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<rss xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:podcast="https://podcastindex.org/namespace/1.0" xmlns:media="http://search.yahoo.com/mrss/" version="2.0"><channel><title>Little Wars</title><link>https://www.spreaker.com/podcast/little-wars--7060369</link><description><![CDATA[A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this thoroughly entertaining little account of how H.G. Wells, with certain of his friends, took their childhood toys and turned play into acceptable middle-aged sport by subjecting the exercise to the civilizing influence of actual rules.While wargaming progressed far past these beginnings, Wells observes how "little wars" with even his elementary rules can suggest the wholesale crudity of the real thing."You have only to play at Little Wars three or four times to realise just what a blundering thing Great War must be. Great War is at present, I am convinced, not only the most expensive game in the universe, but it is a game out of all proportion. Not only are the masses of men and material and suffering and inconvenience too monstrously big for reason, but--the available heads we have for it, are too small. That, I think, is the most pacific realisation conceivable, and Little War brings you to it as nothing else but Great War can do."Wells leaves almost hanging the tantalizing concept that we might someday simulate war, as an instrument of international decision-making, rather than practice actual combat. But most of this book is just the fun of evicting the boys from the playroom and spending happy days there, away from the "skirt-swishers", developing the framework under which two gentlemen might meet and accumulate boastable victories! (Summary by Mark F. Smith)]]></description><atom:link href="https://www.spreaker.com/show/7060369/episodes/feed" rel="self" type="application/rss+xml"/><language>en</language><category>Books</category><copyright>Copyright General Genre</copyright><image><url>https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/09865346a65d9b1ae356a5e92244fb07.jpg</url><title>Little Wars</title><link>https://www.spreaker.com/podcast/little-wars--7060369</link></image><lastBuildDate>Mon, 24 Aug 2026 09:30:56 +0000</lastBuildDate><itunes:author>H. G. Wells</itunes:author><itunes:owner><itunes:name>General Genre</itunes:name><itunes:email>spreaker54@podcastlibrary.org</itunes:email></itunes:owner><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/09865346a65d9b1ae356a5e92244fb07.jpg"/><itunes:subtitle>A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this...</itunes:subtitle><itunes:summary><![CDATA[A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this thoroughly entertaining little account of how H.G. Wells, with certain of his friends, took their childhood toys and turned play into acceptable middle-aged sport by subjecting the exercise to the civilizing influence of actual rules.While wargaming progressed far past these beginnings, Wells observes how "little wars" with even his elementary rules can suggest the wholesale crudity of the real thing."You have only to play at Little Wars three or four times to realise just what a blundering thing Great War must be. Great War is at present, I am convinced, not only the most expensive game in the universe, but it is a game out of all proportion. Not only are the masses of men and material and suffering and inconvenience too monstrously big for reason, but--the available heads we have for it, are too small. That, I think, is the most pacific realisation conceivable, and Little War brings you to it as nothing else but Great War can do."Wells leaves almost hanging the tantalizing concept that we might someday simulate war, as an instrument of international decision-making, rather than practice actual combat. But most of this book is just the fun of evicting the boys from the playroom and spending happy days there, away from the "skirt-swishers", developing the framework under which two gentlemen might meet and accumulate boastable victories! (Summary by Mark F. Smith)]]></itunes:summary><itunes:category text="Arts"><itunes:category text="Books"/></itunes:category><itunes:category text="Science"/><itunes:category text="Science"><itunes:category text="Astronomy"/></itunes:category><itunes:explicit>false</itunes:explicit><podcast:guid>6873491d-b167-5af8-97a0-d66a75b9d5be</podcast:guid><itunes:type>episodic</itunes:type><item><title>Art of War (Neville Translation)-Niccolò Machiavelli</title><link>https://www.spreaker.com/episode/art-of-war-neville-translation-niccolo-machiavelli--74385494</link><description><![CDATA[A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this thoroughly entertaining little account of how H.G. Wells, with certain of his friends, took their childhood toys and turned play into acceptable middle-aged sport by subjecting the exercise to the civilizing influence of actual rules.While wargaming progressed far past these beginnings, Wells observes how "little wars" with even his elementary rules can suggest the wholesale crudity of the real thing."You have only to play at Little Wars three or four times to realise just what a blundering thing Great War must be. Great War is at present, I am convinced, not only the most expensive game in the universe, but it is a game out of all proportion. Not only are the masses of men and material and suffering and inconvenience too monstrously big for reason, but--the available heads we have for it, are too small. That, I think, is the most pacific realisation conceivable, and Little War brings you to it as nothing else but Great War can do."Wells leaves almost hanging the tantalizing concept that we might someday simulate war, as an instrument of international decision-making, rather than practice actual combat. But most of this book is just the fun of evicting the boys from the playroom and spending happy days there, away from the "skirt-swishers", developing the framework under which two gentlemen might meet and accumulate boastable victories! (Summary by Mark F. Smith)]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/74385494</guid><pubDate>Mon, 24 Aug 2026 09:04:07 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/74385494/art_of_war_neville_translation_niccolo_machiavelli.mp3" length="202287878" type="audio/mpeg"/><itunes:author>H. G. Wells</itunes:author><itunes:subtitle>A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this...</itunes:subtitle><itunes:summary><![CDATA[A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this thoroughly entertaining little account of how H.G. Wells, with certain of his friends, took their childhood toys and turned play into acceptable middle-aged sport by subjecting the exercise to the civilizing influence of actual rules.While wargaming progressed far past these beginnings, Wells observes how "little wars" with even his elementary rules can suggest the wholesale crudity of the real thing."You have only to play at Little Wars three or four times to realise just what a blundering thing Great War must be. Great War is at present, I am convinced, not only the most expensive game in the universe, but it is a game out of all proportion. Not only are the masses of men and material and suffering and inconvenience too monstrously big for reason, but--the available heads we have for it, are too small. That, I think, is the most pacific realisation conceivable, and Little War brings you to it as nothing else but Great War can do."Wells leaves almost hanging the tantalizing concept that we might someday simulate war, as an instrument of international decision-making, rather than practice actual combat. But most of this book is just the fun of evicting the boys from the playroom and spending happy days there, away from the "skirt-swishers", developing the framework under which two gentlemen might