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<rss xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:podcast="https://podcastindex.org/namespace/1.0" xmlns:media="http://search.yahoo.com/mrss/" version="2.0"><channel><title>Digital Stories</title><link>http://www.giulioranucci.com</link><description><![CDATA[Tech moves fast. Your time doesn't stretch. Subscribe for biweekly insights!<br /><br />]]></description><atom:link href="https://www.spreaker.com/show/4309565/episodes/feed" rel="self" type="application/rss+xml"/><language>en</language><category>Technology</category><copyright>Digital Stories</copyright><image><url>https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg</url><title>Digital Stories</title><link>http://www.giulioranucci.com</link></image><lastBuildDate>Mon, 27 Jul 2026 07:51:22 +0000</lastBuildDate><itunes:author>Giulio Ranucci</itunes:author><itunes:owner><itunes:name>Giulio Ranucci</itunes:name><itunes:email>giulioranucci@gmail.com</itunes:email></itunes:owner><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:subtitle>Tech moves fast. Your time doesn't stretch. Subscribe for biweekly insights!</itunes:subtitle><itunes:summary><![CDATA[Tech moves fast. Your time doesn't stretch. Subscribe for biweekly insights!<br /><br />]]></itunes:summary><itunes:category text="Technology"/><itunes:category text="Business"><itunes:category text="Marketing"/></itunes:category><itunes:category text="News"><itunes:category text="Tech News"/></itunes:category><itunes:explicit>false</itunes:explicit><itunes:type>episodic</itunes:type><item><title>S5 Ep. 8 - Our addition to social media lead me to write a Book</title><link>https://www.linkedin.com/pulse/our-addiction-social-media-giulio-ranucci-zafwf/?trackingId=ufL5JexATe2I2YZPz8TupA%3D%3D</link><description><![CDATA[Fifteen years after the smartphone revolution, we are finally asking the right question about social media platforms and their impact on human behavior.The debate about whether social media is addictive has effectively ended, Mark Zuckerberg testified in a California federal court in February 2026, facing allegations that Meta deliberately designed features to addict children to its platforms. The trial brings together lawsuits from dozens of school districts and families, centering on whether Meta knowingly exploited psychological vulnerabilities of young users to maximize engagement and profit.<br /><br />Meta CEO and Chairman Mark Zuckerber arrives at LA superior Court (February 18, 2026)<br />Austria has banned social media for children under 14, while the UK is considering similar restrictions and Australia has already implemented them. The European Commission announced in January 2025 that it is opening formal proceedings against TikTok under the Digital Services Act, investigating whether the platform breached obligations to protect minors from addictive design.The question now is what we do with the knowledge that our attention was systematically engineered away from us through deliberate design choices. When we strip away the moral panic and regulatory theater, what remains is a case study in how incentive structures shape product design, how business models determine behavior, and how fifteen years of data reveal patterns we should have recognized sooner.This is not about whether individual users personally feel addicted to Instagram or any other platform, but It's about understanding the deliberate systems built to compete for human attention, and what that competition costs us collectively in terms of mental health, productivity, and wellbeing.The teams you don't seeMeta employs psychologists, as do TikTok, Instagram, and YouTube, though not for the purpose of helping users manage their mental health. These professionals are employed to optimize engagement by identifying exactly which stimuli trigger dopamine release, which interaction patterns create habit loops, and which notification strategies maximize time spent on the platform.Court filings in the current litigation detail how features like infinite scroll, autoplay video and algorithmic content recommendation were specifically designed to exploit psychological vulnerabilities rather than serve user needs.<br /><br />CR Biological Infographic<br />The discussions center not on how to help people connect meaningfully, but on how to increase daily active users. The focus is not on what value is being created for users, but on what the engagement rate metrics show. The metrics that matter are those that serve the business model, which means advertising revenue, which requires sustained attention, which requires time spent on the platform, which requires features that make leaving the platform psychologically difficult.These companies are not consumer technology businesses in the traditional sense. They are attention arbitrage operations that acquire your attention cheaply through free services and sell it expensively to advertisers. The product is not the application itself but rather you as a user, specifically your eyeballs and the time you spend viewing advertisements between content.Every feature decision flows directly from this business model. Autoplay exists because it reduces the friction between watching one video and starting the next one, thereby increasing total viewing time. Infinite scroll exists because stopping points create opportunities for users to leave the platform. Algorithmic feeds exist because chronological feeds have natural endpoints when you have seen everything new from the people you follow. Pull-to-refresh mimics slot machine mechanics because variable reward schedules create stronger habit formation than predictable ones.This is not accidental design or the unintended consequence of building useful products. It represents deliberate optimization by teams of PhDs in behavioral psychology, neuroscience, and addiction research who are specifically employed to maximize engagement regardless of the impact on user wellbeing.<br /><br />DesignLab - Creativity that connects<br />The playbook from gambling and tobaccoThe techniques being used are not novel inventions but rather adaptations of proven methods from other industries. Slot machines use variable ratio reinforcement schedules because psychologist B.F. Skinner proved in the 1950s that unpredictable rewards create stronger compulsive behavior than predictable ones. The pull-to-refresh mechanism on social media feeds implements exactly this psychological principle, where sometimes you receive interesting content and sometimes you do not, creating the compulsion to keep pulling.<br /><br />iStock<br />Tobacco companies employed behavioral scientists for decades to optimize nicotine delivery, package design, and marketing strategies to maximize addiction among their customer base. Internal documents from those litigation cases reveal the same language now appearing in social media lawsuits, including discussions about "heavy users," optimizing for "consumption occasions," and designing for "habit strength."The gambling industry refined these techniques even further through environmental design. Casinos remove clocks and windows to eliminate time awareness among patrons. They use chips instead of cash to psychologically distance spending from the feeling of financial loss. They provide free alcoholic drinks to impair judgment and decision-making. They design reward schedules that create near-miss experiences that feel psychologically similar to wins, thereby encouraging continued play.Social media platforms have systematically adopted all of these techniques. They use infinite feeds without timestamps to eliminate time awareness. They replace meaningful interaction with gamified metrics like likes and hearts. They use algorithmic amplification of content that triggers emotional response because emotional arousal drives engagement. They time notifications to interrupt other activities because the interruption creates anxiety that the platform then provides relief from through its content.<br /><br />Yale Insightsarticle cover<br />Technology companies have hired the same types of researchers that tobacco and gambling industries employed, in some cases literally the same professionals. The playbook was already proven effective in other industries. The platforms simply applied these techniques at unprecedented scale with access to real-time behavioral data and the ability to conduct continuous A/B testing on millions of users simultaneously.What fifteen years of data revealsWe now have longitudinal studies tracking mental health outcomes correlated with social media adoption across populations, and the results present a consistent pattern. A 2023 study in the Journal of the American Medical Association found that adolescents spending more than three hours daily on social media face double the risk of depression and anxiety compared to non-users. Teen suicide rates, which had been declining for decades, began rising sharply around 2010, which coincides precisely with when smartphone adoption and social media use accelerated among adolescent populations.<br /><br />Statista.com<br />Critics correctly note that correlation does not prove causation, and this is an important methodological point. However, when Meta's own internal research from 2019 found that 32% of teen girls reported that Instagram made them feel worse about their bodies, and when the company chose not to act on that research or disclose it publicly, the pattern becomes more significant. Correlation becomes pattern, pattern becomes evidence, and evidence becomes the basis for legal action.The UK's House of Commons Science and Technology Committee heard testimony in 2024 from researchers at Oxford and Cambridge showing that excessive social media use correlates with measurable attention span reduction, sleep disruption, and academic performance decline. These effects are not limited to fringe users or extreme cases but appear in typical usage patterns. According to screen time data, the median teenager now checks their phone 237 times per day, which represents a significant interruption to sustained attention and task completion.Adult outcomes show less dramatic but still significant patterns. Research demonstrates increased anxiety, reduced ability to focus on long-form content, disrupted sleep patterns, and what psychologists describe as "continuous partial attention," which is the state of never being fully present in any single activity because of the constant awareness of potential notifications and updates.<br /><br />Addyosmani design priciples<br />The most revealing data comes from the platforms themselves through their own usage metrics. Average daily usage has increased year over year since these platforms launched.<br /><ul><li>Facebook users now spend an average of 38 minutes per day on the platform.</li><li>Instagram users spend 53 minutes on average.</li><li>TikTok users spend an average of 95 minutes daily.</li></ul>These numbers are not stable or plateauing but continue to grow because the optimization for engagement never stops.If these products genuinely served user wellbeing as their primary function, usage would be expected to stabilize at the level that provides optimal value and satisfaction to users. Instead, usage increases perpetually in pursuit of the engagement metrics that drive advertising revenue. This pattern suggests not user value maximization but rather successful implementation of addictive design principles.The world regulatory responseAustria's 2024 ban on social media for children under 14 represents a significant shift in how governments conceptualize these platforms, moving beyond content regulation or moderation requirements to regulation of access itself. The UK is<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/73165814</guid><pubDate>Sat, 25 Jul 2026 13:58:16 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/73165814/episode_8_addiction_to_social.mp3" length="14829653" type="audio/mpeg"/><podcast:transcript url="https://www.linkedin.com/pulse/our-addiction-social-media-giulio-ranucci-zafwf/?trackingId=ufL5JexATe2I2YZPz8TupA%3D%3D" type="text/plain" language="en"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>Fifteen years after the smartphone revolution, we are finally asking the right question about social media platforms and their impact on human behavior.The debate about whether social media is addictive has effectively ended, Mark Zuckerberg testified...</itunes:subtitle><itunes:summary><![CDATA[Fifteen years after the smartphone revolution, we are finally asking the right question about social media platforms and their impact on human behavior.The debate about whether social media is addictive has effectively ended, Mark Zuckerberg testified in a California federal court in February 2026, facing allegations that Meta deliberately designed features to addict children to its platforms. The trial brings together lawsuits from dozens of school districts and families, centering on whether Meta knowingly exploited psychological vulnerabilities of young users to maximize engagement and profit.<br /><br />Meta CEO and Chairman Mark Zuckerber arrives at LA superior Court (February 18, 2026)<br />Austria has banned social media for children under 14, while the UK is considering similar restrictions and Australia has already implemented them. The European Commission announced in January 2025 that it is opening formal proceedings against TikTok under the Digital Services Act, investigating whether the platform breached obligations to protect minors from addictive design.The question now is what we do with the knowledge that our attention was systematically engineered away from us through deliberate design choices. When we strip away the moral panic and regulatory theater, what remains is a case study in how incentive structures shape product design, how business models determine behavior, and how fifteen years of data reveal patterns we should have recognized sooner.This is not about whether individual users personally feel addicted to Instagram or any other platform, but It's about understanding the deliberate systems built to compete for human attention, and what that competition costs us collectively in terms of mental health, productivity, and wellbeing.The teams you don't seeMeta employs psychologists, as do TikTok, Instagram, and YouTube, though not for the purpose of helping users manage their mental health. These professionals are employed to optimize engagement by identifying exactly which stimuli trigger dopamine release, which interaction patterns create habit loops, and which notification strategies maximize time spent on the platform.Court filings in the current litigation detail how features like infinite scroll, autoplay video and algorithmic content recommendation were specifically designed to exploit psychological vulnerabilities rather than serve user needs.<br /><br />CR Biological Infographic<br />The discussions center not on how to help people connect meaningfully, but on how to increase daily active users. The focus is not on what value is being created for users, but on what the engagement rate metrics show. The metrics that matter are those that serve the business model, which means advertising revenue, which requires sustained attention, which requires time spent on the platform, which requires features that make leaving the platform psychologically difficult.These companies are not consumer technology businesses in the traditional sense. They are attention arbitrage operations that acquire your attention cheaply through free services and sell it expensively to advertisers. The product is not the application itself but rather you as a user, specifically your eyeballs and the time you spend viewing advertisements between content.Every feature decision flows directly from this business model. Autoplay exists because it reduces the friction between watching one video and starting the next one, thereby increasing total viewing time. Infinite scroll exists because stopping points create opportunities for users to leave the platform. Algorithmic feeds exist because chronological feeds have natural endpoints when you have seen everything new from the people you follow. Pull-to-refresh mimics slot machine mechanics because variable reward schedules create stronger habit formation than predictable ones.This is not accidental design or the unintended consequence of building useful products. It represents...]]></itunes:summary><itunes:duration>927</itunes:duration><itunes:keywords>addition,author,book,digital,media,social,stories</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:season>5</itunes:season><itunes:episode>8</itunes:episode><itunes:episodeType>full</itunes:episodeType></item><item><title>S5 Ep. 7 - Why future of computing might not be on earth</title><link>https://www.linkedin.com/pulse/why-future-computing-might-earth-only-giulio-ranucci-yl63f/?trackingId=%2FxWTYrWsSVC3dWyzrxex8Q%3D%3D</link><description><![CDATA[Elon Musk just merged xAI into SpaceX with a plan that sounds absurd until you run the numbers: build data centers in orbit.Not small experiments but industrial-scale computing infrastructure floating 340 miles above Earth (same distance of NASAs telescope Hubble), powered by solar arrays, cooled by the vacuum of space, training AI models that would potentially bankrupt terrestrial facilities.The immediate reaction is skepticism. Rockets are expensive. Space is hard. Servers belong in buildings, not orbit.But strip away the science fiction framing and what remains is a serious economic calculation that every executive should understand: sometimes the cost of working around a constraint exceeds the cost of eliminating it entirely.<br /><br />Nature.com - The development of carbon-neutral data centers in space<br />The constraint no one can optimize AI training has hit a wall. Not a technical wall. A physics wall. Training GPT-4 required approximately 50 gigawatt-hours of electricity. The next generation requires exponentially more. Frontier models now consume energy equivalent to small countries (es. Belgium), running for weeks or months continuously.Data centers already eat 1-2% of global electricity. AI is accelerating that dramatically. And here's the killer: in a typical hyperscale facility, cooling accounts for 38-40% of total energy consumption. For every watt your servers burn doing computation, you spend nearly another watt just preventing thermal failure.This isn't inefficiency but physics. Dense computing generates massive heat. Remove it continuously or the hardware dies.The industry has optimized relentlessly. Better airflow. Liquid cooling. Chip-level thermal management. But optimization has limits, and those limits are approaching faster than most realize. You can only pack so much compute into a building before cooling becomes impossible regardless of technology.Meanwhile, AI's appetite keeps growing. Meta, Google, Microsoft, and others are each planning to spend over $60 billion annually on AI infrastructure. Much of that goes to power and cooling.This is the constraint that changes everything. Not because it's insurmountable today, but because it's exponentially worsening and the traditional solutions don't scale.