<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:podcast="https://podcastindex.org/namespace/1.0" xmlns:media="http://search.yahoo.com/mrss/" version="2.0"><channel><title>GAME - Law &amp; Business</title><link>https://www.spreaker.com/podcast/game-law-business--5962360</link><description><![CDATA[A new podcast about business and legal topics in the interactive entertainment industry. <br /><br />The purpose of this podcast is to explore interesting game related topics in conversation with guests who play an active role in the industry. Each episode, the host will be joined by a guest that gives practical, real-life angles on the subjects, and together they aim at providing a deeper understanding of the topics from a legal as well as a business perspective. <br /><br />The plan is to explore topics such as legal protection of video games, user generated content, fan art, AI in game development, investments, publishing, and much more.<br /><br />Host:<br />Robert Jønsson<br />Attorney/Partner at DAHL Law Firm<br />M: +45 4049 0551<br />@: roj@dahllaw.dk<br /><br />Produced in collaboration with Podcaster.dk<br />Recording, editing and mixing: Dennis G. M. Jensen / podcaster.dk]]></description><atom:link href="https://www.spreaker.com/show/5962360/episodes/feed" rel="self" type="application/rss+xml"/><language>en</language><category>Games</category><copyright>Copyright Podcaster.dk</copyright><image><url>https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/abe1def90a974920b710faea6329a849.jpg</url><title>GAME - Law &amp; Business</title><link>https://www.spreaker.com/podcast/game-law-business--5962360</link></image><lastBuildDate>Fri, 08 May 2026 12:02:39 +0000</lastBuildDate><itunes:author>Podcaster.dk</itunes:author><itunes:owner><itunes:name>Podcaster.dk</itunes:name><itunes:email>info@podcaster.dk</itunes:email></itunes:owner><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/abe1def90a974920b710faea6329a849.jpg"/><itunes:subtitle>A new podcast about business and legal topics in the interactive entertainment industry. 

The purpose of this podcast is to explore interesting game related topics in conversation with guests who play an active role in the industry. Each episode, the...</itunes:subtitle><itunes:summary><![CDATA[A new podcast about business and legal topics in the interactive entertainment industry. <br /><br />The purpose of this podcast is to explore interesting game related topics in conversation with guests who play an active role in the industry. Each episode, the host will be joined by a guest that gives practical, real-life angles on the subjects, and together they aim at providing a deeper understanding of the topics from a legal as well as a business perspective. <br /><br />The plan is to explore topics such as legal protection of video games, user generated content, fan art, AI in game development, investments, publishing, and much more.<br /><br />Host:<br />Robert Jønsson<br />Attorney/Partner at DAHL Law Firm<br />M: +45 4049 0551<br />@: roj@dahllaw.dk<br /><br />Produced in collaboration with Podcaster.dk<br />Recording, editing and mixing: Dennis G. M. Jensen / podcaster.dk]]></itunes:summary><itunes:category text="Leisure"><itunes:category text="Games"/></itunes:category><itunes:category text="Leisure"><itunes:category text="Video Games"/></itunes:category><itunes:category text="Music"/><itunes:explicit>false</itunes:explicit><itunes:type>episodic</itunes:type><item><title>Epidsode 13 - First boss ever of NIMBI – the Danish Institute for Game Development. With Jan Neiiendam</title><link>https://www.spreaker.com/episode/epidsode-13-first-boss-ever-of-nimbi-the-danish-institute-for-game-development-with-jan-neiiendam--71921793</link><description><![CDATA[A lot of references in this episode, I know – I have collected some links here: <br />Inventor of the Nimbi game (1962) Piet Hein: <a href="https://piethein.com/piet-hein/" target="_blank" rel="noreferrer noopener">https://piethein.com/piet-hein/</a><br />You can play the game here: <a href="https://datamuseum.dk/nimbi/" target="_blank" rel="noreferrer noopener">https://datamuseum.dk/nimbi/</a><br />Find the Nimbi-law here: <a href="https://www.retsinformation.dk/api/pdf/247080" target="_blank" rel="noreferrer noopener">https://www.retsinformation.dk/api/pdf/247080</a><br />7 tasks of NIMBI: <a href="https://www.nimbi.dk/en/about-nimbi" target="_blank" rel="noreferrer noopener">https://www.nimbi.dk/en/about-nimbi</a><br />Games Denmark: <a href="https://gamesdenmark.dk/" target="_blank" rel="noreferrer noopener">https://gamesdenmark.dk/</a><br />CAPNOVA: <a href="https://capnova.dk/" target="_blank" rel="noreferrer noopener">https://capnova.dk/</a> <br /><br />Thanks to <a href="http://podcaster.dk/" target="_blank" rel="noreferrer noopener">podcaster.dk</a> and HortenDahl<br /><br />Created by Robert Jønsson / HORTENDAHL.DK<br />Contact: ROJ@hortendahl.dk<br />Produced in collaboration with Podcaster.dk<br />Sound and Edit: Dennis G. M. Jensen / Podcaster.dk<br />Composer: Henrik Phalke Møller]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/71921793</guid><pubDate>Fri, 08 May 2026 11:52:36 +0000</pubDate><enclosure url="https://api.spreaker.com/download/episode/71921793/jan_neiindam.mp3" length="153154816" type="audio/mpeg"/><itunes:author>Podcaster.dk</itunes:author><itunes:subtitle>A lot of references in this episode, I know – I have collected some links here: 
Inventor of the Nimbi game (1962) Piet Hein: https://piethein.com/piet-hein/
You can play the game here: https://datamuseum.dk/nimbi/
Find the Nimbi-law...</itunes:subtitle><itunes:summary><![CDATA[A lot of references in this episode, I know – I have collected some links here: <br />Inventor of the Nimbi game (1962) Piet Hein: <a href="https://piethein.com/piet-hein/" target="_blank" rel="noreferrer noopener">https://piethein.com/piet-hein/</a><br />You can play the game here: <a href="https://datamuseum.dk/nimbi/" target="_blank" rel="noreferrer noopener">https://datamuseum.dk/nimbi/</a><br />Find the Nimbi-law here: <a href="https://www.retsinformation.dk/api/pdf/247080" target="_blank" rel="noreferrer noopener">https://www.retsinformation.dk/api/pdf/247080</a><br />7 tasks of NIMBI: <a href="https://www.nimbi.dk/en/about-nimbi" target="_blank" rel="noreferrer noopener">https://www.nimbi.dk/en/about-nimbi</a><br />Games Denmark: <a href="https://gamesdenmark.dk/" target="_blank" rel="noreferrer noopener">https://gamesdenmark.dk/</a><br />CAPNOVA: <a href="https://capnova.dk/" target="_blank" rel="noreferrer noopener">https://capnova.dk/</a> <br /><br />Thanks to <a href="http://podcaster.dk/" target="_blank" rel="noreferrer noopener">podcaster.dk</a> and HortenDahl<br /><br />Created by Robert Jønsson / HORTENDAHL.DK<br />Contact: ROJ@hortendahl.dk<br />Produced in collaboration with Podcaster.dk<br />Sound and Edit: Dennis G. M. Jensen / Podcaster.dk<br />Composer: Henrik Phalke Møller]]></itunes:summary><itunes:duration>3829</itunes:duration><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/abe1def90a974920b710faea6329a849.jpg"/><itunes:season>1</itunes:season><itunes:episode>13</itunes:episode><itunes:episodeType>full</itunes:episodeType></item><item><title>Episode 12 - Educational Games and Business - Tore Kjellow</title><link>https://www.spreaker.com/episode/episode-12-educational-games-and-business-tore-kjellow--70085125</link><description><![CDATA[My guest in this episode drove through the Danish blizzard to record at HortenDahl’s (new) premises in Hellerup.<br />Luckily, not everything has changed - we still have Victor and Dennis from <a href="http://podcaster.dk/" target="_blank" rel="noreferrer noopener">Podcaster.dk</a> to assure a high quality production.<br /><br />Links:Business: <a href="https://uglyducklinggames.com/" target="_blank" rel="noreferrer noopener">https://uglyducklinggames.com/</a><br />James Paul Gee; <a href="https://jamespaulgee.com/" target="_blank" rel="noreferrer noopener">https://jamespaulgee.com/</a><br /><br />If you have a kid in school in Denmark, there is a 90% chance of access to Drama Studio via <a href="http://skoletube.dk/" target="_blank" rel="noreferrer noopener">skoletube.dk </a>and UNIlogin. Check it out!<br /><br />You might have met Tore if you attended Gaming Week in Copenhagen last week.<br />Otherwise, feel free to contact him on LinkedIn<br /><br />You may reach me at roj@hortendahl.dk or via LinkedIn Stay Tuned!<br /><br />Created by Robert Jønsson / HORTENDAHL.DK<br />Contact: ROJ@hortendahl.dk<br />Produced in collaboration with Podcaster.dk<br />Sound and Edit: Dennis G. M. Jensen / Podcaster.dk<br />Composer: Henrik Phalke Møller]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/70085125</guid><pubDate>Wed, 18 Feb 2026 20:28:59 +0000</pubDate><enclosure url="https://api.spreaker.com/download/episode/70085125/dahl_game_law_business_tore_kjellow_ugly_duckling.mp3" length="157606336" type="audio/mpeg"/><itunes:author>Podcaster.dk</itunes:author><itunes:subtitle>My guest in this episode drove through the Danish blizzard to record at HortenDahl’s (new) premises in Hellerup.