meet and accumulate boastable victories! (Summary by Mark F. Smith)]]></itunes:summary><itunes:duration>25261</itunes:duration><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/09865346a65d9b1ae356a5e92244fb07.jpg"/><itunes:episodeType>full</itunes:episodeType></item><item><title>Four-Fifty Miles to Freedom-Maurice Andrew Brackenreed Johnston, Kenneth Darlaston Yearsley</title><link>https://www.spreaker.com/episode/four-fifty-miles-to-freedom-maurice-andrew-brackenreed-johnston-kenneth-darlaston-yearsley--74337969</link><description><![CDATA[A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this thoroughly entertaining little account of how H.G. Wells, with certain of his friends, took their childhood toys and turned play into acceptable middle-aged sport by subjecting the exercise to the civilizing influence of actual rules.While wargaming progressed far past these beginnings, Wells observes how "little wars" with even his elementary rules can suggest the wholesale crudity of the real thing."You have only to play at Little Wars three or four times to realise just what a blundering thing Great War must be. Great War is at present, I am convinced, not only the most expensive game in the universe, but it is a game out of all proportion. Not only are the masses of men and material and suffering and inconvenience too monstrously big for reason, but--the available heads we have for it, are too small. That, I think, is the most pacific realisation conceivable, and Little War brings you to it as nothing else but Great War can do."Wells leaves almost hanging the tantalizing concept that we might someday simulate war, as an instrument of international decision-making, rather than practice actual combat. But most of this book is just the fun of evicting the boys from the playroom and spending happy days there, away from the "skirt-swishers", developing the framework under which two gentlemen might meet and accumulate boastable victories! (Summary by Mark F. Smith)]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/74337969</guid><pubDate>Sun, 23 Aug 2026 09:03:46 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/74337969/four_fifty_miles_to_freedom_maurice_andrew_brackenreed_johnston_kenneth_darlaston_yearsley.mp3" length="197700810" type="audio/mpeg"/><itunes:author>H. G. Wells</itunes:author><itunes:subtitle>A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this...</itunes:subtitle><itunes:summary><![CDATA[A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this thoroughly entertaining little account of how H.G. Wells, with certain of his friends, took their childhood toys and turned play into acceptable middle-aged sport by subjecting the exercise to the civilizing influence of actual rules.While wargaming progressed far past these beginnings, Wells observes how "little wars" with even his elementary rules can suggest the wholesale crudity of the real thing."You have only to play at Little Wars three or four times to realise just what a blundering thing Great War must be. Great War is at present, I am convinced, not only the most expensive game in the universe, but it is a game out of all proportion. Not only are the masses of men and material and suffering and inconvenience too monstrously big for reason, but--the available heads we have for it, are too small. That, I think, is the most pacific realisation conceivable, and Little War brings you to it as nothing else but Great War can do."Wells leaves almost hanging the tantalizing concept that we might someday simulate war, as an instrument of international decision-making, rather than practice actual combat. But most of this book is just the fun of evicting the boys from the playroom and spending happy days there, away from the "skirt-swishers", developing the framework under which two gentlemen might meet and accumulate boastable victories! (Summary by Mark F. Smith)]]></itunes:summary><itunes:duration>24688</itunes:duration><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/09865346a65d9b1ae356a5e92244fb07.jpg"/><itunes:episodeType>full</itunes:episodeType></item><item><title>Peer Gynt-Henrik Ibsen</title><link>https://www.spreaker.com/episode/peer-gynt-henrik-ibsen--74188194</link><description><![CDATA[A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this thoroughly entertaining little account of how H.G. Wells, with certain of his friends, took their childhood toys and turned play into acceptable middle-aged sport by subjecting the exercise to the civilizing influence of actual rules.While wargaming progressed far past these beginnings, Wells observes how "little wars" with even his elementary rules can suggest the wholesale crudity of the real thing."You have only to play at Little Wars three or four times to realise just what a blundering thing Great War must be. Great War is at present, I am convinced, not only the most expensive game in the universe, but it is a game out of all proportion. Not only are the masses of men and material and suffering and inconvenience too monstrously big for reason, but--the available heads we have for it, are too small. That, I think, is the most pacific realisation conceivable, and Little War brings you to it as nothing else but Great War can do."Wells leaves almost hanging the tantalizing concept that we might someday simulate war, as an instrument of international decision-making, rather than practice actual combat. But most of this book is just the fun of evicting the boys from the playroom and spending happy days there, away from the "skirt-swishers", developing the framework under which two gentlemen might meet and accumulate boastable victories! (Summary by Mark F. Smith)]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/74188194</guid><pubDate>Sat, 22 Aug 2026 09:03:27 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/74188194/peer_gynt_henrik_ibsen.mp3" length="153073234" type="audio/mpeg"/><itunes:author>H. G. Wells</itunes:author><itunes:subtitle>A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this...</itunes:subtitle><itunes:summary><![CDATA[A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this thoroughly entertaining little account of how H.G. Wells, with certain of his friends, took their childhood toys and turned play into acceptable middle-aged sport by subjecting the exercise to the civilizing influence of actual rules.While wargaming progressed far past these beginnings, Wells observes how "little wars" with even his elementary rules can suggest the wholesale crudity of the real thing."You have only to play at Little Wars three or four times to realise just what a blundering thing Great War must be. Great War is at present, I am convinced, not only the most expensive game in the universe, but it is a game out of all proportion. Not only are the masses of men and material and suffering and inconvenience too monstrously big for reason, but--the available heads we have for it, are too small. That, I think, is the most pacific realisation conceivable, and Little War brings you to it as nothing else but Great War can do."Wells leaves almost hanging the tantalizing concept that we might someday simulate war, as an instrument of international decision-making, rather than practice actual combat. But most of this book is just the fun of evicting the boys from the playroom and spending happy days there, away from the "skirt-swishers", developing the framework under which two gentlemen might meet and accumulate boastable victories! (Summary by Mark F. Smith)]]></itunes:summary><itunes:duration>19115</itunes:duration><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/09865346a65d9b1ae356a5e92244fb07.jpg"/><itunes:episodeType>full</itunes:episodeType></item><item><title>France, Spain and the Rif, Part 1-Walter Burton Harris</title><link>https://www.spreaker.com/episode/france-spain-and-the-rif-part-1-walter-burton-harris--74134428</link><description><![CDATA[A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this