<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:podcast="https://podcastindex.org/namespace/1.0" xmlns:media="http://search.yahoo.com/mrss/" version="2.0"><channel><title>Little Wars</title><link>https://www.spreaker.com/podcast/little-wars--7176723</link><description><![CDATA[Enter the imaginative realm of Little Wars, where the playful intersection of childhood fantasy and the gravity of conflict unfolds. This podcast delves into the art of wargaming, exploring how simple toys can evolve into intricate strategies that reflect deeper societal themes. Every episode features a new complete audiobook that captures the spirit of competition, camaraderie, and the absurdity of war, inviting listeners to reflect on the nature of conflict through a creative lens. This is not a single story but a series of unique explorations that span a variety of perspectives, from lighthearted play to serious reflections on the consequences of warfare. Each selection offers a fresh take on the themes of strategy, imagination, and the civilizing influence of games, encouraging listeners to discover a new book with every episode. Join us as we navigate the playful yet profound world of simulated battles and the lessons they impart.]]></description><atom:link href="https://www.spreaker.com/show/7176723/episodes/feed" rel="self" type="application/rss+xml"/><language>en</language><category>Books</category><copyright>Copyright War and Military Genre</copyright><image><url>https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/78ea202ffb7e20e09a9f0fc5ad2ad97f.jpg</url><title>Little Wars</title><link>https://www.spreaker.com/podcast/little-wars--7176723</link></image><lastBuildDate>Thu, 27 Aug 2026 09:23:44 +0000</lastBuildDate><itunes:author>H. G. Wells</itunes:author><itunes:owner><itunes:name>War and Military Genre</itunes:name><itunes:email>spreaker89@podcastlibrary.org</itunes:email></itunes:owner><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/78ea202ffb7e20e09a9f0fc5ad2ad97f.jpg"/><itunes:subtitle>Enter the imaginative realm of Little Wars, where the playful intersection of childhood fantasy and the gravity of conflict unfolds. This podcast delves into the art of wargaming, exploring how simple toys can evolve into intricate strategies that...</itunes:subtitle><itunes:summary><![CDATA[Enter the imaginative realm of Little Wars, where the playful intersection of childhood fantasy and the gravity of conflict unfolds. This podcast delves into the art of wargaming, exploring how simple toys can evolve into intricate strategies that reflect deeper societal themes. Every episode features a new complete audiobook that captures the spirit of competition, camaraderie, and the absurdity of war, inviting listeners to reflect on the nature of conflict through a creative lens. This is not a single story but a series of unique explorations that span a variety of perspectives, from lighthearted play to serious reflections on the consequences of warfare. Each selection offers a fresh take on the themes of strategy, imagination, and the civilizing influence of games, encouraging listeners to discover a new book with every episode. Join us as we navigate the playful yet profound world of simulated battles and the lessons they impart.]]></itunes:summary><itunes:category text="Arts"><itunes:category text="Books"/></itunes:category><itunes:category text="Science"/><itunes:category text="Science"><itunes:category text="Astronomy"/></itunes:category><itunes:explicit>false</itunes:explicit><podcast:guid>5b6a1ce0-50a5-55db-a76c-31a865ca52aa</podcast:guid><itunes:type>episodic</itunes:type><item><title>Court and Character of King James, with the Court of King Charles-Anthony Weldon</title><link>https://www.spreaker.com/episode/court-and-character-of-king-james-with-the-court-of-king-charles-anthony-weldon--74638090</link><description><![CDATA[A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this thoroughly entertaining little account of how H.G. Wells, with certain of his friends, took their childhood toys and turned play into acceptable middle-aged sport by subjecting the exercise to the civilizing influence of actual rules.While wargaming progressed far past these beginnings, Wells observes how "little wars" with even his elementary rules can suggest the wholesale crudity of the real thing."You have only to play at Little Wars three or four times to realise just what a blundering thing Great War must be. Great War is at present, I am convinced, not only the most expensive game in the universe, but it is a game out of all proportion. Not only are the masses of men and material and suffering and inconvenience too monstrously big for reason, but--the available heads we have for it, are too small. That, I think, is the most pacific realisation conceivable, and Little War brings you to it as nothing else but Great War can do."Wells leaves almost hanging the tantalizing concept that we might someday simulate war, as an instrument of international decision-making, rather than practice actual combat. But most of this book is just the fun of evicting the boys from the playroom and spending happy days there, away from the "skirt-swishers", developing the framework under which two gentlemen might meet and accumulate boastable victories! (Summary by Mark F. Smith)]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/74638090</guid><pubDate>Thu, 27 Aug 2026 09:03:22 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/74638090/court_and_character_of_king_james_with_the_court_of_king_charles_anthony_weldon.mp3" length="108207645" type="audio/mpeg"/><itunes:author>H. G. Wells</itunes:author><itunes:subtitle>A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this...</itunes:subtitle><itunes:summary><![CDATA[A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this thoroughly entertaining little account of how H.G. Wells, with certain of his friends, took their childhood toys and turned play into acceptable middle-aged sport by subjecting the exercise to the civilizing influence of actual rules.While wargaming progressed far past these beginnings, Wells observes how "little wars" with even his elementary rules can suggest the wholesale crudity of the real thing."You have only to play at Little Wars three or four times to realise just what a blundering thing Great War must be. Great War is at present, I am convinced, not only the most expensive game in the universe, but it is a game out of all proportion. Not only are the masses of men and material and suffering and inconvenience too monstrously big for reason, but--the available heads we have for it, are too small. That, I think, is the most pacific realisation conceivable, and Little War brings you to it as nothing else but Great War can do."Wells leaves almost hanging the tantalizing concept that we might someday simulate war, as an