Luckily, not everything has changed - we still have Victor and Dennis from http://podcaster.dk/ to assure a high quality production....</itunes:subtitle><itunes:summary><![CDATA[My guest in this episode drove through the Danish blizzard to record at HortenDahl’s (new) premises in Hellerup.<br />Luckily, not everything has changed - we still have Victor and Dennis from <a href="http://podcaster.dk/" target="_blank" rel="noreferrer noopener">Podcaster.dk</a> to assure a high quality production.<br /><br />Links:Business: <a href="https://uglyducklinggames.com/" target="_blank" rel="noreferrer noopener">https://uglyducklinggames.com/</a><br />James Paul Gee; <a href="https://jamespaulgee.com/" target="_blank" rel="noreferrer noopener">https://jamespaulgee.com/</a><br /><br />If you have a kid in school in Denmark, there is a 90% chance of access to Drama Studio via <a href="http://skoletube.dk/" target="_blank" rel="noreferrer noopener">skoletube.dk </a>and UNIlogin. Check it out!<br /><br />You might have met Tore if you attended Gaming Week in Copenhagen last week.<br />Otherwise, feel free to contact him on LinkedIn<br /><br />You may reach me at roj@hortendahl.dk or via LinkedIn Stay Tuned!<br /><br />Created by Robert Jønsson / HORTENDAHL.DK<br />Contact: ROJ@hortendahl.dk<br />Produced in collaboration with Podcaster.dk<br />Sound and Edit: Dennis G. M. Jensen / Podcaster.dk<br />Composer: Henrik Phalke Møller]]></itunes:summary><itunes:duration>3941</itunes:duration><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/abe1def90a974920b710faea6329a849.jpg"/><itunes:season>2</itunes:season><itunes:episode>2</itunes:episode><itunes:episodeType>full</itunes:episodeType></item><item><title>Episode 11 - Connotations of a Veteran Start-up Studio / Thomas Gravgaard.</title><link>https://www.spreaker.com/episode/episode-11-connotations-of-a-veteran-start-up-studio-thomas-gravgaard--67688802</link><description><![CDATA[Thomas is a Hyper-optimist, working on multi-player turn-based technology building games that utilize possibilities of digital - board games with additional layers. To be available on mobile and web. Together with three other industry veterans, Thomas is currently building the start-up studio, Glitchfjørd Games, leaning into Scandinavian cool vibe.<br />“Mobile space is stale!” - Thomas has the desire to avoid free-to-play mechanics, such as battle-pass, lootbox, etc. Instead he is considering the “friend pass”, that offers more virality options. <br />Recent cases on anti-trust opening the market:<br /><ul><li>USA, April 2025: <a href="https://www.pcgamer.com/gaming-industry/epic-apple-court-order-2025-injunction/" target="_blank" rel="noreferrer noopener">https://www.pcgamer.com/gaming-industry/epic-apple-court-order-2025-injunction/</a> </li><li>Australia, August 2025: <a href="https://www.reuters.com/legal/litigation/australia-court-rules-partly-against-apple-google-epic-games-lawsuit-2025-08-12/" target="_blank" rel="noreferrer noopener">https://www.reuters.com/legal/litigation/australia-court-rules-partly-against-apple-google-epic-games-lawsuit-2025-08-12/</a></li></ul><br />Thomas mentions an epic “Rolemaster” pen and paper 15 hours’ session to kill a deadly Manticore. Check out the system:<a href="https://ironcrown.co.uk/rolemaster/" target="_blank" rel="noreferrer noopener">https://ironcrown.co.uk/rolemaster/</a><br />Some home computers from 1980’s mentioned in this episode:<br /><ul><li>Sinclair ZX80 and ZX81: <a href="https://en.m.wikipedia.org/wiki/ZX80" target="_blank" rel="noreferrer noopener">https://en.m.wikipedia.org/wiki/ZX80</a> , <a href="https://en.m.wikipedia.org/wiki/ZX81" target="_blank" rel="noreferrer noopener">https://en.m.wikipedia.org/wiki/ZX81</a></li><li>Lambda 8300 (ZX81 clone) <a href="https://en.m.wikipedia.org/wiki/Lambda_8300" target="_blank" rel="noreferrer noopener">https://en.m.wikipedia.org/wiki/Lambda_8300</a></li><li>Commodore Amiga <a href="https://en.m.wikipedia.org/wiki/Amiga" target="_blank" rel="noreferrer noopener">https://en.m.wikipedia.org/wiki/Amiga</a></li></ul><br /><br />Created by Robert Jønsson / HORTENDAHL.DK<br />Contact: ROJ@hortendahl.dk<br />Produced in collaboration with Podcaster.dk<br />Sound and Edit: Dennis G. M. Jensen / Podcaster.dk<br />Composer: Henrik Phalke Møller]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/67688802</guid><pubDate>Tue, 09 Sep 2025 12:21:15 +0000</pubDate><enclosure url="https://api.spreaker.com/download/episode/67688802/3_game_law_business_thomas_gravgaard.mp3" length="147556096" type="audio/mpeg"/><itunes:author>Podcaster.dk</itunes:author><itunes:subtitle>Thomas is a Hyper-optimist, working on multi-player turn-based technology building games that utilize possibilities of digital - board games with additional layers. To be available on mobile and web. Together with three other industry veterans, Thomas...</itunes:subtitle><itunes:summary><![CDATA[Thomas is a Hyper-optimist, working on multi-player turn-based technology building games that utilize possibilities of digital - board games with additional layers. To be available on mobile and web. Together with three other industry veterans, Thomas is currently building the start-up studio, Glitchfjørd Games, leaning into Scandinavian cool vibe.<br />“Mobile space is stale!” - Thomas has the desire to avoid free-to-play mechanics, such as battle-pass, lootbox, etc. Instead he is considering the “friend pass”, that offers more virality options. <br />Recent cases on anti-trust opening the market:<br /><ul><li>USA, April 2025: <a href="https://www.pcgamer.com/gaming-industry/epic-apple-court-order-2025-injunction/" target="_blank" rel="noreferrer noopener">https://www.pcgamer.com/gaming-industry/epic-apple-court-order-2025-injunction/</a> </li><li>Australia, August 2025: <a href="https://www.reuters.com/legal/litigation/australia-court-rules-partly-against-apple-google-epic-games-lawsuit-2025-08-12/" target="_blank" rel="noreferrer noopener">https://www.reuters.com/legal/litigation/australia-court-rules-partly-against-apple-google-epic-games-lawsuit-2025-08-12/</a></li></ul><br />Thomas mentions an epic “Rolemaster” pen and paper 15 hours’ session to kill a deadly Manticore. Check out the system:<a href="https://ironcrown.co.uk/rolemaster/" target="_blank" rel="noreferrer noopener">https://ironcrown.co.uk/rolemaster/</a><br />Some home computers from 1980’s mentioned in this episode:<br /><ul><li>Sinclair ZX80 and ZX81: <a href="https://en.m.wikipedia.org/wiki/ZX80" target="_blank" rel="noreferrer noopener">https://en.m.wikipedia.org/wiki/ZX80</a> , <a href="https://en.m.wikipedia.org/wiki/ZX81" target="_blank" rel="noreferrer noopener">https://en.m.wikipedia.org/wiki/ZX81</a></li><li>Lambda 8300 (ZX81 clone) <a href="https://en.m.wikipedia.org/wiki/Lambda_8300" target="_blank" rel="noreferrer noopener">https://en.m.wikipedia.org/wiki/Lambda_8300</a></li><li>Commodore Amiga <a href="https://en.m.wikipedia.org/wiki/Amiga" target="_blank" rel="noreferrer noopener">https://en.m.wikipedia.org/wiki/Amiga</a></li></ul><br /><br />Created by Robert Jønsson / HORTENDAHL.DK<br />Contact: ROJ@hortendahl.dk<br />Produced in collaboration with Podcaster.dk<br />Sound and Edit: Dennis G. M. Jensen / Podcaster.dk<br />Composer: Henrik Phalke Møller]]></itunes:summary><itunes:duration>3689</itunes:duration><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/abe1def90a974920b710faea6329a849.jpg"/><itunes:season>2</itunes:season><itunes:episode>1</itunes:episode><itunes:episodeType>full</itunes:episodeType></item><item><title>Episode 10 - Chopping up your games lawyer – with Dario Rahimic</title><link>https://www.spreaker.com/episode/episode-10-chopping-up-your-games-lawyer-with-dario-rahimic--65856746</link><description><![CDATA[In this GAME Law &amp; Business episode I have the pleasure of talking with Dario from Chop Chop Games about gems, music and legal issues. <br />Prior to the recording we agreed that Dario should prepare some games-related legal topics to discuss in the session - without telling me before. I think this format worked out quite well, and I hope you will enjoy listieng to our thoughts on questions about phone controller liability, IP paradoxes, Image Rights and AI.