<br /><br />Haysfluidcontrols.com<br />Math that makes orbit interestingMoving data centers to space sounds expensive until you compare it to the alternative.A 100-megawatt terrestrial AI facility costs $1-1.5 billion to build. Over ten years it consumes roughly 8,760 gigawatt-hours of electricity. At $60 per megawatt-hour, that's $525 million just for power. You spend 38-40% of that, approximately $200 million, on cooling alone. Add construction, land, taxes, maintenance and you're approaching $2 billion total cost of ownership.Now consider orbital economics: Historically (up to year 2000s), this calculation was laughable. Launch costs of $10,000-20,000 per kilogram made space infrastructure prohibitively expensive for anything except satellites and scientific missions.SpaceX's Starship changes this fundamentally. Current projections target $100 per kilogram to low Earth orbit, potentially as low as $10 per kilogram at full operational scale. That's not incremental improvement. It's two to three orders of magnitude cheaper.A server rack weighs 1,000-2,000 kilograms. At $100 per kilogram, launching one costs $100,000-200,000. At $10 per kilogram, it's $10,000-20,000. For comparison, the servers themselves often cost more than their launch at these prices.But weight adds up. A meaningful orbital data center requires thousands of racks, solar arrays, thermal radiators, communication equipment, structural elements. Even at optimistic weights, you're launching hundreds of thousands of kilograms.Here's where the calculation gets interesting. At $10-100 per kilogram, putting 100,000 kilograms of infrastructure in orbit costs $1-10 million for launch. The equipment itself might cost $50-100 million. Total upfront: $51-110 million.<br /><br />Made with Claude Pro<br />Operational costs nearly disappear. Power is free once solar arrays are deployed. Cooling requires zero energy because thermal radiation to space is passive. No property taxes. No grid fees. No atmospheric corrosion. Maintenance becomes the primary ongoing expense.Compare that to terrestrial alternatives where you're spending $200 million on cooling energy alone over a decade, and the economics start shifting.Problem 1: Maintenance The most legitimate objection to orbital data centers isn't launch costs or power but maintenance.Terrestrial data centers have technicians on-site twenty-four hours a day. When a server fails, someone swaps it within hours. When a cooling system malfunctions, engineers fix it immediately. When software needs updating, IT teams access the hardware directly. This operational flexibility is taken for granted, but it's fundamental to how data centers work.In orbit, none of this exists. You cannot send a technician to replace a failed drive. You cannot physically access servers for diagnostics. Hardware failures that would take hours to fix terrestrially might render orbital infrastructure permanently degraded.This isn't theoretical. The challenge is well understood from decades of satellite operations. And it's exactly where major tech companies have been quietly building expertise.Amazon's Project Kuiper isn't just about internet connectivity. It's a testbed for operating thousands of satellites in low Earth orbit with minimal ground intervention. The project requires automated health monitoring, predictive failure analysis, and graceful degradation when components fail. These are precisely the capabilities needed for orbital data centers.Microsoft has been experimenting with underwater data centers through Project Natick, deliberately choosing environments where physical access is difficult and expensive. The goal wasn't really about underwater deployment. It was about learning to operate sealed, autonomous data center modules that could run for years without human intervention. The operational lessons translate directly to space.Google has been operating large satellite constellations and investing heavily in machine learning for infrastructure management. Their data centers already use AI to optimize cooling and predict hardware failures before they become critical. Extending this to orbital environments where prediction becomes essential rather than merely beneficial is a natural progression.SpaceX itself has been solving these problems at scale with Starlink. Managing over 6,000 satellites in low Earth orbit requires automation, redundancy, and the ability to route around failures seamlessly. When a Starlink satellite fails, the constellation reconfigures automatically. Traffic routes to healthy satellites. The network continues functioning. This is exactly the operational model orbital data centers would require.The pattern across all these initiatives is the same: build redundancy at the system level rather than relying on rapid physical intervention. Design for graceful degradation. Use software to route around hardware failures. Monitor predictively and replace proactively during scheduled maintenance windows rather than reactively when things break.In practice, this means orbital data centers would likely operate differently from terrestrial facilities. Instead of repairing individual failed servers, you might design for 20-30% redundancy and simply route computation away from failed units. Instead of frequent small maintenance interventions, you might plan for complete module replacements every few years, launched as part of regular refresh cycles.The economics work if component reliability is high enough and redundancy is cheap enough. In orbit, redundancy doesn't cost cooling energy. Adding 30% extra compute capacity doesn't increase your power bill by 30% because power is free. It only increases upfront launch costs, which at $10-100 per kilogram becomes manageable.This is where the major tech companies are placing strategic bets. Not necessarily on orbital data centers specifically, but on the underlying capabilities that make autonomous, high-reliability distributed infrastructure possible. Whether that infrastructure lives underwater, in orbit, or in remote terrestrial locations, the operational challenges are similar.The company that masters maintenance-free or maintenance-minimal data center operations gains strategic advantage regardless of where those facilities physically exist. And if orbital economics do eventually favor space deployment, that advantage compounds.<br /><br />Made with Canva<br />Problem 2: FuelEach Starship launch requires approximately 3,400 tons of propellant, mostly liquid methane and liquid oxygen. Critics rightfully point out this represents enormous energy expenditure just to reach orbit. But context matters.A 100-megawatt data center running continuously for ten years consumes energy equivalent to burning roughly 2.6 million tons of natural gas. The propellant for a few dozen launches to establish orbital infrastructure is a small fraction of the fuel that would be burned powering that facility terrestrially over its operational lifetime.The strategic calculation isn't about eliminating energy use. It's about frontloading energy expenditure to access a location where ongoing energy is free and abundant. Solar power in orbit has no atmospheric losses, no day-night cycles, no weather interference. It's not 15-20% efficient like terrestrial solar. It approaches theoretical maximums.<br /><br /><br />Moreover, SpaceX is developing propellant production from atmospheric CO2 and water using renewable energy. If launch fuel can be produced sustainably, the energy equation shifts even further toward orbital deployment.This is how infrastructure economics change. You spend significant upfront resources to access conditions where ongoing costs approach zero, the am<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/72029939</guid><pubDate>Sat, 16 May 2026 08:48:25 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/72029939/episode_7_servers_on_space.mp3" length="13059707" type="audio/mpeg"/><podcast:transcript url="https://www.linkedin.com/pulse/why-future-computing-might-earth-only-giulio-ranucci-yl63f/?trackingId=%2FxWTYrWsSVC3dWyzrxex8Q%3D%3D" type="text/plain" language="en"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>Elon Musk just merged xAI into SpaceX with a plan that sounds absurd until you run the numbers: build data centers in orbit.Not small experiments but industrial-scale computing infrastructure floating 340 miles above Earth (same distance of NASAs...</itunes:subtitle><itunes:summary><![CDATA[Elon Musk just merged xAI into SpaceX with a plan that sounds absurd until you run the numbers: build data centers in orbit.Not small experiments but industrial-scale computing infrastructure floating 340 miles above Earth (same distance of NASAs telescope Hubble), powered by solar arrays, cooled by the vacuum of space, training AI models that would potentially bankrupt terrestrial facilities.The immediate reaction is skepticism. Rockets are expensive. Space is hard. Servers belong in buildings, not orbit.But strip away the science fiction framing and what remains is a serious economic calculation that every executive should understand: sometimes the cost of working around a constraint exceeds the cost of eliminating it entirely.<br /><br />Nature.com - The development of carbon-neutral data centers in space<br />The constraint no one can optimize AI training has hit a wall. Not a technical wall. A physics wall. Training GPT-4 required approximately 50 gigawatt-hours of electricity. The next generation requires exponentially more. Frontier models now consume energy equivalent to small countries (es. Belgium), running for weeks or months continuously.Data centers already eat 1-2% of global electricity. AI is accelerating that dramatically. And here's the killer: in a typical hyperscale facility, cooling accounts for 38-40% of total energy consumption. For every watt your servers burn doing computation, you spend nearly another watt just preventing thermal failure.This isn't inefficiency but physics. Dense computing generates massive heat. Remove it continuously or the hardware dies.The industry has optimized relentlessly. Better airflow. Liquid cooling. Chip-level thermal management. But optimization has limits, and those limits are approaching faster than most realize. You can only pack so much compute into a building before cooling becomes impossible regardless of technology.Meanwhile, AI's appetite keeps growing. Meta, Google, Microsoft, and others are each planning to spend over $60 billion annually on AI infrastructure. Much of that goes to power and cooling.This is the constraint that changes everything. Not because it's insurmountable today, but because it's exponentially worsening and the traditional solutions don't scale.<br /><br />Haysfluidcontrols.com<br />Math that makes orbit interestingMoving data centers to space sounds expensive until you compare it to the alternative.A 100-megawatt terrestrial AI facility costs $1-1.5 billion to build. Over ten years it consumes roughly 8,760 gigawatt-hours of electricity. At $60 per megawatt-hour, that's $525 million just for power. You spend 38-40% of that, approximately $200 million, on cooling alone. Add construction, land, taxes, maintenance and you're approaching $2 billion total cost of ownership.Now consider orbital economics: Historically (up to year 2000s), this calculation was laughable. Launch costs of $10,000-20,000 per kilogram made space infrastructure prohibitively expensive for anything except satellites and scientific missions.SpaceX's Starship changes this fundamentally. Current projections target $100 per kilogram to low Earth orbit, potentially as low as $10 per kilogram at full operational scale. That's not incremental improvement. It's two to three orders of magnitude cheaper.A server rack weighs 1,000-2,000 kilograms. At $100 per kilogram, launching one costs $100,000-200,000. At $10 per kilogram, it's $10,000-20,000. For comparison, the servers themselves often cost more than their launch at these prices.But weight adds up. A meaningful orbital data center requires thousands of racks, solar arrays, thermal radiators, communication equipment, structural elements. Even at optimistic weights, you're launching hundreds of thousands of kilograms.Here's where the calculation gets interesting. At $10-100 per kilogram, putting 100,000 kilograms of infrastructure in orbit costs $1-10 million for launch. The equipment itself might cost $50-100 million. Total...]]></itunes:summary><itunes:duration>817</itunes:duration><itunes:keywords>ai,aws,computing,economy,musk,ordit,rocket,servers,space</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:season>5</itunes:season><itunes:episode>7</itunes:episode><itunes:episodeType>full</itunes:episodeType></item><item><title>S5 Ep. 6 - EU Inc: Scaling or fading in the AI era</title><link>https://www.linkedin.com/pulse/eu-inc-scaling-fading-ai-era-giulio-ranucci-6ybif/?trackingId=P7Yr59QCTCaBhgq%2Bh3oxPg%3D%3D</link><description><![CDATA[<a href="https://www.linkedin.com/pulse/eu-inc-scaling-fading-ai-era-giulio-ranucci-6ybif/?trackingId=P7Yr59QCTCaBhgq%2Bh3oxPg%3D%3D" target="_blank" rel="noreferrer noopener">Full Article HERE</a><br /><br />Europe has never lacked talent. It has never lacked research excellence, engineering depth, or ambitious founders. What it has consistently struggled to build is something else, a reliable path from innovation to scale.For more than twenty years, the European tech story has followed a recurring arc. companies are founded, validated, and often celebrated locally. But when growth accelerates, capital intensity increases, and global ambition becomes unavoidable, gravity pulls them elsewhere. Most often, to the United States.<br /><br /><br />As of the mid-2020s:<ul><li>the United States hosts 600+ unicorns</li><li>Europe hosts roughly 130–150, spread across multiple hubs (Source: StartupBlink, Atomico State of European Tech).</li></ul>Between 2018 and 2021, Europe experienced a strong acceleration in unicorn creation. But sustaining that momentum proved difficult.The main reason is capital depth. According to Atomico and Crunchbase data:<ul><li>Europe consistently captures ~15–18% of global VC funding</li><li>the US captures 50%+, with a dominant share of late-stage rounds</li></ul>Since 2015, Europe has missed out on hundreds of billions of dollars in growth capital compared to the US particularly in rounds above $50M, where scale is determined (Atomico, Sifted).This is not a failure of founders or ideas. It is the consequence of how the system is designed.<br /><br /><br />Scale means crossing the AtlanticThe list is familiar. Spotify chose a direct listing in New York. Elastic went public on the NYSE. Farfetch and Adyen built their global investor base outside Europe. More recently, conversations around Klarna or Bending Spoons point in the same direction: when scale and liquidity matter, US markets remain the default option.This preference has little to do with patriotism or branding. It has everything to do with market depth. American public markets, especially Nasdaq, offer liquidity, analyst coverage, and a class of institutional investors that understand growth, technology risk, and long-term compounding. European exchanges, still fragmented along national lines, rarely offer the same combination. The result is predictable. Capital shapes outcomes, and exits follow capital.The capital gap in numbersData makes the pattern hard to ignore. Over the past decade, the United States has consistently hosted more than half of the world’s unicorns. Europe, by comparison, has produced a fraction of that number, despite comparable population size and strong academic output.<br /><br /><br />The difference becomes even clearer at later stages. While Europe captures a meaningful share of early-stage venture funding, it systematically underperforms in large growth rounds. Capital above $50 million the kind that determines whether a company becomes regional or global remains far more abundant in the US.Since 2015, European scale ups have collectively raised hundreds of billions less than their American counterparts. This gap does not reflect weaker ideas. It reflects a thinner, more fragmented capital market.And once US investors enter the cap table, strategic gravity shifts. Board composition changes. Exit expectations evolve. Public listings, when they happen, increasingly take place outside Europe. Europe is not short on exits. What it lacks are exits that reinforce scale.<br /><br /><br />Most European tech outcomes still come through acquisitions, often by American companies. Large IPOs are rarer and less repeatable. In the US, by contrast, public markets function as a continuation of the venture ecosystem, allowing companies to raise capital, stay independent, and keep growing after going public.Without this feedback loop, Europe repeatedly trains companies for someone else’s market.Fragmentation as a structural taxThis is where the problem becomes concrete. Europe operates across dozens of legal systems, tax regimes, labor laws, and capital market rules. Each difference is manageable on its own. Together, they slow everything down.Founders face complexity when issuing stock options across borders. Investors face friction when deploying capital at scale. Companies face operational drag precisely at the moment when speed matters most. This fragmentation acts as a hidden tax on ambition.Citi Institute released a report, “Reimagining European Capital Markets: From Fragmentation to Harmonization”, which focuses on post-trade challenges and fragmentation in the context of capital markets in Europe, and the key benefits of a unified European capital market.In a world of geopolitical and macroeconomic volatility, Europe has an opportunity to position itself as an attractive alternative for investment, innovation, and influence. The moment for incremental change has passed. Shahmir Khaliq, Head of Services, CitiThe report outlines how a unified European capital market could add hundreds of billions in annual investment, boost regional GDP and retain European savings in their own region. The research sheds light on the critical need to address the deep-seated fragmentation within European capital markets with findings detailing the high costs, inefficiencies, and lack of innovation stemming from disparate regulations and infrastructure.As the report cites, a unified European capital market is estimated to add €150 billion ($175.5bn) in annual investments and positively impact the GDP by 1.5% over 10 years, driven by higher risk diversification opportunities, higher market liquidity, the availability of a safe asset and more appetite for investing in the EU of both domestic and foreign investors with a higher propensity for risk.Europe does not fail to create startups. It fails to make scaling feel natural.