instrument of international decision-making, rather than practice actual combat. But most of this book is just the fun of evicting the boys from the playroom and spending happy days there, away from the "skirt-swishers", developing the framework under which two gentlemen might meet and accumulate boastable victories! (Summary by Mark F. Smith)]]></itunes:summary><itunes:duration>13512</itunes:duration><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/78ea202ffb7e20e09a9f0fc5ad2ad97f.jpg"/><itunes:episodeType>full</itunes:episodeType></item><item><title>Story of Geographical Discovery How the World Became Known-Joseph Jacobs</title><link>https://www.spreaker.com/episode/story-of-geographical-discovery-how-the-world-became-known-joseph-jacobs--74605057</link><description><![CDATA[A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this thoroughly entertaining little account of how H.G. Wells, with certain of his friends, took their childhood toys and turned play into acceptable middle-aged sport by subjecting the exercise to the civilizing influence of actual rules.While wargaming progressed far past these beginnings, Wells observes how "little wars" with even his elementary rules can suggest the wholesale crudity of the real thing."You have only to play at Little Wars three or four times to realise just what a blundering thing Great War must be. Great War is at present, I am convinced, not only the most expensive game in the universe, but it is a game out of all proportion. Not only are the masses of men and material and suffering and inconvenience too monstrously big for reason, but--the available heads we have for it, are too small. That, I think, is the most pacific realisation conceivable, and Little War brings you to it as nothing else but Great War can do."Wells leaves almost hanging the tantalizing concept that we might someday simulate war, as an instrument of international decision-making, rather than practice actual combat. But most of this book is just the fun of evicting the boys from the playroom and spending happy days there, away from the "skirt-swishers", developing the framework under which two gentlemen might meet and accumulate boastable victories! (Summary by Mark F. Smith)]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/74605057</guid><pubDate>Wed, 26 Aug 2026 09:03:45 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/74605057/story_of_geographical_discovery_how_the_world_became_known_joseph_jacobs.mp3" length="139896787" type="audio/mpeg"/><itunes:author>H. G. Wells</itunes:author><itunes:subtitle>A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this...</itunes:subtitle><itunes:summary><![CDATA[A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this thoroughly entertaining little account of how H.G. Wells, with certain of his friends, took their childhood toys and turned play into acceptable middle-aged sport by subjecting the exercise to the civilizing influence of actual rules.While wargaming progressed far past these beginnings, Wells observes how "little wars" with even his elementary rules can suggest the wholesale crudity of the real thing."You have only to play at Little Wars three or four times to realise just what a blundering thing Great War must be. Great War is at present, I am convinced, not only the most expensive game in the universe, but it is a game out of all proportion. Not only are the masses of men and material and suffering and inconvenience too monstrously big for reason, but--the available heads we have for it, are too small. That, I think, is the most pacific realisation conceivable, and Little War brings you to it as nothing else but Great War can do."Wells leaves almost hanging the tantalizing concept that we might someday simulate war, as an instrument of international decision-making, rather than practice actual combat. But most of this book is just the fun of evicting the boys from the playroom and spending happy days there, away from the "skirt-swishers", developing the framework under which two gentlemen might meet and accumulate boastable victories! (Summary by Mark F. Smith)]]></itunes:summary><itunes:duration>17470</itunes:duration><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/78ea202ffb7e20e09a9f0fc5ad2ad97f.jpg"/><itunes:episodeType>full</itunes:episodeType></item><item><title>Little Colonel's Christmas Vacation-Annie Fellows Johnston</title><link>https://www.spreaker.com/episode/little-colonel-s-christmas-vacation-annie-fellows-johnston--74573001</link><description><![CDATA[A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this thoroughly entertaining little account of how H.G. Wells, with certain of his friends, took their childhood toys and turned play into acceptable middle-aged sport by subjecting the exercise to the civilizing influence of actual rules.While wargaming progressed far past these beginnings, Wells observes how "little wars" with even his elementary rules can suggest the wholesale crudity of the real thing."You have only to play at Little Wars three or four times to realise just what a blundering thing Great War must be. Great War is at present, I am convinced, not only the most expensive game in the universe, but it is a game out of all proportion. Not only are the masses of men and material and suffering and inconvenience too monstrously big for reason, but--the available heads we have for it, are too small. That, I think, is the most pacific realisation conceivable, and Little War brings you to it as nothing else but Great War can do."Wells leaves almost hanging the tantalizing concept that we might someday simulate war, as an instrument of international decision-making, rather than practice actual combat. But most of this book is just the fun of evicting the boys from the playroom and spending happy days there, away from the "skirt-swishers", developing the framework under which two gentlemen might meet and accumulate boastable victories! (Summary by Mark F. Smith)]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/74573001</guid><pubDate>Tue, 25 Aug 2026 09:03:24 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/74573001/little_colonel_s_christmas_vacation_annie_fellows_johnston.mp3" length="225346032" type="audio/mpeg"/><itunes:author>H. G. Wells</itunes:author><itunes:subtitle>A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this...