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<rss xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:podcast="https://podcastindex.org/namespace/1.0" xmlns:media="http://search.yahoo.com/mrss/" version="2.0"><channel><title>That's Redacted</title><link>https://www.spreaker.com/podcast/that-s-redacted--6648144</link><description><![CDATA[We are the Elemental Gaming Nexus and this is, That's Redacted a TTRPG actual play podcast using the Delta Green system. <br /><br />For the first few seasons we will be playing through Impossible Landscapes one of the long form campaigns for Delta Green. <br /><br />The Players are:<br />Dakota the Handler<br />Sean as Agent Mora<br />Aditya as Agent Margarine<br />John as Agent Muller<br />Owen as Agent Midas<br />Atfynt as Agent Mclovin'<br /><br />We are a group that met in college and have been playing together since. We have PhD students, Masters studnets Doctors game designers and computer scientists in our group so expect us to be nerdy.<br /><br />Hope you enjoy us being real and having a good time playing the game.<br /><br /><br />Thanks to The Tiny Mummies for some of the music we used this season]]></description><atom:link href="https://www.spreaker.com/show/6648144/episodes/feed" rel="self" type="application/rss+xml"/><language>en</language><category>Games</category><copyright>Copyright elementalgamingnexus</copyright><image><url>https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/586cdf17b1bfcea0730bef9728710096.jpg</url><title>That's Redacted</title><link>https://www.spreaker.com/podcast/that-s-redacted--6648144</link></image><lastBuildDate>Sun, 09 Aug 2026 15:04:40 +0000</lastBuildDate><itunes:author>elementalgamingnexus</itunes:author><itunes:owner><itunes:name>elementalgamingnexus</itunes:name><itunes:email>elementalgamingnexus@gmail.com</itunes:email></itunes:owner><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/586cdf17b1bfcea0730bef9728710096.jpg"/><itunes:subtitle>We are the Elemental Gaming Nexus and this is, That's Redacted a TTRPG actual play podcast using the Delta Green system. 

For the first few seasons we will be playing through Impossible Landscapes one of the long form campaigns for Delta Green. 

The...</itunes:subtitle><itunes:summary><![CDATA[We are the Elemental Gaming Nexus and this is, That's Redacted a TTRPG actual play podcast using the Delta Green system. <br /><br />For the first few seasons we will be playing through Impossible Landscapes one of the long form campaigns for Delta Green. <br /><br />The Players are:<br />Dakota the Handler<br />Sean as Agent Mora<br />Aditya as Agent Margarine<br />John as Agent Muller<br />Owen as Agent Midas<br />Atfynt as Agent Mclovin'<br /><br />We are a group that met in college and have been playing together since. We have PhD students, Masters studnets Doctors game designers and computer scientists in our group so expect us to be nerdy.<br /><br />Hope you enjoy us being real and having a good time playing the game.<br /><br /><br />Thanks to The Tiny Mummies for some of the music we used this season]]></itunes:summary><itunes:category text="Leisure"><itunes:category text="Games"/></itunes:category><itunes:explicit>true</itunes:explicit><podcast:txt purpose="ai-content">true</podcast:txt><itunes:type>serial</itunes:type><item><title>Episode 1-The Dive In</title><link>https://www.spreaker.com/episode/episode-1-the-dive-in--66424703</link><description><![CDATA[In the summer of 1995, five federal agents are summoned to quietly investigate the disappearance of Abigail Wright, a young artist living in a Manhattan apartment complex known as the McAllister Building. But when they arrive, it’s clear this is no ordinary missing persons case. The tenants are eccentric. The layout feels off. And the building itself seems to resist observation. As the agents dig deeper, they begin to notice inconsistencies in time, memory, and space. What starts as a routine investigation becomes a descent into something strange—something watching.<br /><br />If you enjoy the podcast, visit us at: <a href="https://linktr.ee/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://linktr.ee/elementalgamingnexus</a><br />Support the show: <a href="https://ko-fi.com/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://ko-fi.com/elementalgamingnexus</a>]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/66424703</guid><pubDate>Fri, 06 Jun 2025 20:24:02 +0000</pubDate><enclosure url="https://api.spreaker.com/download/episode/66424703/episode_1.mp3" length="102523475" type="audio/mpeg"/><podcast:transcript url="https://drive.google.com/file/d/1jQNeQzTM3XF58DdDmryv8kxmrIjCtGHN/view?usp=sharing" type="text/plain" language="en"/><itunes:author>elementalgamingnexus</itunes:author><itunes:subtitle>In the summer of 1995, five federal agents are summoned to quietly investigate the disappearance of Abigail Wright, a young artist living in a Manhattan apartment complex known as the McAllister Building. But when they arrive, it’s clear this is no...</itunes:subtitle><itunes:summary><![CDATA[In the summer of 1995, five federal agents are summoned to quietly investigate the disappearance of Abigail Wright, a young artist living in a Manhattan apartment complex known as the McAllister Building. But when they arrive, it’s clear this is no ordinary missing persons case. The tenants are eccentric. The layout feels off. And the building itself seems to resist observation. As the agents dig deeper, they begin to notice inconsistencies in time, memory, and space. What starts as a routine investigation becomes a descent into something strange—something watching.<br /><br />If you enjoy the podcast, visit us at: <a href="https://linktr.ee/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://linktr.ee/elementalgamingnexus</a><br />Support the show: <a href="https://ko-fi.com/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://ko-fi.com/elementalgamingnexus</a>]]></itunes:summary><itunes:duration>4272</itunes:duration><itunes:keywords>1990s,actualplay,agents,arcstart,callofcthulhu,cosmic,creepy,deltagreen,eldritch,fiction,horror,investigators,mystery,newyork,paranormal,podcast,roleplay,thriller,ttrpg,unnatural</itunes:keywords><itunes:explicit>true</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/586cdf17b1bfcea0730bef9728710096.jpg"/><itunes:season>1</itunes:season><itunes:episode>1</itunes:episode><itunes:episodeType>full</itunes:episodeType></item><item><title>Episode 2-Work comes Home</title><link>https://www.spreaker.com/episode/episode-2-work-comes-home--66425090</link><description><![CDATA[The McAllister Building lingers in their minds. Even when the agents try to return to normal life, something follows. Phones ring when they shouldn’t. Hallways feel different. A presence presses in from the periphery of thought. In this episode, personal boundaries begin to dissolve. The deeper mystery starts to affect not just the agents’ work—but their families, their sanity, and their sense of reality.<br /> If you enjoy the podcast, visit us at: <a href="https://linktr.ee/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://linktr.ee/elementalgamingnexus</a><br />Support the show: <a href="https://ko-fi.com/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://ko-fi.com/elementalgamingnexus</a>]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/66425090</guid><pubDate>Fri, 06 Jun 2025 20:56:36 +0000</pubDate><enclosure url="https://api.spreaker.com/download/episode/66425090/episode2.mp3" length="96857237" type="audio/mpeg"/><podcast:transcript url="https://drive.google.com/file/d/1m-LitjtAdxb0krVPNFhZPQ-9lFTy0qN9/view?usp=sharing" type="text/plain" language="en"/><itunes:author>elementalgamingnexus</itunes:author><itunes:subtitle>The McAllister Building lingers in their minds. Even when the agents try to return to normal life, something follows. Phones ring when they shouldn’t. Hallways feel different. A presence presses in from the periphery of thought. In this episode,...</itunes:subtitle><itunes:summary><![CDATA[The McAllister Building lingers in their minds. Even when the agents try to return to normal life, something follows. Phones ring when they shouldn’t. Hallways feel different. A presence presses in from the periphery of thought. In this episode, personal boundaries begin to dissolve. The deeper mystery starts to affect not just the agents’ work—but their families, their sanity, and their sense of reality.<br /> If you enjoy the podcast, visit us at: <a href="https://linktr.ee/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://linktr.ee/elementalgamingnexus</a><br />Support the show: <a href="https://ko-fi.com/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://ko-fi.com/elementalgamingnexus</a>]]></itunes:summary><itunes:duration>4036</itunes:duration><itunes:keywords>1995,actualplay,cosmic,deltagreen,drama,dread,eldritch,family,horror,immersion,investigation,mystery,paranoia,podcast,sanity,strange,supernatural,thriller,ttrpg,urban</itunes:keywords><itunes:explicit>true</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/586cdf17b1bfcea0730bef9728710096.jpg"/><itunes:season>1</itunes:season><itunes:episode>2</itunes:episode><itunes:episodeType>full</itunes:episodeType></item><item><title>Episode 3-Strange Symbols</title><link>https://www.spreaker.com/episode/episode-3-strange-symbols--66425091</link><description><![CDATA[The team uncovers a strange play manuscript, along with a bizarre symbol that seems to exert a psychological influence over those who see it. Compulsions form. Tempers flare. Reality feels increasingly unstable. And deeper connections between the McAllister tenants and something unexplainable begin to surface. As the agents push forward, they start to question what’s part of the case—and what’s part of themselves unraveling.<br /><br />If you enjoy the podcast, visit us at: <a href="https://linktr.ee/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://linktr.ee/elementalgamingnexus</a><br />Support the show: <a href="https://ko-fi.com/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://ko-fi.com/elementalgamingnexus</a>]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/66425091</guid><pubDate>Fri, 06 Jun 2025 20:58:43 +0000</pubDate><enclosure url="https://api.spreaker.com/download/episode/66425091/episode_3.mp3" length="91660541" type="audio/mpeg"/><podcast:transcript url="https://drive.google.com/file/d/1tMSdKJzuoSbArOXOwCsx2Kx0m4RHXZBa/view?usp=drive_link" type="text/plain" language="en"/><itunes:author>elementalgamingnexus</itunes:author><itunes:subtitle>The team uncovers a strange play manuscript, along with a bizarre symbol that seems to exert a psychological influence over those who see it. Compulsions form. Tempers flare. Reality feels increasingly unstable. And deeper connections between the...</itunes:subtitle><itunes:summary><![CDATA[The team uncovers a strange play manuscript, along with a bizarre symbol that seems to exert a psychological influence over those who see it. Compulsions form. Tempers flare. Reality feels increasingly unstable. And deeper connections between the McAllister tenants and something unexplainable begin to surface. As the agents push forward, they start to question what’s part of the case—and what’s part of themselves unraveling.