thoroughly entertaining little account of how H.G. Wells, with certain of his friends, took their childhood toys and turned play into acceptable middle-aged sport by subjecting the exercise to the civilizing influence of actual rules.While wargaming progressed far past these beginnings, Wells observes how "little wars" with even his elementary rules can suggest the wholesale crudity of the real thing."You have only to play at Little Wars three or four times to realise just what a blundering thing Great War must be. Great War is at present, I am convinced, not only the most expensive game in the universe, but it is a game out of all proportion. Not only are the masses of men and material and suffering and inconvenience too monstrously big for reason, but--the available heads we have for it, are too small. That, I think, is the most pacific realisation conceivable, and Little War brings you to it as nothing else but Great War can do."Wells leaves almost hanging the tantalizing concept that we might someday simulate war, as an instrument of international decision-making, rather than practice actual combat. But most of this book is just the fun of evicting the boys from the playroom and spending happy days there, away from the "skirt-swishers", developing the framework under which two gentlemen might meet and accumulate boastable victories! (Summary by Mark F. Smith)]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/74134428</guid><pubDate>Fri, 21 Aug 2026 09:03:45 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/74134428/france_spain_and_the_rif_part_1_walter_burton_harris.mp3" length="143034227" type="audio/mpeg"/><itunes:author>H. G. Wells</itunes:author><itunes:subtitle>A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this...</itunes:subtitle><itunes:summary><![CDATA[A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this thoroughly entertaining little account of how H.G. Wells, with certain of his friends, took their childhood toys and turned play into acceptable middle-aged sport by subjecting the exercise to the civilizing influence of actual rules.While wargaming progressed far past these beginnings, Wells observes how "little wars" with even his elementary rules can suggest the wholesale crudity of the real thing."You have only to play at Little Wars three or four times to realise just what a blundering thing Great War must be. Great War is at present, I am convinced, not only the most expensive game in the universe, but it is a game out of all proportion. Not only are the masses of men and material and suffering and inconvenience too monstrously big for reason, but--the available heads we have for it, are too small. That, I think, is the most pacific realisation conceivable, and Little War brings you to it as nothing else but Great War can do."Wells leaves almost hanging the tantalizing concept that we might someday simulate war, as an instrument of international decision-making, rather than practice actual combat. But most of this book is just the fun of evicting the boys from the playroom and spending happy days there, away from the "skirt-swishers", developing the framework under which two gentlemen might meet and accumulate boastable victories! (Summary by Mark F. Smith)]]></itunes:summary><itunes:duration>17861</itunes:duration><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/09865346a65d9b1ae356a5e92244fb07.jpg"/><itunes:episodeType>full</itunes:episodeType></item><item><title>New York Idea-Langdon Mitchell</title><link>https://www.spreaker.com/episode/new-york-idea-langdon-mitchell--74096411</link><description><![CDATA[A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this thoroughly entertaining little account of how H.G. Wells, with certain of his friends, took their childhood toys and turned play into acceptable middle-aged sport by subjecting the exercise to the civilizing influence of actual rules.While wargaming progressed far past these beginnings, Wells observes how "little wars" with even his elementary rules can suggest the wholesale crudity of the real thing."You have only to play at Little Wars three or four times to realise just what a blundering thing Great War must be. Great War is at present, I am convinced, not only the most expensive game in the universe, but it is a game out of all proportion. Not only are the masses of men and material and suffering and inconvenience too monstrously big for reason, but--the available heads we have for it, are too small. That, I think, is the most pacific realisation conceivable, and Little War brings you to it as nothing else but Great War can do."Wells leaves almost hanging the tantalizing concept that we might someday simulate war, as an instrument of international decision-making, rather than practice actual combat. But most of this book is just the fun of evicting the boys from the playroom and spending happy days there, away from the "skirt-swishers", developing the framework under which two gentlemen might meet and accumulate boastable victories! (Summary by Mark F. Smith)]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/74096411</guid><pubDate>Thu, 20 Aug 2026 09:03:42 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/74096411/new_york_idea_langdon_mitchell.mp3" length="84082866" type="audio/mpeg"/><itunes:author>H. G. Wells</itunes:author><itunes:subtitle>A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this...</itunes:subtitle><itunes:summary><![CDATA[A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this thoroughly entertaining little account of how H.G. Wells, with certain of his friends, took their childhood toys and turned play into acceptable middle-aged sport by subjecting the exercise to the civilizing influence of actual rules.While wargaming progressed far past these beginnings, Wells observes how "little wars" with even his elementary rules can suggest the wholesale crudity of the real thing."You have only to play at Little Wars three or four times to realise just what a blundering thing Great War must be. Great War is at present, I am convinced, not only the most expensive game in the universe, but it is a game out of all proportion. Not only are the masses of men and material and suffering and inconvenience too monstrously big for reason, but--the available heads we have for it, are too small. That, I think, is the most pacific realisation conceivable, and Little War brings you to it as nothing else but Great War can do."Wells leaves almost hanging the tantalizing concept that we might someday simulate war, as an instrument of international decision-making, rather than practice actual combat. But most of this book is just the fun of evicting the boys from the playroom and spending happy days there, away from the "skirt-swishers", developing the framework under which two gentlemen might meet and accumulate boastable victories! (Summary by Mark F. Smith)]]></itunes:summary><itunes:duration>10500</itunes:duration><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/09865346a65d9b1ae356a5e92244fb07.jpg"/><itunes:episodeType>full</itunes:episodeType></item><item><title>Life and Death of Tom Thumb the Great-Henry Fielding</title><link>https://www.spreaker.com/episode/life-and-death-of-tom-thumb-the-great-henry-fielding--74058966</link><description><![CDATA[A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this thoroughly entertaining little account of how H.G. Wells, with certain of his friends, took their childhood toys and turned play into acceptable middle-aged sport by subjecting the exercise to the civilizing influence of actual rules.While wargaming progressed far past these beginnings, Wells observes how "little wars" with even his elementary rules can suggest the wholesale crudity of the real thing."You have only to play at Little Wars