<br />Thank you for listening. Please contact me to share your comments and ideas; LinkedIn: Robert Jønsson DAHL, Discord: video.game.lawyer, or email: <a href="https://dahllaw.dk/" target="_blank" rel="noreferrer noopener">roj@dahllaw.dk</a> <br /><br />Special thanks to DAHL Law firm and Dennis from <a href="http://podcaster.dk/" target="_blank" rel="noreferrer noopener">Podcaster.dk</a> who produced this episode in Aarhus, Denmark. <br /><br /><b>Recording, editiing, mix and publishing: Dennis G. M. Jensen /Podcaster.dk</b><br /><b>Composer: Henrik Phalke Møller.</b><br /><br />Created by Robert Jønsson / HORTENDAHL.DK<br />Contact: ROJ@hortendahl.dk<br />Produced in collaboration with Podcaster.dk<br />Sound and Edit: Dennis G. M. Jensen / Podcaster.dk<br />Composer: Henrik Phalke Møller]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/65856746</guid><pubDate>Fri, 02 May 2025 15:14:08 +0000</pubDate><enclosure url="https://api.spreaker.com/download/episode/65856746/s25e01_game_law_business_dario_q_a.mp3" length="180966016" type="audio/mpeg"/><itunes:author>Podcaster.dk</itunes:author><itunes:subtitle>In this GAME Law &amp;amp; Business episode I have the pleasure of talking with Dario from Chop Chop Games about gems, music and legal issues. 
Prior to the recording we agreed that Dario should prepare some games-related legal topics to discuss in the...</itunes:subtitle><itunes:summary><![CDATA[In this GAME Law &amp; Business episode I have the pleasure of talking with Dario from Chop Chop Games about gems, music and legal issues. <br />Prior to the recording we agreed that Dario should prepare some games-related legal topics to discuss in the session - without telling me before. I think this format worked out quite well, and I hope you will enjoy listieng to our thoughts on questions about phone controller liability, IP paradoxes, Image Rights and AI.<br />Thank you for listening. Please contact me to share your comments and ideas; LinkedIn: Robert Jønsson DAHL, Discord: video.game.lawyer, or email: <a href="https://dahllaw.dk/" target="_blank" rel="noreferrer noopener">roj@dahllaw.dk</a> <br /><br />Special thanks to DAHL Law firm and Dennis from <a href="http://podcaster.dk/" target="_blank" rel="noreferrer noopener">Podcaster.dk</a> who produced this episode in Aarhus, Denmark. <br /><br /><b>Recording, editiing, mix and publishing: Dennis G. M. Jensen /Podcaster.dk</b><br /><b>Composer: Henrik Phalke Møller.</b><br /><br />Created by Robert Jønsson / HORTENDAHL.DK<br />Contact: ROJ@hortendahl.dk<br />Produced in collaboration with Podcaster.dk<br />Sound and Edit: Dennis G. M. Jensen / Podcaster.dk<br />Composer: Henrik Phalke Møller]]></itunes:summary><itunes:duration>4525</itunes:duration><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/abe1def90a974920b710faea6329a849.jpg"/><itunes:season>1</itunes:season><itunes:episode>10</itunes:episode><itunes:episodeType>full</itunes:episodeType></item><item><title>Episode 9 - Community Driven Publishing</title><link>https://www.spreaker.com/episode/episode-9-community-driven-publishing--63358356</link><description><![CDATA[In this episode of GAME Law &amp; Business, we continue our Publishing theme and sit down with Alexandar Skronski, the Head of Publishing at Ghost Ship Publishing. With tons of experience in the games industry, Alex shares his journey and insights into the world of game publishing. <br /><br />During the recording session we discovered our shared common interest for playing the piano. Alex currently enjoys playing low-fi grooves and we plan to meet up for a jam-session.<br /><br />We delve into Alex's innovative approaches to creating awareness within game communities, highlighting how he leverages the passion of both developers and players to build strong, engaged communities. We discuss the importance of supporting developers both in operation and contract-wise to secure fair and successful business for all parties.<br /><br />Finally, Alex shares his vision for the future of game publishing and community building, offering a glimpse into upcoming projects and initiatives at Ghost Ship Publishing.<br /><br />Thank you for listening. Please contact me to share your comments and ideas; LinkedIn: Robert Jønsson DAHL, Discord: video.game.lawyer, or email: <a href="https://dahllaw.dk/" target="_blank" rel="noreferrer noopener">roj@dahllaw.dk</a><br /><br />Special thanks to DAHL Law Firm and to Victor and Dennis from <a href="http://podcaster.dk/" target="_blank" rel="noreferrer noopener">podcaster.dk</a> who produced this episode.<br /><br />Photos © Christina van Soest<br /><br />Created by Robert Jønsson / HORTENDAHL.DK<br />Contact: ROJ@hortendahl.dk<br />Produced in collaboration with Podcaster.dk<br />Sound and Edit: Dennis G. M. Jensen / Podcaster.dk<br />Composer: Henrik Phalke Møller]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/63358356</guid><pubDate>Tue, 17 Dec 2024 20:08:14 +0000</pubDate><enclosure url="https://api.spreaker.com/download/episode/63358356/8_dahl_game_l_b_alex_ghostship.mp3" length="142756096" type="audio/mpeg"/><itunes:author>Podcaster.dk</itunes:author><itunes:subtitle>In this episode of GAME Law &amp;amp; Business, we continue our Publishing theme and sit down with Alexandar Skronski, the Head of Publishing at Ghost Ship Publishing. With tons of experience in the games industry, Alex shares his journey and insights...</itunes:subtitle><itunes:summary><![CDATA[In this episode of GAME Law &amp; Business, we continue our Publishing theme and sit down with Alexandar Skronski, the Head of Publishing at Ghost Ship Publishing. With tons of experience in the games industry, Alex shares his journey and insights into the world of game publishing. <br /><br />During the recording session we discovered our shared common interest for playing the piano. Alex currently enjoys playing low-fi grooves and we plan to meet up for a jam-session.<br /><br />We delve into Alex's innovative approaches to creating awareness within game communities, highlighting how he leverages the passion of both developers and players to build strong, engaged communities. We discuss the importance of supporting developers both in operation and contract-wise to secure fair and successful business for all parties.<br /><br />Finally, Alex shares his vision for the future of game publishing and community building, offering a glimpse into upcoming projects and initiatives at Ghost Ship Publishing.<br /><br />Thank you for listening. Please contact me to share your comments and ideas; LinkedIn: Robert Jønsson DAHL, Discord: video.game.lawyer, or email: <a href="https://dahllaw.dk/" target="_blank" rel="noreferrer noopener">roj@dahllaw.dk</a><br /><br />Special thanks to DAHL Law Firm and to Victor and Dennis from <a href="http://podcaster.dk/" target="_blank" rel="noreferrer noopener">podcaster.dk</a> who produced this episode.