<br /><br />If you enjoy the podcast, visit us at: <a href="https://linktr.ee/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://linktr.ee/elementalgamingnexus</a><br />Support the show: <a href="https://ko-fi.com/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://ko-fi.com/elementalgamingnexus</a>]]></itunes:summary><itunes:duration>3819</itunes:duration><itunes:keywords>actualplay,cosmic,deltagreen,eldritch,fiction,hallucination,horror,investigation,madness,mystery,occult,paranoia,play,podcast,sanity,strange,symbols,ttrpg,unnatural,unraveling</itunes:keywords><itunes:explicit>true</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/586cdf17b1bfcea0730bef9728710096.jpg"/><itunes:season>1</itunes:season><itunes:episode>3</itunes:episode><itunes:episodeType>full</itunes:episodeType></item><item><title>Episode 4-Enter Asa Daribondi</title><link>https://www.spreaker.com/episode/episode-4-enter-asa-daribondi--66501580</link><description><![CDATA[A body on the autopsy table shouldn't be moving—but it is. And the agents investigating it are far from ordinary. The agents uncover a connection to an architect named Asa Daribondi, whose past is soaked in blood, missing children, and a string of disturbing structures built to shape human thought. Back at the McAllister, clues mount, but so do inconsistencies. As the truth begins to rise from the depths of New York’s forgotten corners, the agents must face the growing reality that this case is not of this world.<br /><br />If you enjoy the podcast, visit us at: <a href="https://linktr.ee/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://linktr.ee/elementalgamingnexus</a><br />Support the show: <a href="https://ko-fi.com/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://ko-fi.com/elementalgamingnexus</a>]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/66501580</guid><pubDate>Wed, 11 Jun 2025 02:26:16 +0000</pubDate><enclosure url="https://api.spreaker.com/download/episode/66501580/episode_4_after_everything.mp3" length="92293122" type="audio/mpeg"/><podcast:transcript url="https://drive.google.com/file/d/1VgvvsJZWwhK5cBiPwialWHp66kR0h-O3/view?usp=drive_link" type="text/plain" language="en"/><itunes:author>elementalgamingnexus</itunes:author><itunes:subtitle>A body on the autopsy table shouldn't be moving—but it is. And the agents investigating it are far from ordinary. The agents uncover a connection to an architect named Asa Daribondi, whose past is soaked in blood, missing children, and a string of...</itunes:subtitle><itunes:summary><![CDATA[A body on the autopsy table shouldn't be moving—but it is. And the agents investigating it are far from ordinary. The agents uncover a connection to an architect named Asa Daribondi, whose past is soaked in blood, missing children, and a string of disturbing structures built to shape human thought. Back at the McAllister, clues mount, but so do inconsistencies. As the truth begins to rise from the depths of New York’s forgotten corners, the agents must face the growing reality that this case is not of this world.<br /><br />If you enjoy the podcast, visit us at: <a href="https://linktr.ee/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://linktr.ee/elementalgamingnexus</a><br />Support the show: <a href="https://ko-fi.com/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://ko-fi.com/elementalgamingnexus</a>]]></itunes:summary><itunes:duration>3846</itunes:duration><itunes:keywords>1990s,actualplay,architecture,asa,autopsy,children,cosmic,daribondi,deltagreen,disappearances,eldritch,horror,investigation,mystery,occult,podcast,thriller,ttrpg,unnatural,urban</itunes:keywords><itunes:explicit>true</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/586cdf17b1bfcea0730bef9728710096.jpg"/><itunes:season>1</itunes:season><itunes:episode>4</itunes:episode><itunes:episodeType>full</itunes:episodeType></item><item><title>Episode 5-Paintings</title><link>https://www.spreaker.com/episode/episode-5-paintings--66592433</link><description><![CDATA[One of the McAllister tenants has been painting strange images—images that shouldn’t exist. Some of the paintings depict moments the agents haven't experienced yet. Others capture private details they never shared. One canvas appears blank… until you stare long enough. As the agents investigate the artist, Thomas Manuel, they uncover not only disturbing portraits, but a larger pattern of manipulation, compulsion, and perhaps prophecy. What is the “great work” he’s painting—and why does it seem to know them?<br /> If you enjoy the podcast, visit us at: <a href="https://linktr.ee/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://linktr.ee/elementalgamingnexus</a><br />Support the show: <a href="https://ko-fi.com/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://ko-fi.com/elementalgamingnexus</a>]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/66592433</guid><pubDate>Tue, 17 Jun 2025 15:57:50 +0000</pubDate><enclosure url="https://api.spreaker.com/download/episode/66592433/episode_5_paintings_2.mp3" length="91135251" type="audio/mpeg"/><podcast:transcript url="https://drive.google.com/file/d/1_KNhGwOCwob2f6B5fpC_VhRqoOZmmlHt/view?usp=drive_link" type="text/plain" language="en"/><itunes:author>elementalgamingnexus</itunes:author><itunes:subtitle>One of the McAllister tenants has been painting strange images—images that shouldn’t exist. Some of the paintings depict moments the agents haven't experienced yet. Others capture private details they never shared. One canvas appears blank… until you...</itunes:subtitle><itunes:summary><![CDATA[One of the McAllister tenants has been painting strange images—images that shouldn’t exist. Some of the paintings depict moments the agents haven't experienced yet. Others capture private details they never shared. One canvas appears blank… until you stare long enough. As the agents investigate the artist, Thomas Manuel, they uncover not only disturbing portraits, but a larger pattern of manipulation, compulsion, and perhaps prophecy. What is the “great work” he’s painting—and why does it seem to know them?<br /> If you enjoy the podcast, visit us at: <a href="https://linktr.ee/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://linktr.ee/elementalgamingnexus</a><br />Support the show: <a href="https://ko-fi.com/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://ko-fi.com/elementalgamingnexus</a>]]></itunes:summary><itunes:duration>3797</itunes:duration><itunes:keywords>actualplay,apartment,art,artist,canvas,cosmic,deltagreen,eldritch,hallucination,horror,madness,mystery,obsession,paintings,podcast,prophecy,sanity,strange,ttrpg,unknowable</itunes:keywords><itunes:explicit>true</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/586cdf17b1bfcea0730bef9728710096.jpg"/><itunes:season>1</itunes:season><itunes:episode>5</itunes:episode><itunes:episodeType>full</itunes:episodeType></item><item><title>Episode 6- Dusk Where the Shadows Play</title><link>https://www.spreaker.com/episode/episode-6-dusk-where-the-shadows-play--66725122</link><description><![CDATA[The agents return to the McAllister Building to confront a resident who’s been secretly recording the empty apartment. But what starts as a simple questioning spirals into something much stranger. A painting reveals impossible details. A confession leads to confusion. And then… a fourth floor appears — where there should be none. As the team steps through the door, they realize reality may be bending around them. Sanity frays as they begin their climb into unknown architecture. Listen to discover what lies beyond the rooftop.<br /><br />Find all episodes and ways to support the show:<br /><a href="https://linktr.ee/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://linktr.ee/elementalgamingnexus</a><br />Support us directly: <a href="https://ko-fi.com/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://ko-fi.com/elementalgamingnexus</a>]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/66725122</guid><pubDate>Tue, 24 Jun 2025 13:25:22 +0000</pubDate><enclosure url="https://api.spreaker.com/download/episode/66725122/episode_6_music_and_subscribe_letter_fin_fin.mp3" length="49365627" type="audio/mpeg"/><podcast:transcript url="https://drive.google.com/file/d/1tQV-6D18tOQIWZCbwF5Svuemlot9JaBv/view?usp=drive_link" type="text/plain" language="en"/><itunes:author>elementalgamingnexus</itunes:author><itunes:subtitle>The agents return to the McAllister Building to confront a resident who’s been secretly recording the empty apartment. But what starts as a simple questioning spirals into something much stranger. A painting reveals impossible details. A confession...</itunes:subtitle><itunes:summary><![CDATA[The agents return to the McAllister Building to confront a resident who’s been secretly recording the empty apartment. But what starts as a simple questioning spirals into something much stranger. A painting reveals impossible details. A confession leads to confusion. And then… a fourth floor appears — where there should be none. As the team steps through the door, they realize reality may be bending around them. Sanity frays as they begin their climb into unknown architecture. Listen to discover what lies beyond the rooftop.<br /><br />Find all episodes and ways to support the show:<br /><a href="https://linktr.ee/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://linktr.ee/elementalgamingnexus</a><br />Support us directly: <a href="https://ko-fi.com/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://ko-fi.com/elementalgamingnexus</a>]]></itunes:summary><itunes:duration>3086</itunes:duration><itunes:keywords>actualplay,agents,delta,deltagreen,drama,eldritch,fiction,green,horror,investigation,mystery,occult,podcast,rpg,supernatural,tabletop,thriller,ttrpg,unnatural,urban</itunes:keywords><itunes:explicit>true</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/586cdf17b1bfcea0730bef9728710096.jpg"/><itunes:season>1</itunes:season><itunes:episode>6</itunes:episode><itunes:episodeType>full</itunes:episodeType></item><item><title>Episode 7-20 min in and out</title><link>https://www.spreaker.com/episode/episode-7-20-min-in-and-out--66812216</link><description><![CDATA[The agents return to the McAllister Building and confront Thomas Manuel, uncovering disturbing inconsistencies in his story and behavior. As they pressure him for answers, Manuel references recordings from the night manager and speaks of "floors above" that inspire his artwork. Despite their skepticism, the agents ascend the stairs to the rooftop—and find themselves in an impossible place: a 1930s smoking lounge that could not physically exist. The fourth floor has revealed itself. Reality bends. Time slips. And behind every polite smile is the quiet whisper of something watching.