three or four times to realise just what a blundering thing Great War must be. Great War is at present, I am convinced, not only the most expensive game in the universe, but it is a game out of all proportion. Not only are the masses of men and material and suffering and inconvenience too monstrously big for reason, but--the available heads we have for it, are too small. That, I think, is the most pacific realisation conceivable, and Little War brings you to it as nothing else but Great War can do."Wells leaves almost hanging the tantalizing concept that we might someday simulate war, as an instrument of international decision-making, rather than practice actual combat. But most of this book is just the fun of evicting the boys from the playroom and spending happy days there, away from the "skirt-swishers", developing the framework under which two gentlemen might meet and accumulate boastable victories! (Summary by Mark F. Smith)]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/74058966</guid><pubDate>Wed, 19 Aug 2026 09:03:41 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/74058966/life_and_death_of_tom_thumb_the_great_henry_fielding.mp3" length="38420409" type="audio/mpeg"/><itunes:author>H. G. Wells</itunes:author><itunes:subtitle>A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this...</itunes:subtitle><itunes:summary><![CDATA[A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this thoroughly entertaining little account of how H.G. Wells, with certain of his friends, took their childhood toys and turned play into acceptable middle-aged sport by subjecting the exercise to the civilizing influence of actual rules.While wargaming progressed far past these beginnings, Wells observes how "little wars" with even his elementary rules can suggest the wholesale crudity of the real thing."You have only to play at Little Wars three or four times to realise just what a blundering thing Great War must be. Great War is at present, I am convinced, not only the most expensive game in the universe, but it is a game out of all proportion. Not only are the masses of men and material and suffering and inconvenience too monstrously big for reason, but--the available heads we have for it, are too small. That, I think, is the most pacific realisation conceivable, and Little War brings you to it as nothing else but Great War can do."Wells leaves almost hanging the tantalizing concept that we might someday simulate war, as an instrument of international decision-making, rather than practice actual combat. But most of this book is just the fun of evicting the boys from the playroom and spending happy days there, away from the "skirt-swishers", developing the framework under which two gentlemen might meet and accumulate boastable victories! (Summary by Mark F. Smith)]]></itunes:summary><itunes:duration>4797</itunes:duration><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/09865346a65d9b1ae356a5e92244fb07.jpg"/><itunes:episodeType>full</itunes:episodeType></item><item><title>Select Conversations with an Uncle (Now Extinct) and Two Other Reminiscences-H. G. Wells</title><link>https://www.spreaker.com/episode/select-conversations-with-an-uncle-now-extinct-and-two-other-reminiscences-h-g-wells--74017395</link><description><![CDATA[A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this thoroughly entertaining little account of how H.G. Wells, with certain of his friends, took their childhood toys and turned play into acceptable middle-aged sport by subjecting the exercise to the civilizing influence of actual rules.While wargaming progressed far past these beginnings, Wells observes how "little wars" with even his elementary rules can suggest the wholesale crudity of the real thing."You have only to play at Little Wars three or four times to realise just what a blundering thing Great War must be. Great War is at present, I am convinced, not only the most expensive game in the universe, but it is a game out of all proportion. Not only are the masses of men and material and suffering and inconvenience too monstrously big for reason, but--the available heads we have for it, are too small. That, I think, is the most pacific realisation conceivable, and Little War brings you to it as nothing else but Great War can do."Wells leaves almost hanging the tantalizing concept that we might someday simulate war, as an instrument of international decision-making, rather than practice actual combat. But most of this book is just the fun of evicting the boys from the playroom and spending happy days there, away from the "skirt-swishers", developing the framework under which two gentlemen might meet and accumulate boastable victories! (Summary by Mark F. Smith)]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/74017395</guid><pubDate>Tue, 18 Aug 2026 09:03:54 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/74017395/select_conversations_with_an_uncle_now_extinct_and_two_other_reminiscences_h_g_wells.mp3" length="64679131" type="audio/mpeg"/><itunes:author>H. G. Wells</itunes:author><itunes:subtitle>A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this...</itunes:subtitle><itunes:summary><![CDATA[A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this thoroughly entertaining little account of how H.G. Wells, with certain of his friends, took their childhood toys and turned play into acceptable middle-aged sport by subjecting the exercise to the civilizing influence of actual rules.While wargaming progressed far past these beginnings, Wells observes how "little wars" with even his elementary rules can suggest the wholesale crudity of the real thing."You have only to play at Little Wars three or four times to realise just what a blundering thing Great War must be. Great War is at present, I am convinced, not only the most expensive game in the universe, but it is a game out of all proportion. Not only are the masses of men and material and suffering and inconvenience too monstrously big for reason, but--the available heads we have for it, are too small. That, I think, is the most pacific realisation conceivable, and Little War brings you to it as nothing else but Great War can do."Wells leaves almost hanging the tantalizing concept that we might someday simulate war, as an instrument of international decision-making, rather than practice actual combat. But most of this book is just the fun of evicting the boys from the playroom and spending happy days there, away from the "skirt-swishers", developing the framework under which two gentlemen might meet and accumulate boastable victories! (Summary by Mark F. Smith)]]></itunes:summary><itunes:duration>8077</itunes:duration><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/09865346a65d9b1ae356a5e92244fb07.jpg"/><itunes:episodeType>full</itunes:episodeType></item><item><title>With the Turks in Palestine-Alexander Aaronsohn</title><link>https://www.spreaker.com/episode/with-the-turks-in-palestine-alexander-aaronsohn--73955841</link><description><![CDATA[A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this thoroughly entertaining little account of how H.G. Wells, with certain of his friends, took their childhood toys and turned play into acceptable middle-aged sport by subjecting the exercise to the civilizing influence of actual rules.While wargaming progressed far past these beginnings, Wells observes how "little wars" with even his elementary rules can suggest the wholesale crudity of the real thing."You have only to play at Little Wars three or four times to realise just what a blundering thing Great War must be. Great War is at present, I am convinced, not only the most expensive game in the universe, but it is a game out of all proportion. Not only are the masses of men and material and suffering and inconvenience too monstrously big for reason, but--the available heads we have for it, are too small. That, I think, is the most pacific realisation conceivable, and Little War brings you to it as nothing else but Great War can do."Wells leaves almost hanging the tantalizing concept that we might someday simulate war, as an instrument of international decision-making, rather than practice actual combat. But most of this book is just the fun of evicting the boys from the playroom and spending happy days there, away from the "skirt-swishers", developing the framework under which two gentlemen might meet and accumulate boastable victories! (Summary by Mark F. Smith)]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/73955841</guid><pubDate>Mon, 17 Aug 2026 09:04:13 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/73955841/with_the_turks_in_palestine_alexander_aaronsohn.mp3" length="55220492" type="audio/mpeg"/><itunes:author>H. G. Wells</itunes:author><itunes:subtitle>A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this...