<br /><br /><br />Why AI changes the stakesArtificial intelligence reshapes this equation.AI-native companies are global from inception. They scale through software, models, and data rather than physical infrastructure. They reward research depth, long-term thinking, and institutional credibility areas where Europe is strong.The rise of governance-first AI approaches, such as Anthropic’s Constitutional AI framework, reflects a broader shift. In AI, competitive advantage is no longer just about raw performance. It is also about trust, safety, and the ability to operate across jurisdictions.This should be Europe’s moment. But only if innovation is matched by infrastructure.Europe is rich in initiatives, funds, accelerators, and public programs. What it lacks is an integrated platform that allows companies to move smoothly from idea to scale, from one market to twenty-seven, and from private capital to public markets.Scaling does not fail because of vision. It fails because of friction.<br /><br /><br />Why EU–INC mattersEU–INC is a policy initiative aimed at creating a single, pan-European legal status for startups the proposal seeks to eliminate the regulatory fragmentation of the 27 member states to make Europe a unified market for innovative companies, similar to the United States or China.Key Features of EU–INC:<ul><li>Single Legal Entity: An optional corporate structure at the EU level that exists alongside national laws without replacing them.</li><li>Digital-First Registration: Businesses can register entirely online through a centralized EU registry.</li><li>Standardization: It introduces standardized investment documents and a unified framework for employee stock options, making it easier to attract talent and raise capital across borders.</li><li>2027 Implementation: Following the legislative proposal in early 2026, the framework is expected to be fully operational by 2027.</li></ul>The initiative began as a bottom-up movement supported by a petition from over 15,000 startup founders (including leaders from Stripe, Wise, and DeepL) and investors. You can find more information and updates on the EU–INC official website below: 👉 <a href="https://www.eu-inc.org/" target="_blank" rel="noreferrer noopener">https://www.eu-inc.org/</a> 👈<br /><br /><br />Rather than adding another program, EU Inc. proposes a structural shift: a pan-European legal entity designed specifically for startups and scaleups. A framework that reduces cross-border friction, standardizes key building blocks, and makes Europe legible and investable as a single market.In an AI-driven economy, where speed compounds and scale arrives early, this kind of infrastructure is not a bureaucratic detail. It is a strategic necessity."A startup from California can expand and raise money all across the United States. But our companies still face way too many national barriers that make it hard to work Europa-wide, and way too much regulatory burden." <a href="https://www.youtube.com/watch?v=1m06dqXo4bw&amp;t=823s" target="_blank" rel="noreferrer noopener">Ursula von der Leyen, Oct 2024</a>Europe does not need more talent. It needs to stop losing momentum at the moment it matters most.EU Inc. is not the entire solution, but it is a meaningful step toward turning Europe into a place where innovation does not just start it stays, scales, and competes globally.Giulio Ranucci<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/71286010</guid><pubDate>Mon, 13 Apr 2026 07:58:09 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/71286010/episode_6_europe_inc.mp3" length="12478744" type="audio/mpeg"/><podcast:transcript url="https://www.linkedin.com/pulse/eu-inc-scaling-fading-ai-era-giulio-ranucci-6ybif/?trackingId=P7Yr59QCTCaBhgq%2Bh3oxPg%3D%3D" type="text/plain" language="en"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>https://www.linkedin.com/pulse/eu-inc-scaling-fading-ai-era-giulio-ranucci-6ybif/?trackingId=P7Yr59QCTCaBhgq%2Bh3oxPg%3D%3D

Europe has never lacked talent. It has never lacked research excellence, engineering depth, or ambitious founders. What it has...</itunes:subtitle><itunes:summary><![CDATA[<a href="https://www.linkedin.com/pulse/eu-inc-scaling-fading-ai-era-giulio-ranucci-6ybif/?trackingId=P7Yr59QCTCaBhgq%2Bh3oxPg%3D%3D" target="_blank" rel="noreferrer noopener">Full Article HERE</a><br /><br />Europe has never lacked talent. It has never lacked research excellence, engineering depth, or ambitious founders. What it has consistently struggled to build is something else, a reliable path from innovation to scale.For more than twenty years, the European tech story has followed a recurring arc. companies are founded, validated, and often celebrated locally. But when growth accelerates, capital intensity increases, and global ambition becomes unavoidable, gravity pulls them elsewhere. Most often, to the United States.<br /><br /><br />As of the mid-2020s:<ul><li>the United States hosts 600+ unicorns</li><li>Europe hosts roughly 130–150, spread across multiple hubs (Source: StartupBlink, Atomico State of European Tech).</li></ul>Between 2018 and 2021, Europe experienced a strong acceleration in unicorn creation. But sustaining that momentum proved difficult.The main reason is capital depth. According to Atomico and Crunchbase data:<ul><li>Europe consistently captures ~15–18% of global VC funding</li><li>the US captures 50%+, with a dominant share of late-stage rounds</li></ul>Since 2015, Europe has missed out on hundreds of billions of dollars in growth capital compared to the US particularly in rounds above $50M, where scale is determined (Atomico, Sifted).This is not a failure of founders or ideas. It is the consequence of how the system is designed.<br /><br /><br />Scale means crossing the AtlanticThe list is familiar. Spotify chose a direct listing in New York. Elastic went public on the NYSE. Farfetch and Adyen built their global investor base outside Europe. More recently, conversations around Klarna or Bending Spoons point in the same direction: when scale and liquidity matter, US markets remain the default option.This preference has little to do with patriotism or branding. It has everything to do with market depth. American public markets, especially Nasdaq, offer liquidity, analyst coverage, and a class of institutional investors that understand growth, technology risk, and long-term compounding. European exchanges, still fragmented along national lines, rarely offer the same combination. The result is predictable. Capital shapes outcomes, and exits follow capital.The capital gap in numbersData makes the pattern hard to ignore. Over the past decade, the United States has consistently hosted more than half of the world’s unicorns. Europe, by comparison, has produced a fraction of that number, despite comparable population size and strong academic output.<br /><br /><br />The difference becomes even clearer at later stages. While Europe captures a meaningful share of early-stage venture funding, it systematically underperforms in large growth rounds. Capital above $50 million the kind that determines whether a company becomes regional or global remains far more abundant in the US.Since 2015, European scale ups have collectively raised hundreds of billions less than their American counterparts. This gap does not reflect weaker ideas. It reflects a thinner, more fragmented capital market.And once US investors enter the cap table, strategic gravity shifts. Board composition changes. Exit expectations evolve. Public listings, when they happen, increasingly take place outside Europe. Europe is not short on exits. What it lacks are exits that reinforce scale.<br /><br /><br />Most European tech outcomes still come through acquisitions, often by American companies. Large IPOs are rarer and less repeatable. In the US, by contrast, public markets function as a continuation of the venture ecosystem, allowing companies to raise capital, stay independent, and keep growing after going public.Without this feedback loop, Europe repeatedly trains companies for someone else’s market.Fragmentation as a structural taxThis is...]]></itunes:summary><itunes:duration>780</itunes:duration><itunes:keywords>eu,europe,inc,innovation,market,scaling,startups,vc</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:season>5</itunes:season><itunes:episode>6</itunes:episode><itunes:episodeType>full</itunes:episodeType></item><item><title>S5 Ep. 5 - How 1990s game design created AI blueprint</title><link>https://www.linkedin.com/pulse/power-play-how-1990s-game-design-created-blueprint-2020s-ranucci-mp1mf/?trackingId=Jllyl%2BhpQgOZkoqKXRrveA%3D%3D</link><description><![CDATA[In October 2024, the tech world marked a historic milestone: Demis Hassabis, CEO and co-founder of <a href="https://en.wikipedia.org/wiki/Google_DeepMind" target="_blank" rel="noreferrer noopener">Google DeepMind,</a> was awarded the Nobel Prize in Chemistry for his work on <a href="https://alphafold.ebi.ac.uk/" target="_blank" rel="noreferrer noopener">AlphaFold</a> (AI system by DeepMind that accurately predicts the 3D structure of proteins solving the long-standing "<a href="https://pmc.ncbi.nlm.nih.gov/articles/PMC2443096/#:~:text=The%20protein%20folding%20problem%20is,first%20atomic-resolution%20protein%20structures." target="_blank" rel="noreferrer noopener">protein folding problem</a>"). To many, it looked like the culmination of a career devoted to “serious” science.<br /><br /><br />But to anyone familiar with the history of <a href="https://en.wikipedia.org/wiki/Game_design" target="_blank" rel="noreferrer noopener">game design</a>, it told a different story. It was a victory for the power of play.Long before founding Google DeepMind, Hassabis was a teenage game designer. At 17 (!), he co-designed <a href="https://en.wikipedia.org/wiki/Theme_Park_(video_game)" target="_blank" rel="noreferrer noopener">Theme Park</a> (1994), one of the most influential simulation games of its era. Today, as we enter 2026 an age where AI world models like Genie 3 generate interactive 3D environments from text prompts It’s becoming clear that many of the core ideas behind modern AI were first explored in games, not labs.The roots of today’s AI don’t begin with neural networks alone. They begin with simulations, sandboxes, and play.The Sandbox Foundation: Theme Park (1994)Theme Park wasn’t just a game about roller coasters. It was an early experiment in emergent systems.Unlike arcade games built on fixed rules and predictable outcomes, Theme Park simulated a living environment populated by autonomous agents visitors with needs, preferences, and reactions.If you placed a salty food stand next to a soda machine, guests became thirsty. If prices rose too fast, satisfaction dropped. If queues grew too long, behavior changed.The game didn’t follow a script. It responded.<br />For Hassabis, this was a formative insight: intelligence could emerge from agents interacting with a complex environment, rather than being explicitly programmed step by step. This idea agent-based simulation inside a world model would later sit at the heart of DeepMind’s philosophy.What looked like entertainment was, in retrospect, an early rehearsal for artificial intelligence.The Grandmaster Benchmark: StarCraft II (2019)If Theme Park was the sandbox, <a href="https://en.wikipedia.org/wiki/StarCraft" target="_blank" rel="noreferrer noopener">StarCraft</a> II became the stress test.In 2019, DeepMind’s AlphaStar reached Grandmaster level, outperforming 99.8% of human players. This mattered not because it was a game, but because StarCraft embodies many of the hardest problems intelligence can face.Unlike chess or Go, StarCraft operates under imperfect information. The “fog of war” hides your opponent’s actions.<br /><br />For fo war on Starcraft<br />To win a game its required:<br /><ul><li>Long-term planning: early decisions cascade into outcomes an hour later</li><li>Massive action spaces: thousands of possible moves at any moment</li><li>Real-time adaptation: managing hundreds of units while anticipating an opponent’s strategy</li></ul>This was no longer pattern recognition. It was situated intelligence under uncertainty.AlphaStar wasn’t just playing a game it was learning how to reason, adapt, and strategize in a dynamic world.<br />2026: From Games to World ModelsFast forward to 2026, and the lineage is unmistakable. AI has moved from narrow benchmarks to generalist systems capable of reasoning across domains. At the core of this shift is a familiar idea: internal simulation.World Models as Internal SandboxesModern AI systems increasingly function like advanced game engines. Models such as <a href="https://deepmind.google/blog/genie-3-a-new-frontier-for-world-models/" target="_blank" rel="noreferrer noopener">Genie 3</a> simulate environments, physics, and cause-and-effect, allowing agents to “practice” inside virtual worlds before acting in the real one. This is Theme Park, scaled to reality.Strategic Reasoning Beyond GamesThe reinforcement learning techniques refined in StarCraft II now optimize logistics networks, power grids, and supply chains systems that closely resemble real-world strategy games. Efficiency, foresight, and adaptation are no longer about winning matches; they’re about saving energy, time, and resources.The games were never the goal. They were the training ground.Conclusion: Don’t Fear the GamerDemis Hassabis has often encouraged parents to support the creative use of technology. His own trajectory makes the case better than any manifesto.The skills honed through games spatial-temporal reasoning, strategic planning, adaptive thinking, and systems intuition are not distractions from serious work. They are its foundation. The next time you see a complex strategy game, don’t dismiss it as entertainment. You may be looking at the blueprint for the next scientific breakthrough.This Article was inspired by an interesting documentary about Deep Mind path fully and freely available on YouTube: <a href="https://www.youtube.com/watch?v=d95J8yzvjbQ&amp;t=4840s" target="_blank" rel="noreferrer noopener">The Thinking Game</a><br /><br /><br /><br />https://www.linkedin.com/pulse/power-play-how-1990s-game-design-created-blueprint-2020s-ranucci-mp1mf/?trackingId=Jllyl%2BhpQgOZkoqKXRrveA%3D%3D<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/70634051</guid><pubDate>Sat, 14 Mar 2026 09:32:26 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/70634051/episode_5_games_ai.mp3" length="7013092" type="audio/mpeg"/><podcast:transcript url="https://www.linkedin.com/pulse/power-play-how-1990s-game-design-created-blueprint-2020s-ranucci-mp1mf/?trackingId=Jllyl%2BhpQgOZkoqKXRrveA%3D%3D" type="text/plain" language="en"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>In October 2024, the tech world marked a historic milestone: Demis Hassabis, CEO and co-founder of https://en.wikipedia.org/wiki/Google_DeepMind was awarded the Nobel Prize in Chemistry for his work on https://alphafold.ebi.ac.uk/ (AI system by...</itunes:subtitle><itunes:summary><![CDATA[In October 2024, the tech world marked a historic milestone: Demis Hassabis, CEO and co-founder of <a href="https://en.wikipedia.org/wiki/Google_DeepMind" target="_blank" rel="noreferrer noopener">Google DeepMind,</a> was awarded the Nobel Prize in Chemistry for his work on <a href="https://alphafold.ebi.ac.uk/" target="_blank" rel="noreferrer noopener">AlphaFold</a> (AI system by DeepMind that accurately predicts the 3D structure of proteins solving the long-standing "<a href="https://pmc.ncbi.nlm.nih.gov/articles/PMC2443096/#:~:text=The%20protein%20folding%20problem%20is,first%20atomic-resolution%20protein%20structures." target="_blank" rel="noreferrer noopener">protein folding problem</a>"). To many, it looked like the culmination of a career devoted to “serious” science.<br /><br /><br />But to anyone familiar with the history of <a href="https://en.wikipedia.org/wiki/Game_design" target="_blank" rel="noreferrer noopener">game design</a>, it told a different story. It was a victory for the power of play.Long before founding Google DeepMind, Hassabis was a teenage game designer. At 17 (!), he co-designed <a href="https://en.wikipedia.org/wiki/Theme_Park_(video_game)" target="_blank" rel="noreferrer noopener">Theme Park</a> (1994), one of the most influential simulation games of its era. Today, as we enter 2026 an age where AI world models like Genie 3 generate interactive 3D environments from text prompts It’s becoming clear that many of the core ideas behind modern AI were first explored in games, not labs.The roots of today’s AI don’t begin with neural networks alone. They begin with simulations, sandboxes, and play.The Sandbox Foundation: Theme Park (1994)Theme Park wasn’t just a game about roller coasters. It was an early experiment in emergent systems.Unlike arcade games built on fixed rules and predictable outcomes, Theme Park simulated a living environment populated by autonomous agents visitors with needs, preferences, and reactions.If you placed a salty food stand next to a soda machine, guests became thirsty. If prices rose too fast, satisfaction dropped. If queues grew too long, behavior changed.The game didn’t follow a script. It responded.<br />For Hassabis, this was a formative insight: intelligence could emerge from agents interacting with a complex environment, rather than being explicitly programmed step by step. This idea agent-based simulation inside a world model would later sit at the heart of DeepMind’s philosophy.What looked like entertainment was, in retrospect, an early rehearsal for artificial intelligence.The Grandmaster Benchmark: StarCraft II (2019)If Theme Park was the sandbox, <a href="https://en.wikipedia.org/wiki/StarCraft" target="_blank" rel="noreferrer noopener">StarCraft</a> II became the stress test.In 2019, DeepMind’s AlphaStar reached Grandmaster level, outperforming 99.8% of human players. This mattered not because it was a game, but because StarCraft embodies many of the hardest problems intelligence can face.Unlike chess or Go, StarCraft operates under imperfect information. The “fog of war” hides your opponent’s actions.<br /><br />For fo war on Starcraft<br />To win a game its required:<br /><ul><li>Long-term planning: early decisions cascade into outcomes an hour later</li><li>Massive action spaces: thousands of possible moves at any moment</li><li>Real-time adaptation: managing hundreds of units while anticipating an opponent’s strategy</li></ul>This was no longer pattern recognition. It was situated intelligence under uncertainty.AlphaStar wasn’t just playing a game it was learning how to reason, adapt, and strategize in a dynamic world.<br />2026: From Games to World ModelsFast forward to 2026, and the lineage is unmistakable. AI has moved from narrow benchmarks to generalist systems capable of reasoning across domains. At the core of this shift is a familiar idea: internal simulation.World Models as Internal SandboxesModern AI systems increasingly function like advanced...]]