<br /><br />Photos © Christina van Soest<br /><br />Created by Robert Jønsson / HORTENDAHL.DK<br />Contact: ROJ@hortendahl.dk<br />Produced in collaboration with Podcaster.dk<br />Sound and Edit: Dennis G. M. Jensen / Podcaster.dk<br />Composer: Henrik Phalke Møller]]></itunes:summary><itunes:duration>3569</itunes:duration><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/abe1def90a974920b710faea6329a849.jpg"/><itunes:season>1</itunes:season><itunes:episode>9</itunes:episode><itunes:episodeType>full</itunes:episodeType></item><item><title>Episode 8 - The Evolution of Publishing Contracts</title><link>https://www.spreaker.com/episode/episode-8-the-evolution-of-publishing-contracts--62703323</link><description><![CDATA[<b>Guest/Co-host: Allan Kirkeby,</b> Senior Business Developer at EA Dania, <b>Former </b>CEO of Unity Studios, and hosting the IDSU podcast: <a href="https://www.idsu.dk/podcast" target="_blank" rel="noreferrer noopener">https://www.idsu.dk/podcast</a> (in Danish)<b> </b><br /><b></b><br /><b>Episode Content</b>: In this episode we delve into the world of publishing contracts with Allan Kirkeby. We look into some key components of publishing contracts and talk about how publishing contracts have changed over time to adapt to the evolving industry landscape. <b> </b><br /><b></b><br /><b>Personal Insights</b>: Allan enjoys listening to <b>80’s </b>music, such as <b>Depeche Mode</b>, while cooking. He’s also an avid gamer, currently playing <b>Spacemarine II</b> and exploring many indie titles. Robert has an eclectic [=wide-ranging] music taste including <b>contemporary Italian jazz</b>, enjoying artists like <b>Nicola Conte</b> and <b>Antonio Faraò</b>. In the gaming world, he’s currently engaged with <b>Deep Rock Galactic: Survivor</b>. <b> </b><br /><b></b><br /><b>Quotes and References</b>: Please note our nod to the nostalgic era of old school physical media storage, including CD-Rom, floppy disc, and cassette tape (used as data storage in the 80’s for systems like VIC-20, Commodore 64, ZX 81, ZX Spectrum and Amstrad CPC). “Come back I can still bite you” - is a quote from <i>Monty Python and the Holy Grail </i>(1975), and “One Contract to Rule Them All” is a of course a playful reference to Tolkien’s Lord of the Rings. <b> </b><br /><b></b><br /><b>Future Episodes Teaser</b>: Stay tuned for the next few episodes where we continue to explore the theme of publishing from various perspectives, featuring experienced industry professionals. <br /><br /><b>Produced in collaboration with Podcaster.dk</b><br /><b>Recorded by Dennis G. M. Jensen<br /></b><b>Editing and mix by Dennis G. M. Jensen/Podcaster.dk</b><br /><b>Music by Henrik Pahlke Møller</b><br /><br />Created by Robert Jønsson / HORTENDAHL.DK<br />Contact: ROJ@hortendahl.dk<br />Produced in collaboration with Podcaster.dk<br />Sound and Edit: Dennis G. M. Jensen / Podcaster.dk<br />Composer: Henrik Phalke Møller]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/62703323</guid><pubDate>Tue, 12 Nov 2024 14:00:07 +0000</pubDate><enclosure url="https://api.spreaker.com/download/episode/62703323/dahl_game_law_business_publisher_contracts.mp3" length="178886656" type="audio/mpeg"/><itunes:author>Podcaster.dk</itunes:author><itunes:subtitle>Guest/Co-host: Allan Kirkeby, Senior Business Developer at EA Dania, Former CEO of Unity Studios, and hosting the IDSU podcast: https://www.idsu.dk/podcast (in Danish) 

Episode Content: In this episode we delve into the world of publishing contracts...</itunes:subtitle><itunes:summary><![CDATA[<b>Guest/Co-host: Allan Kirkeby,</b> Senior Business Developer at EA Dania, <b>Former </b>CEO of Unity Studios, and hosting the IDSU podcast: <a href="https://www.idsu.dk/podcast" target="_blank" rel="noreferrer noopener">https://www.idsu.dk/podcast</a> (in Danish)<b> </b><br /><b></b><br /><b>Episode Content</b>: In this episode we delve into the world of publishing contracts with Allan Kirkeby. We look into some key components of publishing contracts and talk about how publishing contracts have changed over time to adapt to the evolving industry landscape. <b> </b><br /><b></b><br /><b>Personal Insights</b>: Allan enjoys listening to <b>80’s </b>music, such as <b>Depeche Mode</b>, while cooking. He’s also an avid gamer, currently playing <b>Spacemarine II</b> and exploring many indie titles. Robert has an eclectic [=wide-ranging] music taste including <b>contemporary Italian jazz</b>, enjoying artists like <b>Nicola Conte</b> and <b>Antonio Faraò</b>. In the gaming world, he’s currently engaged with <b>Deep Rock Galactic: Survivor</b>. <b> </b><br /><b></b><br /><b>Quotes and References</b>: Please note our nod to the nostalgic era of old school physical media storage, including CD-Rom, floppy disc, and cassette tape (used as data storage in the 80’s for systems like VIC-20, Commodore 64, ZX 81, ZX Spectrum and Amstrad CPC). “Come back I can still bite you” - is a quote from <i>Monty Python and the Holy Grail </i>(1975), and “One Contract to Rule Them All” is a of course a playful reference to Tolkien’s Lord of the Rings. <b> </b><br /><b></b><br /><b>Future Episodes Teaser</b>: Stay tuned for the next few episodes where we continue to explore the theme of publishing from various perspectives, featuring experienced industry professionals. <br /><br /><b>Produced in collaboration with Podcaster.dk</b><br /><b>Recorded by Dennis G. M. Jensen<br /></b><b>Editing and mix by Dennis G. M. Jensen/Podcaster.dk</b><br /><b>Music by Henrik Pahlke Møller</b><br /><br />Created by Robert Jønsson / HORTENDAHL.DK<br />Contact: ROJ@hortendahl.dk<br />Produced in collaboration with Podcaster.dk<br />Sound and Edit: Dennis G. M. Jensen / Podcaster.dk<br />Composer: Henrik Phalke Møller]]></itunes:summary><itunes:duration>4473</itunes:duration><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/abe1def90a974920b710faea6329a849.jpg"/><itunes:season>1</itunes:season><itunes:episode>8</itunes:episode><itunes:episodeType>full</itunes:episodeType></item><item><title>Episode 7 - The Indie Dream</title><link>https://www.spreaker.com/episode/episode-7-the-indie-dream--60188422</link><description><![CDATA[<b>From one-man-band to rock star. </b><br /><br />The creator of Necesse, <b>Mads Skovgaard</b>, has taken the full journey, starting 12 years ago from scratch in every sense, even building his own game engine to support his vision of a fun and interesting game experience. Getting in touch with influencers, building updates, community management, and much more until at one day reaching the front page of Steam to discover that a vast number of players are willing to invest in spending time with their friends in the emergent worlds of Necesse. <br /><br />We also talk about next steps after growing from indie to indie+ (or true independence), having a team to share your vision with, and how to develop your IP and stories in an emergent world sandbox game. <br /><br />Thank you for listening. Please contact me to share your comments and ideas; LinkedIn: Robert Jønsson DAHL, Discord: video.game.lawyer, or email: <a href="https://dahllaw.dk" target="_blank" rel="noreferrer noopener">roj@dahllaw.dk</a><br />Special thanks to DAHL and Dennis from <a href="http://podcaster.dk/" target="_blank" rel="noreferrer noopener">podcaster.dk</a> who produced this episode.<br /><br /><br /><br /><br /><b>Produced in collaboration with Podcaster.dk</b><br /><b>Recorded by Dennis G. M. Jensen<br /></b><b>Editing and mix by Dennis G. M. Jensen/Podcaster.dk</b><br /><b>Music by Henrik Pahlke Møller</b><br /><br />Created by Robert Jønsson / HORTENDAHL.DK<br />Contact: ROJ@hortendahl.dk<br />Produced in collaboration with Podcaster.dk<br />Sound and Edit: Dennis G. M. Jensen / Podcaster.dk<br />Composer: Henrik Phalke Møller]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/60188422</guid><pubDate>Fri, 31 May 2024 03:00:02 +0000</pubDate><enclosure url="https://api.spreaker.com/download/episode/60188422/dahl_game_law_business_mads_skovgaard.mp3" length="114526336" type="audio/mpeg"/><itunes:author>Podcaster.dk</itunes:author><itunes:subtitle>From one-man-band to rock star. 