</itunes:subtitle><itunes:summary><![CDATA[A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this thoroughly entertaining little account of how H.G. Wells, with certain of his friends, took their childhood toys and turned play into acceptable middle-aged sport by subjecting the exercise to the civilizing influence of actual rules.While wargaming progressed far past these beginnings, Wells observes how "little wars" with even his elementary rules can suggest the wholesale crudity of the real thing."You have only to play at Little Wars three or four times to realise just what a blundering thing Great War must be. Great War is at present, I am convinced, not only the most expensive game in the universe, but it is a game out of all proportion. Not only are the masses of men and material and suffering and inconvenience too monstrously big for reason, but--the available heads we have for it, are too small. That, I think, is the most pacific realisation conceivable, and Little War brings you to it as nothing else but Great War can do."Wells leaves almost hanging the tantalizing concept that we might someday simulate war, as an instrument of international decision-making, rather than practice actual combat. But most of this book is just the fun of evicting the boys from the playroom and spending happy days there, away from the "skirt-swishers", developing the framework under which two gentlemen might meet and accumulate boastable victories! (Summary by Mark F. Smith)]]></itunes:summary><itunes:duration>28140</itunes:duration><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/78ea202ffb7e20e09a9f0fc5ad2ad97f.jpg"/><itunes:episodeType>full</itunes:episodeType></item><item><title>Spoils of Poynton-Henry James</title><link>https://www.spreaker.com/episode/spoils-of-poynton-henry-james--74543198</link><description><![CDATA[A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this thoroughly entertaining little account of how H.G. Wells, with certain of his friends, took their childhood toys and turned play into acceptable middle-aged sport by subjecting the exercise to the civilizing influence of actual rules.While wargaming progressed far past these beginnings, Wells observes how "little wars" with even his elementary rules can suggest the wholesale crudity of the real thing."You have only to play at Little Wars three or four times to realise just what a blundering thing Great War must be. Great War is at present, I am convinced, not only the most expensive game in the universe, but it is a game out of all proportion. Not only are the masses of men and material and suffering and inconvenience too monstrously big for reason, but--the available heads we have for it, are too small. That, I think, is the most pacific realisation conceivable, and Little War brings you to it as nothing else but Great War can do."Wells leaves almost hanging the tantalizing concept that we might someday simulate war, as an instrument of international decision-making, rather than practice actual combat. But most of this book is just the fun of evicting the boys from the playroom and spending happy days there, away from the "skirt-swishers", developing the framework under which two gentlemen might meet and accumulate boastable victories! (Summary by Mark F. Smith)]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/74543198</guid><pubDate>Mon, 24 Aug 2026 09:09:44 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/74543198/spoils_of_poynton_henry_james.mp3" length="208642668" type="audio/mpeg"/><itunes:author>H. G. Wells</itunes:author><itunes:subtitle>A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this...</itunes:subtitle><itunes:summary><![CDATA[A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this thoroughly entertaining little account of how H.G. Wells, with certain of his friends, took their childhood toys and turned play into acceptable middle-aged sport by subjecting the exercise to the civilizing influence of actual rules.While wargaming progressed far past these beginnings, Wells observes how "little wars" with even his elementary rules can suggest the wholesale crudity of the real thing."You have only to play at Little Wars three or four times to realise just what a blundering thing Great War must be. Great War is at present, I am convinced, not only the most expensive game in the universe, but it is a game out of all proportion. Not only are the masses of men and material and suffering and inconvenience too monstrously big for reason, but--the available heads we have for it, are too small. That, I think, is the most pacific realisation conceivable, and Little War brings you to it as nothing else but Great War can do."Wells leaves almost hanging the tantalizing concept that we might someday simulate war, as an instrument of international decision-making, rather than practice actual combat. But most of this book is just the fun of evicting the boys from the playroom and spending happy days there, away from the "skirt-swishers", developing the framework under which two gentlemen might meet and accumulate boastable victories! (Summary by Mark F. Smith)]]></itunes:summary><itunes:duration>26054</itunes:duration><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/78ea202ffb7e20e09a9f0fc5ad2ad97f.jpg"/><itunes:episodeType>full</itunes:episodeType></item><item><title>Stories of the Scottish Border-William Platt, Mrs. William Platt</title><link>https://www.spreaker.com/episode/stories-of-the-scottish-border-william-platt-mrs-william-platt--74511253</link><description><![CDATA[A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this thoroughly entertaining little account of how H.G. Wells, with certain of his friends, took their childhood toys and turned play into acceptable middle-aged sport by subjecting the exercise to the civilizing influence of actual rules.While wargaming progressed far past these beginnings, Wells observes how "little wars" with even his elementary rules can suggest the wholesale crudity of the real thing."You have only to play at Little Wars three or four times to realise just what a blundering thing Great War must be. Great War is at present, I am convinced, not only the most expensive game in the universe, but it is a game out of all proportion. Not only are the masses of men and material and suffering and inconvenience too monstrously big for reason, but--the available heads we have for it, are too small. That, I think, is the most pacific realisation conceivable, and Little War brings you to it as nothing else but Great War can do."Wells leaves almost hanging the tantalizing concept that we might someday simulate war, as an instrument of international decision-making, rather than practice actual combat. But most of this book is just the fun of evicting the boys from the playroom and spending happy days there, away from the "skirt-swishers", developing the framework under which two gentlemen might meet and accumulate boastable victories! (Summary by Mark F. Smith)]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/74511253</guid><pubDate>Sun, 23 Aug 2026 09:09:13 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/74511253/stories_of_the_scottish_border_william_platt_mrs_william_platt.mp3" length="217572248" type="audio/mpeg"/><itunes:author>H. G. Wells</itunes:author><itunes:subtitle>A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this...