Each episode will explain a common game design mechanic or principle in humorous but informative contextualized with examples and its history. Afterwards will be a short cool down segment with tangentially related information.
Each episode will explain a common game design mechanic or principle in humorous but informative contextualized with examples and its history. Afterwards will be a short cool down segment with tangentially related information.
read more
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Each episode will explain a common game design mechanic or principle in humorous but informative contextualized with examples and its history. Afterwards will be a short cool down segment with tangentially related information.
Each episode will explain a common game design mechanic or principle in humorous but informative contextualized with examples and its history. Afterwards will be a short cool down segment with tangentially related information.
read more
read less
In this episode Derek talks about the illusion of choice and its applications in video games. He also talks about TellTale and the choose your own adventure book that haunts him to this day.