<br /><br />Full episodes and support options: <a href="https://linktr.ee/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://linktr.ee/elementalgamingnexus</a><br />Support the show: <a href="https://ko-fi.com/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://ko-fi.com/elementalgamingnexus</a>]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/66812216</guid><pubDate>Tue, 01 Jul 2025 15:00:08 +0000</pubDate><enclosure url="https://api.spreaker.com/download/episode/66812216/episode_7_impatients_breeds_patients.mp3" length="52526234" type="audio/mpeg"/><podcast:transcript url="https://drive.google.com/file/d/1eR1l9wl6h1UQCiFtwvLbJCI3Z6v1Pzvd/view?usp=drive_link" type="text/plain" language="en"/><itunes:author>elementalgamingnexus</itunes:author><itunes:subtitle>The agents return to the McAllister Building and confront Thomas Manuel, uncovering disturbing inconsistencies in his story and behavior. As they pressure him for answers, Manuel references recordings from the night manager and speaks of "floors...</itunes:subtitle><itunes:summary><![CDATA[The agents return to the McAllister Building and confront Thomas Manuel, uncovering disturbing inconsistencies in his story and behavior. As they pressure him for answers, Manuel references recordings from the night manager and speaks of "floors above" that inspire his artwork. Despite their skepticism, the agents ascend the stairs to the rooftop—and find themselves in an impossible place: a 1930s smoking lounge that could not physically exist. The fourth floor has revealed itself. Reality bends. Time slips. And behind every polite smile is the quiet whisper of something watching.<br /><br />Full episodes and support options: <a href="https://linktr.ee/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://linktr.ee/elementalgamingnexus</a><br />Support the show: <a href="https://ko-fi.com/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://ko-fi.com/elementalgamingnexus</a>]]></itunes:summary><itunes:duration>3283</itunes:duration><itunes:keywords>1990s,actualplay,agents,building,deltagreen,eldritch,floor,fourth,horror,investigation,mystery,night,podcast,roleplay,strange,supernatural,thriller,ttrpg,uncanny,urban</itunes:keywords><itunes:explicit>true</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/586cdf17b1bfcea0730bef9728710096.jpg"/><itunes:season>1</itunes:season><itunes:episode>7</itunes:episode><itunes:episodeType>full</itunes:episodeType></item><item><title>Episode 8- Deliberations</title><link>https://www.spreaker.com/episode/episode-8-deliberations--66812214</link><description><![CDATA[Inside the impossible fourth floor, the agents explore a 1930s smoking lounge and a hallway full of featureless doors. Behind them lie surreal, disjointed rooms: marionettes bleeding tissue paper, windows into their past, and wards filled with ghostlike hospital patients. The deeper they go, the more the building twists to reflect their fears and memories.<br /><br />Hang out with the cast here:: <a href="https://linktr.ee/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://linktr.ee/elementalgamingnexus</a><br />Support the show: <a href="https://ko-fi.com/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://ko-fi.com/elementalgamingnexus</a>]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/66812214</guid><pubDate>Tue, 08 Jul 2025 14:43:31 +0000</pubDate><enclosure url="https://api.spreaker.com/download/episode/66812214/episode_8_deliberations.mp3" length="67561709" type="audio/mpeg"/><podcast:transcript url="https://drive.google.com/file/d/17pt7ghDsfeJ1g0uCE2XWYf0Sn8U4WOIe/view?usp=drive_link" type="text/plain" language="en"/><itunes:author>elementalgamingnexus</itunes:author><itunes:subtitle>Inside the impossible fourth floor, the agents explore a 1930s smoking lounge and a hallway full of featureless doors. Behind them lie surreal, disjointed rooms: marionettes bleeding tissue paper, windows into their past, and wards filled with...</itunes:subtitle><itunes:summary><![CDATA[Inside the impossible fourth floor, the agents explore a 1930s smoking lounge and a hallway full of featureless doors. Behind them lie surreal, disjointed rooms: marionettes bleeding tissue paper, windows into their past, and wards filled with ghostlike hospital patients. The deeper they go, the more the building twists to reflect their fears and memories.<br /><br />Hang out with the cast here:: <a href="https://linktr.ee/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://linktr.ee/elementalgamingnexus</a><br />Support the show: <a href="https://ko-fi.com/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://ko-fi.com/elementalgamingnexus</a>]]></itunes:summary><itunes:duration>2815</itunes:duration><itunes:keywords>actualplay,agents,building,creeping,deltagreen,eldritch,fourth,horror,marionette,mystery,nightfloors,paranoia,podcast,strange,surreal,time,trauma,ttrpg,uncanny,urban</itunes:keywords><itunes:explicit>true</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/586cdf17b1bfcea0730bef9728710096.jpg"/><itunes:season>1</itunes:season><itunes:episode>8</itunes:episode><itunes:episodeType>full</itunes:episodeType></item><item><title>Episode 9- Kenny "steal yo sister" Goldclaw</title><link>https://www.spreaker.com/episode/episode-9-kenny-steal-yo-sister-goldclaw--66812215</link><description><![CDATA[The agents step back into their normal lives; f such a thing still exists. There’s a new drug on the streets.<br />A book in a child’s hands that shouldn’t be real.<br />And a painting on a VHS tape that was never filmed. Some threats stay in the dark. Others follow you home. Hang out with the cast here: <a href="https://linktr.ee/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://linktr.ee/elementalgamingnexus</a><br />Support the show: <a href="https://ko-fi.com/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://ko-fi.com/elementalgamingnexus</a>]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/66812215</guid><pubDate>Tue, 15 Jul 2025 11:57:45 +0000</pubDate><enclosure url="https://api.spreaker.com/download/episode/66812215/episode_9_video_rentals_and_concerts.mp3" length="57474035" type="audio/mpeg"/><podcast:transcript url="https://drive.google.com/file/d/17QMcmvWfn5Ewf2iLd_2VbIjSM5mgeG32/view?usp=drive_link" type="text/plain" language="en"/><itunes:author>elementalgamingnexus</itunes:author><itunes:subtitle>The agents step back into their normal lives; f such a thing still exists. There’s a new drug on the streets.
A book in a child’s hands that shouldn’t be real.
And a painting on a VHS tape that was never filmed. Some threats stay in the dark. Others...</itunes:subtitle><itunes:summary><![CDATA[The agents step back into their normal lives; f such a thing still exists. There’s a new drug on the streets.<br />A book in a child’s hands that shouldn’t be real.<br />And a painting on a VHS tape that was never filmed. Some threats stay in the dark. Others follow you home. Hang out with the cast here: <a href="https://linktr.ee/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://linktr.ee/elementalgamingnexus</a><br />Support the show: <a href="https://ko-fi.com/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://ko-fi.com/elementalgamingnexus</a>]]></itunes:summary><itunes:duration>3593</itunes:duration><itunes:keywords>actualplay,agents,child,clown,deltagreen,dream,drug,eldritch,fiction,horror,mystery,paranoia,podcast,ritual,surreal,symbol,thriller,ttrpg,urban,vhs</itunes:keywords><itunes:explicit>true</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/586cdf17b1bfcea0730bef9728710096.jpg"/><itunes:season>1</itunes:season><itunes:episode>9</itunes:episode><itunes:episodeType>full</itunes:episodeType></item><item><title>Episode 10: Dream Logic</title><link>https://www.spreaker.com/episode/episode-10-dream-logic--66812217</link><description><![CDATA[The agents have returned to the surface. Now it’s time to ask what really happened.<br />What was Abigail working on?<br />Where did the red book come from? Some answers live in the past. Others are still waiting. Hang out with the cast here: <a href="https://linktr.ee/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://linktr.ee/elementalgamingnexus</a><br />Support the show: <a href="https://ko-fi.com/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://ko-fi.com/elementalgamingnexus</a>]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/66812217</guid><pubDate>Wed, 23 Jul 2025 12:57:30 +0000</pubDate><enclosure url="https://api.spreaker.com/download/episode/66812217/episode_10_post_rock_clarity.mp3" length="47276249" type="audio/mpeg"/><podcast:transcript url="https://drive.google.com/file/d/1_6XaRFaO_r74Tgg_wTSf_LFxOu7k_jmQ/view?usp=drive_link" type="text/plain" language="en"/><itunes:author>elementalgamingnexus</itunes:author><itunes:subtitle>The agents have returned to the surface. Now it’s time to ask what really happened.
What was Abigail working on?
Where did the red book come from? Some answers live in the past. Others are still waiting. Hang out with the cast here:...</itunes:subtitle><itunes:summary><![CDATA[The agents have returned to the surface. Now it’s time to ask what really happened.<br />What was Abigail working on?<br />Where did the red book come from? Some answers live in the past. Others are still waiting. Hang out with the cast here: <a href="https://linktr.ee/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://linktr.ee/elementalgamingnexus</a><br />Support the show: <a href="https://ko-fi.com/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://ko-fi.com/elementalgamingnexus</a>]]></itunes:summary><itunes:duration>2955</itunes:duration><itunes:keywords>agents,deltagreen,dream,eldritch,fiction,horror,investigation,memory,mystery,nightmare,podcast,redbook,roleplay,search,story,strange,surreal,ttrpg,unnatural,urban</itunes:keywords><itunes:explicit>true</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/586cdf17b1bfcea0730bef9728710096.jpg"/><itunes:season>1</itunes:season><itunes:episode>7</itunes:episode><itunes:episodeType>full</itunes:episodeType></item><item><title>Episode 11-Team Work makes the Dream Worse</title><link>https://www.spreaker.com/episode/episode-11-team-work-makes-the-dream-worse--67208523</link><description><![CDATA[The agents regroup to search Abigail Wright’s apartment.....again. One travels upstate to meet her father.<br />The others dig through dreams, old paintings, and one very unnerving children’s book.<br />What they find connects more than just dots. It connects families. Some stories don’t end when you wake up. Hang out with the cast here: <a href="https://linktr.ee/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://linktr.ee/elementalgamingnexus</a><br />Support the show: <a href="https://ko-fi.com/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://ko-fi.com/elementalgamingnexus</a>]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/67208523</guid><pubDate>Thu, 31 Jul 2025 20:48:31 +0000</pubDate><enclosure url="https://api.spreaker.com/download/episode/67208523/episode_11_team_work_makes_the_dream_worse.mp3" length="65184128" type="audio/mpeg"/><podcast:transcript url="https://drive.google.com/file/d/1__F5H98B4rZurJlLcvdtlpDGjzk7f2X2/view?usp=drive_link" type="text/plain" language="en"/><itunes:author>elementalgamingnexus</itunes:author><itunes:subtitle>The agents regroup to search Abigail Wright’s apartment.....again. One travels upstate to meet her father.