></itunes:summary><itunes:duration>439</itunes:duration><itunes:keywords>ai,design,games,llm,park,starcraft,strategy,theme</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:episodeType>full</itunes:episodeType></item><item><title>S5 Ep. 4 - YouTube: The rise of a media OS</title><link>https://www.linkedin.com/pulse/youtube-rise-media-operating-system-giulio-ranucci-nbjke/?trackingId=5Y7OVvcmT9uAcH3ejPRT8w%3D%3D</link><description><![CDATA[<a href="https://www.linkedin.com/newsletters/digitalstories-exe-7388138546441732096/" target="_blank" rel="noreferrer noopener"><b>SUBCRIBE</b></a><br /><br />Read more <a href="https://www.linkedin.com/pulse/your-browser-next-tech-empire-giulio-ranucci-eiwcf/?trackingId=rYV2Kq0ISE2P9dPo%2Bcr%2BUg%3D%3D" target="_blank" rel="noreferrer noopener">here</a>: <a href="https://www.linkedin.com/pulse/youtube-rise-media-operating-system-giulio-ranucci-nbjke/?trackingId=5Y7OVvcmT9uAcH3ejPRT8w%3D%3D" target="_blank" rel="noreferrer noopener">https://www.linkedin.com/pulse/your-browser-next-tech-empire-giulio-ranucci-eiwcf/?trackingId=rYV2Kq0ISE2P9dPo%2Bcr%2BUg%3D%3D</a><br /><br />Media competition has long been been framed as a content arms race, who had the best shows, the deepest library, the biggest stars. That framing is now failing.Netflix is reportedly moving toward <a href="https://variety.com/2025/tv/news/netflix-to-acquire-warner-bros-82-7-billion-deal-1236601034/" target="_blank" rel="noreferrer noopener">acquiring</a> Warner Bros., accelerating vertical consolidation.YouTube will <a href="https://variety.com/2025/film/news/oscars-youtube-2029-1236610989/" target="_blank" rel="noreferrer noopener">stream</a> the next Academy Awards a moment unthinkable just a few years ago.Even social media such as Instagram is extending its <a href="https://about.instagram.com/blog/announcements/instagram-tv-app" target="_blank" rel="noreferrer noopener">reach</a> to TV. Regulators and measurement firms now show YouTube <a href="https://www.wsj.com/business/media/how-youtube-won-the-battle-for-tv-viewers-346d05b8" target="_blank" rel="noreferrer noopener">overtaking</a> traditional broadcasters and competing directly with Netflix for TV viewing time. These events are not disconnected. They point to a deeper structural shift in how the media industry is being reorganized.From Platforms to Power LayersHistorically, media worked as a linear stack:Studios → Networks → Distribution → AudienceStreaming disrupted the middle, but kept the logic intact: premium content flowed through controlled pipes to paying subscribers. YouTube breaks this logic entirely, It is not just a distributor. It is an attention infrastructure a system that captures, routes, and monetizes audience habit at scale.<br /><br /><br />YouTube operates simultaneously as:<br /><ol><li>the largest ad-supported TV network</li><li>the default video app on connected TVs</li><li>a creator economy engine</li><li>a search and discovery layer</li><li>and increasingly, a live event broadcaster</li></ol>When the Oscars move onto YouTube, it’s not about prestige it’s about acknowledging where audience habit already lives.Distribution is the scarce assetOnce again we tend to see the future of media as a content arms race. But the real scarce asset today is distribution with habit.<br /><br /><br />YouTube’s strategic advantage is not just <a href="https://www.charleagency.com/articles/youtube-statistics/" target="_blank" rel="noreferrer noopener">scale</a>, it’s default behavior:<br /><ul><li>Younger audiences turn on their TV and open YouTube <a href="https://www.theguardian.com/technology/2025/jul/30/youtube-tv-destination-children-ofcom-survey" target="_blank" rel="noreferrer noopener">first</a></li><li>Long-form viewing on YouTube continues to <a href="https://www.tubefilter.com/2025/02/06/youtube-long-form-viewership-increase-shorts/" target="_blank" rel="noreferrer noopener">grow,</a> not shrink</li><li>It captures attention <a href="https://www.theatlantic.com/podcasts/2025/12/how-youtube-ate-podcasts-and-tv-with-rachel-martin-ashley-carmen-and-derek-thompson/685230/" target="_blank" rel="noreferrer noopener">across</a> formats: shorts, podcasts, live, sports, news, entertainment</li></ul>Instead Netflix’s acquisition of Warner Bros. reflects the opposite pressure:<br /><ul><li>When distribution is capped, content ownership becomes defensive.</li><li>Consolidation becomes a way to preserve pricing power in a closed ecosystem.</li></ul>This is the strategic divergence:<br /><ul><li>Netflix is consolidating content to defend a subscription model.</li><li>YouTube is expanding infrastructure to own attention itself.</li></ul>YouTube as the Media Operating SystemCalling YouTube a “platform” is increasingly inaccurate.<br /><br /><br />Advertisers are following the attention and the money. More streaming is translating into stronger ad performance. According to <a href="http://www.thekeyword.co/news/google-ad-revenue-hits-66-9-billion-in-q1-2025" target="_blank" rel="noreferrer noopener">Google’s Q1 2025 earnings</a>, YouTube brought in $8.93 billion in ad revenue, up more than 10% yoy and rising from $8.0 billion in Q1 2024.Marketers are using YouTube to reach audiences across formats, age groups, and content types. The numbers show that advertisers see real value in YouTube’s reach, especially on TV. This shift could be important for advertisers because it changes the context in which ads are seen. Unlike mobile, TV offers larger screens, longer watch sessions, and a more relaxed viewing environment all of which influence ad performance.There’s a changing media reality. More eyes on YouTube streaming mean more premium ad inventory and more pressure to compete in a platform-first ad economy. With YouTube Shorts, long-form content, and YouTube TV all under the same umbrella, the platform offers a mix of formats that brands can explore depending on their campaign goals.A more precise framing: YouTube is becoming the operating system for video. Just as Windows didn’t win by producing the best software but by being the layer everything ran on YouTube is winning by becoming the execution layer for media itself. Creators, studios, advertisers, and institutions now all route through it.Traditional broadcasters no longer compete against YouTube they depend on it. Even public institutions like the <a href="https://www.bbc.com/news/articles/c4gzvee78eqo" target="_blank" rel="noreferrer noopener">BBC rely</a> on YouTube to reach younger audiences at scale.This is why YouTube streaming the Oscars matters. It formalizes a reality that already exists.Netflix vs YouTube Is not a streaming warSo this is not a Netflix-vs-YouTube competition. It’s a clash between two fundamentally different models:<br /><br />Made with Nano Banana (and related allucinations)<br />Netflix must keep feeding the machine to survive. YouTube lets the machine feed itself.From a strategic standpoint, YouTube does not need to replace Hollywood. It needs to out-distribute it.And increasingly, it already has.Media Is Rebundling UpwardWhat we are witnessing is not disruption it is rebundling at a higher layer:<br /><ul><li>Studios merge to survive distribution pressure.</li><li>Streamers consolidate IP to protect margins.</li><li>Platforms evolve into infrastructure.</li></ul>The winners of the next decade will not be defined by awards, catalogs, or individual hits but on control of attention, default placement in the living room and ownership of the creator-to-audience relationship.Seen through this lens, Netflix acquiring Warner Bros. would be a defensive move. YouTube streaming the Oscars is an offensive one.One is trying to preserve the old model. The other is quietly becoming the foundation of the new one.Giulio Ranucci<br /><br /><br /><br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/70094735</guid><pubDate>Tue, 17 Feb 2026 08:50:30 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/70094735/episode_4_youtube_media.mp3" length="8610950" type="audio/mpeg"/><podcast:transcript url="https://www.linkedin.com/pulse/youtube-rise-media-operating-system-giulio-ranucci-nbjke/?trackingId=5Y7OVvcmT9uAcH3ejPRT8w%3D%3D" type="text/plain" language="en"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>https://www.linkedin.com/newsletters/digitalstories-exe-7388138546441732096/

Read more https://www.linkedin.com/pulse/your-browser-next-tech-empire-giulio-ranucci-eiwcf/?trackingId=rYV2Kq0ISE2P9dPo%2Bcr%2BUg%3D%3D:...</itunes:subtitle><itunes:summary><![CDATA[<a href="https://www.linkedin.com/newsletters/digitalstories-exe-7388138546441732096/" target="_blank" rel="noreferrer noopener"><b>SUBCRIBE</b></a><br /><br />Read more <a href="https://www.linkedin.com/pulse/your-browser-next-tech-empire-giulio-ranucci-eiwcf/?trackingId=rYV2Kq0ISE2P9dPo%2Bcr%2BUg%3D%3D" target="_blank" rel="noreferrer noopener">here</a>: <a href="https://www.linkedin.com/pulse/youtube-rise-media-operating-system-giulio-ranucci-nbjke/?trackingId=5Y7OVvcmT9uAcH3ejPRT8w%3D%3D" target="_blank" rel="noreferrer noopener">https://www.linkedin.com/pulse/your-browser-next-tech-empire-giulio-ranucci-eiwcf/?trackingId=rYV2Kq0ISE2P9dPo%2Bcr%2BUg%3D%3D</a><br /><br />Media competition has long been been framed as a content arms race, who had the best shows, the deepest library, the biggest stars. That framing is now failing.Netflix is reportedly moving toward <a href="https://variety.com/2025/tv/news/netflix-to-acquire-warner-bros-82-7-billion-deal-1236601034/" target="_blank" rel="noreferrer noopener">acquiring</a> Warner Bros., accelerating vertical consolidation.YouTube will <a href="https://variety.com/2025/film/news/oscars-youtube-2029-1236610989/" target="_blank" rel="noreferrer noopener">stream</a> the next Academy Awards a moment unthinkable just a few years ago.Even social media such as Instagram is extending its <a href="https://about.instagram.com/blog/announcements/instagram-tv-app" target="_blank" rel="noreferrer noopener">reach</a> to TV. Regulators and measurement firms now show YouTube <a href="https://www.wsj.com/business/media/how-youtube-won-the-battle-for-tv-viewers-346d05b8" target="_blank" rel="noreferrer noopener">overtaking</a> traditional broadcasters and competing directly with Netflix for TV viewing time. These events are not disconnected. They point to a deeper structural shift in how the media industry is being reorganized.From Platforms to Power LayersHistorically, media worked as a linear stack:Studios → Networks → Distribution → AudienceStreaming disrupted the middle, but kept the logic intact: premium content flowed through controlled pipes to paying subscribers. YouTube breaks this logic entirely, It is not just a distributor. It is an attention infrastructure a system that captures, routes, and monetizes audience habit at scale.<br /><br /><br />YouTube operates simultaneously as:<br /><ol><li>the largest ad-supported TV network</li><li>the default video app on connected TVs</li><li>a creator economy engine</li><li>a search and discovery layer</li><li>and increasingly, a live event broadcaster</li></ol>When the Oscars move onto YouTube, it’s not about prestige it’s about acknowledging where audience habit already lives.Distribution is the scarce assetOnce again we tend to see the future of media as a content arms race. But the real scarce asset today is distribution with habit.<br /><br /><br />YouTube’s strategic advantage is not just <a href="https://www.charleagency.com/articles/youtube-statistics/" target="_blank" rel="noreferrer noopener">scale</a>, it’s default behavior:<br /><ul><li>Younger audiences turn on their TV and open YouTube <a href="https://www.theguardian.com/technology/2025/jul/30/youtube-tv-destination-children-ofcom-survey" target="_blank" rel="noreferrer noopener">first</a></li><li>Long-form viewing on YouTube continues to <a href="https://www.tubefilter.com/2025/02/06/youtube-long-form-viewership-increase-shorts/" target="_blank" rel="noreferrer noopener">grow,</a> not shrink</li><li>It captures attention <a href="https://www.theatlantic.com/podcasts/2025/12/how-youtube-ate-podcasts-and-tv-with-rachel-martin-ashley-carmen-and-derek-thompson/685230/" target="_blank" rel="noreferrer noopener">across</a> formats: shorts, podcasts, live, sports, news, entertainment</li></ul>Instead Netflix’s acquisition of Warner Bros. reflects the opposite pressure:<br /><ul><li>When distribution is capped, content ownership becomes defensive.</li><li>Consolidation becomes a way...]]></itunes:summary><itunes:duration>539</itunes:duration><itunes:keywords>audiencegrowth,businessmodels,contentcreation,contentstrategy,creatoreconomy,digitaldistribution,digitaleconomy,digitaltransformation,entertainmentindustry,futureofmedia,innovation,mediaoperatingsystem,mediastrategy,platformeconomy,socialmediamarketing,techtrends,videomarketing,youtube</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:season>6</itunes:season><itunes:episode>4</itunes:episode><itunes:episodeType>full</itunes:episodeType></item><item><title>S5 Ep. 3 - Your browser will be the next tech empire</title><link>https://www.linkedin.com/pulse/your-browser-next-tech-empire-giulio-ranucci-eiwcf/?trackingId=rYV2Kq0ISE2P9dPo%2Bcr%2BUg%3D%3D</link><description><![CDATA[<a href="https://www.linkedin.com/newsletters/digitalstories-exe-7388138546441732096/" target="_blank" rel="noreferrer noopener"><b>SUBCRIBE</b></a><br /><br />Read more <a href="https://www.linkedin.com/pulse/your-browser-next-tech-empire-giulio-ranucci-eiwcf/?trackingId=rYV2Kq0ISE2P9dPo%2Bcr%2BUg%3D%3D" target="_blank" rel="noreferrer noopener">here</a>: https://www.linkedin.com/pulse/your-browser-next-tech-empire-giulio-ranucci-eiwcf/?trackingId=rYV2Kq0ISE2P9dPo%2Bcr%2BUg%3D%3D<br /><br />For nearly two decades, the web browser has been the most stagnant piece of consumer software in tech. We upgraded from Internet Explorer to Chrome, from Safari to Firefox, but the fundamental experience never changed: open a window, type a URL, click around. A tab here, an incognito mode there. Billions of people settled into a browser inertia the quiet assumption is that the browser is a solved problem. Recently this assumption died. A new browser battle started. But unlike the 2000s, this one isn’t being fought over rendering engines, tab management, or JavaScript benchmarks.<br /><br /><br />In a time were LLMs are still struggling to define a solid business case (recent <a href="https://fortune.com/2025/08/18/mit-report-95-percent-generative-ai-pilots-at-companies-failing-cfo/" target="_blank" rel="noreferrer noopener">MIT report</a>), AI tools are pushing to integrate browser experience as a necessity since now the user must visit a website or an app to use the single LLM. Three players are racing to define what the next decade of internet interaction will look like:<ul><li>Perplexity launched <a href="https://www.perplexity.ai/comet" target="_blank" rel="noreferrer noopener">Comet</a>, a browser with an AI researcher built directly into the interface.</li><li>The Browser Company, known for the cult-favorite Arc, pivoted to <a href="https://www.diabrowser.com/" target="_blank" rel="noreferrer noopener">Dia</a> its vision for a fully “AI-native” browsing experience.</li><li>OpenAI, with nearly a billion ChatGPT users, recently lunched <a href="https://chatgpt.com/it-IT/atlas/" target="_blank" rel="noreferrer noopener">Atlas</a> its own AI browser, deeply integrated with its agents and multimodal models.</li></ul><br />What’s coming isn’t search glued onto a sidebar. It’s a redefinition of what the browser is. Why this moment matters AI’s models already do what traditional browsers never could like execute code, call APIs, analyze documents, interpret and generate images and videos and take actions across the web. The moment these capabilities are bundled inside the browser itself, the browser stops being a vessel and becomes an agentic workspace a place where your assistant doesn’t just answer questions, but acts on your behalf. Imagine planning a trip without hopping across ten different websites. Your assistant can compare flights, book an hotel, optimize the itinerary and store receipts all in one flow. Or researching a vendor: it can scrape pricing pages, compare features, analyze reviews, and draft an RFP email. Not a suggestion engine. A digital analyst. If Chrome is a highway, AI-native browsers are self-driving vehicles. The Chrome Problem: built fast not built smart Chrome is still the global behemoth, a browser (<a href="https://gs.statcounter.com/browser-market-share" target="_blank" rel="noreferrer noopener">73% market share</a>) with billions of users and an ecosystem of extensions as large as some app stores. But its architecture is a liability in an intelligence-first era. Chrome was engineered as a fast, extensible shell. Everything smart is bolted on from the outside: plugins, sidebars, extensions or Google Search itself and it's still the dominante player on field.<br /><br /><br />If OpenAI, Perplexity, or The Browser Company create a browser where intelligence isn’t an accessory but the foundation, Chrome enters dangerous territory. If search, navigation, and execution all merge into one AI-native interface, Google’s grip on the value chain begins to loosen. Because why “search” when your browser can do? ChatGPT remains the gravitational centre of AI chat, but the shape of the universe is shifting, while Gemini offers reach, Perplexity offers depth, Claude (Anthropic) owns the dev crowd and DeepSeek proves lightning can strike outside Silicon Valley. None of this means OpenAI’s rumored browser will dethrone Chrome overnight. Uphill Battle: Has Google Already Won? Chrome commands roughly 3 billion users. Google is rapidly folding its Gemini models into Chrome and Search. And According to <a href="https://www.similarweb.com/blog/marketing/geo/decline-in-gen-ai-traffic/" target="_blank" rel="noreferrer noopener">SimilarWeb</a>, Google’s generative AI traffic share is rising not falling at OpenAI’s expense. For all its innovation, OpenAI is still the insurgent. Google built not just the browser but the ecosystem, the distribution, and the default pathways that billions take every day. The recently anounched Atlas (OpenAI’s browser) might electrify the tech world. But excitement doesn’t equal dominance. If AI is a race, Google didn’t just get a head start. Google built the stadium. <br /><br />Why browsing is bigger than search At first glance, this looks like a battle over who can summarize a webpage better. But that misses the point entirely. Like Napster for music, Uber for rides or Whatsapp for texting, this is not a challenge about search it’s about user experience. We are witnessing the browser’s transformation from a passive window into an active participant a system that understands your task, predicts your next step, executes actions across apps bridging workflows between websites. For decades, the browser was the hallway that led to your digital tools. Now, the hallway is becoming the entire workspace. Browser as the new Operating System Consider the broader ecosystem, AI agents operate inside enterprise dashboards, automated finance agents reconcile invoices, HR agents fill forms in workday or SAP, customer care agents and many others. Today, these agents hack their way through the browser. Tomorrow, the browser will be built for them. The AI browser becomes the base layer for agentic automation not just for consumers, but for global enterprises. In this model, the browser is no longer the gateway to the web, it's the operating system and holds all our precious data.<br /><br />The next empire: Agentic Internet<br />Original browsers battle were about rendering speed. The second era was about cloud integration. The third was about mobile-first design. The fourth, the one unfolding right now, is about intelligence. Winners won’t simply shape how we browse. They’ll shape how we work, how we learn, how we automate, and how we interact with the global economy. The stakes are not tabs or search bars. The stakes are the future of digital itself. And still after twenty years, browsers are still one of the most exciting battleground in technology and the best is yet to come.<br /><br />Giulio Ranucci<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/69420183</guid><pubDate>Tue, 13 Jan 2026 14:23:33 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/69420183/episode_3_the_next_tech_empire.mp3" length="9309777" type="audio/mpeg"/><podcast:transcript url="https://www.linkedin.com/pulse/your-browser-next-tech-empire-giulio-ranucci-eiwcf/?trackingId=rYV2Kq0ISE2P9dPo%2Bcr%2BUg%3D%3D" type="text/html" language="en"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>https://www.linkedin.com/newsletters/digitalstories-exe-7388138546441732096/