</itunes:subtitle><itunes:summary><![CDATA[A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this thoroughly entertaining little account of how H.G. Wells, with certain of his friends, took their childhood toys and turned play into acceptable middle-aged sport by subjecting the exercise to the civilizing influence of actual rules.While wargaming progressed far past these beginnings, Wells observes how "little wars" with even his elementary rules can suggest the wholesale crudity of the real thing."You have only to play at Little Wars three or four times to realise just what a blundering thing Great War must be. Great War is at present, I am convinced, not only the most expensive game in the universe, but it is a game out of all proportion. Not only are the masses of men and material and suffering and inconvenience too monstrously big for reason, but--the available heads we have for it, are too small. That, I think, is the most pacific realisation conceivable, and Little War brings you to it as nothing else but Great War can do."Wells leaves almost hanging the tantalizing concept that we might someday simulate war, as an instrument of international decision-making, rather than practice actual combat. But most of this book is just the fun of evicting the boys from the playroom and spending happy days there, away from the "skirt-swishers", developing the framework under which two gentlemen might meet and accumulate boastable victories! (Summary by Mark F. Smith)]]></itunes:summary><itunes:duration>6896</itunes:duration><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/09865346a65d9b1ae356a5e92244fb07.jpg"/><itunes:episodeType>full</itunes:episodeType></item><item><title>Baled Hay A Drier Book than Walt Whitman's ''Leaves o' Grass''-Bill Nye</title><link>https://www.spreaker.com/episode/baled-hay-a-drier-book-than-walt-whitman-s-leaves-o-grass-bill-nye--73911655</link><description><![CDATA[A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this thoroughly entertaining little account of how H.G. Wells, with certain of his friends, took their childhood toys and turned play into acceptable middle-aged sport by subjecting the exercise to the civilizing influence of actual rules.While wargaming progressed far past these beginnings, Wells observes how "little wars" with even his elementary rules can suggest the wholesale crudity of the real thing."You have only to play at Little Wars three or four times to realise just what a blundering thing Great War must be. Great War is at present, I am convinced, not only the most expensive game in the universe, but it is a game out of all proportion. Not only are the masses of men and material and suffering and inconvenience too monstrously big for reason, but--the available heads we have for it, are too small. That, I think, is the most pacific realisation conceivable, and Little War brings you to it as nothing else but Great War can do."Wells leaves almost hanging the tantalizing concept that we might someday simulate war, as an instrument of international decision-making, rather than practice actual combat. But most of this book is just the fun of evicting the boys from the playroom and spending happy days there, away from the "skirt-swishers", developing the framework under which two gentlemen might meet and accumulate boastable victories! (Summary by Mark F. Smith)]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/73911655</guid><pubDate>Sun, 16 Aug 2026 09:03:58 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/73911655/baled_hay_a_drier_book_than_walt_whitman_s_leaves_o_grass_bill_nye.mp3" length="189508659" type="audio/mpeg"/><itunes:author>H. G. Wells</itunes:author><itunes:subtitle>A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this...</itunes:subtitle><itunes:summary><![CDATA[A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this thoroughly entertaining little account of how H.G. Wells, with certain of his friends, took their childhood toys and turned play into acceptable middle-aged sport by subjecting the exercise to the civilizing influence of actual rules.While wargaming progressed far past these beginnings, Wells observes how "little wars" with even his elementary rules can suggest the wholesale crudity of the real thing."You have only to play at Little Wars three or four times to realise just what a blundering thing Great War must be. Great War is at present, I am convinced, not only the most expensive game in the universe, but it is a game out of all proportion. Not only are the masses of men and material and suffering and inconvenience too monstrously big for reason, but--the available heads we have for it, are too small. That, I think, is the most pacific realisation conceivable, and Little War brings you to it as nothing else but Great War can do."Wells leaves almost hanging the tantalizing concept that we might someday simulate war, as an instrument of international decision-making, rather than practice actual combat. But most of this book is just the fun of evicting the boys from the playroom and spending happy days there, away from the "skirt-swishers", developing the framework under which two gentlemen might meet and accumulate boastable victories! (Summary by Mark F. Smith)]]></itunes:summary><itunes:duration>23665</itunes:duration><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/09865346a65d9b1ae356a5e92244fb07.jpg"/><itunes:episodeType>full</itunes:episodeType></item><item><title>Saint Joan Preface-George Bernard Shaw</title><link>https://www.spreaker.com/episode/saint-joan-preface-george-bernard-shaw--73872271</link><description><![CDATA[A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this thoroughly entertaining little account of how H.G. Wells, with certain of his friends, took their childhood toys and turned play into acceptable middle-aged sport by subjecting the exercise to the civilizing influence of actual rules.While wargaming progressed far past these beginnings, Wells observes how "little wars" with even his elementary rules can suggest the wholesale crudity of the real thing."You have only to play at Little Wars three or four times to realise just what a blundering thing Great War must be. Great War is at present, I am convinced, not only the most expensive game in the universe, but it is a game out of all proportion. Not only are the masses of men and material and suffering and inconvenience too monstrously big for reason, but--the available heads we have for it, are too small. That, I think, is the most pacific realisation conceivable, and Little War brings you to it as nothing else but Great War can do."Wells leaves almost hanging the tantalizing concept that we might someday simulate war, as an instrument of international decision-making, rather than practice actual combat. But most of this book is just the fun of evicting the boys from the playroom and spending happy days there, away from the "skirt-swishers", developing the framework under which two gentlemen might meet and accumulate boastable victories! (Summary by Mark F. Smith)]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/73872271</guid><pubDate>Sat, 15 Aug 2026 09:05:58 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/73872271/saint_joan_preface_george_bernard_shaw.mp3" length="63370409" type="audio/mpeg"/><itunes:author>H. G. Wells</itunes:author><itunes:subtitle>A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this...