</itunes:subtitle><itunes:summary><![CDATA[A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this thoroughly entertaining little account of how H.G. Wells, with certain of his friends, took their childhood toys and turned play into acceptable middle-aged sport by subjecting the exercise to the civilizing influence of actual rules.While wargaming progressed far past these beginnings, Wells observes how "little wars" with even his elementary rules can suggest the wholesale crudity of the real thing."You have only to play at Little Wars three or four times to realise just what a blundering thing Great War must be. Great War is at present, I am convinced, not only the most expensive game in the universe, but it is a game out of all proportion. Not only are the masses of men and material and suffering and inconvenience too monstrously big for reason, but--the available heads we have for it, are too small. That, I think, is the most pacific realisation conceivable, and Little War brings you to it as nothing else but Great War can do."Wells leaves almost hanging the tantalizing concept that we might someday simulate war, as an instrument of international decision-making, rather than practice actual combat. But most of this book is just the fun of evicting the boys from the playroom and spending happy days there, away from the "skirt-swishers", developing the framework under which two gentlemen might meet and accumulate boastable victories! (Summary by Mark F. Smith)]]></itunes:summary><itunes:duration>27169</itunes:duration><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/78ea202ffb7e20e09a9f0fc5ad2ad97f.jpg"/><itunes:episodeType>full</itunes:episodeType></item><item><title>Man's World-Rachel Crothers</title><link>https://www.spreaker.com/episode/man-s-world-rachel-crothers--74476114</link><description><![CDATA[A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this thoroughly entertaining little account of how H.G. Wells, with certain of his friends, took their childhood toys and turned play into acceptable middle-aged sport by subjecting the exercise to the civilizing influence of actual rules.While wargaming progressed far past these beginnings, Wells observes how "little wars" with even his elementary rules can suggest the wholesale crudity of the real thing."You have only to play at Little Wars three or four times to realise just what a blundering thing Great War must be. Great War is at present, I am convinced, not only the most expensive game in the universe, but it is a game out of all proportion. Not only are the masses of men and material and suffering and inconvenience too monstrously big for reason, but--the available heads we have for it, are too small. That, I think, is the most pacific realisation conceivable, and Little War brings you to it as nothing else but Great War can do."Wells leaves almost hanging the tantalizing concept that we might someday simulate war, as an instrument of international decision-making, rather than practice actual combat. But most of this book is just the fun of evicting the boys from the playroom and spending happy days there, away from the "skirt-swishers", developing the framework under which two gentlemen might meet and accumulate boastable victories! (Summary by Mark F. Smith)]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/74476114</guid><pubDate>Sat, 22 Aug 2026 09:08:19 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/74476114/man_s_world_rachel_crothers.mp3" length="64096638" type="audio/mpeg"/><itunes:author>H. G. Wells</itunes:author><itunes:subtitle>A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this...</itunes:subtitle><itunes:summary><![CDATA[A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this thoroughly entertaining little account of how H.G. Wells, with certain of his friends, took their childhood toys and turned play into acceptable middle-aged sport by subjecting the exercise to the civilizing influence of actual rules.While wargaming progressed far past these beginnings, Wells observes how "little wars" with even his elementary rules can suggest the wholesale crudity of the real thing."You have only to play at Little Wars three or four times to realise just what a blundering thing Great War must be. Great War is at present, I am convinced, not only the most expensive game in the universe, but it is a game out of all proportion. Not only are the masses of men and material and suffering and inconvenience too monstrously big for reason, but--the available heads we have for it, are too small. That, I think, is the most pacific realisation conceivable, and Little War brings you to it as nothing else but Great War can do."Wells leaves almost hanging the tantalizing concept that we might someday simulate war, as an instrument of international decision-making, rather than practice actual combat. But most of this book is just the fun of evicting the boys from the playroom and spending happy days there, away from the "skirt-swishers", developing the framework under which two gentlemen might meet and accumulate boastable victories! (Summary by Mark F. Smith)]]></itunes:summary><itunes:duration>8004</itunes:duration><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/78ea202ffb7e20e09a9f0fc5ad2ad97f.jpg"/><itunes:episodeType>full</itunes:episodeType></item><item><title>Reign of George VI, 1900-1925 A Forecast Written in the Year 1763-Samuel Madden, Charles William Chadwick Oman</title><link>https://www.spreaker.com/episode/reign-of-george-vi-1900-1925-a-forecast-written-in-the-year-1763-samuel-madden-charles-william-chadwick-oman--74440915</link><description><![CDATA[A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this thoroughly entertaining little account of how H.G. Wells, with certain of his friends, took their childhood toys and turned play into acceptable middle-aged sport by subjecting the exercise to the civilizing influence of actual rules.While wargaming progressed far past these beginnings, Wells observes how "little wars" with even his elementary rules can suggest the wholesale crudity of the real thing."You have only to play at Little Wars three or four times to realise just what a blundering thing Great War must be. Great War is at present, I am convinced, not only the most expensive game in the universe, but it is a game out of all proportion. Not only are the masses of men and material and suffering and inconvenience too monstrously big for reason, but--the available heads we have for it, are too small. That, I think, is the most pacific realisation conceivable, and Little War brings you to it as nothing else but Great War can do."Wells leaves almost hanging the tantalizing concept that we might someday simulate war, as an instrument of international decision-making, rather than practice actual combat. But most of this book is just the fun of evicting the boys from the playroom and spending happy days there, away from the "skirt-swishers", developing the framework under which two gentlemen might meet and accumulate boastable victories! (Summary by Mark F. Smith)]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/74440915</guid><pubDate>Fri, 21 Aug 2026 09:09:18 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/74440915/reign_of_george_vi_1900_1925_a_forecast_written_in_the_year_1763_samuel_madden_charles_william_chadwick_oman.mp3" length="101526578" type="audio/mpeg"/><itunes:author>H. G. Wells</itunes:author><itunes:subtitle>A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this...