The others dig through dreams, old paintings, and one very unnerving children’s book.
What they find connects more than just dots. It connects...</itunes:subtitle><itunes:summary><![CDATA[The agents regroup to search Abigail Wright’s apartment.....again. One travels upstate to meet her father.<br />The others dig through dreams, old paintings, and one very unnerving children’s book.<br />What they find connects more than just dots. It connects families. Some stories don’t end when you wake up. Hang out with the cast here: <a href="https://linktr.ee/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://linktr.ee/elementalgamingnexus</a><br />Support the show: <a href="https://ko-fi.com/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://ko-fi.com/elementalgamingnexus</a>]]></itunes:summary><itunes:duration>2716</itunes:duration><itunes:keywords>agents,apartment,book,clown,delta,deltagreen,dream,eldritch,father,horror,investigation,mystery,nightmare,painting,paranoia,podcast,redbook,riot,ttrpg,urban</itunes:keywords><itunes:explicit>true</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/586cdf17b1bfcea0730bef9728710096.jpg"/><itunes:season>1</itunes:season><itunes:episode>11</itunes:episode><itunes:episodeType>full</itunes:episodeType></item><item><title>Episode 12- Interrogations</title><link>https://www.spreaker.com/episode/episode-12-interrogations--67208524</link><description><![CDATA[The agents regroup to compare notes and dig deeper. What did Midas learn from Abigail’s father?<br />What’s hidden in that police report?<br />And why does the McAllister Building still feel unfinished? Some answers are buried. Others are waiting in the walls.<br />Hang out with the cast here: <a href="https://linktr.ee/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://linktr.ee/elementalgamingnexus</a><br />Support the show: <a href="https://ko-fi.com/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://ko-fi.com/elementalgamingnexus</a><br /><br />]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/67208524</guid><pubDate>Tue, 05 Aug 2025 15:00:08 +0000</pubDate><enclosure url="https://api.spreaker.com/download/episode/67208524/episode_12_reedings_for_nerds.mp3" length="74048415" type="audio/mpeg"/><podcast:transcript url="https://drive.google.com/file/d/1HLiQFWiO9uJIuCkq5zCFnvgqrItr_Qys/view?usp=drive_link" type="text/plain" language="en"/><itunes:author>elementalgamingnexus</itunes:author><itunes:subtitle>The agents regroup to compare notes and dig deeper. What did Midas learn from Abigail’s father?
What’s hidden in that police report?
And why does the McAllister Building still feel unfinished? Some answers are buried. Others are waiting in the walls....</itunes:subtitle><itunes:summary><![CDATA[The agents regroup to compare notes and dig deeper. What did Midas learn from Abigail’s father?<br />What’s hidden in that police report?<br />And why does the McAllister Building still feel unfinished? Some answers are buried. Others are waiting in the walls.<br />Hang out with the cast here: <a href="https://linktr.ee/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://linktr.ee/elementalgamingnexus</a><br />Support the show: <a href="https://ko-fi.com/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://ko-fi.com/elementalgamingnexus</a><br /><br />]]></itunes:summary><itunes:duration>3086</itunes:duration><itunes:keywords>abigail,agents,building,deltagreen,dream,eldritch,file,horror,investigation,mystery,paranoia,podcast,police,redbook,roleplay,secrets,supernatural,thriller,ttrpg,urban</itunes:keywords><itunes:explicit>true</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/586cdf17b1bfcea0730bef9728710096.jpg"/><itunes:season>1</itunes:season><itunes:episode>12</itunes:episode><itunes:episodeType>full</itunes:episodeType></item><item><title>Episode 13-Bagel Run</title><link>https://www.spreaker.com/episode/episode-13-bagel-run--67208525</link><description><![CDATA[Agent Mora notices someone watching his apartment and decides to investigate. What begins as a simple surveillance tail leads to a shootout, a drug operation, and a confrontation with a masked figure. Meanwhile, the rest of the team prepares to return to the McAllister Building.]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/67208525</guid><pubDate>Fri, 15 Aug 2025 20:51:17 +0000</pubDate><enclosure url="https://api.spreaker.com/download/episode/67208525/episode_13_mora_s_big_day_out.mp3" length="68768964" type="audio/mpeg"/><itunes:author>elementalgamingnexus</itunes:author><itunes:subtitle>Agent Mora notices someone watching his apartment and decides to investigate. What begins as a simple surveillance tail leads to a shootout, a drug operation, and a confrontation with a masked figure. Meanwhile, the rest of the team prepares to return...</itunes:subtitle><itunes:summary><![CDATA[Agent Mora notices someone watching his apartment and decides to investigate. What begins as a simple surveillance tail leads to a shootout, a drug operation, and a confrontation with a masked figure. Meanwhile, the rest of the team prepares to return to the McAllister Building.]]></itunes:summary><itunes:duration>2866</itunes:duration><itunes:keywords>agents,conspiracy,deltagreen,dragon,dream,drugs,eldritch,gunfight,horror,investigation,mob,mystery,operation,podcast,surveillance,trauma,ttrpg,urban,violence,warehouse</itunes:keywords><itunes:explicit>true</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/586cdf17b1bfcea0730bef9728710096.jpg"/><itunes:season>1</itunes:season><itunes:episode>13</itunes:episode><itunes:episodeType>full</itunes:episodeType></item><item><title>Episode 14-Madnesses We Let Lead Us</title><link>https://www.spreaker.com/episode/episode-14-madnesses-we-let-lead-us--69314907</link><description><![CDATA[The agents regroup after the warehouse incident and compare notes. Agent Mora deals with the aftermath of his injuries and a disturbing radio call. The team continues questioning tenants, learns more about the night manager, and uncovers new information about Abigail’s movements within the building. Their investigation finally pushes them back onto the night floors, where familiar faces and unsettling performances await.<br />Hang out with the cast here: <a href="https://linktr.ee/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://linktr.ee/elementalgamingnexus</a><br />Support the show: <a href="https://ko-fi.com/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://ko-fi.com/elementalgamingnexus</a>]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/69314907</guid><pubDate>Tue, 06 Jan 2026 15:00:08 +0000</pubDate><enclosure url="https://api.spreaker.com/download/episode/69314907/episode_14_madnesses_we_let_lead_us.mp3" length="72847201" type="audio/mpeg"/><podcast:transcript url="https://drive.google.com/file/d/1UO66B3wQ7Z_dRa4IbBnO8RlgDTU6rDI8/view?usp=drive_link" type="text/plain" language="en"/><itunes:author>elementalgamingnexus</itunes:author><itunes:subtitle>The agents regroup after the warehouse incident and compare notes. Agent Mora deals with the aftermath of his injuries and a disturbing radio call. The team continues questioning tenants, learns more about the night manager, and uncovers new...</itunes:subtitle><itunes:summary><![CDATA[The agents regroup after the warehouse incident and compare notes. Agent Mora deals with the aftermath of his injuries and a disturbing radio call. The team continues questioning tenants, learns more about the night manager, and uncovers new information about Abigail’s movements within the building. Their investigation finally pushes them back onto the night floors, where familiar faces and unsettling performances await.<br />Hang out with the cast here: <a href="https://linktr.ee/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://linktr.ee/elementalgamingnexus</a><br />Support the show: <a href="https://ko-fi.com/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://ko-fi.com/elementalgamingnexus</a>]]></itunes:summary><itunes:duration>3036</itunes:duration><itunes:keywords>actualplay,agents,building,conspiracy,deltagreen,eldritch,horror,interviews,investigation,narrative,nightfloors,podcast,redbook,roleplay,sanity,supernatural,tenants,thriller,ttrpg,urban</itunes:keywords><itunes:explicit>true</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/586cdf17b1bfcea0730bef9728710096.jpg"/><itunes:season>1</itunes:season><itunes:episode>14</itunes:episode><itunes:episodeType>full</itunes:episodeType></item><item><title>Episode 15- Separation Anxiety</title><link>https://www.spreaker.com/episode/episode-15-separation-anxiety--69315122</link><description><![CDATA[The agents meet the night manager and learn more about how the upper floors operate. Invitations, parties, and the sixth floor finally come into focus. As they explore deeper into the hotel, the team encounters locked-down hospital patients, strange artifacts, and evidence that time and history do not behave normally here. When part of the group becomes separated, the investigation turns chaotic. One agent is cut off from the others and forced to navigate the halls alone, while the rest of the team searches nearby rooms for a way through. What they find includes weapons, money, and signs that someone else has been living or dying on these floors. <br /><br />Hang out with the cast here: <a href="https://linktr.ee/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://linktr.ee/elementalgamingnexus</a><br />Support the show: <a href="https://ko-fi.com/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://ko-fi.com/elementalgamingnexus</a><br /><br />This episode includes AI-generated content.]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/69315122</guid><pubDate>Tue, 13 Jan 2026 15:00:08 +0000</pubDate><enclosure url="https://api.spreaker.com/download/episode/69315122/episode_15_separation_anxiety.mp3" length="83077588" type="audio/mpeg"/><podcast:transcript url="https://drive.google.com/file/d/1cOvART6Eds1jLbVJ_yeBvppYirvdoZPh/view?usp=drive_link" type="text/plain" language="en"/><podcast:txt purpose="ai-content">true</podcast:txt><itunes:author>elementalgamingnexus</itunes:author><itunes:subtitle>The agents meet the night manager and learn more about how the upper floors operate. Invitations, parties, and the sixth floor finally come into focus. As they explore deeper into the hotel, the team encounters locked-down hospital patients, strange...</itunes:subtitle><itunes:summary><![CDATA[The agents meet the night manager and learn more about how the upper floors operate. Invitations, parties, and the sixth floor finally come into focus. As they explore deeper into the hotel, the team encounters locked-down hospital patients, strange artifacts, and evidence that time and history do not behave normally here. When part of the group becomes separated, the investigation turns chaotic. One agent is cut off from the others and forced to navigate the halls alone, while the rest of the team searches nearby rooms for a way through. What they find includes weapons, money, and signs that someone else has been living or dying on these floors. <br /><br />Hang out with the cast here: <a href="https://linktr.ee/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://linktr.ee/elementalgamingnexus</a><br />Support the show: <a href="https://ko-fi.com/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://ko-fi.com/elementalgamingnexus</a><br /><br />This episode includes AI-generated content.]]