</itunes:subtitle><itunes:summary><![CDATA[A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this thoroughly entertaining little account of how H.G. Wells, with certain of his friends, took their childhood toys and turned play into acceptable middle-aged sport by subjecting the exercise to the civilizing influence of actual rules.While wargaming progressed far past these beginnings, Wells observes how "little wars" with even his elementary rules can suggest the wholesale crudity of the real thing."You have only to play at Little Wars three or four times to realise just what a blundering thing Great War must be. Great War is at present, I am convinced, not only the most expensive game in the universe, but it is a game out of all proportion. Not only are the masses of men and material and suffering and inconvenience too monstrously big for reason, but--the available heads we have for it, are too small. That, I think, is the most pacific realisation conceivable, and Little War brings you to it as nothing else but Great War can do."Wells leaves almost hanging the tantalizing concept that we might someday simulate war, as an instrument of international decision-making, rather than practice actual combat. But most of this book is just the fun of evicting the boys from the playroom and spending happy days there, away from the "skirt-swishers", developing the framework under which two gentlemen might meet and accumulate boastable victories! (Summary by Mark F. Smith)]]></itunes:summary><itunes:duration>7913</itunes:duration><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/09865346a65d9b1ae356a5e92244fb07.jpg"/><itunes:episodeType>full</itunes:episodeType></item><item><title>In Old Narragansett-Alice Morse Earle</title><link>https://www.spreaker.com/episode/in-old-narragansett-alice-morse-earle--73821138</link><description><![CDATA[A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this thoroughly entertaining little account of how H.G. Wells, with certain of his friends, took their childhood toys and turned play into acceptable middle-aged sport by subjecting the exercise to the civilizing influence of actual rules.While wargaming progressed far past these beginnings, Wells observes how "little wars" with even his elementary rules can suggest the wholesale crudity of the real thing."You have only to play at Little Wars three or four times to realise just what a blundering thing Great War must be. Great War is at present, I am convinced, not only the most expensive game in the universe, but it is a game out of all proportion. Not only are the masses of men and material and suffering and inconvenience too monstrously big for reason, but--the available heads we have for it, are too small. That, I think, is the most pacific realisation conceivable, and Little War brings you to it as nothing else but Great War can do."Wells leaves almost hanging the tantalizing concept that we might someday simulate war, as an instrument of international decision-making, rather than practice actual combat. But most of this book is just the fun of evicting the boys from the playroom and spending happy days there, away from the "skirt-swishers", developing the framework under which two gentlemen might meet and accumulate boastable victories! (Summary by Mark F. Smith)]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/73821138</guid><pubDate>Tue, 11 Aug 2026 12:51:04 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/73821138/in_old_narragansett_alice_morse_earle.mp3" length="110431343" type="audio/mpeg"/><itunes:author>H. G. Wells</itunes:author><itunes:subtitle>A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this...</itunes:subtitle><itunes:summary><![CDATA[A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this thoroughly entertaining little account of how H.G. Wells, with certain of his friends, took their childhood toys and turned play into acceptable middle-aged sport by subjecting the exercise to the civilizing influence of actual rules.While wargaming progressed far past these beginnings, Wells observes how "little wars" with even his elementary rules can suggest the wholesale crudity of the real thing."You have only to play at Little Wars three or four times to realise just what a blundering thing Great War must be. Great War is at present, I am convinced, not only the most expensive game in the universe, but it is a game out of all proportion. Not only are the masses of men and material and suffering and inconvenience too monstrously big for reason, but--the available heads we have for it, are too small. That, I think, is the most pacific realisation conceivable, and Little War brings you to it as nothing else but Great War can do."Wells leaves almost hanging the tantalizing concept that we might someday simulate war, as an instrument of international decision-making, rather than practice actual combat. But most of this book is just the fun of evicting the boys from the playroom and spending happy days there, away from the "skirt-swishers", developing the framework under which two gentlemen might meet and accumulate boastable victories! (Summary by Mark F. Smith)]]></itunes:summary><itunes:duration>13790</itunes:duration><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/09865346a65d9b1ae356a5e92244fb07.jpg"/><itunes:episodeType>full</itunes:episodeType></item><item><title>Three Sisters-Anton Chekhov</title><link>https://www.spreaker.com/episode/three-sisters-anton-chekhov--73788175</link><description><![CDATA[A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this thoroughly entertaining little account of how H.G. Wells, with certain of his friends, took their childhood toys and turned play into acceptable middle-aged sport by subjecting the exercise to the civilizing influence of actual rules.While wargaming progressed far past these beginnings, Wells observes how "little wars" with even his elementary rules can suggest the wholesale crudity of the real thing."You have only to play at Little Wars three or four times to realise just what a blundering thing Great War must be. Great War is at present, I am convinced, not only the most expensive game in the universe, but it is a game out of all proportion. Not only are the masses of men and material and suffering and inconvenience too monstrously big for reason, but--the available heads we have for it, are too small. That, I think, is the most pacific realisation conceivable, and Little War brings you to it as nothing else but Great War can do."Wells leaves almost hanging the tantalizing concept that we might someday simulate war, as an instrument of international decision-making, rather than practice actual combat. But most of this book is just the fun of evicting the boys from the playroom and spending happy days there, away from the "skirt-swishers", developing the framework under which two gentlemen might meet and accumulate boastable victories! (Summary by Mark F. Smith)]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/73788175</guid><pubDate>Tue, 11 Aug 2026 00:56:22 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/73788175/three_sisters_anton_chekhov.mp3" length="68038241" type="audio/mpeg"/><itunes:author>H. G. Wells</itunes:author><itunes:subtitle>A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this...