</itunes:subtitle><itunes:summary><![CDATA[A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this thoroughly entertaining little account of how H.G. Wells, with certain of his friends, took their childhood toys and turned play into acceptable middle-aged sport by subjecting the exercise to the civilizing influence of actual rules.While wargaming progressed far past these beginnings, Wells observes how "little wars" with even his elementary rules can suggest the wholesale crudity of the real thing."You have only to play at Little Wars three or four times to realise just what a blundering thing Great War must be. Great War is at present, I am convinced, not only the most expensive game in the universe, but it is a game out of all proportion. Not only are the masses of men and material and suffering and inconvenience too monstrously big for reason, but--the available heads we have for it, are too small. That, I think, is the most pacific realisation conceivable, and Little War brings you to it as nothing else but Great War can do."Wells leaves almost hanging the tantalizing concept that we might someday simulate war, as an instrument of international decision-making, rather than practice actual combat. But most of this book is just the fun of evicting the boys from the playroom and spending happy days there, away from the "skirt-swishers", developing the framework under which two gentlemen might meet and accumulate boastable victories! (Summary by Mark F. Smith)]]></itunes:summary><itunes:duration>12678</itunes:duration><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/78ea202ffb7e20e09a9f0fc5ad2ad97f.jpg"/><itunes:episodeType>full</itunes:episodeType></item><item><title>Dramatic Reading Scene and Story Collection, Volume 005-Various</title><link>https://www.spreaker.com/episode/dramatic-reading-scene-and-story-collection-volume-005-various--74405352</link><description><![CDATA[A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this thoroughly entertaining little account of how H.G. Wells, with certain of his friends, took their childhood toys and turned play into acceptable middle-aged sport by subjecting the exercise to the civilizing influence of actual rules.While wargaming progressed far past these beginnings, Wells observes how "little wars" with even his elementary rules can suggest the wholesale crudity of the real thing."You have only to play at Little Wars three or four times to realise just what a blundering thing Great War must be. Great War is at present, I am convinced, not only the most expensive game in the universe, but it is a game out of all proportion. Not only are the masses of men and material and suffering and inconvenience too monstrously big for reason, but--the available heads we have for it, are too small. That, I think, is the most pacific realisation conceivable, and Little War brings you to it as nothing else but Great War can do."Wells leaves almost hanging the tantalizing concept that we might someday simulate war, as an instrument of international decision-making, rather than practice actual combat. But most of this book is just the fun of evicting the boys from the playroom and spending happy days there, away from the "skirt-swishers", developing the framework under which two gentlemen might meet and accumulate boastable victories! (Summary by Mark F. Smith)]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/74405352</guid><pubDate>Thu, 20 Aug 2026 17:25:46 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/74405352/20304_dramatic_reading_scene_and_story_collection_volume_005_various.mp3" length="174099545" type="audio/mpeg"/><itunes:author>H. G. Wells</itunes:author><itunes:subtitle>A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this...</itunes:subtitle><itunes:summary><![CDATA[A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this thoroughly entertaining little account of how H.G. Wells, with certain of his friends, took their childhood toys and turned play into acceptable middle-aged sport by subjecting the exercise to the civilizing influence of actual rules.While wargaming progressed far past these beginnings, Wells observes how "little wars" with even his elementary rules can suggest the wholesale crudity of the real thing."You have only to play at Little Wars three or four times to realise just what a blundering thing Great War must be. Great War is at present, I am convinced, not only the most expensive game in the universe, but it is a game out of all proportion. Not only are the masses of men and material and suffering and inconvenience too monstrously big for reason, but--the available heads we have for it, are too small. That, I think, is the most pacific realisation conceivable, and Little War brings you to it as nothing else but Great War can do."Wells leaves almost hanging the tantalizing concept that we might someday simulate war, as an instrument of international decision-making, rather than practice actual combat. But most of this book is just the fun of evicting the boys from the playroom and spending happy days there, away from the "skirt-swishers", developing the framework under which two gentlemen might meet and accumulate boastable victories! (Summary by Mark F. Smith)]]></itunes:summary><itunes:duration>21739</itunes:duration><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/78ea202ffb7e20e09a9f0fc5ad2ad97f.jpg"/><itunes:episodeType>full</itunes:episodeType></item><item><title>Canadians of Old-Philippe Aubert de Gaspé</title><link>https://www.spreaker.com/episode/canadians-of-old-philippe-aubert-de-gaspe--74359143</link><description><![CDATA[A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this thoroughly entertaining little account of how H.G. Wells, with certain of his friends, took their childhood toys and turned play into acceptable middle-aged sport by subjecting the exercise to the civilizing influence of actual rules.While wargaming progressed far past these beginnings, Wells observes how "little wars" with even his elementary rules can suggest the wholesale crudity of the real thing."You have only to play at Little Wars three or four times to realise just what a blundering