></itunes:summary><itunes:duration>3462</itunes:duration><itunes:keywords>actualplay,agents,conspiracy,deltagreen,eldritch,horror,hospital,hotel,investigation,narrative,nightmanager,podcast,redbook,roleplay,sanity,separation,supernatural,ttrpg,urban,violence</itunes:keywords><itunes:explicit>true</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/586cdf17b1bfcea0730bef9728710096.jpg"/><itunes:season>1</itunes:season><itunes:episode>15</itunes:episode><itunes:episodeType>full</itunes:episodeType></item><item><title>Episode 16 Season Finale - Always End with a Boom</title><link>https://www.spreaker.com/episode/episode-16-season-finale-always-end-with-a-boom--69315124</link><description><![CDATA[The agents navigate the night floors as conditions continue to deteriorate. Repeated separations, shifting hallways, and hostile encounters push the team to its limits. A missing cable technician is recovered alive but badly injured, while violence within the group escalates under mounting stress. Strange rituals, masked figures, and the threat of further spread force the agents to make a final decision about containment. With evacuation impossible and the building refusing to behave normally, the team chooses destruction as the only viable solution. The McAllister Building is demolished in a controlled explosion, and Delta Green moves to suppress the aftermath. In the closing moments, new information surfaces that reframes earlier decisions and suggests the cost may have been higher than the agents were ever told.<br />Hang out with the cast here: <a href="https://linktr.ee/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://linktr.ee/elementalgamingnexus</a><br />Support the show: <a href="https://ko-fi.com/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://ko-fi.com/elementalgamingnexus</a><br /><br />This episode includes AI-generated content.]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/69315124</guid><pubDate>Tue, 20 Jan 2026 15:00:09 +0000</pubDate><enclosure url="https://api.spreaker.com/download/episode/69315124/episode_16_season_finale_always_end_with_a_boom.mp3" length="177128435" type="audio/mpeg"/><podcast:transcript url="https://drive.google.com/file/d/1dRlvsekPEV6BWDb2lBHQLKJpbUhTBSuy/view?usp=drive_link" type="text/plain" language="en"/><podcast:txt purpose="ai-content">true</podcast:txt><itunes:author>elementalgamingnexus</itunes:author><itunes:subtitle>The agents navigate the night floors as conditions continue to deteriorate. Repeated separations, shifting hallways, and hostile encounters push the team to its limits. A missing cable technician is recovered alive but badly injured, while violence...</itunes:subtitle><itunes:summary><![CDATA[The agents navigate the night floors as conditions continue to deteriorate. Repeated separations, shifting hallways, and hostile encounters push the team to its limits. A missing cable technician is recovered alive but badly injured, while violence within the group escalates under mounting stress. Strange rituals, masked figures, and the threat of further spread force the agents to make a final decision about containment. With evacuation impossible and the building refusing to behave normally, the team chooses destruction as the only viable solution. The McAllister Building is demolished in a controlled explosion, and Delta Green moves to suppress the aftermath. In the closing moments, new information surfaces that reframes earlier decisions and suggests the cost may have been higher than the agents were ever told.<br />Hang out with the cast here: <a href="https://linktr.ee/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://linktr.ee/elementalgamingnexus</a><br />Support the show: <a href="https://ko-fi.com/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://ko-fi.com/elementalgamingnexus</a><br /><br />This episode includes AI-generated content.]]></itunes:summary><itunes:duration>7381</itunes:duration><itunes:keywords>actualplay,agents,conspiracy,deltagreen,eldritch,horror,hospital,hotel,investigation,narrative,nightmanager,podcast,redbook,roleplay,sanity,separation,supernatural,ttrpg,urban,violence</itunes:keywords><itunes:explicit>true</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/586cdf17b1bfcea0730bef9728710096.jpg"/><itunes:season>1</itunes:season><itunes:episode>16</itunes:episode><itunes:episodeType>full</itunes:episodeType></item><item><title>Jack Frost- Episode 1: Trust Issues</title><link>https://www.spreaker.com/episode/jack-frost-episode-1-trust-issues--69784985</link><description><![CDATA[In this side story set in 1998, a new Delta Green aligned team responds to a mass fatality event in Willis, Alabama. A sudden and localized cold snap has frozen an entire town solid, including animals, insects, and people indoors. The agents are briefed on Operation Weather Watcher and divided into teams to conduct autopsies, analyze strange radiation readings, review meteorological data, and interrogate civilians detained at the quarantine line. Early evidence suggests the event cannot be explained by conventional weather, lightning, or known radiation sources.<br /> Listen here: <a href="https://podbio.me/ThatsRedacted" target="_blank" rel="noreferrer noopener">https://podbio.me/ThatsRedacted</a><br />Support the show: <a href="https://ko-fi.com/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://ko-fi.com/elementalgamingnexus</a>]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/69784985</guid><pubDate>Wed, 04 Feb 2026 14:30:54 +0000</pubDate><enclosure url="https://api.spreaker.com/download/episode/69784985/jf_1.mp3" length="65342060" type="audio/mpeg"/><podcast:transcript url="https://drive.google.com/file/d/1qwnX9D66haGKEZmwxCjEZllyGlXi7Ier/view?usp=drive_link" type="text/plain" language="en"/><itunes:author>elementalgamingnexus</itunes:author><itunes:subtitle>In this side story set in 1998, a new Delta Green aligned team responds to a mass fatality event in Willis, Alabama. A sudden and localized cold snap has frozen an entire town solid, including animals, insects, and people indoors. The agents are...</itunes:subtitle><itunes:summary><![CDATA[In this side story set in 1998, a new Delta Green aligned team responds to a mass fatality event in Willis, Alabama. A sudden and localized cold snap has frozen an entire town solid, including animals, insects, and people indoors. The agents are briefed on Operation Weather Watcher and divided into teams to conduct autopsies, analyze strange radiation readings, review meteorological data, and interrogate civilians detained at the quarantine line. Early evidence suggests the event cannot be explained by conventional weather, lightning, or known radiation sources.<br /> Listen here: <a href="https://podbio.me/ThatsRedacted" target="_blank" rel="noreferrer noopener">https://podbio.me/ThatsRedacted</a><br />Support the show: <a href="https://ko-fi.com/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://ko-fi.com/elementalgamingnexus</a>]]></itunes:summary><itunes:duration>2723</itunes:duration><itunes:keywords>actualplay,aurora,autopsy,blizzard,cold,conspiracy,deltagreen,horror,interrogation,investigation,military,narrative,physics,podcast,quarantine,radiation,researchers,sidestory,supernatural,ttrpg</itunes:keywords><itunes:explicit>true</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/586cdf17b1bfcea0730bef9728710096.jpg"/><itunes:episode>1</itunes:episode><itunes:episodeType>full</itunes:episodeType></item><item><title>Jack Frost Episode 2: Shots Fired</title><link>https://www.spreaker.com/episode/jack-frost-episode-2-shots-fired--70030948</link><description><![CDATA[The situation escalates overnight. While radiation readings continue around the perimeter, the morgue team conducts deeper autopsies and discovers that the frozen bodies do not behave according to known biology or physics. Cells refuse to thaw. X rays fail to interact properly. One corpse triggers a severe psychological break in Doctor Schuler, leading to violence inside the quarantine zone. Outside, tensions between Blue Sky and Air Force intelligence worsen. During a sudden cold surge, frost forms instantly on exposed personnel. In the chaos that follows, a guard is shot and conflicting accounts emerge about what happened. Accusations, paranoia, and internal conflict fracture the team as containment becomes more fragile.<br />Hang out with the cast here: <a href="https://linktr.ee/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://linktr.ee/elementalgamingnexus</a><br />Support the show: <a href="https://ko-fi.com/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://ko-fi.com/elementalgamingnexus</a>]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/70030948</guid><pubDate>Fri, 13 Feb 2026 03:38:08 +0000</pubDate><enclosure url="https://api.spreaker.com/download/episode/70030948/jf_2.mp3" length="68396588" type="audio/mpeg"/><itunes:author>elementalgamingnexus</itunes:author><itunes:subtitle>The situation escalates overnight. While radiation readings continue around the perimeter, the morgue team conducts deeper autopsies and discovers that the frozen bodies do not behave according to known biology or physics. Cells refuse to thaw. X rays...</itunes:subtitle><itunes:summary><![CDATA[The situation escalates overnight. While radiation readings continue around the perimeter, the morgue team conducts deeper autopsies and discovers that the frozen bodies do not behave according to known biology or physics. Cells refuse to thaw. X rays fail to interact properly. One corpse triggers a severe psychological break in Doctor Schuler, leading to violence inside the quarantine zone. Outside, tensions between Blue Sky and Air Force intelligence worsen. During a sudden cold surge, frost forms instantly on exposed personnel. In the chaos that follows, a guard is shot and conflicting accounts emerge about what happened. Accusations, paranoia, and internal conflict fracture the team as containment becomes more fragile.<br />Hang out with the cast here: <a href="https://linktr.ee/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://linktr.ee/elementalgamingnexus</a><br />Support the show: <a href="https://ko-fi.com/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://ko-fi.com/elementalgamingnexus</a>]]></itunes:summary><itunes:duration>2850</itunes:duration><itunes:keywords>actualplay,autopsy,blizzard,breakdown,cold,conspiracy,containment,deltagreen,horror,investigation,military,paranoia,podcast,quarantine,radiation,science,sidestory,supernatural,ttrpg,violence</itunes:keywords><itunes:explicit>true</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/586cdf17b1bfcea0730bef9728710096.jpg"/><itunes:episode>2</itunes:episode><itunes:episodeType>full</itunes:episodeType></item><item><title>Jack Frost Episode 3: Cold Open</title><link>https://www.spreaker.com/episode/jack-frost-episode-3-cold-open--70030949</link><description><![CDATA[A shooting outside the morgue leads to detainment, interrogation, and a growing divide between agencies. Conflicting accounts describe a violent episode during autopsies, including the alleged consumption of human remains. When investigators return to examine the scene, they discover physical evidence that supports part of the story. Complicating matters further, the body of the fallen soldier disappears into the storm. As suspicion spreads and containment protocols begin to break down, the team must decide whether to escalate the situation to higher command or attempt to handle it internally.<br />isten here: <a href="https://podbio.me/ThatsRedacted" target="_blank" rel="noreferrer noopener">https://podbio.me/ThatsRedacted</a><br />Support the show: <a href="https://ko-fi.com/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://ko-fi.com/elementalgamingnexus</a>]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/70030949</guid><pubDate>Tue, 17 Feb 2026 14:45:02 +0000</pubDate><enclosure url="https://api.spreaker.com/download/episode/70030949/jf_3.mp3" length="99144044" type="audio/mpeg"/><itunes:author>elementalgamingnexus</itunes:author><itunes:subtitle>A shooting outside the morgue leads to detainment, interrogation, and a growing divide between agencies. Conflicting accounts describe a violent episode during autopsies, including the alleged consumption of human remains. When investigators return to...