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<rss xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:podcast="https://podcastindex.org/namespace/1.0" xmlns:media="http://search.yahoo.com/mrss/" version="2.0"><channel><title>Revanite Podcast</title><link>https://www.spreaker.com/podcast/revanite-podcast--4963234</link><description><![CDATA[Long-form conversations with the developers, writers, and creators behind the games that shaped a generation. Hosted by Carter Pembridge.]]></description><atom:link href="https://www.spreaker.com/show/4963234/episodes/feed" rel="self" type="application/rss+xml"/><language>en</language><category>Science Fiction</category><copyright>Copyright Carter Pembridge</copyright><image><url>https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/bc731399a3f97f86e060c39cfb7fb8cc.jpg</url><title>Revanite Podcast</title><link>https://www.spreaker.com/podcast/revanite-podcast--4963234</link></image><lastBuildDate>Mon, 13 Jul 2026 19:33:19 +0000</lastBuildDate><itunes:author>Carter Pembridge</itunes:author><itunes:owner><itunes:name>Carter Pembridge</itunes:name><itunes:email>pempapitv@gmail.com</itunes:email></itunes:owner><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/bc731399a3f97f86e060c39cfb7fb8cc.jpg"/><itunes:subtitle>Long-form conversations with the developers, writers, and creators behind the games that shaped a generation. Hosted by Carter Pembridge.</itunes:subtitle><itunes:summary><![CDATA[Long-form conversations with the developers, writers, and creators behind the games that shaped a generation. Hosted by Carter Pembridge.]]></itunes:summary><itunes:category text="Fiction"><itunes:category text="Science Fiction"/></itunes:category><itunes:explicit>false</itunes:explicit><itunes:type>episodic</itunes:type><item><title>Michael "Leo" Gummelt on creating the best lightsaber combat in gaming history.</title><link>https://www.spreaker.com/episode/michael-leo-gummelt-on-creating-the-best-lightsaber-combat-in-gaming-history--72897686</link><description><![CDATA[Michael “Leo” Gummelt joins Pembridge TV to discuss his career at Raven Software, the creation of Jedi Knight’s legendary lightsaber combat, and his work on Call of Duty and Warzone. Best known for helping shape the combat system behind Jedi Outcast and Jedi Academy, Leo breaks down what made those games special—and why many fans still believe that lightsaber combat remains unmatched.]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/72897686</guid><pubDate>Thu, 09 Jul 2026 20:11:35 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/72897686/bc1c0562_583d_4379_9f58_a3ad57399e81.mp3" length="170030861" type="audio/mpeg"/><podcast:transcript url="https://transcription.spreaker.com/starship/f01aed53-6d43-4213-a3b8-7fa8156c5c46/f01aed53-6d43-4213-a3b8-7fa8156c5c46.srt" type="application/x-subrip" language="en"/><podcast:transcript url="https://transcription.spreaker.com/starship/f01aed53-6d43-4213-a3b8-7fa8156c5c46/f01aed53-6d43-4213-a3b8-7fa8156c5c46.txt" type="text/plain" language="en"/><podcast:transcript url="https://transcription.spreaker.com/starship/f01aed53-6d43-4213-a3b8-7fa8156c5c46/f01aed53-6d43-4213-a3b8-7fa8156c5c46.vtt" type="text/vtt" language="en"/><itunes:author>Carter Pembridge</itunes:author><itunes:subtitle>Michael “Leo” Gummelt joins Pembridge TV to discuss his career at Raven Software, the creation of Jedi Knight’s legendary lightsaber combat, and his work on Call of Duty and Warzone. Best known for helping shape the combat system behind Jedi Outcast...</itunes:subtitle><itunes:summary><![CDATA[Michael “Leo” Gummelt joins Pembridge TV to discuss his career at Raven Software, the creation of Jedi Knight’s legendary lightsaber combat, and his work on Call of Duty and Warzone. Best known for helping shape the combat system behind Jedi Outcast and Jedi Academy, Leo breaks down what made those games special—and why many fans still believe that lightsaber combat remains unmatched.]]></itunes:summary><itunes:duration>7085</itunes:duration><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/bc731399a3f97f86e060c39cfb7fb8cc.jpg"/><itunes:episodeType>full</itunes:episodeType></item><item><title>Chris Avellone on Fallout, KOTOR, and more...</title><link>https://www.spreaker.com/episode/chris-avellone-on-fallout-kotor-and-more--72082976</link><description><![CDATA[Today’s guest is Chris Avellone — one of the most influential writers in RPG history, known for his work on classics like Fallout 2, Planescape: Torment, Fallout: New Vegas, and Star Wars: Knights of the Old Republic II.<br /><br />Across all of those games, Avellone became known for creating morally complex worlds and characters that pushed RPG storytelling far beyond simple good-versus-evil narratives.]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/72082976</guid><pubDate>Wed, 20 May 2026 12:37:47 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/72082976/0428_3.mp3" length="253656343" type="audio/mpeg"/><podcast:transcript url="https://transcription.spreaker.com/starship/6c5b778b-74e5-4348-8e87-a922b4af5163/6c5b778b-74e5-4348-8e87-a922b4af5163.srt" type="application/x-subrip" language="en"/><podcast:transcript url="https://transcription.spreaker.com/starship/6c5b778b-74e5-4348-8e87-a922b4af5163/6c5b778b-74e5-4348-8e87-a922b4af5163.txt" type="text/plain" language="en"/><podcast:transcript url="https://transcription.spreaker.com/starship/6c5b778b-74e5-4348-8e87-a922b4af5163/6c5b778b-74e5-4348-8e87-a922b4af5163.vtt" type="text/vtt" language="en"/><itunes:author>Carter Pembridge</itunes:author><itunes:subtitle>Today’s guest is Chris Avellone — one of the most influential writers in RPG history, known for his work on classics like Fallout 2, Planescape: Torment, Fallout: New Vegas, and Star Wars: Knights of the Old Republic II.