thing Great War must be. Great War is at present, I am convinced, not only the most expensive game in the universe, but it is a game out of all proportion. Not only are the masses of men and material and suffering and inconvenience too monstrously big for reason, but--the available heads we have for it, are too small. That, I think, is the most pacific realisation conceivable, and Little War brings you to it as nothing else but Great War can do."Wells leaves almost hanging the tantalizing concept that we might someday simulate war, as an instrument of international decision-making, rather than practice actual combat. But most of this book is just the fun of evicting the boys from the playroom and spending happy days there, away from the "skirt-swishers", developing the framework under which two gentlemen might meet and accumulate boastable victories! (Summary by Mark F. Smith)]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/74359143</guid><pubDate>Thu, 20 Aug 2026 04:19:22 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/74359143/canadians_of_old_philippe_aubert_de_gaspe.mp3" length="273885626" type="audio/mpeg"/><itunes:author>H. G. Wells</itunes:author><itunes:subtitle>A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this...</itunes:subtitle><itunes:summary><![CDATA[A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this thoroughly entertaining little account of how H.G. Wells, with certain of his friends, took their childhood toys and turned play into acceptable middle-aged sport by subjecting the exercise to the civilizing influence of actual rules.While wargaming progressed far past these beginnings, Wells observes how "little wars" with even his elementary rules can suggest the wholesale crudity of the real thing."You have only to play at Little Wars three or four times to realise just what a blundering thing Great War must be. Great War is at present, I am convinced, not only the most expensive game in the universe, but it is a game out of all proportion. Not only are the masses of men and material and suffering and inconvenience too monstrously big for reason, but--the available heads we have for it, are too small. That, I think, is the most pacific realisation conceivable, and Little War brings you to it as nothing else but Great War can do."Wells leaves almost hanging the tantalizing concept that we might someday simulate war, as an instrument of international decision-making, rather than practice actual combat. But most of this book is just the fun of evicting the boys from the playroom and spending happy days there, away from the "skirt-swishers", developing the framework under which two gentlemen might meet and accumulate boastable victories! (Summary by Mark F. Smith)]]></itunes:summary><itunes:duration>34201</itunes:duration><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/78ea202ffb7e20e09a9f0fc5ad2ad97f.jpg"/><itunes:episodeType>full</itunes:episodeType></item><item><title>Cellar-House of Pervyse-Mairi Chisholm, Elsie Knocker</title><link>https://www.spreaker.com/episode/cellar-house-of-pervyse-mairi-chisholm-elsie-knocker--74321338</link><description><![CDATA[A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this thoroughly entertaining little account of how H.G. Wells, with certain of his friends, took their childhood toys and turned play into acceptable middle-aged sport by subjecting the exercise to the civilizing influence of actual rules.While wargaming progressed far past these beginnings, Wells observes how "little wars" with even his elementary rules can suggest the wholesale crudity of the real thing."You have only to play at Little Wars three or four times to realise just what a blundering thing Great War must be. Great War is at present, I am convinced, not only the most expensive game in the universe, but it is a game out of all proportion. Not only are the masses of men and material and suffering and inconvenience too monstrously big for reason, but--the available heads we have for it, are too small. That, I think, is the most pacific realisation conceivable, and Little War brings you to it as nothing else but Great War can do."Wells leaves almost hanging the tantalizing concept that we might someday simulate war, as an instrument of international decision-making, rather than practice actual combat. But most of this book is just the fun of evicting the boys from the playroom and spending happy days there, away from the "skirt-swishers", developing the framework under which two gentlemen might meet and accumulate boastable victories! (Summary by Mark F. Smith)]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/74321338</guid><pubDate>Wed, 19 Aug 2026 15:37:27 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/74321338/cellar_house_of_pervyse_mairi_chisholm_elsie_knocker.mp3" length="162547251" type="audio/mpeg"/><itunes:author>H. G. Wells</itunes:author><itunes:subtitle>A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this...</itunes:subtitle><itunes:summary><![CDATA[A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this thoroughly entertaining little account of how H.G. Wells, with certain of his friends, took their childhood toys and turned play into acceptable middle-aged sport by subjecting the exercise to the civilizing influence of actual rules.While wargaming progressed far past these beginnings, Wells observes how "little wars" with even his elementary rules can suggest the wholesale crudity of the real thing."You have only to play at Little Wars three or four times to realise just what a blundering thing Great War must be. Great War is at present, I am convinced, not only the most expensive game in the universe, but it is a game out of all proportion. Not only are the masses of men and material and suffering and inconvenience too monstrously big for reason, but--the available heads we have for it, are too small. That, I think, is the most pacific realisation conceivable, and Little War brings you to it as nothing else but Great War can do."Wells leaves almost hanging the tantalizing concept that we might someday simulate war, as an instrument of international decision-making, rather than practice actual combat. But most of this book is just the fun of evicting the boys from the playroom and spending happy days there, away from the "skirt-swishers", developing the framework under which two gentlemen might meet and accumulate boastable victories! (Summary by Mark F. Smith)]]></itunes:summary><itunes:duration>20298</itunes:duration><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/78ea202ffb7e20e09a9f0fc5ad2ad97f.jpg"/><itunes:episodeType>full</itunes:episodeType></item><item><title>Commentaries on the Gallic War-Gaius Julius Caesar</title><link>https://www.spreaker.com/episode/commentaries-on-the-gallic-war-gaius-julius-caesar--74176630</link><description><![CDATA[A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this