</itunes:subtitle><itunes:summary><![CDATA[A shooting outside the morgue leads to detainment, interrogation, and a growing divide between agencies. Conflicting accounts describe a violent episode during autopsies, including the alleged consumption of human remains. When investigators return to examine the scene, they discover physical evidence that supports part of the story. Complicating matters further, the body of the fallen soldier disappears into the storm. As suspicion spreads and containment protocols begin to break down, the team must decide whether to escalate the situation to higher command or attempt to handle it internally.<br />isten here: <a href="https://podbio.me/ThatsRedacted" target="_blank" rel="noreferrer noopener">https://podbio.me/ThatsRedacted</a><br />Support the show: <a href="https://ko-fi.com/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://ko-fi.com/elementalgamingnexus</a>]]></itunes:summary><itunes:duration>4131</itunes:duration><itunes:keywords>actualplay,autopsy,blizzard,cold,conspiracy,containment,deltagreen,horror,interrogation,investigation,jackfrost,military,paranoia,podcast,quarantine,sidestory,supernatural,survival,tension,ttrpg</itunes:keywords><itunes:explicit>true</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/586cdf17b1bfcea0730bef9728710096.jpg"/><itunes:episode>3</itunes:episode><itunes:episodeType>full</itunes:episodeType></item><item><title>Jack Frost Episode 4: No Body No Crime</title><link>https://www.spreaker.com/episode/jack-frost-episode-4-no-body-no-crime--70426022</link><description><![CDATA[That’s Redacted is a Delta Green actual play podcast produced by Elemental Gaming Nexus. We focus on investigative horror, inter-agency conflict, and the consequences of operating inside classified joint task forces. Jack Frost is a 1998 side arc following a combined operation between AFOSI, Blue Sky, and Project Pluto after an entire Alabama town freezes under impossible conditions. In Part 4, tensions escalate at headquarters. Overnight violence has left multiple agents dead, others missing, and command furious. The team is split into assignments: interrogations, radiation analysis, biological triage, town searches, and perimeter security. Scientific analysis reveals a massive energy surge consistent with electron-positron annihilation, explaining the aurora and lightning but raising a new threat. The snow is radioactive. Meanwhile, biological testing uncovers a disturbing anomaly. Exposed personnel show impossible body temperature readings and abnormal cellular behavior. As the team suits up and pushes deeper into Willis, the operation shifts from containment to survival. Hang out with the cast here: <a href="https://linktr.ee/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://linktr.ee/elementalgamingnexus</a><br />Support the show: <a href="https://ko-fi.com/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://ko-fi.com/elementalgamingnexus</a>]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/70426022</guid><pubDate>Tue, 03 Mar 2026 21:42:46 +0000</pubDate><enclosure url="https://api.spreaker.com/download/episode/70426022/jack_frost_4_no_body_no_crime.mp3" length="62885770" type="audio/mpeg"/><podcast:transcript url="https://drive.google.com/file/d/1MCv1MeLk_4ut1g3XnrLFESMWiGeMOZR3/view?usp=drive_link" type="text/plain" language="en"/><itunes:author>elementalgamingnexus</itunes:author><itunes:subtitle>That’s Redacted is a Delta Green actual play podcast produced by Elemental Gaming Nexus. We focus on investigative horror, inter-agency conflict, and the consequences of operating inside classified joint task forces. Jack Frost is a 1998 side arc...</itunes:subtitle><itunes:summary><![CDATA[That’s Redacted is a Delta Green actual play podcast produced by Elemental Gaming Nexus. We focus on investigative horror, inter-agency conflict, and the consequences of operating inside classified joint task forces. Jack Frost is a 1998 side arc following a combined operation between AFOSI, Blue Sky, and Project Pluto after an entire Alabama town freezes under impossible conditions. In Part 4, tensions escalate at headquarters. Overnight violence has left multiple agents dead, others missing, and command furious. The team is split into assignments: interrogations, radiation analysis, biological triage, town searches, and perimeter security. Scientific analysis reveals a massive energy surge consistent with electron-positron annihilation, explaining the aurora and lightning but raising a new threat. The snow is radioactive. Meanwhile, biological testing uncovers a disturbing anomaly. Exposed personnel show impossible body temperature readings and abnormal cellular behavior. As the team suits up and pushes deeper into Willis, the operation shifts from containment to survival. Hang out with the cast here: <a href="https://linktr.ee/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://linktr.ee/elementalgamingnexus</a><br />Support the show: <a href="https://ko-fi.com/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://ko-fi.com/elementalgamingnexus</a>]]></itunes:summary><itunes:duration>2621</itunes:duration><itunes:explicit>true</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/586cdf17b1bfcea0730bef9728710096.jpg"/><itunes:episode>4</itunes:episode><itunes:episodeType>full</itunes:episodeType></item><item><title>Jack Frost 5: Magic or Science</title><link>https://www.spreaker.com/episode/jack-frost-5-magic-or-science--70426023</link><description><![CDATA[That’s Redacted is a Delta Green actual play podcast produced by Elemental Gaming Nexus. We focus on investigative horror, inter agency tension, and the consequences of classified operations that spiral beyond control. Jack Frost is a 1998 side story following a joint operation responding to a deadly and localized cold phenomenon in Willis, Alabama.<br /><br /> In Part 5, the team uncovers historical records linking sudden winter deaths in Willis to older tribal legends surrounding the Wind Clan and snake worship near Crow Lake. Letters, diaries, and archived news reports suggest that similar events have occurred for over a century. As research unfolds, another team tracks increasing radiation readings toward the lake itself. What appears at first to be environmental contamination becomes something far stranger. The source is not in the water, but suspended above it. The investigation is no longer just about weather. Hang out with the cast here: <a href="https://linktr.ee/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://linktr.ee/elementalgamingnexus</a><br />Support the show: <a href="https://ko-fi.com/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://ko-fi.com/elementalgamingnexus</a>]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/70426023</guid><pubDate>Tue, 10 Mar 2026 11:30:02 +0000</pubDate><enclosure url="https://api.spreaker.com/download/episode/70426023/jack_frost_5_magic_or_science.mp3" length="73558149" type="audio/mpeg"/><podcast:transcript url="https://drive.google.com/file/d/1ALI2QypTdSZw-9V0hyLADX5YB9dm0HWA/view?usp=drive_link" type="text/plain" language="en"/><itunes:author>elementalgamingnexus</itunes:author><itunes:subtitle>That’s Redacted is a Delta Green actual play podcast produced by Elemental Gaming Nexus. We focus on investigative horror, inter agency tension, and the consequences of classified operations that spiral beyond control. Jack Frost is a 1998 side story...</itunes:subtitle><itunes:summary><![CDATA[That’s Redacted is a Delta Green actual play podcast produced by Elemental Gaming Nexus. We focus on investigative horror, inter agency tension, and the consequences of classified operations that spiral beyond control. Jack Frost is a 1998 side story following a joint operation responding to a deadly and localized cold phenomenon in Willis, Alabama.<br /><br /> In Part 5, the team uncovers historical records linking sudden winter deaths in Willis to older tribal legends surrounding the Wind Clan and snake worship near Crow Lake. Letters, diaries, and archived news reports suggest that similar events have occurred for over a century. As research unfolds, another team tracks increasing radiation readings toward the lake itself. What appears at first to be environmental contamination becomes something far stranger. The source is not in the water, but suspended above it. The investigation is no longer just about weather. Hang out with the cast here: <a href="https://linktr.ee/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://linktr.ee/elementalgamingnexus</a><br />Support the show: <a href="https://ko-fi.com/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://ko-fi.com/elementalgamingnexus</a>]]></itunes:summary><itunes:duration>3065</itunes:duration><itunes:keywords>actualplay,cold,conspiracy,crowlake,deltagreen,folklore,horror,investigation,jackfrost,military,mystery,podcast,radiation,sidestory,snakes,supernatural,survival,ttrpg,wendigo,windclan</itunes:keywords><itunes:explicit>true</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/586cdf17b1bfcea0730bef9728710096.jpg"/><itunes:episode>5</itunes:episode><itunes:episodeType>full</itunes:episodeType></item><item><title>Jack Frost Episode 6: Blue Sky Turned Red</title><link>https://www.spreaker.com/episode/jack-frost-episode-6-blue-sky-turned-red--70426021</link><description><![CDATA[The team closes in on a signal source over Crow Wing Lake, but the readings behave like a problem that should not exist. With HQ demanding answers, the agents weigh how far they are willing to push a midnight approach in a blizzard. Back in Willis, the town search turns up a major lead at the Parker place. The walls are covered in clippings, sketches, and a hand drawn map that frames the lake mounds as part of a deliberate pattern. A suicide note and an old obituary add a human cost to the history and suggest the dreams and voices did not stop just because someone tried to make them stop. As exhaustion and pressure stack up, tensions inside the quarantine finally snap. After a violent confrontation, the group scrambles to contain the damage, treat wounds, and keep the mission moving. They push onto the water with a fish finder, trying to confirm what is below the lake while the night and the weather make every decision worse.<br /> Hang out with the cast here: <a href="https://linktr.ee/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://linktr.ee/elementalgamingnexus</a> Support the show: <a href="https://ko-fi.com/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://ko-fi.com/elementalgamingnexus</a>]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/70426021</guid><pubDate>Tue, 17 Mar 2026 11:05:02 +0000</pubDate><enclosure url="https://api.spreaker.com/download/episode/70426021/jack_frost_episode_6_blue_sky_turned_red.mp3" length="83101411" type="audio/mpeg"/><podcast:transcript url="https://drive.google.com/file/d/1qhYRiwFTQMAn0gakp5STIrydZpYiB1N6/view?usp=drive_link" type="text/plain" language="en"/><itunes:author>elementalgamingnexus</itunes:author><itunes:subtitle>The team closes in on a signal source over Crow Wing Lake, but the readings behave like a problem that should not exist. With HQ demanding answers, the agents weigh how far they are willing to push a midnight approach in a blizzard. Back in Willis,...