The creator of Necesse, Mads Skovgaard, has taken the full journey, starting 12 years ago from scratch in every sense, even building his own game engine to support his vision of a fun and interesting game experience....</itunes:subtitle><itunes:summary><![CDATA[<b>From one-man-band to rock star. </b><br /><br />The creator of Necesse, <b>Mads Skovgaard</b>, has taken the full journey, starting 12 years ago from scratch in every sense, even building his own game engine to support his vision of a fun and interesting game experience. Getting in touch with influencers, building updates, community management, and much more until at one day reaching the front page of Steam to discover that a vast number of players are willing to invest in spending time with their friends in the emergent worlds of Necesse. <br /><br />We also talk about next steps after growing from indie to indie+ (or true independence), having a team to share your vision with, and how to develop your IP and stories in an emergent world sandbox game. <br /><br />Thank you for listening. Please contact me to share your comments and ideas; LinkedIn: Robert Jønsson DAHL, Discord: video.game.lawyer, or email: <a href="https://dahllaw.dk" target="_blank" rel="noreferrer noopener">roj@dahllaw.dk</a><br />Special thanks to DAHL and Dennis from <a href="http://podcaster.dk/" target="_blank" rel="noreferrer noopener">podcaster.dk</a> who produced this episode.<br /><br /><br /><br /><br /><b>Produced in collaboration with Podcaster.dk</b><br /><b>Recorded by Dennis G. M. Jensen<br /></b><b>Editing and mix by Dennis G. M. Jensen/Podcaster.dk</b><br /><b>Music by Henrik Pahlke Møller</b><br /><br />Created by Robert Jønsson / HORTENDAHL.DK<br />Contact: ROJ@hortendahl.dk<br />Produced in collaboration with Podcaster.dk<br />Sound and Edit: Dennis G. M. Jensen / Podcaster.dk<br />Composer: Henrik Phalke Møller]]></itunes:summary><itunes:duration>2864</itunes:duration><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/abe1def90a974920b710faea6329a849.jpg"/><itunes:season>1</itunes:season><itunes:episode>7</itunes:episode><itunes:episodeType>full</itunes:episodeType></item><item><title>Episode 6 - "Cats' n Boots"</title><link>https://www.spreaker.com/episode/episode-6-cats-n-boots--59782010</link><description><![CDATA[The Bjerregaard, Cindercats - First Person Boot-strapping <br /><br />I have been looking forward to sharing this story; Producer at CinderCat Games, Thea Bjerregaard talks about life as an start-up indie studio and reveals the teams passion for dark humor that will be imminent in their upcoming First Person Booter misadventure - Glum.<br /><br />We also talk about being a pick of the Danish angel investor, Three Little Pigs, getting initial funding from and working with Danish investors, being part of a large founder team and about the future of Danish Games industry.<br /><br />After the recording of this episode, the Cindercats recently raised a pre-seed round. Congratulations! Also, the Danish games industry business association "Games Denmark" has been founded.<br />Exciting times ahead!<br /><br />Thanks to <b><a href="http://podcaster.dk/" target="_blank" rel="noreferrer noopener">Podcaster.dk</a></b> for kind assistance.<br />Also huge thanks to DAHL law firm for supporting the podcast series.<br /><br />I really appreciate feedback in any form, preferably via LinkedIn, Discord video.game.lawyer or via email to <a href="https://dahllaw.dk" target="_blank" rel="noreferrer noopener">roj@dahllaw.dk</a>. <br /><br /><b>Produced in collaboration with Podcaster.dk</b><br /><b>Recorded by Dennis G. M. Jensen<br /></b><b>Editing and mix by Dennis G. M. Jensen/Podcaster.dk</b><br /><b>Music by Henrik Pahlke Møller</b><br /><br />Created by Robert Jønsson / HORTENDAHL.DK<br />Contact: ROJ@hortendahl.dk<br />Produced in collaboration with Podcaster.dk<br />Sound and Edit: Dennis G. M. Jensen / Podcaster.dk<br />Composer: Henrik Phalke Møller]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/59782010</guid><pubDate>Thu, 02 May 2024 19:04:59 +0000</pubDate><enclosure url="https://api.spreaker.com/download/episode/59782010/dahl_game_law_business_thea_bjerregaard_2_1.mp3" length="115886656" type="audio/mpeg"/><itunes:author>Podcaster.dk</itunes:author><itunes:subtitle>The Bjerregaard, Cindercats - First Person Boot-strapping 

I have been looking forward to sharing this story; Producer at CinderCat Games, Thea Bjerregaard talks about life as an start-up indie studio and reveals the teams passion for dark humor that...</itunes:subtitle><itunes:summary><![CDATA[The Bjerregaard, Cindercats - First Person Boot-strapping <br /><br />I have been looking forward to sharing this story; Producer at CinderCat Games, Thea Bjerregaard talks about life as an start-up indie studio and reveals the teams passion for dark humor that will be imminent in their upcoming First Person Booter misadventure - Glum.<br /><br />We also talk about being a pick of the Danish angel investor, Three Little Pigs, getting initial funding from and working with Danish investors, being part of a large founder team and about the future of Danish Games industry.<br /><br />After the recording of this episode, the Cindercats recently raised a pre-seed round. Congratulations! Also, the Danish games industry business association "Games Denmark" has been founded.<br />Exciting times ahead!<br /><br />Thanks to <b><a href="http://podcaster.dk/" target="_blank" rel="noreferrer noopener">Podcaster.dk</a></b> for kind assistance.<br />Also huge thanks to DAHL law firm for supporting the podcast series.<br /><br />I really appreciate feedback in any form, preferably via LinkedIn, Discord video.game.lawyer or via email to <a href="https://dahllaw.dk" target="_blank" rel="noreferrer noopener">roj@dahllaw.dk</a>. <br /><br /><b>Produced in collaboration with Podcaster.dk</b><br /><b>Recorded by Dennis G. M. Jensen<br /></b><b>Editing and mix by Dennis G. M. Jensen/Podcaster.dk</b><br /><b>Music by Henrik Pahlke Møller</b><br /><br />Created by Robert Jønsson / HORTENDAHL.DK<br />Contact: ROJ@hortendahl.dk<br />Produced in collaboration with Podcaster.dk<br />Sound and Edit: Dennis G. M. Jensen / Podcaster.dk<br />Composer: Henrik Phalke Møller]]></itunes:summary><itunes:duration>2898</itunes:duration><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/abe1def90a974920b710faea6329a849.jpg"/><itunes:season>1</itunes:season><itunes:episode>6</itunes:episode><itunes:episodeType>full</itunes:episodeType></item><item><title>Episode 5 - “Tales of acquisition and investment”</title><link>https://www.spreaker.com/episode/episode-5-tales-of-acquisition-and-investment--58942959</link><description><![CDATA[Quirky fun is on in this episode - but what else to expect from Niels Wetterberg, CEO of Invisible Walls. Niels recommends some games suitable for playing together with your kids; Lovers in a Dangerous Spacetime and It Takes Two. And he revels to have an eclectic taste in music! <br /><br />You may discover interesting facts about how Invisible Walls was ‘just getting acquired’ by Amplifier/Embracer Group, and what has followed since.<br /><br />Niels takes us through his background from the film industry, where he was brought up with the dogma never to take a “no” personally as there is always someone that wants to give you money. We talk about strategy and military focus on the goal; Building a business on a vision rather than just creating a game project.<br /><br />Invisible Walls founders’ investment vehicle called Three Little Pigs ApS has made its first investment in the Aalborg based studio, Cindercat. Main focus is about supporting and giving back to the industry.<br /><br />Finally, we discuss the current situation in Danish games Industry that is about to organize by itself.<br /><br />Please write to me with comments and ideas via LinkedIn or mail.<br /><br />Special thanks to DAHL Law firm and <a href="http://podcaster.dk/" target="_blank" rel="noreferrer noopener">Podcaster.dk</a>.<br /><br />Created by Robert Jønsson / HORTENDAHL.DK<br />Contact: ROJ@hortendahl.dk<br />Produced in collaboration with Podcaster.dk<br />Sound and Edit: Dennis G. M. Jensen / Podcaster.dk<br />Composer: Henrik Phalke Møller]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/58942959</guid><pubDate>Fri, 08 Mar 2024 04:00:02 +0000</pubDate><enclosure url="https://api.spreaker.com/download/episode/58942959/dahl_game_law_business_niels_wetterberg_1_2.mp3" length="114956416" type="audio/mpeg"/><itunes:author>Podcaster.dk</itunes:author><itunes:subtitle>Quirky fun is on in this episode - but what else to expect from Niels Wetterberg, CEO of Invisible Walls. Niels recommends some games suitable for playing together with your kids; Lovers in a Dangerous Spacetime and It Takes Two. And he revels to have...</itunes:subtitle><itunes:summary><![CDATA[Quirky fun is on in this episode - but what else to expect from Niels Wetterberg, CEO of Invisible Walls. Niels recommends some games suitable for playing together with your kids; Lovers in a Dangerous Spacetime and It Takes Two. And he revels to have an eclectic taste in music! <br /><br />You may discover interesting facts about how Invisible Walls was ‘just getting acquired’ by Amplifier/Embracer Group, and what has followed since.