thoroughly entertaining little account of how H.G. Wells, with certain of his friends, took their childhood toys and turned play into acceptable middle-aged sport by subjecting the exercise to the civilizing influence of actual rules.While wargaming progressed far past these beginnings, Wells observes how "little wars" with even his elementary rules can suggest the wholesale crudity of the real thing."You have only to play at Little Wars three or four times to realise just what a blundering thing Great War must be. Great War is at present, I am convinced, not only the most expensive game in the universe, but it is a game out of all proportion. Not only are the masses of men and material and suffering and inconvenience too monstrously big for reason, but--the available heads we have for it, are too small. That, I think, is the most pacific realisation conceivable, and Little War brings you to it as nothing else but Great War can do."Wells leaves almost hanging the tantalizing concept that we might someday simulate war, as an instrument of international decision-making, rather than practice actual combat. But most of this book is just the fun of evicting the boys from the playroom and spending happy days there, away from the "skirt-swishers", developing the framework under which two gentlemen might meet and accumulate boastable victories! (Summary by Mark F. Smith)]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/74176630</guid><pubDate>Mon, 17 Aug 2026 09:09:45 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/74176630/4732_commentaries_on_the_gallic_war_gaius_julius_caesar.mp3" length="209713335" type="audio/mpeg"/><itunes:author>H. G. Wells</itunes:author><itunes:subtitle>A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this...</itunes:subtitle><itunes:summary><![CDATA[A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this thoroughly entertaining little account of how H.G. Wells, with certain of his friends, took their childhood toys and turned play into acceptable middle-aged sport by subjecting the exercise to the civilizing influence of actual rules.While wargaming progressed far past these beginnings, Wells observes how "little wars" with even his elementary rules can suggest the wholesale crudity of the real thing."You have only to play at Little Wars three or four times to realise just what a blundering thing Great War must be. Great War is at present, I am convinced, not only the most expensive game in the universe, but it is a game out of all proportion. Not only are the masses of men and material and suffering and inconvenience too monstrously big for reason, but--the available heads we have for it, are too small. That, I think, is the most pacific realisation conceivable, and Little War brings you to it as nothing else but Great War can do."Wells leaves almost hanging the tantalizing concept that we might someday simulate war, as an instrument of international decision-making, rather than practice actual combat. But most of this book is just the fun of evicting the boys from the playroom and spending happy days there, away from the "skirt-swishers", developing the framework under which two gentlemen might meet and accumulate boastable victories! (Summary by Mark F. Smith)]]></itunes:summary><itunes:duration>26188</itunes:duration><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/78ea202ffb7e20e09a9f0fc5ad2ad97f.jpg"/><itunes:episodeType>full</itunes:episodeType></item><item><title>Memoirs of a White Elephant-Judith Gautier</title><link>https://www.spreaker.com/episode/memoirs-of-a-white-elephant-judith-gautier--74130474</link><description><![CDATA[A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this thoroughly entertaining little account of how H.G. Wells, with certain of his friends, took their childhood toys and turned play into acceptable middle-aged sport by subjecting the exercise to the civilizing influence of actual rules.While wargaming progressed far past these beginnings, Wells observes how "little wars" with even his elementary rules can suggest the wholesale crudity of the real thing."You have only to play at Little Wars three or four times to realise just what a blundering thing Great War must be. Great War is at present, I am convinced, not only the most expensive game in the universe, but it is a game out of all proportion. Not only are the masses of men and material and suffering and inconvenience too monstrously big for reason, but--the available heads we have for it, are too small. That, I think, is the most pacific realisation conceivable, and Little War brings you to it as nothing else but Great War can do."Wells leaves almost hanging the tantalizing concept that we might someday simulate war, as an instrument of international decision-making, rather than practice actual combat. But most of this book is just the fun of evicting the boys from the playroom and spending happy days there, away from the "skirt-swishers", developing the framework under which two gentlemen might meet and accumulate boastable victories! (Summary by Mark F. Smith)]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/74130474</guid><pubDate>Sun, 16 Aug 2026 15:48:36 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/74130474/memoirs_of_a_white_elephant_judith_gautier.mp3" length="124680911" type="audio/mpeg"/><itunes:author>H. G. Wells</itunes:author><itunes:subtitle>A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this...</itunes:subtitle><itunes:summary><![CDATA[A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this thoroughly entertaining little account of how H.G. Wells, with certain of his friends, took their childhood toys and turned play into acceptable middle-aged sport by subjecting the exercise to the civilizing influence of actual rules.While wargaming progressed far past these beginnings, Wells observes how "little wars" with even his elementary rules can suggest the wholesale crudity of the real thing."You have only to play at Little Wars three or four times to realise just what a blundering thing Great War must be. Great War is at present, I am convinced, not only the most expensive game in the universe, but it is a game out of all proportion. Not only are the masses of men and material and suffering and inconvenience too monstrously big for reason, but--the available heads we have for it, are too small. That, I think, is the most pacific realisation conceivable, and Little War brings you to it as nothing else but Great War can do."Wells leaves almost hanging the tantalizing concept that we might someday simulate war, as an instrument of international decision-making, rather than practice actual combat. But most of this book is just the fun of evicting the boys from the playroom and spending happy days there, away from the "skirt-swishers", developing the framework under which two gentlemen might meet and accumulate boastable victories! (Summary by Mark F. Smith)]]></itunes:summary><itunes:duration>15570</itunes:duration><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/78ea202ffb7e20e09a9f0fc5ad2ad97f.jpg"/><itunes:episodeType>full</itunes:episodeType></item><item><title>Wild Duck-Henrik Ibsen</title><link>https://www.spreaker.com/episode/wild-duck-henrik-ibsen--73433553</link><description><![CDATA[Wild Duck by Henrik Ibsen is a profound exploration of the complexities of truth and illusion within the human experience. This timeless play delves into the intricacies of family dynamics, personal sacrifice, and the often-painful pursuit of self-awareness. Ibsen's masterful storytelling invites listeners to reflect on the moral dilemmas faced by the characters, making it a poignant reminder of the delicate balance between idealism and reality. As themes of deception, hope, and the quest for authenticity resonate today, Wild Duck remains a compelling examination of the human condition that continues to inspire and provoke thought in audiences around the world.]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/73433553</guid><pubDate>Tue, 04 Aug 2026 10:48:46 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/73433553/wild_duck_henrik_ibsen.mp3" length="97712773" type="audio/mpeg"/><itunes:author>H. G. Wells</itunes:author><itunes:subtitle>Wild Duck by Henrik Ibsen is a profound exploration of the complexities of truth and illusion within the human experience. This timeless play delves into the intricacies of family dynamics, personal sacrifice, and the often-painful pursuit of...</itunes:subtitle><itunes:summary><![CDATA[Wild Duck by Henrik Ibsen is a profound exploration of the complexities of truth and illusion within the human experience. This timeless play delves into the intricacies of family dynamics, personal sacrifice, and the often-painful pursuit of self-awareness. Ibsen's masterful storytelling invites listeners to reflect on the moral dilemmas faced by the characters, making it a poignant reminder of the delicate balance between idealism and reality. As themes of deception, hope, and the quest for authenticity resonate today, Wild Duck remains a compelling examination of the human condition that continues to inspire and provoke thought in audiences around the world.]]></itunes:summary><itunes:duration>12202</itunes:duration><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/78ea202ffb7e20e09a9f0fc5ad2ad97f.jpg"/><itunes:episodeType>full</itunes:episodeType></item><item><title>Little Wars - H G Wells</title><link>https://www.spreaker.com/episode/little-wars-h-g-wells--72951978</link><description><![CDATA[A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this thoroughly entertaining little account of how H.G. Wells, with certain of his friends, took their childhood toys and turned play into acceptable middle-aged sport by subjecting the exercise to the civilizing influence of actual rules.While wargaming progressed far past these beginnings, Wells observes how "little wars" with even his elementary rules can suggest the wholesale crudity of the real thing."You have only to play at Little Wars three or four times to realise just what a blundering thing Great War must be. Great War is at present, I am convinced, not only the most expensive game in the universe, but it is a game out of all proportion. Not only are the masses of men and material and suffering and inconvenience too monstrously big for reason, but--the available heads we have for it, are too small. That, I think, is the most pacific realisation conceivable, and Little War brings you to it as nothing else but Great War can do."Wells leaves almost hanging the tantalizing concept that we might someday simulate war, as an instrument of international decision-making, rather than practice actual combat. But most of this book is just the fun of evicting the boys from the playroom and spending happy days there, away from the "skirt-swishers", developing the framework under which two gentlemen might meet and accumulate boastable victories! (Summary by Mark F. Smith)]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/72951978</guid><pubDate>Mon, 13 Jul 2026 16:41:42 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/72951978/little_wars_h_g_wells.mp3" length="50151799" type="audio/mpeg"/><podcast:transcript url="https://transcription.spreaker.com/starship/5556d8a0-8d46-4ede-b274-5e29de69aac7/5556d8a0-8d46-4ede-b274-5e29de69aac7.srt" type="application/x-subrip" language="en"/><podcast:transcript url="https://transcription.spreaker.com/starship/5556d8a0-8d46-4ede-b274-5e29de69aac7/5556d8a0-8d46-4ede-b274-5e29de69aac7.txt" type="text/plain" language="en"/><podcast:transcript url="https://transcription.spreaker.com/starship/5556d8a0-8d46-4ede-b274-5e29de69aac7/5556d8a0-8d46-4ede-b274-5e29de69aac7.vtt" type="text/vtt" language="en"/><itunes:author>H. G. Wells</itunes:author><itunes:subtitle>A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this...</itunes:subtitle><itunes:summary><![CDATA[A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this thoroughly entertaining little account of how H.G. Wells, with certain of his friends, took their childhood toys and turned play into acceptable middle-aged sport by subjecting the exercise to the civilizing influence of actual rules.While wargaming progressed far past these beginnings, Wells observes how "little wars" with even his elementary rules can suggest the wholesale crudity of the real thing."You have only to play at Little Wars three or four times to realise just what a blundering thing Great War must be. Great War is at present, I am convinced, not only the most expensive game in the universe, but it is a game out of all proportion. Not only are the masses of men and material and suffering and inconvenience too monstrously big for reason, but--the available heads we have for it, are too small. That, I think, is the most pacific realisation conceivable, and Little War brings you to it as nothing else but Great War can do."Wells leaves almost hanging the tantalizing concept that we might someday simulate war, as an instrument of international decision-making, rather than practice actual combat. But most of this book is just the fun of evicting the boys from the playroom and spending happy days there, away from the "skirt-swishers", developing the framework under which two gentlemen might meet and accumulate boastable victories! (Summary by Mark F. Smith)]]></itunes:summary><itunes:duration>6269</itunes:duration><itunes:keywords>actual,boys,game,little,military,rules,war,wargaming,wars,wells</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/78ea202ffb7e20e09a9f0fc5ad2ad97f.jpg"/><itunes:episodeType>full</itunes:episodeType></item></channel></rss>
