #vr