Across all of those games,...</itunes:subtitle><itunes:summary><![CDATA[Today’s guest is Chris Avellone — one of the most influential writers in RPG history, known for his work on classics like Fallout 2, Planescape: Torment, Fallout: New Vegas, and Star Wars: Knights of the Old Republic II.<br /><br />Across all of those games, Avellone became known for creating morally complex worlds and characters that pushed RPG storytelling far beyond simple good-versus-evil narratives.]]></itunes:summary><itunes:duration>10570</itunes:duration><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/bc731399a3f97f86e060c39cfb7fb8cc.jpg"/><itunes:episodeType>full</itunes:episodeType></item><item><title>Talking Gray Zone Warfare with Jakub Vambersky</title><link>https://www.spreaker.com/episode/talking-gray-zone-warfare-with-jakub-vambersky--71710225</link><description><![CDATA[Jakub Vamberský is a game industry professional best known as the Community Lead for Gray Zone Warfare at MADFINGER Games. He focuses on bridging the gap between developers and players—handling communication, feedback loops, and community-driven development. <br /><br />Before stepping into that role, he built experience in community management and player engagement, earning a reputation for being transparent and responsive during development cycles. His work on Gray Zone Warfare has been especially visible, as the game relies heavily on player feedback, iterative updates, and open communication during its early stages. <br /><br />In short, he’s one of the key voices shaping how the game interacts with its player base—and how much players feel heard during development.]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/71710225</guid><pubDate>Tue, 28 Apr 2026 17:14:59 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/71710225/0428.mp3" length="152913552" type="audio/mpeg"/><podcast:transcript url="https://transcription.spreaker.com/starship/2491e135-d6cc-4e40-b604-54f3b8fb84bc/2491e135-d6cc-4e40-b604-54f3b8fb84bc.srt" type="application/x-subrip" language="en"/><podcast:transcript url="https://transcription.spreaker.com/starship/2491e135-d6cc-4e40-b604-54f3b8fb84bc/2491e135-d6cc-4e40-b604-54f3b8fb84bc.txt" type="text/plain" language="en"/><podcast:transcript url="https://transcription.spreaker.com/starship/2491e135-d6cc-4e40-b604-54f3b8fb84bc/2491e135-d6cc-4e40-b604-54f3b8fb84bc.vtt" type="text/vtt" language="en"/><itunes:author>Carter Pembridge</itunes:author><itunes:subtitle>Jakub Vamberský is a game industry professional best known as the Community Lead for Gray Zone Warfare at MADFINGER Games. He focuses on bridging the gap between developers and players—handling communication, feedback loops, and community-driven...</itunes:subtitle><itunes:summary><![CDATA[Jakub Vamberský is a game industry professional best known as the Community Lead for Gray Zone Warfare at MADFINGER Games. He focuses on bridging the gap between developers and players—handling communication, feedback loops, and community-driven development. <br /><br />Before stepping into that role, he built experience in community management and player engagement, earning a reputation for being transparent and responsive during development cycles. His work on Gray Zone Warfare has been especially visible, as the game relies heavily on player feedback, iterative updates, and open communication during its early stages. <br /><br />In short, he’s one of the key voices shaping how the game interacts with its player base—and how much players feel heard during development.]]></itunes:summary><itunes:duration>6372</itunes:duration><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/bc731399a3f97f86e060c39cfb7fb8cc.jpg"/><itunes:episodeType>full</itunes:episodeType></item></channel></rss>