</itunes:subtitle><itunes:summary><![CDATA[A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this thoroughly entertaining little account of how H.G. Wells, with certain of his friends, took their childhood toys and turned play into acceptable middle-aged sport by subjecting the exercise to the civilizing influence of actual rules.While wargaming progressed far past these beginnings, Wells observes how "little wars" with even his elementary rules can suggest the wholesale crudity of the real thing."You have only to play at Little Wars three or four times to realise just what a blundering thing Great War must be. Great War is at present, I am convinced, not only the most expensive game in the universe, but it is a game out of all proportion. Not only are the masses of men and material and suffering and inconvenience too monstrously big for reason, but--the available heads we have for it, are too small. That, I think, is the most pacific realisation conceivable, and Little War brings you to it as nothing else but Great War can do."Wells leaves almost hanging the tantalizing concept that we might someday simulate war, as an instrument of international decision-making, rather than practice actual combat. But most of this book is just the fun of evicting the boys from the playroom and spending happy days there, away from the "skirt-swishers", developing the framework under which two gentlemen might meet and accumulate boastable victories! (Summary by Mark F. Smith)]]></itunes:summary><itunes:duration>8496</itunes:duration><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/09865346a65d9b1ae356a5e92244fb07.jpg"/><itunes:episodeType>full</itunes:episodeType></item><item><title>Floor Games</title><link>https://www.spreaker.com/episode/floor-games--73758310</link><description><![CDATA[A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this thoroughly entertaining little account of how H.G. Wells, with certain of his friends, took their childhood toys and turned play into acceptable middle-aged sport by subjecting the exercise to the civilizing influence of actual rules.While wargaming progressed far past these beginnings, Wells observes how "little wars" with even his elementary rules can suggest the wholesale crudity of the real thing."You have only to play at Little Wars three or four times to realise just what a blundering thing Great War must be. Great War is at present, I am convinced, not only the most expensive game in the universe, but it is a game out of all proportion. Not only are the masses of men and material and suffering and inconvenience too monstrously big for reason, but--the available heads we have for it, are too small. That, I think, is the most pacific realisation conceivable, and Little War brings you to it as nothing else but Great War can do."Wells leaves almost hanging the tantalizing concept that we might someday simulate war, as an instrument of international decision-making, rather than practice actual combat. But most of this book is just the fun of evicting the boys from the playroom and spending happy days there, away from the "skirt-swishers", developing the framework under which two gentlemen might meet and accumulate boastable victories! (Summary by Mark F. Smith)]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/73758310</guid><pubDate>Mon, 10 Aug 2026 13:01:25 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/73758310/floor_games.mp3" length="21780680" type="audio/mpeg"/><itunes:author>H. G. Wells</itunes:author><itunes:subtitle>A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this...</itunes:subtitle><itunes:summary><![CDATA[A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this thoroughly entertaining little account of how H.G. Wells, with certain of his friends, took their childhood toys and turned play into acceptable middle-aged sport by subjecting the exercise to the civilizing influence of actual rules.While wargaming progressed far past these beginnings, Wells observes how "little wars" with even his elementary rules can suggest the wholesale crudity of the real thing."You have only to play at Little Wars three or four times to realise just what a blundering thing Great War must be. Great War is at present, I am convinced, not only the most expensive game in the universe, but it is a game out of all proportion. Not only are the masses of men and material and suffering and inconvenience too monstrously big for reason, but--the available heads we have for it, are too small. That, I think, is the most pacific realisation conceivable, and Little War brings you to it as nothing else but Great War can do."Wells leaves almost hanging the tantalizing concept that we might someday simulate war, as an instrument of international decision-making, rather than practice actual combat. But most of this book is just the fun of evicting the boys from the playroom and spending happy days there, away from the "skirt-swishers", developing the framework under which two gentlemen might meet and accumulate boastable victories! (Summary by Mark F. Smith)]]></itunes:summary><itunes:duration>2720</itunes:duration><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/09865346a65d9b1ae356a5e92244fb07.jpg"/><itunes:episodeType>full</itunes:episodeType></item><item><title>Monitor and the Merrimac Both sides of the story-Samuel Greene, H. Ashton Ramsay, Eugene Winslow Watson, John Worden</title><link>https://www.spreaker.com/episode/monitor-and-the-merrimac-both-sides-of-the-story-samuel-greene-h-ashton-ramsay-eugene-winslow-watson-john-worden--73731710</link><description><![CDATA[A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this thoroughly entertaining little account of how H.G. Wells, with certain of his friends, took their childhood toys and turned play into acceptable middle-aged sport by subjecting the exercise to the civilizing influence of actual rules.While wargaming progressed far past these beginnings, Wells observes how "little wars" with even his elementary rules can suggest the wholesale crudity of the real thing."You have only to play at Little Wars three or four times to realise just what a blundering thing Great War must be. Great War is at present, I am convinced, not only the most expensive game in the universe, but it is a game out of all proportion. Not only are the masses of men and material and suffering and inconvenience too monstrously big for reason, but--the available heads we have for it, are too small. That, I think, is the most pacific realisation conceivable, and Little War brings you to it as nothing else but Great War can do."Wells leaves almost hanging the tantalizing concept that we might someday simulate war, as an instrument of international decision-making, rather than practice actual combat. But most of this book is just the fun of evicting the boys from the playroom and spending happy days there, away from the "skirt-swishers", developing the framework under which two gentlemen might meet and accumulate boastable victories! (Summary by Mark F. Smith)]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/73731710</guid><pubDate>Mon, 10 Aug 2026 01:16:01 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/73731710/monitor_and_the_merrimac_both_sides_of_the_story_samuel_greene_h_ashton_ramsay_eugene_winslow_watson_john_worden.mp3" length="33822938" type="audio/mpeg"/><itunes:author>H. G. Wells</itunes:author><itunes:subtitle>A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this...