<br /><br />Niels takes us through his background from the film industry, where he was brought up with the dogma never to take a “no” personally as there is always someone that wants to give you money. We talk about strategy and military focus on the goal; Building a business on a vision rather than just creating a game project.<br /><br />Invisible Walls founders’ investment vehicle called Three Little Pigs ApS has made its first investment in the Aalborg based studio, Cindercat. Main focus is about supporting and giving back to the industry.<br /><br />Finally, we discuss the current situation in Danish games Industry that is about to organize by itself.<br /><br />Please write to me with comments and ideas via LinkedIn or mail.<br /><br />Special thanks to DAHL Law firm and <a href="http://podcaster.dk/" target="_blank" rel="noreferrer noopener">Podcaster.dk</a>.<br /><br />Created by Robert Jønsson / HORTENDAHL.DK<br />Contact: ROJ@hortendahl.dk<br />Produced in collaboration with Podcaster.dk<br />Sound and Edit: Dennis G. M. Jensen / Podcaster.dk<br />Composer: Henrik Phalke Møller]]></itunes:summary><itunes:duration>2874</itunes:duration><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/abe1def90a974920b710faea6329a849.jpg"/><itunes:season>1</itunes:season><itunes:episode>5</itunes:episode><itunes:episodeType>full</itunes:episodeType></item><item><title>Episode 4 -  User Generated Content</title><link>https://www.spreaker.com/episode/episode-4-user-generated-content--58273166</link><description><![CDATA[In this episode, I have two guests in the studio; Tim Garbos from Triband and Jakob Sillesen from Multiverse/Adventure Box. They actually met each other at SYBO sharing an office space in the early days of Subway Surfer production.<br /><br />Triband provides a level editor in What The Car? and Multiverse has the game building platform KOGAMA. Both Tim and Jakob talk about the massive amounts of content that is being produced on their platforms - with most of it being of very little value to the public; Still, they see the beauty in the creativity and expressions of their users.<br /><br />We also talk about infringing content and abusive content created by users; most of this will never get much attention as Tim and Jakob both point out that it is actually difficult to create a good game (level) that gets attention, and the majority of undesired content will quickly sink into the vast abyss of poor attempts that are soon forgotten…<br /><br />Finally, Tim and Jakob share some thoughts on the future of user generated content; Maybe we will see some labels like “hand-crafted” or “artisan” on user generated content - in opposition to (AI) machine-produced content?<br /><br />I really enjoyed the company of both Jakob and Tim, and I think it is interesting to hear different perspectives on the topic.<br /><br />As always, I want to thank you for listening. You are also invited to contact me sharing your comments and ideas; LinkedIn, Discord, email or any other means…<br /><br /><b>Thanks to DAHL law firm, in particular Rasmus and Marcus for their research </b><br /><b>Special thanks to Gorm, Henrik, Dennis and Casper from <a href="http://podcaster.dk/" target="_blank" rel="noreferrer noopener">Podcaster.dk</a> who produced this episode</b><br /><br />Created by Robert Jønsson / HORTENDAHL.DK<br />Contact: ROJ@hortendahl.dk<br />Produced in collaboration with Podcaster.dk<br />Sound and Edit: Dennis G. M. Jensen / Podcaster.dk<br />Composer: Henrik Phalke Møller]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/58273166</guid><pubDate>Tue, 16 Jan 2024 08:44:18 +0000</pubDate><enclosure url="https://api.spreaker.com/download/episode/58273166/dahl_game_law_user_generated_content.mp3" length="133746496" type="audio/mpeg"/><itunes:author>Podcaster.dk</itunes:author><itunes:subtitle>In this episode, I have two guests in the studio; Tim Garbos from Triband and Jakob Sillesen from Multiverse/Adventure Box. They actually met each other at SYBO sharing an office space in the early days of Subway Surfer production.

Triband provides a...</itunes:subtitle><itunes:summary><![CDATA[In this episode, I have two guests in the studio; Tim Garbos from Triband and Jakob Sillesen from Multiverse/Adventure Box. They actually met each other at SYBO sharing an office space in the early days of Subway Surfer production.<br /><br />Triband provides a level editor in What The Car? and Multiverse has the game building platform KOGAMA. Both Tim and Jakob talk about the massive amounts of content that is being produced on their platforms - with most of it being of very little value to the public; Still, they see the beauty in the creativity and expressions of their users.<br /><br />We also talk about infringing content and abusive content created by users; most of this will never get much attention as Tim and Jakob both point out that it is actually difficult to create a good game (level) that gets attention, and the majority of undesired content will quickly sink into the vast abyss of poor attempts that are soon forgotten…<br /><br />Finally, Tim and Jakob share some thoughts on the future of user generated content; Maybe we will see some labels like “hand-crafted” or “artisan” on user generated content - in opposition to (AI) machine-produced content?<br /><br />I really enjoyed the company of both Jakob and Tim, and I think it is interesting to hear different perspectives on the topic.<br /><br />As always, I want to thank you for listening. You are also invited to contact me sharing your comments and ideas; LinkedIn, Discord, email or any other means…<br /><br /><b>Thanks to DAHL law firm, in particular Rasmus and Marcus for their research </b><br /><b>Special thanks to Gorm, Henrik, Dennis and Casper from <a href="http://podcaster.dk/" target="_blank" rel="noreferrer noopener">Podcaster.dk</a> who produced this episode</b><br /><br />Created by Robert Jønsson / HORTENDAHL.DK<br />Contact: ROJ@hortendahl.dk<br />Produced in collaboration with Podcaster.dk<br />Sound and Edit: Dennis G. M. Jensen / Podcaster.dk<br />Composer: Henrik Phalke Møller]]></itunes:summary><itunes:duration>3344</itunes:duration><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/abe1def90a974920b710faea6329a849.jpg"/><itunes:season>1</itunes:season><itunes:episode>4</itunes:episode><itunes:episodeType>full</itunes:episodeType></item><item><title>Episode 3 - "In the game engine room"</title><link>https://www.spreaker.com/episode/episode-3-in-the-game-engine-room--57861987</link><description><![CDATA[In this episode Ulas Karademir is my guest. Ulas is CEO of TMRW Denmark ApS, working on RealityOS; and former VP of Core Engeneering at UNITY.Ulas recently played Mount &amp; Blade and is listening to jazz from Mali.<br /><br />We learn about Ulas’ background, coming from Turkey to Denmark; playing basketball at a high level (pun intended!), learning C++ and ending up working in Danish Game studios.<br /><br />Ulas shares some deep insights on game engines and also on the three pillars of a successful game studio. We discuss the idea of an “Everything Engine” that Ulas refers to as the “feature soup”. When we talk about legal issues, Ulas is using the Danish word “boremaskine” - it simply means drilling machine (but you probably already guessed that…)<br /><br />Finally, we touch upon the future of (game) engines, where Ulas discloses some interesting information about his current project with RealityOS.<br /><br />If you want to work with Ulas on the Next Big Thing, you are hereby invited to contact him on LinkedIn.<br /><br />You are also invited to contact me sharing your comments and ideas; LinkedIn, Discord, email or any other means…<br /><br />Thank you for listening!<br /><br />Thanks to DAHL law firm, in particular Rasmus and Marcus for their research assistance. Thanks to Gorm, Henrik, Dennis and Casper from <a href="http://podcaster.dk/" target="_blank" rel="noreferrer noopener">Podcaster.dk</a> who produced this episode.<br /><br /><br /><br /><b>Produced in collaboration with Podcaster.dk</b><br /><b>Recorded by Casper Christensen<br /></b><b>Editing and mix by Dennis G. M. Jensen/Podcaster.dk</b><br /><b>Music by Henrik Pahlke Møller</b><br /><br />Created by Robert Jønsson / HORTENDAHL.DK<br />Contact: ROJ@hortendahl.dk<br />Produced in collaboration with Podcaster.dk<br />Sound and Edit: Dennis G. M. Jensen / Podcaster.dk<br />Composer: Henrik Phalke Møller]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/57861987</guid><pubDate>Fri, 01 Dec 2023 04:00:03 +0000</pubDate><enclosure url="https://api.spreaker.com/download/episode/57861987/s1e3_dahl_game_law_game_engines.mp3" length="149526016" type="audio/mpeg"/><itunes:author>Podcaster.dk</itunes:author><itunes:subtitle>In this episode Ulas Karademir is my guest. Ulas is CEO of TMRW Denmark ApS, working on RealityOS; and former VP of Core Engeneering at UNITY.Ulas recently played Mount &amp;amp; Blade and is listening to jazz from Mali.