</itunes:subtitle><itunes:summary><![CDATA[The team closes in on a signal source over Crow Wing Lake, but the readings behave like a problem that should not exist. With HQ demanding answers, the agents weigh how far they are willing to push a midnight approach in a blizzard. Back in Willis, the town search turns up a major lead at the Parker place. The walls are covered in clippings, sketches, and a hand drawn map that frames the lake mounds as part of a deliberate pattern. A suicide note and an old obituary add a human cost to the history and suggest the dreams and voices did not stop just because someone tried to make them stop. As exhaustion and pressure stack up, tensions inside the quarantine finally snap. After a violent confrontation, the group scrambles to contain the damage, treat wounds, and keep the mission moving. They push onto the water with a fish finder, trying to confirm what is below the lake while the night and the weather make every decision worse.<br /> Hang out with the cast here: <a href="https://linktr.ee/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://linktr.ee/elementalgamingnexus</a> Support the show: <a href="https://ko-fi.com/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://ko-fi.com/elementalgamingnexus</a>]]></itunes:summary><itunes:duration>3463</itunes:duration><itunes:keywords>actualplay,agents,alabama,blizzard,conspiracy,deltagreen,folklore,horror,investigation,mystery,occult,paranoia,podcast,quarantine,roleplay,suspense,tabletop,thriller,ttrpg,willis</itunes:keywords><itunes:explicit>true</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/586cdf17b1bfcea0730bef9728710096.jpg"/><itunes:episode>6</itunes:episode><itunes:episodeType>full</itunes:episodeType></item><item><title>Jack Frost Episode 7 Wild Life Attack</title><link>https://www.spreaker.com/episode/jack-frost-episode-7-wild-life-attack--70426020</link><description><![CDATA[The situation at the Willis operation escalates fast after another wave of symptoms hits the base. The agents compare notes on the strange cold, mounting psychological strain, and local history tied to mounds and winter legends. A night research run pushes toward Crow Wing Lake, where instruments point to a precise hotspot above the water. While teams split between the lake and Willis, tension between allied groups boils over and turns into a firefight. As vehicles and personnel scramble to regroup, an encounter on a dark road reveals that the local wildlife is no longer just wildlife. Hang out with the cast here: <a href="https://linktr.ee/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://linktr.ee/elementalgamingnexus</a> Support the show: <a href="https://ko-fi.com/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://ko-fi.com/elementalgamingnexus</a>]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/70426020</guid><pubDate>Thu, 02 Apr 2026 23:46:34 +0000</pubDate><enclosure url="https://api.spreaker.com/download/episode/70426020/jack_frost_episode_7_wild_life_attack.mp3" length="83610485" type="audio/mpeg"/><podcast:transcript url="https://drive.google.com/file/d/1MVr_2mwLbJpB05hhbPEJ3FQ8joBtXvSO/view?usp=drive_link" type="text/plain" language="en"/><itunes:author>elementalgamingnexus</itunes:author><itunes:subtitle>The situation at the Willis operation escalates fast after another wave of symptoms hits the base. The agents compare notes on the strange cold, mounting psychological strain, and local history tied to mounds and winter legends. A night research run...</itunes:subtitle><itunes:summary><![CDATA[The situation at the Willis operation escalates fast after another wave of symptoms hits the base. The agents compare notes on the strange cold, mounting psychological strain, and local history tied to mounds and winter legends. A night research run pushes toward Crow Wing Lake, where instruments point to a precise hotspot above the water. While teams split between the lake and Willis, tension between allied groups boils over and turns into a firefight. As vehicles and personnel scramble to regroup, an encounter on a dark road reveals that the local wildlife is no longer just wildlife. Hang out with the cast here: <a href="https://linktr.ee/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://linktr.ee/elementalgamingnexus</a> Support the show: <a href="https://ko-fi.com/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://ko-fi.com/elementalgamingnexus</a>]]></itunes:summary><itunes:duration>3484</itunes:duration><itunes:keywords>actualplay,agents,alabama,blizzard,conspiracy,deltagreen,folklore,horror,investigation,mystery,occult,paranoia,podcast,roleplay,suspense,tabletop,thriller,ttrpg,wendigo,willis</itunes:keywords><itunes:explicit>true</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/586cdf17b1bfcea0730bef9728710096.jpg"/><itunes:episode>7</itunes:episode><itunes:episodeType>full</itunes:episodeType></item><item><title>Jack Frost episode 8 Hail to The King</title><link>https://www.spreaker.com/episode/jack-frost-episode-8-hail-to-the-king--70426024</link><description><![CDATA[With one of their own missing beneath Crow Wing Lake, the team pivots from investigation to rescue under extreme conditions. A helicopter run in the blizzard turns into a desperate retrieval, with the agents fighting exhaustion, worsening injuries, and limited time. At the lake, a catastrophic boat run forces the group into the water while something below pulls one agent into a brutal, sustained ordeal. The surviving team scrambles to regroup at the base, gather equipment, and figure out what the lake site is doing and what it might require to stop the outbreak.<br />Hang out with the cast here: <a href="https://linktr.ee/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://linktr.ee/elementalgamingnexus</a><br />Support the show: <a href="https://ko-fi.com/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://ko-fi.com/elementalgamingnexus</a>]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/70426024</guid><pubDate>Tue, 07 Apr 2026 13:00:03 +0000</pubDate><enclosure url="https://api.spreaker.com/download/episode/70426024/jack_frost_episode_8_hail_to_the_king.mp3" length="79262665" type="audio/mpeg"/><podcast:transcript url="https://drive.google.com/file/d/1krZhUltGnfqnlw41lUF2-muM_YjZqM9s/view?usp=drive_link" type="text/plain" language="en"/><itunes:author>elementalgamingnexus</itunes:author><itunes:subtitle>With one of their own missing beneath Crow Wing Lake, the team pivots from investigation to rescue under extreme conditions. A helicopter run in the blizzard turns into a desperate retrieval, with the agents fighting exhaustion, worsening injuries,...</itunes:subtitle><itunes:summary><![CDATA[With one of their own missing beneath Crow Wing Lake, the team pivots from investigation to rescue under extreme conditions. A helicopter run in the blizzard turns into a desperate retrieval, with the agents fighting exhaustion, worsening injuries, and limited time. At the lake, a catastrophic boat run forces the group into the water while something below pulls one agent into a brutal, sustained ordeal. The surviving team scrambles to regroup at the base, gather equipment, and figure out what the lake site is doing and what it might require to stop the outbreak.<br />Hang out with the cast here: <a href="https://linktr.ee/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://linktr.ee/elementalgamingnexus</a><br />Support the show: <a href="https://ko-fi.com/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://ko-fi.com/elementalgamingnexus</a>]]></itunes:summary><itunes:duration>3303</itunes:duration><itunes:keywords>actualplay,agents,alabama,blizzard,conspiracy,deltagreen,horror,investigation,mystery,occult,paranoia,podcast,quarantine,roleplay,survival,suspense,tabletop,thriller,ttrpg,willis</itunes:keywords><itunes:explicit>true</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/586cdf17b1bfcea0730bef9728710096.jpg"/><itunes:episode>8</itunes:episode><itunes:episodeType>full</itunes:episodeType></item><item><title>Jack Frost Episode 9 Nicaragua</title><link>https://www.spreaker.com/episode/jack-frost-episode-9-nicaragua--70426025</link><description><![CDATA[The operation breaks into open conflict as leadership fractures and a final plan is forced into motion. With key personnel missing or compromised, the agents try to hold onto their own plan while outside forces move to erase everything connected to the case. A helicopter engagement erupts over the lake as the team races to prevent a mass wipeout and keep the situation contained. As night falls, the storm peaks and the agents face the consequences of what they have been building toward, with serious losses and lasting fallout.<br /><br />Hang out with the cast here: <a href="https://linktr.ee/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://linktr.ee/elementalgamingnexus</a><br />Support the show: <a href="https://ko-fi.com/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://ko-fi.com/elementalgamingnexus</a>]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/70426025</guid><pubDate>Tue, 14 Apr 2026 12:55:02 +0000</pubDate><enclosure url="https://api.spreaker.com/download/episode/70426025/jack_frost_episode_9_nicaragua.mp3" length="63065702" type="audio/mpeg"/><podcast:transcript url="https://drive.google.com/file/d/1A6yFTHuQQM_CXO9ht6kBYZAA5wTyhcvr/view?usp=drive_link" type="text/plain" language="en"/><itunes:author>elementalgamingnexus</itunes:author><itunes:subtitle>The operation breaks into open conflict as leadership fractures and a final plan is forced into motion. With key personnel missing or compromised, the agents try to hold onto their own plan while outside forces move to erase everything connected to...</itunes:subtitle><itunes:summary><![CDATA[The operation breaks into open conflict as leadership fractures and a final plan is forced into motion. With key personnel missing or compromised, the agents try to hold onto their own plan while outside forces move to erase everything connected to the case. A helicopter engagement erupts over the lake as the team races to prevent a mass wipeout and keep the situation contained. As night falls, the storm peaks and the agents face the consequences of what they have been building toward, with serious losses and lasting fallout.<br /><br />Hang out with the cast here: <a href="https://linktr.ee/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://linktr.ee/elementalgamingnexus</a><br />Support the show: <a href="https://ko-fi.com/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://ko-fi.com/elementalgamingnexus</a>]]></itunes:summary><itunes:duration>2628</itunes:duration><itunes:keywords>actualplay,agents,alabama,conspiracy,deltagreen,fallout,horror,investigation,mystery,occult,paranoia,podcast,roleplay,sacrifice,showdown,suspense,tabletop,thriller,ttrpg,willis</itunes:keywords><itunes:explicit>true</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/586cdf17b1bfcea0730bef9728710096.jpg"/><itunes:episode>9</itunes:episode><itunes:episodeType>full</itunes:episodeType></item><item><title>Impossible Landscapes: Episode 17- Home Scenes 1</title><link>http://www.elementalgamingnexus.com</link><description><![CDATA[Four years after the Night Floors, the agents attempt to rebuild ordinary lives around memories that refuse to stay buried.<br />The agents reconnect with families, careers, and personal responsibilities, but the separation does not last. <br /><br />]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/73293585</guid><pubDate>Fri, 31 Jul 2026 21:13:52 +0000</pubDate><enclosure url="https://api.spreaker.com/download/episode/73293585/t20yoc_homescenes_just_after_season_1.mp3" length="83941559" type="audio/mpeg"/><podcast:transcript url="https://drive.google.com/file/d/1c_cGSWrNmVZ1HAFYbw4UmyP8jomULBOV/view?usp=drive_link" type="text/plain" language="en"/><itunes:author>elementalgamingnexus</itunes:author><itunes:subtitle>Four years after the Night Floors, the agents attempt to rebuild ordinary lives around memories that refuse to stay buried.