Read more https://www.linkedin.com/pulse/your-browser-next-tech-empire-giulio-ranucci-eiwcf/?trackingId=rYV2Kq0ISE2P9dPo%2Bcr%2BUg%3D%3D:...</itunes:subtitle><itunes:summary><![CDATA[<a href="https://www.linkedin.com/newsletters/digitalstories-exe-7388138546441732096/" target="_blank" rel="noreferrer noopener"><b>SUBCRIBE</b></a><br /><br />Read more <a href="https://www.linkedin.com/pulse/your-browser-next-tech-empire-giulio-ranucci-eiwcf/?trackingId=rYV2Kq0ISE2P9dPo%2Bcr%2BUg%3D%3D" target="_blank" rel="noreferrer noopener">here</a>: https://www.linkedin.com/pulse/your-browser-next-tech-empire-giulio-ranucci-eiwcf/?trackingId=rYV2Kq0ISE2P9dPo%2Bcr%2BUg%3D%3D<br /><br />For nearly two decades, the web browser has been the most stagnant piece of consumer software in tech. We upgraded from Internet Explorer to Chrome, from Safari to Firefox, but the fundamental experience never changed: open a window, type a URL, click around. A tab here, an incognito mode there. Billions of people settled into a browser inertia the quiet assumption is that the browser is a solved problem. Recently this assumption died. A new browser battle started. But unlike the 2000s, this one isn’t being fought over rendering engines, tab management, or JavaScript benchmarks.<br /><br /><br />In a time were LLMs are still struggling to define a solid business case (recent <a href="https://fortune.com/2025/08/18/mit-report-95-percent-generative-ai-pilots-at-companies-failing-cfo/" target="_blank" rel="noreferrer noopener">MIT report</a>), AI tools are pushing to integrate browser experience as a necessity since now the user must visit a website or an app to use the single LLM. Three players are racing to define what the next decade of internet interaction will look like:<ul><li>Perplexity launched <a href="https://www.perplexity.ai/comet" target="_blank" rel="noreferrer noopener">Comet</a>, a browser with an AI researcher built directly into the interface.</li><li>The Browser Company, known for the cult-favorite Arc, pivoted to <a href="https://www.diabrowser.com/" target="_blank" rel="noreferrer noopener">Dia</a> its vision for a fully “AI-native” browsing experience.</li><li>OpenAI, with nearly a billion ChatGPT users, recently lunched <a href="https://chatgpt.com/it-IT/atlas/" target="_blank" rel="noreferrer noopener">Atlas</a> its own AI browser, deeply integrated with its agents and multimodal models.</li></ul><br />What’s coming isn’t search glued onto a sidebar. It’s a redefinition of what the browser is. Why this moment matters AI’s models already do what traditional browsers never could like execute code, call APIs, analyze documents, interpret and generate images and videos and take actions across the web. The moment these capabilities are bundled inside the browser itself, the browser stops being a vessel and becomes an agentic workspace a place where your assistant doesn’t just answer questions, but acts on your behalf. Imagine planning a trip without hopping across ten different websites. Your assistant can compare flights, book an hotel, optimize the itinerary and store receipts all in one flow. Or researching a vendor: it can scrape pricing pages, compare features, analyze reviews, and draft an RFP email. Not a suggestion engine. A digital analyst. If Chrome is a highway, AI-native browsers are self-driving vehicles. The Chrome Problem: built fast not built smart Chrome is still the global behemoth, a browser (<a href="https://gs.statcounter.com/browser-market-share" target="_blank" rel="noreferrer noopener">73% market share</a>) with billions of users and an ecosystem of extensions as large as some app stores. But its architecture is a liability in an intelligence-first era. Chrome was engineered as a fast, extensible shell. Everything smart is bolted on from the outside: plugins, sidebars, extensions or Google Search itself and it's still the dominante player on field.<br /><br /><br />If OpenAI, Perplexity, or The Browser Company create a browser where intelligence isn’t an accessory but the foundation, Chrome enters dangerous territory. If search, navigation, and execution all merge into one AI-native interface,...]]></itunes:summary><itunes:duration>582</itunes:duration><itunes:keywords>ai,browser,chrome,netscape,openai,tech</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:season>5</itunes:season><itunes:episode>3</itunes:episode><itunes:episodeType>full</itunes:episodeType></item><item><title>S5 Ep. 2 - The Uncomfortable Truth about AI</title><link>https://www.linkedin.com/pulse/uncomfortable-truth-ai-giulio-ranucci-wvmcf/</link><description><![CDATA[<a href="https://www.linkedin.com/newsletters/digitalstories-exe-7388138546441732096/" target="_blank" rel="noreferrer noopener"><b>SUBCRIBE</b></a><br /><br />Read more <a href="https://www.linkedin.com/pulse/uncomfortable-truth-ai-giulio-ranucci-wvmcf/" target="_blank" rel="noreferrer noopener">here:</a> https://www.linkedin.com/pulse/uncomfortable-truth-ai-giulio-ranucci-wvmcf/<br /><br />Full text:<br /><br /><i>Everywhere you look, read and scroll AI is the conversation. The hype is huge, the possibilities are endless… BUT here’s the uncomfortable truth: we're adopting faster than we're adapting.And by “adopting” I don’t just mean having the latest tools or enterprise licenses. I mean knowledge, training, and the ability to understand what’s actually happening beneath the surface.When OpenAI launched its public beta on nov 30th 2022, it didn’t just launch a product — it rewired the way humans interact with information. We’ve been carrying AI-powered devices in our pockets for decades (predictive text, search engines, digital assistants) but this time it felt different. The interaction became human. The machine became a companion.Over 100 million users adopted ChatGPT within two months, making it the <a href="https://epoch.ai/gradient-updates/after-the-chatgpt-moment-measuring-ais-adoption" target="_blank" rel="noreferrer noopener">fastest-growing consumer technology</a> in history.That single milestone forced entire industries to reimagine their workflows, from education to law.Now, the ripple effects are shaking the foundations of global business. <a href="https://companiesmarketcap.com/largest-companies-by-revenue/" target="_blank" rel="noreferrer noopener">Major companies</a>, some generating over $600 billion in annual revenue, are actively rethinking their models around AI. Search, the internet’s primary money engine, is being rewritten in real time: Gemini, Google’s large-scale AI platform, is <a href="https://africa.businessinsider.com/news/watch-out-chatgpt-googles-gemini-is-catching-up/fgmxc7e" target="_blank" rel="noreferrer noopener">closing the gap</a> with ChatGPT (650mln monthly active users vs 900mln on OpenAI), while Alphabet, has spent the past two years re-engineering its core products to remain competitive.</i><br /><i>But here’s the deeper issue: If we’re changing the core mechanics of how humans search, learn, and communicate, even the web’s foundational protocols, like HTTP, may soon be reimagined.So we need to ask ourselves: Are our education systems, media ecosystems, and digital habits truly prepared for this shift? Are businesses investing in AI literacy not just AI tools? And as individuals, are we aware of how fast this transformation is redefining the way we interact with knowledge itself?Because AI isn’t just another technology trend. It’s a knowledge infrastructure revolution.And as McKinsey &amp; Company <a href="https://www.mckinsey.com/capabilities/tech-and-ai/our-insights/the-economic-potential-of-generative-ai-the-next-productivity-frontier" target="_blank" rel="noreferrer noopener">noted</a>, while AI could contribute up to $4.4 trillion in annual global productivity gains, the gap between organizations that experiment with AI and those that embed it deeply is <a href="https://www.wsj.com/lifestyle/workplace/ai-workplace-tensions-what-to-do-c45f6b51" target="_blank" rel="noreferrer noopener">widening</a> fast. Turning back to the beginning, technology is evolving at unprecedented speed, but here's the uncomfortable truth we're all dancing around: the real challenge isn't building smarter machines it's whether we humans can keep pace without losing ourselves in the process.We're witnessing an inversion of the traditional learning curve. For centuries, humans mastered tools that extended our physical capabilities the wheel, the printing press, the assembly line. We had time to adapt, generations even, to integrate each innovation into the fabric of society. But AI compresses that timeline from decades to months. We're no longer learning to use a tool; we're learning to coexist with an intelligence that learns faster than we do.</i><br /><i>This creates a peculiar paradox: as AI becomes more capable of handling complexity, are we becoming more capable of handling nuance? The machines excel at pattern recognition, but understanding context the messy, contradictory, deeply human context remains our domain. For now. The question is whether we're sharpening that advantage or letting it atrophy.The untold truth isn't about artificial intelligence at all. It's about human adaptability. It's about whether we'll use this moment to become more thoughtful, more creative, more deliberately human or whether we'll outsource so much of our cognitive labor that we forget what made us indispensable in the first place. The machines are getting smarter. The question is: are we?</i><br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/69158196</guid><pubDate>Sun, 21 Dec 2025 18:00:05 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/69158196/episode_2_uncofrtable_truth_about_ai.mp3" length="5961420" type="audio/mpeg"/><podcast:transcript url="https://www.linkedin.com/pulse/uncomfortable-truth-ai-giulio-ranucci-wvmcf/" type="text/plain" language="en"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>https://www.linkedin.com/newsletters/digitalstories-exe-7388138546441732096/

Read more https://www.linkedin.com/pulse/uncomfortable-truth-ai-giulio-ranucci-wvmcf/ https://www.linkedin.com/pulse/uncomfortable-truth-ai-giulio-ranucci-wvmcf/

Full text:...</itunes:subtitle><itunes:summary><![CDATA[<a href="https://www.linkedin.com/newsletters/digitalstories-exe-7388138546441732096/" target="_blank" rel="noreferrer noopener"><b>SUBCRIBE</b></a><br /><br />Read more <a href="https://www.linkedin.com/pulse/uncomfortable-truth-ai-giulio-ranucci-wvmcf/" target="_blank" rel="noreferrer noopener">here:</a> https://www.linkedin.com/pulse/uncomfortable-truth-ai-giulio-ranucci-wvmcf/<br /><br />Full text:<br /><br /><i>Everywhere you look, read and scroll AI is the conversation. The hype is huge, the possibilities are endless… BUT here’s the uncomfortable truth: we're adopting faster than we're adapting.And by “adopting” I don’t just mean having the latest tools or enterprise licenses. I mean knowledge, training, and the ability to understand what’s actually happening beneath the surface.When OpenAI launched its public beta on nov 30th 2022, it didn’t just launch a product — it rewired the way humans interact with information. We’ve been carrying AI-powered devices in our pockets for decades (predictive text, search engines, digital assistants) but this time it felt different. The interaction became human. The machine became a companion.Over 100 million users adopted ChatGPT within two months, making it the <a href="https://epoch.ai/gradient-updates/after-the-chatgpt-moment-measuring-ais-adoption" target="_blank" rel="noreferrer noopener">fastest-growing consumer technology</a> in history.That single milestone forced entire industries to reimagine their workflows, from education to law.Now, the ripple effects are shaking the foundations of global business. <a href="https://companiesmarketcap.com/largest-companies-by-revenue/" target="_blank" rel="noreferrer noopener">Major companies</a>, some generating over $600 billion in annual revenue, are actively rethinking their models around AI. Search, the internet’s primary money engine, is being rewritten in real time: Gemini, Google’s large-scale AI platform, is <a href="https://africa.businessinsider.com/news/watch-out-chatgpt-googles-gemini-is-catching-up/fgmxc7e" target="_blank" rel="noreferrer noopener">closing the gap</a> with ChatGPT (650mln monthly active users vs 900mln on OpenAI), while Alphabet, has spent the past two years re-engineering its core products to remain competitive.</i><br /><i>But here’s the deeper issue: If we’re changing the core mechanics of how humans search, learn, and communicate, even the web’s foundational protocols, like HTTP, may soon be reimagined.So we need to ask ourselves: Are our education systems, media ecosystems, and digital habits truly prepared for this shift? Are businesses investing in AI literacy not just AI tools? And as individuals, are we aware of how fast this transformation is redefining the way we interact with knowledge itself?Because AI isn’t just another technology trend. It’s a knowledge infrastructure revolution.And as McKinsey &amp; Company <a href="https://www.mckinsey.com/capabilities/tech-and-ai/our-insights/the-economic-potential-of-generative-ai-the-next-productivity-frontier" target="_blank" rel="noreferrer noopener">noted</a>, while AI could contribute up to $4.4 trillion in annual global productivity gains, the gap between organizations that experiment with AI and those that embed it deeply is <a href="https://www.wsj.com/lifestyle/workplace/ai-workplace-tensions-what-to-do-c45f6b51" target="_blank" rel="noreferrer noopener">widening</a> fast. Turning back to the beginning, technology is evolving at unprecedented speed, but here's the uncomfortable truth we're all dancing around: the real challenge isn't building smarter machines it's whether we humans can keep pace without losing ourselves in the process.We're witnessing an inversion of the traditional learning curve. For centuries, humans mastered tools that extended our physical capabilities the wheel, the printing press, the assembly line. We had time to adapt, generations even, to integrate each innovation into the fabric of society. But AI compresses that...]]></itunes:summary><itunes:duration>373</itunes:duration><itunes:keywords>adapting,adopting,ai,artificial,intelligence,learning,llms,technology</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:season>5</itunes:season><itunes:episode>2</itunes:episode><itunes:episodeType>full</itunes:episodeType></item><item><title>S5 Ep. 1 - Video k(B)ills the Radio star</title><link>https://www.spreaker.com/episode/s5-ep-1-video-k-b-ills-the-radio-star--68821786</link><description><![CDATA[Subscribe <a href="https://www.linkedin.com/newsletters/digitalstories-exe-7388138546441732096/" target="_blank" rel="noreferrer noopener">here</a>:<br /><br />https://www.linkedin.com/newsletters/digitalstories-exe-7388138546441732096/ <br /><br />Full text:<br /><br />TUDUM! Spotify and Netflix are <a href="https://www.netflix.com/tudum/articles/netflix-spotify-video-podcasts" target="_blank" rel="noreferrer noopener">teaming up</a> to bring sports, culture, lifestyle and true crime video podcasts from <a href="https://artists.spotify.com/it/spotify-music-studios" target="_blank" rel="noreferrer noopener">Spotify Studios</a> directly to Netflix {<a href="https://www.netflix.com/tudum/articles/netflix-spotify-video-podcasts" target="_blank" rel="noreferrer noopener">full list here</a>} to complement the streamer’s existing programming.Spotify needs broader audiences, Netflix content and new nice in the in the "attention economy" the real diamond for any tech &amp; data company. This strategic move (terms and details of the deal were not disclosed) allows the swedish company to leverage Netflix's large global subscriber base for its creators and provides it's platform with a new content category that fits into its diversification strategy beyond scripted shows and films. Being following the potential merge for a <a href="https://www.quora.com/Would-it-make-sense-for-Netflix-and-Spotify-to-merge" target="_blank" rel="noreferrer noopener">while now</a> reality is they are both just to small compared to Amazon, Apple or Alphabet more specifically YouTube:<br />This should be a first step to see how complementary those audiences really are since Podcasts are mostly vertical to topics and opinions while media streaming platforms covers all genres for different generations.<br /><br /><br /><br />Video, which is heavily consumed by Gen Z users in particular, offers more opportunities for ad products and monetization, the company now believes. As of <a href="https://s29.q4cdn.com/175625835/files/doc_financials/2025/q2/Q2-25-Earnings-Call-Prepared-Remarks.pdf" target="_blank" rel="noreferrer noopener">Q2 2025</a>, the company said it now has more than 430,000 video podcasts on its service, and video consumption is growing 20x faster than audio-only consumption since 2024. More than 350 million Spotify users have also streamed a video on its platform, up 65% year-over-year.While global podcast market is projected to grow to $43.2 billion in 2026, up from $39.6 billion in 2025 <a href="https://www.podcastvideos.com/articles/podcast-statistics-2026/" target="_blank" rel="noreferrer noopener">Key Podcast Statistics for 2026</a>, with North America accounting for 46.3% of listeners <a href="https://dataglobehub.com/podcast-statistics/" target="_blank" rel="noreferrer noopener">Podcast Statistics and Insights 2025</a>. By cross-distributing content, Spotify and Netflix are capitalizing on this growth while reducing reliance on single-platform monetization models. For investors, this signals a shift toward ecosystem-based revenue strategies, where platforms collaborate rather than compete to maximize returns.2026 looks already very interesting for a new era of Cross-Platform Monetization.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/68821786</guid><pubDate>Mon, 01 Dec 2025 19:47:22 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/68821786/episode_1_netflix_spotify.mp3" length="4716320" type="audio/mpeg"/><podcast:transcript url="https://transcription.spreaker.com/starship/a08106ac-aa5b-45fc-a576-78e7634d9cb2/a08106ac-aa5b-45fc-a576-78e7634d9cb2.srt" type="application/x-subrip" language="en"/><podcast:transcript url="https://transcription.spreaker.com/starship/a08106ac-aa5b-45fc-a576-78e7634d9cb2/a08106ac-aa5b-45fc-a576-78e7634d9cb2.txt" type="text/plain" language="en"/><podcast:transcript url="https://transcription.spreaker.com/starship/a08106ac-aa5b-45fc-a576-78e7634d9cb2/a08106ac-aa5b-45fc-a576-78e7634d9cb2.vtt" type="text/vtt" language="en"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>Subscribe https://www.linkedin.com/newsletters/digitalstories-exe-7388138546441732096/:

https://www.linkedin.com/newsletters/digitalstories-exe-7388138546441732096/ 

Full text:

TUDUM! Spotify and Netflix are...</itunes:subtitle><itunes:summary><![CDATA[Subscribe <a href="https://www.linkedin.com/newsletters/digitalstories-exe-7388138546441732096/" target="_blank" rel="noreferrer noopener">here</a>:<br /><br />https://www.linkedin.com/newsletters/digitalstories-exe-7388138546441732096/ <br /><br />Full text:<br /><br />TUDUM! Spotify and Netflix are <a href="https://www.netflix.com/tudum/articles/netflix-spotify-video-podcasts" target="_blank" rel="noreferrer noopener">teaming up</a> to bring sports, culture, lifestyle and true crime video podcasts from <a href="https://artists.spotify.com/it/spotify-music-studios" target="_blank" rel="noreferrer noopener">Spotify Studios</a> directly to Netflix {<a href="https://www.netflix.com/tudum/articles/netflix-spotify-video-podcasts" target="_blank" rel="noreferrer noopener">full list here</a>} to complement the streamer’s existing programming.Spotify needs broader audiences, Netflix content and new nice in the in the "attention economy" the real diamond for any tech &amp; data company. This strategic move (terms and details of the deal were not disclosed) allows the swedish company to leverage Netflix's large global subscriber base for its creators and provides it's platform with a new content category that fits into its diversification strategy beyond scripted shows and films. Being following the potential merge for a <a href="https://www.quora.com/Would-it-make-sense-for-Netflix-and-Spotify-to-merge" target="_blank" rel="noreferrer noopener">while now</a> reality is they are both just to small compared to Amazon, Apple or Alphabet more specifically YouTube:<br />This should be a first step to see how complementary those audiences really are since Podcasts are mostly vertical to topics and opinions while media streaming platforms covers all genres for different generations.<br /><br /><br /><br />Video, which is heavily consumed by Gen Z users in particular, offers more opportunities for ad products and monetization, the company now believes. As of <a href="https://s29.q4cdn.com/175625835/files/doc_financials/2025/q2/Q2-25-Earnings-Call-Prepared-Remarks.pdf" target="_blank" rel="noreferrer noopener">Q2 2025</a>, the company said it now has more than 430,000 video podcasts on its service, and video consumption is growing 20x faster than audio-only consumption since 2024. More than 350 million Spotify users have also streamed a video on its platform, up 65% year-over-year.While global podcast market is projected to grow to $43.2 billion in 2026, up from $39.6 billion in 2025 <a href="https://www.podcastvideos.com/articles/podcast-statistics-2026/" target="_blank" rel="noreferrer noopener">Key Podcast Statistics for 2026</a>, with North America accounting for 46.3% of listeners <a href="https://dataglobehub.com/podcast-statistics/" target="_blank" rel="noreferrer noopener">Podcast Statistics and Insights 2025</a>. By cross-distributing content, Spotify and Netflix are capitalizing on this growth while reducing reliance on single-platform monetization models. For investors, this signals a shift toward ecosystem-based revenue strategies, where platforms collaborate rather than compete to maximize returns.2026 looks already very interesting for a new era of Cross-Platform Monetization.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>295</itunes:duration><itunes:keywords>adv,netflix,social,spotify,time</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:season>5</itunes:season><itunes:episode>1</itunes:episode><itunes:episodeType>full</itunes:episodeType></item><item><title>S5 Ep. 0 - Stories are back!</title><link>https://www.spreaker.com/episode/s5-ep-0-stories-are-back--68657175</link><description><![CDATA[<b>Stories are back! </b><br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/68657175</guid><pubDate>Fri, 21 Nov 2025 14:22:36 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/68657175/teaser_episode_new_season.mp3" length="1394773" type="audio/mpeg"/><podcast:transcript url="https://transcription.spreaker.com/starship/8eea0e57-f402-4a98-99aa-15a0a5305cd1/8eea0e57-f402-4a98-99aa-15a0a5305cd1.srt" type="application/x-subrip" language="en"/><podcast:transcript url="https://transcription.spreaker.com/starship/8eea0e57-f402-4a98-99aa-15a0a5305cd1/8eea0e57-f402-4a98-99aa-15a0a5305cd1.txt" type="text/plain" language="en"/><podcast:transcript url="https://transcription.spreaker.com/starship/8eea0e57-f402-4a98-99aa-15a0a5305cd1/8eea0e57-f402-4a98-99aa-15a0a5305cd1.vtt" type="text/vtt" language="en"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>Stories are back! </itunes:subtitle><itunes:summary><![CDATA[<b>Stories are back! </b><br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>88</itunes:duration><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:season>5</itunes:season><itunes:episodeType>trailer</itunes:episodeType></item><item><title>S4 Ep. 11 - Super Nintendo Entertainment System</title><link>https://www.spreaker.com/episode/s4-ep-11-super-nintendo-entertainment-system--58103607</link><description><![CDATA[History of the Super Nintendo Entertainment System.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/58103607</guid><pubDate>Sat, 23 Dec 2023 13:29:29 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/58103607/supernintendo.mp3" length="7157176" type="audio/mpeg"/><podcast:transcript url="https://transcription.spreaker.com/sounder/a4d6e769-a3c7-4a0a-bdf9-a3d32109fdac/a4d6e769-a3c7-4a0a-bdf9-a3d32109fdac.srt" type="application/x-subrip" language="en"/><podcast:transcript url="https://transcription.spreaker.com/sounder/a4d6e769-a3c7-4a0a-bdf9-a3d32109fdac/a4d6e769-a3c7-4a0a-bdf9-a3d32109fdac.txt" type="text/plain" language="en"/><podcast:transcript url="https://transcription.spreaker.com/sounder/a4d6e769-a3c7-4a0a-bdf9-a3d32109fdac/a4d6e769-a3c7-4a0a-bdf9-a3d32109fdac.vtt" type="text/vtt" language="en"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>History of the Super Nintendo Entertainment System.</itunes:subtitle><itunes:summary><![CDATA[History of the Super Nintendo Entertainment System.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>448</itunes:duration><itunes:keywords>consolle,game,nintendo,snes,supermario</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:episodeType>full</itunes:episodeType></item><item><title>S4 Ep. 10 - VHS Vs Betamax | JVC Vs Sony</title><link>https://www.spreaker.com/episode/s4-ep-10-vhs-vs-betamax-jvc-vs-sony--58027553</link><description><![CDATA[The side story of the difference between VHS and Betamax tapes and how VHS became the household tape. A company war between JVC and Sony.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/58027553</guid><pubDate>Sat, 16 Dec 2023 12:07:14 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/58027553/4_2023_12_16_12_50_23_rec.mp3" length="11714185" type="audio/mpeg"/><podcast:transcript url="https://transcription.spreaker.com/sounder/04b3b675-cb17-483d-8c94-6acf525e4daa/04b3b675-cb17-483d-8c94-6acf525e4daa.srt" type="application/x-subrip" language="en"/><podcast:transcript url="https://transcription.spreaker.com/sounder/04b3b675-cb17-483d-8c94-6acf525e4daa/04b3b675-cb17-483d-8c94-6acf525e4daa.txt" type="text/plain" language="en"/><podcast:transcript url="https://transcription.spreaker.com/sounder/04b3b675-cb17-483d-8c94-6acf525e4daa/04b3b675-cb17-483d-8c94-6acf525e4daa.vtt" type="text/vtt" language="en"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>The side story of the difference between VHS and Betamax tapes and how VHS became the household tape. A company war between JVC and Sony.</itunes:subtitle><itunes:summary><![CDATA[The side story of the difference between VHS and Betamax tapes and how VHS became the household tape. A company war between JVC and Sony.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>733</itunes:duration><itunes:keywords>betamax,content,format,jvc,sony,tapes,vhs,video,war</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:episodeType>full</itunes:episodeType></item><item><title>S4 Ep. 9 - Tinder | Sean Rad, Jonathan Badeen &amp; Justin Mateen</title><link>https://www.spreaker.com/episode/s4-ep-9-tinder-sean-rad-jonathan-badeen-justin-mateen--57938580</link><description><![CDATA[Tinder is an online dating and geosocial networking application launched in 2012. On Tinder, users "swipe right" to like or "swipe left" to dislike other users' profiles, which include their photos, a short bio, and some of their interests.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/57938580</guid><pubDate>Thu, 07 Dec 2023 12:34:35 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/57938580/tinder.mp3" length="6656043" type="audio/mpeg"/><podcast:transcript url="https://transcription.spreaker.com/sounder/987c1c6f-954c-4386-b105-a3fd94e255dc/987c1c6f-954c-4386-b105-a3fd94e255dc.srt" type="application/x-subrip" language="en"/><podcast:transcript url="https://transcription.spreaker.com/sounder/987c1c6f-954c-4386-b105-a3fd94e255dc/987c1c6f-954c-4386-b105-a3fd94e255dc.txt" type="text/plain" language="en"/><podcast:transcript url="https://transcription.spreaker.com/sounder/987c1c6f-954c-4386-b105-a3fd94e255dc/987c1c6f-954c-4386-b105-a3fd94e255dc.vtt" type="text/vtt" language="en"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>Tinder is an online dating and geosocial networking application launched in 2012. On Tinder, users "swipe right" to like or "swipe left" to dislike other users' profiles, which include their photos, a short bio, and some of their interests.</itunes:subtitle><itunes:summary><![CDATA[Tinder is an online dating and geosocial networking application launched in 2012. On Tinder, users "swipe right" to like or "swipe left" to dislike other users' profiles, which include their photos, a short bio, and some of their interests.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>416</itunes:duration><itunes:keywords>app,geolocal,meetup,network,relationship,sex,social,tinder</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:episodeType>full</itunes:episodeType></item><item><title>S4 Ep. 8 - OpenAI | Ilya Sutskever, Greg Brockman &amp; Sam Altman</title><link>https://www.spreaker.com/episode/s4-ep-8-openai-ilya-sutskever-greg-brockman-sam-altman--57469315</link><description><![CDATA[History of <b>OpenAI</b> an American artificial intelligence (AI) that researches artificial intelligence with the declared intention of developing "safe and beneficial" artificial general intelligence, which it defines as "highly autonomous systems that outperform humans at most economically valuable work".<br />OpenAI was founded in 2015 by Ilya Sutskever, Greg Brockman, Trevor Blackwell, Vicki Cheung, Andrej Karpathy, Durk Kingma, Jessica Livingston, John Schulman, Pamela Vagata, and Wojciech Zaremba, with Sam Altman and Elon Musk serving as the initial board members. Microsoft provided OpenAI Global LLC with a $1 billion investment in 2019 and a $10 billion investment in 2023.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/57469315</guid><pubDate>Wed, 01 Nov 2023 12:00:41 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/57469315/4_2023_11_1_12_39_52_rec.mp3" length="9930335" type="audio/mpeg"/><podcast:transcript url="https://transcription.spreaker.com/sounder/cf431388-4b72-429c-81e1-a880cc799a12/cf431388-4b72-429c-81e1-a880cc799a12.srt" type="application/x-subrip" language="en"/><podcast:transcript url="https://transcription.spreaker.com/sounder/cf431388-4b72-429c-81e1-a880cc799a12/cf431388-4b72-429c-81e1-a880cc799a12.txt" type="text/plain" language="en"/><podcast:transcript url="https://transcription.spreaker.com/sounder/cf431388-4b72-429c-81e1-a880cc799a12/cf431388-4b72-429c-81e1-a880cc799a12.vtt" type="text/vtt" language="en"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>History of OpenAI an American artificial intelligence (AI) that researches artificial intelligence with the declared intention of developing "safe and beneficial" artificial general intelligence, which it defines as "highly autonomous systems that...</itunes:subtitle><itunes:summary><![CDATA[History of <b>OpenAI</b> an American artificial intelligence (AI) that researches artificial intelligence with the declared intention of developing "safe and beneficial" artificial general intelligence, which it defines as "highly autonomous systems that outperform humans at most economically valuable work".<br />OpenAI was founded in 2015 by Ilya Sutskever, Greg Brockman, Trevor Blackwell, Vicki Cheung, Andrej Karpathy, Durk Kingma, Jessica Livingston, John Schulman, Pamela Vagata, and Wojciech Zaremba, with Sam Altman and Elon Musk serving as the initial board members. Microsoft provided OpenAI Global LLC with a $1 billion investment in 2019 and a $10 billion investment in 2023.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>621</itunes:duration><itunes:keywords>ai,altman,artificial,chatbot,chatgpt,gpt,intelligence,open,openai,sam,walle</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:season>4</itunes:season><itunes:episode>8</itunes:episode><itunes:episodeType>full</itunes:episodeType></item><item><title>S4 Ep. 7 - IBM | Thomas J. Watson</title><link>https://www.spreaker.com/episode/s4-ep-7-ibm-thomas-j-watson--57001952</link><description><![CDATA[The <b>International Business Machines Corporation</b> (<a href="https://en.wikipedia.org/wiki/Trade_name" target="_blank" rel="noreferrer noopener">doing business as</a> <b>IBM</b>), nicknamed <b>Big Blue</b>, is an American <a href="https://en.wikipedia.org/wiki/Multinational_corporation" target="_blank" rel="noreferrer noopener">multinational</a> <a href="https://en.wikipedia.org/wiki/Technology_company" target="_blank" rel="noreferrer noopener">technology corporation</a> headquartered in <a href="https://en.wikipedia.org/wiki/Armonk,_New_York" target="_blank" rel="noreferrer noopener">Armonk, New York</a> and is present in over 175 countries.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/57001952</guid><pubDate>Sat, 30 Sep 2023 07:15:28 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/57001952/ibm.mp3" length="6232233" type="audio/mpeg"/><podcast:transcript url="https://transcription.spreaker.com/sounder/119708e6-b05a-4060-9e98-3782209afd26/119708e6-b05a-4060-9e98-3782209afd26.srt" type="application/x-subrip" language="en"/><podcast:transcript url="https://transcription.spreaker.com/sounder/119708e6-b05a-4060-9e98-3782209afd26/119708e6-b05a-4060-9e98-3782209afd26.txt" type="text/plain" language="en"/><podcast:transcript url="https://transcription.spreaker.com/sounder/119708e6-b05a-4060-9e98-3782209afd26/119708e6-b05a-4060-9e98-3782209afd26.vtt" type="text/vtt" language="en"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>The International Business Machines Corporation (https://en.wikipedia.org/wiki/Trade_name IBM), nicknamed Big Blue, is an American https://en.wikipedia.org/wiki/Multinational_corporation https://en.wikipedia.org/wiki/Technology_company headquartered...</itunes:subtitle><itunes:summary><![CDATA[The <b>International Business Machines Corporation</b> (<a href="https://en.wikipedia.org/wiki/Trade_name" target="_blank" rel="noreferrer noopener">doing business as</a> <b>IBM</b>), nicknamed <b>Big Blue</b>, is an American <a href="https://en.wikipedia.org/wiki/Multinational_corporation" target="_blank" rel="noreferrer noopener">multinational</a> <a href="https://en.wikipedia.org/wiki/Technology_company" target="_blank" rel="noreferrer noopener">technology corporation</a> headquartered in <a href="https://en.wikipedia.org/wiki/Armonk,_New_York" target="_blank" rel="noreferrer noopener">Armonk, New York</a> and is present in over 175 countries.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>390</itunes:duration><itunes:keywords>american,big,blue,business,corporation,ibm,international,machines,multinational,technology</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:episodeType>full</itunes:episodeType></item><item><title>S4 Ep. 6 - Tamagotchi | Akihiro Yokoi</title><link>https://www.spreaker.com/episode/s4-ep-6-tamagotchi-akihiro-yokoi--56303797</link><description><![CDATA[The <b>Tamagotchi</b> (Japanese: たまごっち, "Egg Watch") is a handheld digital pet that was created in Japan by Akihiro Yokoi of WiZ and Aki Maita of Bandai. It was released by Bandai on November 23, 1996, in Japan and in the United States on May 1, 1997, quickly becoming one of the biggest toy fads of the late 1990s and the early 2000s. As of March 2021, over 83 million units have been sold worldwide.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/56303797</guid><pubDate>Sun, 30 Jul 2023 07:55:23 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/56303797/tamagochi.mp3" length="9411231" type="audio/mpeg"/><podcast:transcript url="https://transcription.spreaker.com/sounder/d1e885c0-936e-40f5-8690-af2e6907190a/d1e885c0-936e-40f5-8690-af2e6907190a.srt" type="application/x-subrip" language="en"/><podcast:transcript url="https://transcription.spreaker.com/sounder/d1e885c0-936e-40f5-8690-af2e6907190a/d1e885c0-936e-40f5-8690-af2e6907190a.txt" type="text/plain" language="en"/><podcast:transcript url="https://transcription.spreaker.com/sounder/d1e885c0-936e-40f5-8690-af2e6907190a/d1e885c0-936e-40f5-8690-af2e6907190a.vtt" type="text/vtt" language="en"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>The Tamagotchi (Japanese: たまごっち, "Egg Watch") is a handheld digital pet that was created in Japan by Akihiro Yokoi of WiZ and Aki Maita of Bandai. It was released by Bandai on November 23, 1996, in Japan and in the United States on May 1, 1997,...</itunes:subtitle><itunes:summary><![CDATA[The <b>Tamagotchi</b> (Japanese: たまごっち, "Egg Watch") is a handheld digital pet that was created in Japan by Akihiro Yokoi of WiZ and Aki Maita of Bandai. It was released by Bandai on November 23, 1996, in Japan and in the United States on May 1, 1997, quickly becoming one of the biggest toy fads of the late 1990s and the early 2000s. As of March 2021, over 83 million units have been sold worldwide.