We learn about Ulas’ background,...</itunes:subtitle><itunes:summary><![CDATA[In this episode Ulas Karademir is my guest. Ulas is CEO of TMRW Denmark ApS, working on RealityOS; and former VP of Core Engeneering at UNITY.Ulas recently played Mount &amp; Blade and is listening to jazz from Mali.<br /><br />We learn about Ulas’ background, coming from Turkey to Denmark; playing basketball at a high level (pun intended!), learning C++ and ending up working in Danish Game studios.<br /><br />Ulas shares some deep insights on game engines and also on the three pillars of a successful game studio. We discuss the idea of an “Everything Engine” that Ulas refers to as the “feature soup”. When we talk about legal issues, Ulas is using the Danish word “boremaskine” - it simply means drilling machine (but you probably already guessed that…)<br /><br />Finally, we touch upon the future of (game) engines, where Ulas discloses some interesting information about his current project with RealityOS.<br /><br />If you want to work with Ulas on the Next Big Thing, you are hereby invited to contact him on LinkedIn.<br /><br />You are also invited to contact me sharing your comments and ideas; LinkedIn, Discord, email or any other means…<br /><br />Thank you for listening!<br /><br />Thanks to DAHL law firm, in particular Rasmus and Marcus for their research assistance. Thanks to Gorm, Henrik, Dennis and Casper from <a href="http://podcaster.dk/" target="_blank" rel="noreferrer noopener">Podcaster.dk</a> who produced this episode.<br /><br /><br /><br /><b>Produced in collaboration with Podcaster.dk</b><br /><b>Recorded by Casper Christensen<br /></b><b>Editing and mix by Dennis G. M. Jensen/Podcaster.dk</b><br /><b>Music by Henrik Pahlke Møller</b><br /><br />Created by Robert Jønsson / HORTENDAHL.DK<br />Contact: ROJ@hortendahl.dk<br />Produced in collaboration with Podcaster.dk<br />Sound and Edit: Dennis G. M. Jensen / Podcaster.dk<br />Composer: Henrik Phalke Møller]]></itunes:summary><itunes:duration>3739</itunes:duration><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/abe1def90a974920b710faea6329a849.jpg"/><itunes:season>1</itunes:season><itunes:episode>3</itunes:episode><itunes:episodeType>full</itunes:episodeType></item><item><title>Episode 2 - A round of AI in games</title><link>https://www.spreaker.com/episode/episode-2-a-round-of-ai-in-games--57666724</link><description><![CDATA[In this episode, modl.ai CEO Christoffer Holmgaard is visting DAHL's office in Copenhagen that serves as pop-up studio for our podcasts. Christoffer's music playlist turns out to be space pilot/crunch proof, and his recent played RTS game is currently on sale - I will check out playability on my Steam Deck… <br />We talk about applying AI in video game development. If you think the start is a bit slow, keep on listening - we will get into some really interesting corners of this topic!<br />The discussion is setting out from modl.ai’s own AI engine, that can create virtual players from player behavior data. This is a total different application of AI than the widespread use of generative AI, and the legal issues are also somehow different; The modl.ai engine does not use a LLM trained on public accessible data, so text- and the data mining copyright exception (TDM) is not so relevant. We are taking this further to discussing image rights and virtual players in a wider perspective than just using them for QA testing. Please enjoy.<br />Kindly note that the series is in English language as this is customary in the (Danish) game development community; Please bear with us when we make grammathical mistakes and tend to a low variation in expressions. <br />Thanks to <a href="http://podcaster.dk/" target="_blank" rel="noreferrer noopener">Podcaster.dk</a> for kind assistance with producing this episode that was recorded 27 October 2023. Also huge thanks to DAHL law firm for support, and a round of applause to Rasmus and Markus for their research. <br /><br />I really appreciate feedback in any form, preferably via LinkedIn, Discord or via email to <a href="https://dahllaw.dk" target="_blank" rel="noreferrer noopener">roj@dahllaw.dk</a>.<br /><br /><b>Produced in collaboration with Podcaster.dk</b><br /><b>Recorded by Casper Christensen<br /></b><b>Editing and mix by Dennis G. M. Jensen/Podcaster.dk</b><br /><b>Music by Henrik Pahlke Møller</b><br /><br />Created by Robert Jønsson / HORTENDAHL.DK<br />Contact: ROJ@hortendahl.dk<br />Produced in collaboration with Podcaster.dk<br />Sound and Edit: Dennis G. M. Jensen / Podcaster.dk<br />Composer: Henrik Phalke Møller]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/57666724</guid><pubDate>Thu, 16 Nov 2023 15:40:32 +0000</pubDate><enclosure url="https://api.spreaker.com/download/episode/57666724/s1e2_dahl_game_law_model_ai_1_2.mp3" length="114286336" type="audio/mpeg"/><itunes:author>Podcaster.dk</itunes:author><itunes:subtitle>In this episode, modl.ai CEO Christoffer Holmgaard is visting DAHL's office in Copenhagen that serves as pop-up studio for our podcasts. Christoffer's music playlist turns out to be space pilot/crunch proof, and his recent played RTS game is currently...</itunes:subtitle><itunes:summary><![CDATA[In this episode, modl.ai CEO Christoffer Holmgaard is visting DAHL's office in Copenhagen that serves as pop-up studio for our podcasts. Christoffer's music playlist turns out to be space pilot/crunch proof, and his recent played RTS game is currently on sale - I will check out playability on my Steam Deck… <br />We talk about applying AI in video game development. If you think the start is a bit slow, keep on listening - we will get into some really interesting corners of this topic!<br />The discussion is setting out from modl.ai’s own AI engine, that can create virtual players from player behavior data. This is a total different application of AI than the widespread use of generative AI, and the legal issues are also somehow different; The modl.ai engine does not use a LLM trained on public accessible data, so text- and the data mining copyright exception (TDM) is not so relevant. We are taking this further to discussing image rights and virtual players in a wider perspective than just using them for QA testing. Please enjoy.<br />Kindly note that the series is in English language as this is customary in the (Danish) game development community; Please bear with us when we make grammathical mistakes and tend to a low variation in expressions. <br />Thanks to <a href="http://podcaster.dk/" target="_blank" rel="noreferrer noopener">Podcaster.dk</a> for kind assistance with producing this episode that was recorded 27 October 2023. Also huge thanks to DAHL law firm for support, and a round of applause to Rasmus and Markus for their research. <br /><br />I really appreciate feedback in any form, preferably via LinkedIn, Discord or via email to <a href="https://dahllaw.dk" target="_blank" rel="noreferrer noopener">roj@dahllaw.dk</a>.<br /><br /><b>Produced in collaboration with Podcaster.dk</b><br /><b>Recorded by Casper Christensen<br /></b><b>Editing and mix by Dennis G. M. Jensen/Podcaster.dk</b><br /><b>Music by Henrik Pahlke Møller</b><br /><br />Created by Robert Jønsson / HORTENDAHL.DK<br />Contact: ROJ@hortendahl.dk<br />Produced in collaboration with Podcaster.dk<br />Sound and Edit: Dennis G. M. Jensen / Podcaster.dk<br />Composer: Henrik Phalke Møller]]></itunes:summary><itunes:duration>2858</itunes:duration><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/abe1def90a974920b710faea6329a849.jpg"/><itunes:season>1</itunes:season><itunes:episode>2</itunes:episode><itunes:episodeType>full</itunes:episodeType></item><item><title>Episode 1 – “In the Deep, Deep Rock”</title><link>https://www.spreaker.com/episode/episode-1-in-the-deep-deep-rock--57058072</link><description><![CDATA[In this first episode of GAME - Law &amp; Business, Søren Lundgaard, CEO of Ghost Ship Games is visiting. <br />We talk about one of their next games, and about the background for this particular game, that was initially a hobby project to teach Søren’s son about coding and creating his own games. <br /><br />We also discuss the range of copyright protection of a game (idea and expression), clones and genres. Some leading Danish court practice is referred to; The “Netto commercial” court case (U2014.888), that ruled a tv commercial concept (for the Danish supermarket chain, NETTO) as copyright protected. The case regarding the tv concept, “Who wants to be a millionaire” (U1999.1762) is not awarding copyright protection to the tv concept, that is considered a collection of ideas, but rather protection by the Danish Marketing Act.<br /><br />The episode was recorded September 18, 2023 and we touch on the “UNITY-gate”. UNITY on the same day apologized and announced its revised runtime fee. <br /><br />Please note that the series is in English language as this is customary in the (Danish) game development community; Please bear with us when we make mistakes and apply too little variation in our language. <br /><br />Thanks to <a href="http://podcaster.dk/" target="_blank" rel="noreferrer noopener">Podcaster.dk</a> for kind assistance.<br />Also huge thanks to DAHL law firm for support and to Rasmus and Markus for their research.<br /><br />I would appreciate feedback in any form, preferably via LinkedIn, Discord or via email to <a href="https://dahllaw.dk" target="_blank" rel="noreferrer noopener">roj@dahllaw.dk</a>.<br /><br /><b>Produced in collaboration with Podcaster.dk</b><br /><b>Editing and mix by Dennis G. M. Jensen/Podcaster.dk</b><br /><b>Music by Henrik Pahlke Møller</b><br /><b></b><br /><br />Created by Robert Jønsson / HORTENDAHL.DK<br />Contact: ROJ@hortendahl.dk<br />Produced in collaboration with Podcaster.dk<br />Sound and Edit: Dennis G. M. Jensen / Podcaster.dk<br />Composer: Henrik Phalke Møller]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/57058072</guid><pubDate>Fri, 06 Oct 2023 03:00:02 +0000</pubDate><enclosure url="https://api.spreaker.com/download/episode/57058072/s1e1_dahllaw_gaming_s_ren_lundgaard_ghostship_games.mp3" length="113846656" type="audio/mpeg"/><itunes:author>Podcaster.dk</itunes:author><itunes:subtitle>In this first episode of GAME - Law &amp;amp; Business, Søren Lundgaard, CEO of Ghost Ship Games is visiting. 