The agents reconnect with families, careers, and personal responsibilities, but the separation does not last. </itunes:subtitle><itunes:summary><![CDATA[Four years after the Night Floors, the agents attempt to rebuild ordinary lives around memories that refuse to stay buried.<br />The agents reconnect with families, careers, and personal responsibilities, but the separation does not last. <br /><br />]]></itunes:summary><itunes:duration>3498</itunes:duration><itunes:keywords>actualplay,aftermath,agents,bonds,careers,deltagreen,downtime,family,home,horror,marriage,music,newjersey,podcast,recovery,roleplay,tabletop,therapy,trauma,ttrpg</itunes:keywords><itunes:explicit>true</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/586cdf17b1bfcea0730bef9728710096.jpg"/><itunes:season>2</itunes:season><itunes:episode>1</itunes:episode><itunes:episodeType>full</itunes:episodeType></item><item><title>Impossible Landscapes Episode 18 - 1500 words to say I love Explosions</title><link>https://www.spreaker.com/episode/impossible-landscapes-episode-18-1500-words-to-say-i-love-explosions--73293589</link><description><![CDATA[In 1999, the agents are sent to Newark after a Delta Green operative disappears following a disturbing encounter inside a convenience store.<br />Several other people have vanished around the same location, including the clerk seen in the security footage.<br />The team enters under FBI cover and begins reconstructing the movements of the missing people. Their first search leads through employee records, surveillance systems, and the home of the missing clerk. ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/73293589</guid><pubDate>Fri, 31 Jul 2026 21:24:19 +0000</pubDate><enclosure url="https://api.spreaker.com/download/episode/73293589/t20yoc_1500_words_to_say_i_love_explosions.mp3" length="153309150" type="audio/mpeg"/><podcast:transcript url="https://drive.google.com/file/d/12Vi440CLtQAKJjH6S-e5RbT7NkHclTxZ/view?usp=drive_link" type="text/plain" language="en"/><itunes:author>elementalgamingnexus</itunes:author><itunes:subtitle>In 1999, the agents are sent to Newark after a Delta Green operative disappears following a disturbing encounter inside a convenience store.
Several other people have vanished around the same location, including the clerk seen in the security footage....</itunes:subtitle><itunes:summary><![CDATA[In 1999, the agents are sent to Newark after a Delta Green operative disappears following a disturbing encounter inside a convenience store.<br />Several other people have vanished around the same location, including the clerk seen in the security footage.<br />The team enters under FBI cover and begins reconstructing the movements of the missing people. Their first search leads through employee records, surveillance systems, and the home of the missing clerk. ]]></itunes:summary><itunes:duration>6388</itunes:duration><itunes:keywords>actualplay,agents,conspiracy,deltagreen,disappearances,horror,infection,investigation,mystery,newark,occult,outbreak,paranoia,podcast,roleplay,surveillance,suspense,tabletop,thriller,ttrpg</itunes:keywords><itunes:explicit>true</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/586cdf17b1bfcea0730bef9728710096.jpg"/><itunes:season>2</itunes:season><itunes:episode>2</itunes:episode><itunes:episodeType>full</itunes:episodeType></item><item><title>Impossible Landscapes: Episode 19 - Home Scenes 2</title><link>https://www.spreaker.com/episode/impossible-landscapes-episode-19-home-scenes-2--73293584</link><description><![CDATA[The agents continue building their lives during the years between operations.<br /><br />Years later, the agents discover their families have become connected in an unexpected way. The meeting forces both men to confront how much of their work has followed them into their homes.<br /><br />]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/73293584</guid><pubDate>Tue, 04 Aug 2026 14:00:03 +0000</pubDate><enclosure url="https://api.spreaker.com/download/episode/73293584/home_scenes_2.mp3" length="124116373" type="audio/mpeg"/><podcast:transcript url="https://drive.google.com/file/d/1LZJ9FsjPr1MB51Pe1gy8h53k6qyDUGvx/view?usp=drive_link" type="text/plain" language="en"/><itunes:author>elementalgamingnexus</itunes:author><itunes:subtitle>The agents continue building their lives during the years between operations.

Years later, the agents discover their families have become connected in an unexpected way. The meeting forces both men to confront how much of their work has followed them...</itunes:subtitle><itunes:summary><![CDATA[The agents continue building their lives during the years between operations.<br /><br />Years later, the agents discover their families have become connected in an unexpected way. The meeting forces both men to confront how much of their work has followed them into their homes.<br /><br />]]></itunes:summary><itunes:duration>5172</itunes:duration><itunes:keywords>actualplay,aftermath,agents,bonds,career,daughter,deltagreen,downtime,family,home,horror,parenting,podcast,recovery,relationships,responsibility,roleplay,tabletop,trauma,ttrpg</itunes:keywords><itunes:explicit>true</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/586cdf17b1bfcea0730bef9728710096.jpg"/><itunes:season>2</itunes:season><itunes:episode>3</itunes:episode><itunes:episodeType>full</itunes:episodeType></item><item><title>Impossible Landscapes: Episode 20 - Operation Tampa Part 1</title><link>https://www.spreaker.com/episode/impossible-landscapes-episode-20-operation-tampa-part-1--73293582</link><description><![CDATA[Years after the Night Floors, the agents are pulled back into service when a bombing in Tampa contains a phrase tied to the King in Yellow. Operating under a federal terrorism investigation, the team examines the damaged perfume laboratory, interviews those connected to the scene, and searches for anything that could explain the bomber’s actions. What begins as a controlled investigation quickly reveals familiar warning signs. Strange scents, damaged records, and traces of an old threat suggest that the agents may not have left the past behind.<br /><br />Hang out with the cast here: <a href="https://linktr.ee/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://linktr.ee/elementalgamingnexus</a><br /><br /><br />]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/73293582</guid><pubDate>Tue, 04 Aug 2026 15:00:04 +0000</pubDate><enclosure url="https://api.spreaker.com/download/episode/73293582/tampa_pt_1.mp3" length="100897695" type="audio/mpeg"/><podcast:transcript url="https://drive.google.com/file/d/1ZQ8rBRBWXNi7igmTYYho0WQZOVCs8VCm/view?usp=drive_link" type="text/plain" language="en"/><itunes:author>elementalgamingnexus</itunes:author><itunes:subtitle>Years after the Night Floors, the agents are pulled back into service when a bombing in Tampa contains a phrase tied to the King in Yellow. Operating under a federal terrorism investigation, the team examines the damaged perfume laboratory, interviews...</itunes:subtitle><itunes:summary><![CDATA[Years after the Night Floors, the agents are pulled back into service when a bombing in Tampa contains a phrase tied to the King in Yellow. Operating under a federal terrorism investigation, the team examines the damaged perfume laboratory, interviews those connected to the scene, and searches for anything that could explain the bomber’s actions. What begins as a controlled investigation quickly reveals familiar warning signs. Strange scents, damaged records, and traces of an old threat suggest that the agents may not have left the past behind.<br /><br />Hang out with the cast here: <a href="https://linktr.ee/elementalgamingnexus" target="_blank" rel="noreferrer noopener">https://linktr.ee/elementalgamingnexus</a><br /><br /><br />]]></itunes:summary><itunes:duration>4205</itunes:duration><itunes:keywords>actualplay,agents,bombing,carcosa,conspiracy,deltagreen,horror,investigation,kinginyellow,laboratory,mystery,occult,paranoia,podcast,roleplay,suspense,tabletop,tampa,thriller,ttrpg</itunes:keywords><itunes:explicit>true</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/586cdf17b1bfcea0730bef9728710096.jpg"/><itunes:season>2</itunes:season><itunes:episode>4</itunes:episode><itunes:episodeType>full</itunes:episodeType></item></channel></rss>