</itunes:subtitle><itunes:summary><![CDATA[A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this thoroughly entertaining little account of how H.G. Wells, with certain of his friends, took their childhood toys and turned play into acceptable middle-aged sport by subjecting the exercise to the civilizing influence of actual rules.While wargaming progressed far past these beginnings, Wells observes how "little wars" with even his elementary rules can suggest the wholesale crudity of the real thing."You have only to play at Little Wars three or four times to realise just what a blundering thing Great War must be. Great War is at present, I am convinced, not only the most expensive game in the universe, but it is a game out of all proportion. Not only are the masses of men and material and suffering and inconvenience too monstrously big for reason, but--the available heads we have for it, are too small. That, I think, is the most pacific realisation conceivable, and Little War brings you to it as nothing else but Great War can do."Wells leaves almost hanging the tantalizing concept that we might someday simulate war, as an instrument of international decision-making, rather than practice actual combat. But most of this book is just the fun of evicting the boys from the playroom and spending happy days there, away from the "skirt-swishers", developing the framework under which two gentlemen might meet and accumulate boastable victories! (Summary by Mark F. Smith)]]></itunes:summary><itunes:duration>4224</itunes:duration><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/09865346a65d9b1ae356a5e92244fb07.jpg"/><itunes:episodeType>full</itunes:episodeType></item><item><title>Imperialism and World Politics, Part 3 of 4 - Parker Thomas Moon</title><link>https://www.spreaker.com/episode/imperialism-and-world-politics-part-3-of-4-parker-thomas-moon--73311510</link><description><![CDATA["Imperialism and World Politics, Part 3 of 4" by Parker Thomas Moon delves into the intricate dynamics of imperialism and its profound impact on global politics. This thought-provoking work examines the motivations behind imperialist actions and the resulting geopolitical shifts that continue to shape our world today. As the world grapples with the legacies of colonialism and the ongoing struggles for power and influence, Moon's insights remain strikingly relevant. The themes of ambition, conflict, and the interplay of nations resonate deeply, inviting listeners to reflect on the historical context of contemporary international relations.]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/73311510</guid><pubDate>Sat, 01 Aug 2026 11:21:57 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/73311510/20957_imperialism_and_world_politics_part_3_of_4_parker_thomas_moon.mp3" length="191104690" type="audio/mpeg"/><itunes:author>H. G. Wells</itunes:author><itunes:subtitle>"Imperialism and World Politics, Part 3 of 4" by Parker Thomas Moon delves into the intricate dynamics of imperialism and its profound impact on global politics. This thought-provoking work examines the motivations behind imperialist actions and the...</itunes:subtitle><itunes:summary><![CDATA["Imperialism and World Politics, Part 3 of 4" by Parker Thomas Moon delves into the intricate dynamics of imperialism and its profound impact on global politics. This thought-provoking work examines the motivations behind imperialist actions and the resulting geopolitical shifts that continue to shape our world today. As the world grapples with the legacies of colonialism and the ongoing struggles for power and influence, Moon's insights remain strikingly relevant. The themes of ambition, conflict, and the interplay of nations resonate deeply, inviting listeners to reflect on the historical context of contemporary international relations.]]></itunes:summary><itunes:duration>23862</itunes:duration><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/09865346a65d9b1ae356a5e92244fb07.jpg"/><itunes:episodeType>full</itunes:episodeType></item><item><title>Little Wars - H G Wells</title><link>https://www.spreaker.com/episode/little-wars-h-g-wells--72173470</link><description><![CDATA[A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this thoroughly entertaining little account of how H.G. Wells, with certain of his friends, took their childhood toys and turned play into acceptable middle-aged sport by subjecting the exercise to the civilizing influence of actual rules.While wargaming progressed far past these beginnings, Wells observes how "little wars" with even his elementary rules can suggest the wholesale crudity of the real thing."You have only to play at Little Wars three or four times to realise just what a blundering thing Great War must be. Great War is at present, I am convinced, not only the most expensive game in the universe, but it is a game out of all proportion. Not only are the masses of men and material and suffering and inconvenience too monstrously big for reason, but--the available heads we have for it, are too small. That, I think, is the most pacific realisation conceivable, and Little War brings you to it as nothing else but Great War can do."Wells leaves almost hanging the tantalizing concept that we might someday simulate war, as an instrument of international decision-making, rather than practice actual combat. But most of this book is just the fun of evicting the boys from the playroom and spending happy days there, away from the "skirt-swishers", developing the framework under which two gentlemen might meet and accumulate boastable victories! (Summary by Mark F. Smith)]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/72173470</guid><pubDate>Tue, 26 May 2026 18:02:31 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/72173470/little_wars_h_g_wells.mp3" length="50151799" type="audio/mpeg"/><podcast:transcript url="https://transcription.spreaker.com/starship/6d016d14-77c9-4853-858c-fbd8b54858ed/6d016d14-77c9-4853-858c-fbd8b54858ed.srt" type="application/x-subrip" language="en"/><podcast:transcript url="https://transcription.spreaker.com/starship/6d016d14-77c9-4853-858c-fbd8b54858ed/6d016d14-77c9-4853-858c-fbd8b54858ed.txt" type="text/plain" language="en"/><podcast:transcript url="https://transcription.spreaker.com/starship/6d016d14-77c9-4853-858c-fbd8b54858ed/6d016d14-77c9-4853-858c-fbd8b54858ed.vtt" type="text/vtt" language="en"/><itunes:author>H. G. Wells</itunes:author><itunes:subtitle>A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this...</itunes:subtitle><itunes:summary><![CDATA[A Game for Boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books. With an Appendix on Kriegspiel Miniature wargaming got its start with the publication in 1913 of this thoroughly entertaining little account of how H.G. Wells, with certain of his friends, took their childhood toys and turned play into acceptable middle-aged sport by subjecting the exercise to the civilizing influence of actual rules.While wargaming progressed far past these beginnings, Wells observes how "little wars" with even his elementary rules can suggest the wholesale crudity of the real thing."You have only to play at Little Wars three or four times to realise just what a blundering thing Great War must be. Great War is at present, I am convinced, not only the most expensive game in the universe, but it is a game out of all proportion. Not only are the masses of men and material and suffering and inconvenience too monstrously big for reason, but--the available heads we have for it, are too small. That, I think, is the most pacific realisation conceivable, and Little War brings you to it as nothing else but Great War can do."Wells leaves almost hanging the tantalizing concept that we might someday simulate war, as an instrument of international decision-making, rather than practice actual combat. But most of this book is just the fun of evicting the boys from the playroom and spending happy days there, away from the "skirt-swishers", developing the framework under which two gentlemen might meet and accumulate boastable victories! (Summary by Mark F. Smith)]]></itunes:summary><itunes:duration>6269</itunes:duration><itunes:keywords>actual,boys,game,games,little,rules,swishers,wargaming,wars,wells</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/09865346a65d9b1ae356a5e92244fb07.jpg"/><itunes:episodeType>full</itunes:episodeType></item></channel></rss>