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>589</itunes:duration><itunes:keywords>90s,akihiro,bandai,egg,game,japan,tamagotchi,watch,yokoi</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:episodeType>full</itunes:episodeType></item><item><title>S4 Ep. 5 - Blizzard Entertainment |  Allen Adham, Michael Morhaime &amp; Frank Pearce</title><link>https://www.spreaker.com/episode/s4-ep-5-blizzard-entertainment-allen-adham-michael-morhaime-frank-pearce--55633186</link><description><![CDATA[<b>Blizzard Entertainment, Inc.</b> is an American video game developer and publisher based in Irvine, California. A subsidiary of Activision Blizzard, the company was founded on February 8, 1991, under the name <b>Silicon &amp; Synapse, Inc.</b> by three graduates of the University of California, Los Angeles: Michael Morhaime, Frank Pearce and Allen Adham.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/55633186</guid><pubDate>Fri, 30 Jun 2023 17:48:25 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/55633186/bkizzard.mp3" length="12188569" type="audio/mpeg"/><podcast:transcript url="https://transcription.spreaker.com/sounder/72bacc60-5f7a-4ed0-8fe4-f63436f530eb/72bacc60-5f7a-4ed0-8fe4-f63436f530eb.srt" type="application/x-subrip" language="en"/><podcast:transcript url="https://transcription.spreaker.com/sounder/72bacc60-5f7a-4ed0-8fe4-f63436f530eb/72bacc60-5f7a-4ed0-8fe4-f63436f530eb.txt" type="text/plain" language="en"/><podcast:transcript url="https://transcription.spreaker.com/sounder/72bacc60-5f7a-4ed0-8fe4-f63436f530eb/72bacc60-5f7a-4ed0-8fe4-f63436f530eb.vtt" type="text/vtt" language="en"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>Blizzard Entertainment, Inc. is an American video game developer and publisher based in Irvine, California. A subsidiary of Activision Blizzard, the company was founded on February 8, 1991, under the name Silicon &amp;amp; Synapse, Inc. by three graduates...</itunes:subtitle><itunes:summary><![CDATA[<b>Blizzard Entertainment, Inc.</b> is an American video game developer and publisher based in Irvine, California. A subsidiary of Activision Blizzard, the company was founded on February 8, 1991, under the name <b>Silicon &amp; Synapse, Inc.</b> by three graduates of the University of California, Los Angeles: Michael Morhaime, Frank Pearce and Allen Adham.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>762</itunes:duration><itunes:keywords>battelnet,blizzard,consolle,diablo,entertainment,gaming,rpg,starcraft,warcraft</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:episodeType>full</itunes:episodeType></item><item><title>S4 Ep. 4 - HoTMaiL | Sabeer Bhatia &amp; Jack Smith</title><link>https://www.spreaker.com/episode/s4-ep-4-hotmail-sabeer-bhatia-jack-smith--54021007</link><description><![CDATA[<br />History of Hotmail service was founded by <a href="https://en.wikipedia.org/wiki/Sabeer_Bhatia" target="_blank" rel="noreferrer noopener">Sabeer Bhatia</a> and <a href="https://en.wikipedia.org/wiki/Jack_Smith_(Hotmail)" target="_blank" rel="noreferrer noopener">Jack Smith</a>, and was one of the first webmail services on the Internet.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/54021007</guid><pubDate>Sun, 28 May 2023 08:58:34 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/54021007/hotmail.mp3" length="9054711" type="audio/mpeg"/><podcast:transcript url="https://transcription.spreaker.com/sounder/c308febe-39c6-40d6-a900-a20fbc12b166/c308febe-39c6-40d6-a900-a20fbc12b166.srt" type="application/x-subrip" language="en"/><podcast:transcript url="https://transcription.spreaker.com/sounder/c308febe-39c6-40d6-a900-a20fbc12b166/c308febe-39c6-40d6-a900-a20fbc12b166.txt" type="text/plain" language="en"/><podcast:transcript url="https://transcription.spreaker.com/sounder/c308febe-39c6-40d6-a900-a20fbc12b166/c308febe-39c6-40d6-a900-a20fbc12b166.vtt" type="text/vtt" language="en"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>History of Hotmail service was founded by https://en.wikipedia.org/wiki/Sabeer_Bhatia and https://en.wikipedia.org/wiki/Jack_Smith_(Hotmail), and was one of the first webmail services on the Internet.</itunes:subtitle><itunes:summary><![CDATA[<br />History of Hotmail service was founded by <a href="https://en.wikipedia.org/wiki/Sabeer_Bhatia" target="_blank" rel="noreferrer noopener">Sabeer Bhatia</a> and <a href="https://en.wikipedia.org/wiki/Jack_Smith_(Hotmail)" target="_blank" rel="noreferrer noopener">Jack Smith</a>, and was one of the first webmail services on the Internet.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>566</itunes:duration><itunes:keywords>hotmail,html,mail,microsfot,office,outlook,service</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:episodeType>full</itunes:episodeType></item><item><title>S4 Ep. 3 - Amazon Kindle</title><link>https://www.spreaker.com/episode/s4-ep-3-amazon-kindle--53627141</link><description><![CDATA[A brief history from the original Kindle onwards<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/53627141</guid><pubDate>Mon, 24 Apr 2023 10:28:47 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/53627141/3_2023_4_24_12_14_17_rec.mp3" length="11305422" type="audio/mpeg"/><podcast:transcript url="https://transcription.spreaker.com/sounder/533446b5-b624-4e49-9772-9bac218df885/533446b5-b624-4e49-9772-9bac218df885.srt" type="application/x-subrip" language="en"/><podcast:transcript url="https://transcription.spreaker.com/sounder/533446b5-b624-4e49-9772-9bac218df885/533446b5-b624-4e49-9772-9bac218df885.txt" type="text/plain" language="en"/><podcast:transcript url="https://transcription.spreaker.com/sounder/533446b5-b624-4e49-9772-9bac218df885/533446b5-b624-4e49-9772-9bac218df885.vtt" type="text/vtt" language="en"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>A brief history from the original Kindle onwards</itunes:subtitle><itunes:summary><![CDATA[A brief history from the original Kindle onwards<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>707</itunes:duration><itunes:keywords>amazon,ebook,ereader,kindle</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:episodeType>full</itunes:episodeType></item><item><title>S4 Ep. 2 - Coinbase | Brian Armstrong</title><link>https://www.spreaker.com/episode/s4-ep-2-coinbase-brian-armstrong--53166166</link><description><![CDATA[History of the American publicly traded company that operates a cryptocurrency exchange platform.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/53166166</guid><pubDate>Sat, 11 Mar 2023 10:30:45 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/53166166/coinbase.mp3" length="9973386" type="audio/mpeg"/><podcast:transcript url="https://transcription.spreaker.com/sounder/5154766a-6d5e-4de9-bdcb-448c8fd1e08f/5154766a-6d5e-4de9-bdcb-448c8fd1e08f.srt" type="application/x-subrip" language="en"/><podcast:transcript url="https://transcription.spreaker.com/sounder/5154766a-6d5e-4de9-bdcb-448c8fd1e08f/5154766a-6d5e-4de9-bdcb-448c8fd1e08f.txt" type="text/plain" language="en"/><podcast:transcript url="https://transcription.spreaker.com/sounder/5154766a-6d5e-4de9-bdcb-448c8fd1e08f/5154766a-6d5e-4de9-bdcb-448c8fd1e08f.vtt" type="text/vtt" language="en"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>History of the American publicly traded company that operates a cryptocurrency exchange platform.</itunes:subtitle><itunes:summary><![CDATA[History of the American publicly traded company that operates a cryptocurrency exchange platform.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>624</itunes:duration><itunes:keywords>bitcoin,coinbase,crypto,exchange,wallet,web3</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:episodeType>full</itunes:episodeType></item><item><title>S4 Ep. 1 - Microsoft | CEO Satya Nadella</title><link>https://www.spreaker.com/episode/s4-ep-1-microsoft-ceo-satya-nadella--52635030</link><description><![CDATA[How Microsoft CEO Satya Nadella transformed one of the world’s great businesses.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/52635030</guid><pubDate>Sat, 04 Feb 2023 10:24:30 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/52635030/microsfot_turnround.mp3" length="8989928" type="audio/mpeg"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>How Microsoft CEO Satya Nadella transformed one of the world’s great businesses.</itunes:subtitle><itunes:summary><![CDATA[How Microsoft CEO Satya Nadella transformed one of the world’s great businesses.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>562</itunes:duration><itunes:keywords>ceo,leaders,leadership,microsoft,nadella,satya</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:season>4</itunes:season><itunes:episode>1</itunes:episode><itunes:episodeType>full</itunes:episodeType></item><item><title>S3 Ep. 13 - Christmas Special</title><link>https://www.spreaker.com/episode/s3-ep-13-christmas-special--52290085</link><description><![CDATA[Most popular tech presents from the 70s till today! Enjoy and Merry Christmas!<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/52290085</guid><pubDate>Tue, 27 Dec 2022 15:36:09 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/52290085/xmas_special.mp3" length="12300164" type="audio/mpeg"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>Most popular tech presents from the 70s till today! Enjoy and Merry Christmas!</itunes:subtitle><itunes:summary><![CDATA[Most popular tech presents from the 70s till today! Enjoy and Merry Christmas!<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>769</itunes:duration><itunes:keywords>christmas,geek,holidays,presents,santa,tech,toys</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:season>3</itunes:season><itunes:episodeType>bonus</itunes:episodeType></item><item><title>S3 Ep. 12 - Vinyl</title><link>https://www.spreaker.com/episode/s3-ep-12-vinyl--52085459</link><description><![CDATA[The history of the audio supporto Vinyl<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/52085459</guid><pubDate>Sat, 03 Dec 2022 10:43:27 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/52085459/vynil.mp3" length="10271808" type="audio/mpeg"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>The history of the audio supporto Vinyl</itunes:subtitle><itunes:summary><![CDATA[The history of the audio supporto Vinyl<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>642</itunes:duration><itunes:keywords>audio,digital,music,vinyl</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:season>3</itunes:season><itunes:episode>12</itunes:episode><itunes:episodeType>full</itunes:episodeType></item><item><title>S3 Ep. 11 - Cloud Computing</title><link>https://www.spreaker.com/episode/s3-ep-11-cloud-computing--51729446</link><description><![CDATA[Cloud computing is the on-demand availability of computer system resources, especially data storage (cloud storage) and computing power, without direct active management by the user.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/51729446</guid><pubDate>Sun, 30 Oct 2022 10:34:44 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/51729446/cloud.mp3" length="10890806" type="audio/mpeg"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>Cloud computing is the on-demand availability of computer system resources, especially data storage (cloud storage) and computing power, without direct active management by the user.</itunes:subtitle><itunes:summary><![CDATA[Cloud computing is the on-demand availability of computer system resources, especially data storage (cloud storage) and computing power, without direct active management by the user.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>681</itunes:duration><itunes:keywords>arpanet,aws,cloud,computing,machine,saas,virtual</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:season>3</itunes:season><itunes:episode>11</itunes:episode><itunes:episodeType>full</itunes:episodeType></item><item><title>S3 Ep. 10 - Mp3 Audio Format</title><link>https://www.spreaker.com/episode/s3-ep-10-mp3-audio-format--51288131</link><description><![CDATA[MP3 is a coding format for digital audio developed largely by the Fraunhofer Society in Germany, with support from other digital scientists in the United States and elsewhere. Originally defined as the third audio format of the MPEG-1 standard.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/51288131</guid><pubDate>Sat, 17 Sep 2022 09:08:40 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/51288131/mp3.mp3" length="8148994" type="audio/mpeg"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>MP3 is a coding format for digital audio developed largely by the Fraunhofer Society in Germany, with support from other digital scientists in the United States and elsewhere. Originally defined as the third audio format of the MPEG-1 standard.</itunes:subtitle><itunes:summary><![CDATA[MP3 is a coding format for digital audio developed largely by the Fraunhofer Society in Germany, with support from other digital scientists in the United States and elsewhere. Originally defined as the third audio format of the MPEG-1 standard.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>510</itunes:duration><itunes:keywords>audio,mp3,music,napster,players</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:season>3</itunes:season><itunes:episode>10</itunes:episode><itunes:episodeType>full</itunes:episodeType></item><item><title>S3 Ep.9 - Apple | App Store</title><link>https://www.spreaker.com/episode/s3-ep-9-apple-app-store--50331290</link><description><![CDATA[The history of the app store platform, developed and maintained by Apple Inc., for mobile apps on its iOS and iPadOS operating systems.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/50331290</guid><pubDate>Sat, 25 Jun 2022 09:23:11 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/50331290/app_store.mp3" length="8401441" type="audio/mpeg"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>The history of the app store platform, developed and maintained by Apple Inc., for mobile apps on its iOS and iPadOS operating systems.</itunes:subtitle><itunes:summary><![CDATA[The history of the app store platform, developed and maintained by Apple Inc., for mobile apps on its iOS and iPadOS operating systems.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>526</itunes:duration><itunes:keywords>app,apple,applestore,ipad,iphone,mobile</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:season>3</itunes:season><itunes:episodeType>full</itunes:episodeType></item><item><title>S3 Ep.8 - Photoshop | Thomas &amp; John Knoll</title><link>https://www.spreaker.com/episode/s3-ep-8-photoshop-thomas-john-knoll--49794689</link><description><![CDATA[The History of Photoshop and it's functionalities through the years.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/49794689</guid><pubDate>Sat, 14 May 2022 09:11:58 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/49794689/photoshop.mp3" length="13398561" type="audio/mpeg"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>The History of Photoshop and it's functionalities through the years.</itunes:subtitle><itunes:summary><![CDATA[The History of Photoshop and it's functionalities through the years.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>838</itunes:duration><itunes:keywords>adobe,creative,editing,photo,photoshop,ps,software</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:season>3</itunes:season><itunes:episodeType>full</itunes:episodeType></item><item><title>S3 Ep.7 - Apple | iPhone</title><link>https://www.spreaker.com/episode/s3-ep-7-apple-iphone--49603565</link><description><![CDATA[The story behind the iPhone a line of smartphones designed and marketed by Apple Inc. these devices use Apple's iOS mobile operating system. The first-generation iPhone was announced by then-Apple CEO Steve Jobs on January 9, 2007. Since then, Apple has annually released new iPhone models and iOS updates. As of November 1, 2018, more than 2.2 billion iPhones had been sold.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/49603565</guid><pubDate>Sat, 30 Apr 2022 08:30:10 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/49603565/iphone.mp3" length="11613039" type="audio/mpeg"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>The story behind the iPhone a line of smartphones designed and marketed by Apple Inc. these devices use Apple's iOS mobile operating system. The first-generation iPhone was announced by then-Apple CEO Steve Jobs on January 9, 2007. Since then, Apple...</itunes:subtitle><itunes:summary><![CDATA[The story behind the iPhone a line of smartphones designed and marketed by Apple Inc. these devices use Apple's iOS mobile operating system. The first-generation iPhone was announced by then-Apple CEO Steve Jobs on January 9, 2007. Since then, Apple has annually released new iPhone models and iOS updates. As of November 1, 2018, more than 2.2 billion iPhones had been sold.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>726</itunes:duration><itunes:keywords>apple,history,iphone,ipod,ive,jobs,mobile,smartphone,steve</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:season>3</itunes:season><itunes:episodeType>full</itunes:episodeType></item><item><title>S3 Ep.6 - Logitech | Daniel Borel &amp; Pierluigi Zappacosta</title><link>https://www.spreaker.com/episode/s3-ep-6-logitech-daniel-borel-pierluigi-zappacosta--49375585</link><description><![CDATA[Unique history of Swiss manufacturer of computer peripherals and software born in 1981 and still innovating!<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/49375585</guid><pubDate>Sat, 09 Apr 2022 10:07:27 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/49375585/logitech.mp3" length="21437588" type="audio/mpeg"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>Unique history of Swiss manufacturer of computer peripherals and software born in 1981 and still innovating!</itunes:subtitle><itunes:summary><![CDATA[Unique history of Swiss manufacturer of computer peripherals and software born in 1981 and still innovating!<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>1340</itunes:duration><itunes:keywords>consolle,logitech,mouse,pc,swiss,webcam</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:season>3</itunes:season><itunes:episodeType>full</itunes:episodeType></item><item><title>S3 Ep.5 - Podcasts</title><link>https://www.spreaker.com/episode/s3-ep-5-podcasts--49054559</link><description><![CDATA[Story of this brand new media for 21st century, from Apple iPod to Spotify.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/49054559</guid><pubDate>Mon, 14 Mar 2022 08:44:42 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/49054559/podcast.mp3" length="13592912" type="audio/mpeg"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>Story of this brand new media for 21st century, from Apple iPod to Spotify.</itunes:subtitle><itunes:summary><![CDATA[Story of this brand new media for 21st century, from Apple iPod to Spotify.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>850</itunes:duration><itunes:keywords>audio,ipod,podast,spotify,streaming</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:season>3</itunes:season><itunes:episodeType>full</itunes:episodeType></item><item><title>S3 Ep.4 - The Walt Disney Company | Walt Disney Pt.2</title><link>https://www.spreaker.com/episode/s3-ep-4-the-walt-disney-company-walt-disney-pt-2--48753809</link><description><![CDATA[Part 2 (from 80s till today) of Disney's fascinating history. Enjoy!