We talk about one of their next games, and about the background for this particular game, that was initially a hobby project to teach Søren’s...</itunes:subtitle><itunes:summary><![CDATA[In this first episode of GAME - Law &amp; Business, Søren Lundgaard, CEO of Ghost Ship Games is visiting. <br />We talk about one of their next games, and about the background for this particular game, that was initially a hobby project to teach Søren’s son about coding and creating his own games. <br /><br />We also discuss the range of copyright protection of a game (idea and expression), clones and genres. Some leading Danish court practice is referred to; The “Netto commercial” court case (U2014.888), that ruled a tv commercial concept (for the Danish supermarket chain, NETTO) as copyright protected. The case regarding the tv concept, “Who wants to be a millionaire” (U1999.1762) is not awarding copyright protection to the tv concept, that is considered a collection of ideas, but rather protection by the Danish Marketing Act.<br /><br />The episode was recorded September 18, 2023 and we touch on the “UNITY-gate”. UNITY on the same day apologized and announced its revised runtime fee. <br /><br />Please note that the series is in English language as this is customary in the (Danish) game development community; Please bear with us when we make mistakes and apply too little variation in our language. <br /><br />Thanks to <a href="http://podcaster.dk/" target="_blank" rel="noreferrer noopener">Podcaster.dk</a> for kind assistance.<br />Also huge thanks to DAHL law firm for support and to Rasmus and Markus for their research.<br /><br />I would appreciate feedback in any form, preferably via LinkedIn, Discord or via email to <a href="https://dahllaw.dk" target="_blank" rel="noreferrer noopener">roj@dahllaw.dk</a>.<br /><br /><b>Produced in collaboration with Podcaster.dk</b><br /><b>Editing and mix by Dennis G. M. Jensen/Podcaster.dk</b><br /><b>Music by Henrik Pahlke Møller</b><br /><b></b><br /><br />Created by Robert Jønsson / HORTENDAHL.DK<br />Contact: ROJ@hortendahl.dk<br />Produced in collaboration with Podcaster.dk<br />Sound and Edit: Dennis G. M. Jensen / Podcaster.dk<br />Composer: Henrik Phalke Møller]]></itunes:summary><itunes:duration>2847</itunes:duration><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/abe1def90a974920b710faea6329a849.jpg"/><itunes:season>1</itunes:season><itunes:episode>1</itunes:episode><itunes:episodeType>full</itunes:episodeType></item><item><title>GAME - Law &amp; Business Teaser</title><link>https://www.spreaker.com/episode/game-law-business-teaser--56930450</link><description><![CDATA[The purpose of this podcast series is to dive into interesting topics together with friends from the video games industry, and give listeners a deeper understanding of what is going on behind the scenes and how business is made. Each episode, Robert Jønsson, Video Game Lawyer at DAHL law firm, will be joined by a guest that gives practical, real-life angles on the topics, and together they aim at shedding light on some interesting business and legal aspects of topics such as legal protection of video games, user generated content, fan art, AI in game development, trademarks in video games, investments and publishing, and much more.<br /><br /><br />The idea to this podcast came from late night discussions on a bar in Copenhagen with a group of friends from the games industry. Based on this, the name of this podcast series should have been “Frog Talks”, but in the following work with the concept, a more conservative and descriptive name seemed more suitable. Special thanks to all members of the “Mr. Burns” group for inspiration and encouragement.<br /><br /><br />Making the podcast a reality happened after conversations with DAHL partner Frederik Bruhn, who is the Danish football law expert and a legal powerbank; We pledged to each create a series that would be of interest to the industry that we represent and are passionate about - Game development and Football. Enjoy!<br /><br />Host:<br /><b>Robert Jønsson</b><br />Advokat/Partner<br />M: +45 4049 0551<br />@: roj@dahllaw.dk<br /><br />Produced in collaboration with Podcaster.dk<br />Recording, editing and mixing: Dennis G. M. Jensen / podcaster.dk<br /><br />Created by Robert Jønsson / HORTENDAHL.DK<br />Contact: ROJ@hortendahl.dk<br />Produced in collaboration with Podcaster.dk<br />Sound and Edit: Dennis G. M. Jensen / Podcaster.dk<br />Composer: Henrik Phalke Møller]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/56930450</guid><pubDate>Mon, 25 Sep 2023 22:51:36 +0000</pubDate><enclosure url="https://api.spreaker.com/download/episode/56930450/dahl_law_gamingteaser.mp3" length="5616256" type="audio/mpeg"/><itunes:author>Podcaster.dk</itunes:author><itunes:subtitle>The purpose of this podcast series is to dive into interesting topics together with friends from the video games industry, and give listeners a deeper understanding of what is going on behind the scenes and how business is made. Each episode, Robert...</itunes:subtitle><itunes:summary><![CDATA[The purpose of this podcast series is to dive into interesting topics together with friends from the video games industry, and give listeners a deeper understanding of what is going on behind the scenes and how business is made. Each episode, Robert Jønsson, Video Game Lawyer at DAHL law firm, will be joined by a guest that gives practical, real-life angles on the topics, and together they aim at shedding light on some interesting business and legal aspects of topics such as legal protection of video games, user generated content, fan art, AI in game development, trademarks in video games, investments and publishing, and much more.<br /><br /><br />The idea to this podcast came from late night discussions on a bar in Copenhagen with a group of friends from the games industry. Based on this, the name of this podcast series should have been “Frog Talks”, but in the following work with the concept, a more conservative and descriptive name seemed more suitable. Special thanks to all members of the “Mr. Burns” group for inspiration and encouragement.<br /><br /><br />Making the podcast a reality happened after conversations with DAHL partner Frederik Bruhn, who is the Danish football law expert and a legal powerbank; We pledged to each create a series that would be of interest to the industry that we represent and are passionate about - Game development and Football. Enjoy!<br /><br />Host:<br /><b>Robert Jønsson</b><br />Advokat/Partner<br />M: +45 4049 0551<br />@: roj@dahllaw.dk<br /><br />Produced in collaboration with Podcaster.dk<br />Recording, editing and mixing: Dennis G. M. Jensen / podcaster.dk<br /><br />Created by Robert Jønsson / HORTENDAHL.DK<br />Contact: ROJ@hortendahl.dk<br />Produced in collaboration with Podcaster.dk<br />Sound and Edit: Dennis G. M. Jensen / Podcaster.dk<br />Composer: Henrik Phalke Møller]]></itunes:summary><itunes:duration>141</itunes:duration><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/abe1def90a974920b710faea6329a849.jpg"/><itunes:episodeType>full</itunes:episodeType></item></channel></rss>