<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/48753809</guid><pubDate>Sat, 19 Feb 2022 07:30:03 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/48753809/disney_pt2.mp3" length="17034806" type="audio/mpeg"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>Part 2 (from 80s till today) of Disney's fascinating history. Enjoy!</itunes:subtitle><itunes:summary><![CDATA[Part 2 (from 80s till today) of Disney's fascinating history. Enjoy!<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>1065</itunes:duration><itunes:keywords>disney,disneyland,history,lucas,marvel,pixar</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:season>3</itunes:season><itunes:episodeType>full</itunes:episodeType></item><item><title>S3 Ep.3 - The Walt Disney Company | Walt Disney Pt.1</title><link>https://www.spreaker.com/episode/s3-ep-3-the-walt-disney-company-walt-disney-pt-1--48599160</link><description><![CDATA[The fascinating history of the American multinational entertainment and media conglomerate.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/48599160</guid><pubDate>Sat, 05 Feb 2022 11:06:52 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/48599160/disney_pat1.mp3" length="15770062" type="audio/mpeg"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>The fascinating history of the American multinational entertainment and media conglomerate.</itunes:subtitle><itunes:summary><![CDATA[The fascinating history of the American multinational entertainment and media conglomerate.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>986</itunes:duration><itunes:keywords>animation,disney,disneyland,mickeymouse,walt</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:season>3</itunes:season><itunes:episodeType>full</itunes:episodeType></item><item><title>S3 Ep.2 - Activision | Crane, Miller, Whitehead &amp; Levy</title><link>https://www.spreaker.com/episode/s3-ep-2-activision-crane-miller-whitehead-levy--48401813</link><description><![CDATA[Activision is one of the largest world wide video game publishers in the world and was the top United States founded by ex Atari developers.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/48401813</guid><pubDate>Sat, 22 Jan 2022 10:44:04 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/48401813/activision.mp3" length="16344755" type="audio/mpeg"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>Activision is one of the largest world wide video game publishers in the world and was the top United States founded by ex Atari developers.</itunes:subtitle><itunes:summary><![CDATA[Activision is one of the largest world wide video game publishers in the world and was the top United States founded by ex Atari developers.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>1022</itunes:duration><itunes:keywords>activision,blizzard,console,game,mobile,pc</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:season>3</itunes:season><itunes:episodeType>full</itunes:episodeType></item><item><title>S3 Ep.1 - BlackBerry | Mike Lazaridis &amp; Douglas Fregin</title><link>https://www.spreaker.com/episode/s3-ep-1-blackberry-mike-lazaridis-douglas-fregin--48256349</link><description><![CDATA[History of the originally known as Research In Motion (RIM), that developed the BlackBerry brand of interactive pagers, smartphones, and tablets in recent times it transitioned to a cybersecurity enterprise software and services company<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/48256349</guid><pubDate>Tue, 11 Jan 2022 20:50:30 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/48256349/rim.mp3" length="13857898" type="audio/mpeg"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>History of the originally known as Research In Motion (RIM), that developed the BlackBerry brand of interactive pagers, smartphones, and tablets in recent times it transitioned to a cybersecurity enterprise software and services company</itunes:subtitle><itunes:summary><![CDATA[History of the originally known as Research In Motion (RIM), that developed the BlackBerry brand of interactive pagers, smartphones, and tablets in recent times it transitioned to a cybersecurity enterprise software and services company<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>867</itunes:duration><itunes:keywords>blackberry,canada,cybersecurity,rim,smartphone,software</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:season>3</itunes:season><itunes:episodeType>full</itunes:episodeType></item><item><title>S2 Ep.20 - Tesla Motors | Elon Musk Pt.2</title><link>https://www.spreaker.com/episode/s2-ep-20-tesla-motors-elon-musk-pt-2--47781210</link><description><![CDATA[Second part of the history of Tesla Motors now Tesla and it's financial waves.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/47781210</guid><pubDate>Sat, 04 Dec 2021 09:33:02 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/47781210/tesla_2.mp3" length="9514466" type="audio/mpeg"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>Second part of the history of Tesla Motors now Tesla and it's financial waves.</itunes:subtitle><itunes:summary><![CDATA[Second part of the history of Tesla Motors now Tesla and it's financial waves.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>595</itunes:duration><itunes:keywords>elon,models,musk,roadster,stock,tesla</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:season>2</itunes:season><itunes:episodeType>full</itunes:episodeType></item><item><title>S2 Ep.19 - Tesla Motors | Martin Eberhard &amp; Marc Tarpenning Pt.1</title><link>https://www.spreaker.com/episode/s2-ep-19-tesla-motors-martin-eberhard-marc-tarpenning-pt-1--47570398</link><description><![CDATA[History of the American electric vehicle and clean energy company based in Palo Alto, California, United States. Tesla designs and manufactures electric cars, battery energy storage from home to grid-scale, solar panels and solar roof tiles, and related products and services.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/47570398</guid><pubDate>Sat, 20 Nov 2021 09:04:49 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/47570398/tesla_pt_1.mp3" length="6869621" type="audio/mpeg"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>History of the American electric vehicle and clean energy company based in Palo Alto, California, United States. Tesla designs and manufactures electric cars, battery energy storage from home to grid-scale, solar panels and solar roof tiles, and...</itunes:subtitle><itunes:summary><![CDATA[History of the American electric vehicle and clean energy company based in Palo Alto, California, United States. Tesla designs and manufactures electric cars, battery energy storage from home to grid-scale, solar panels and solar roof tiles, and related products and services.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>430</itunes:duration><itunes:keywords>alto,california,clean,company,designs,electric,elon,energy,manufactures,musk,palo,tesla,vehicle</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:season>2</itunes:season><itunes:episodeType>full</itunes:episodeType></item><item><title>S2 Ep. 18 - Google Chrome</title><link>https://www.spreaker.com/episode/s2-ep-18-google-chrome--47241804</link><description><![CDATA[Story of Google Chrome, a cross-platform web browser developed by Google witch was first released in 2008 and became the market leader.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/47241804</guid><pubDate>Sun, 31 Oct 2021 08:41:26 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/47241804/google_chromempdp.mp3" length="7000442" type="audio/mpeg"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>Story of Google Chrome, a cross-platform web browser developed by Google witch was first released in 2008 and became the market leader.</itunes:subtitle><itunes:summary><![CDATA[Story of Google Chrome, a cross-platform web browser developed by Google witch was first released in 2008 and became the market leader.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>438</itunes:duration><itunes:keywords>browser,chrome,google,opensource</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:season>2</itunes:season><itunes:episodeType>full</itunes:episodeType></item><item><title>S2 Ep. 17 - TerraVision/Google Maps |  Carsten Schlüter - Juri Müller</title><link>https://www.spreaker.com/episode/s2-ep-17-terravision-google-maps-carsten-schluter-juri-muller--47014250</link><description><![CDATA[The story of the pioneering project that rebelled against Google.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/47014250</guid><pubDate>Sun, 17 Oct 2021 09:30:46 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/47014250/terravision.mp3" length="7931655" type="audio/mpeg"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>The story of the pioneering project that rebelled against Google.</itunes:subtitle><itunes:summary><![CDATA[The story of the pioneering project that rebelled against Google.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>496</itunes:duration><itunes:keywords>google,maps,netflix,terravision</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:season>2</itunes:season><itunes:episodeType>full</itunes:episodeType></item><item><title>S2 Ep. 16 (Special #50) - Android |  Andy Rubin - Rich Miner - Nick Sears &amp; Chris White</title><link>https://www.spreaker.com/episode/s2-ep-16-special-50-android-andy-rubin-rich-miner-nick-sears-chris-white--46064978</link><description><![CDATA[Unique history of mobile operating system based on a modified version of the Linux kernel and other open source software, designed primarily for touchscreen mobile devices started as a small startup and became the domain OS for the mobile world. A deep dive on the different versions along the years and the future ahead.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/46064978</guid><pubDate>Thu, 12 Aug 2021 09:35:56 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/46064978/android.mp3" length="31259211" type="audio/mpeg"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>Unique history of mobile operating system based on a modified version of the Linux kernel and other open source software, designed primarily for touchscreen mobile devices started as a small startup and became the domain OS for the mobile world. A...</itunes:subtitle><itunes:summary><![CDATA[Unique history of mobile operating system based on a modified version of the Linux kernel and other open source software, designed primarily for touchscreen mobile devices started as a small startup and became the domain OS for the mobile world. A deep dive on the different versions along the years and the future ahead.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>1954</itunes:duration><itunes:keywords>android,google,mine,mobile,os,rubin,smartphone</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:season>2</itunes:season><itunes:episodeType>full</itunes:episodeType></item><item><title>S2 Ep. 15 - Dropbox | Drew Houston - Arash Ferdowsi</title><link>https://www.spreaker.com/episode/s2-ep-15-dropbox-drew-houston-arash-ferdowsi--45726971</link><description><![CDATA[History of the most famous file hosting service company based in California.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/45726971</guid><pubDate>Fri, 16 Jul 2021 16:53:12 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/45726971/dropbox.mp3" length="6010715" type="audio/mpeg"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>History of the most famous file hosting service company based in California.</itunes:subtitle><itunes:summary><![CDATA[History of the most famous file hosting service company based in California.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>376</itunes:duration><itunes:keywords>cloud,dropbox,filesharing,hosting</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:season>2</itunes:season><itunes:episodeType>full</itunes:episodeType></item><item><title>S2 Ep. 14 - TikTok | Alex Zhu - Luyu Yang</title><link>https://www.spreaker.com/episode/s2-ep-14-tiktok-alex-zhu-luyu-yang--45549429</link><description><![CDATA[Story of the unique social media platform used to make a variety of short-form videos, from genres like dance, comedy, and education, that have a duration from fifteen seconds to three minutes.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/45549429</guid><pubDate>Fri, 02 Jul 2021 13:52:06 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/45549429/tiktok.mp3" length="8090897" type="audio/mpeg"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>Story of the unique social media platform used to make a variety of short-form videos, from genres like dance, comedy, and education, that have a duration from fifteen seconds to three minutes.</itunes:subtitle><itunes:summary><![CDATA[Story of the unique social media platform used to make a variety of short-form videos, from genres like dance, comedy, and education, that have a duration from fifteen seconds to three minutes.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>506</itunes:duration><itunes:keywords>media,musica.ly,short,social,tiktok,video</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:season>2</itunes:season><itunes:episodeType>full</itunes:episodeType></item><item><title>S2 Ep. 13 - TripAvisor | Stephen Kaufer</title><link>https://www.spreaker.com/episode/s2-ep-13-tripavisor-stephen-kaufer--45387920</link><description><![CDATA[The unique story of TripAdvisor, an American online travel company that operates a website and mobile app with user-generated content and a comparison shopping website.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/45387920</guid><pubDate>Mon, 21 Jun 2021 17:19:07 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/45387920/2_2021_6_21_19_8_15_rec.mp3" length="7274205" type="audio/mpeg"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>The unique story of TripAdvisor, an American online travel company that operates a website and mobile app with user-generated content and a comparison shopping website.</itunes:subtitle><itunes:summary><![CDATA[The unique story of TripAdvisor, an American online travel company that operates a website and mobile app with user-generated content and a comparison shopping website.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>455</itunes:duration><itunes:keywords>kaufer,travel,trip,tripadvisor</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:season>2</itunes:season><itunes:episodeType>full</itunes:episodeType></item><item><title>S2 Ep. 12 - Spotify | Daniel Ek - Martin Lorentzon</title><link>https://www.spreaker.com/episode/s2-ep-12-spotify-daniel-ek-martin-lorentzon--44593466</link><description><![CDATA[Swedish audio streaming and media services provider, founded in 2006 by Daniel Ek. Headquartered in Stockholm, Sweden, with offices in 17 different countries around the world. It is one of the world’s largest music streaming service providers, with over 356 million monthly active users, including 158 million paying subscribers, as of March 2021.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/44593466</guid><pubDate>Sun, 02 May 2021 09:12:11 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/44593466/spotify.mp3" length="7630679" type="audio/mpeg"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>Swedish audio streaming and media services provider, founded in 2006 by Daniel Ek. Headquartered in Stockholm, Sweden, with offices in 17 different countries around the world. It is one of the world’s largest music streaming service providers, with...</itunes:subtitle><itunes:summary><![CDATA[Swedish audio streaming and media services provider, founded in 2006 by Daniel Ek. Headquartered in Stockholm, Sweden, with offices in 17 different countries around the world. It is one of the world’s largest music streaming service providers, with over 356 million monthly active users, including 158 million paying subscribers, as of March 2021.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>477</itunes:duration><itunes:keywords>ek,music,spotify,streaming</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:season>2</itunes:season><itunes:episodeType>full</itunes:episodeType></item><item><title>S2 Ep. 11 - PayPal | Max Levchin - Peter Thiel - Luke Nosek - Ken Howery</title><link>https://www.spreaker.com/episode/s2-ep-11-paypal-max-levchin-peter-thiel-luke-nosek-ken-howery--44465521</link><description><![CDATA[PayPal Inc. is an American company operating an online payments system in the majority of countries that support online money transfers, and serves as an electronic alternative to traditional paper methods like checks and money orders.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/44465521</guid><pubDate>Sat, 24 Apr 2021 10:12:42 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/44465521/paypall.mp3" length="9883897" type="audio/mpeg"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>PayPal Inc. is an American company operating an online payments system in the majority of countries that support online money transfers, and serves as an electronic alternative to traditional paper methods like checks and money orders.</itunes:subtitle><itunes:summary><![CDATA[PayPal Inc. is an American company operating an online payments system in the majority of countries that support online money transfers, and serves as an electronic alternative to traditional paper methods like checks and money orders.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>618</itunes:duration><itunes:keywords>ewallet,fintech,musk,payments,paypal,thiel</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:season>2</itunes:season><itunes:episodeType>full</itunes:episodeType></item><item><title>S2 Ep. 10 - Twitch | Justin Kan - Emmett Shear</title><link>https://www.spreaker.com/episode/s2-ep-10-twitch-justin-kan-emmett-shear--44074787</link><description><![CDATA[Twitch is an American video live streaming service operated by Twitch Interactive, a subsidiary of Amazon. Introduced as a spin-off of the general-interest streaming platform Justin.tv, the site primarily focuses on video game live streaming, including broadcasts of esports competitions, in addition to music broadcasts, creative content, and more recently, "in real life" streams. Content on the site can be viewed either live or via video on demand.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/44074787</guid><pubDate>Sat, 27 Mar 2021 09:58:25 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/44074787/twitch.mp3" length="7271234" type="audio/mpeg"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>Twitch is an American video live streaming service operated by Twitch Interactive, a subsidiary of Amazon. Introduced as a spin-off of the general-interest streaming platform Justin.tv, the site primarily focuses on video game live streaming,...</itunes:subtitle><itunes:summary><![CDATA[Twitch is an American video live streaming service operated by Twitch Interactive, a subsidiary of Amazon. Introduced as a spin-off of the general-interest streaming platform Justin.tv, the site primarily focuses on video game live streaming, including broadcasts of esports competitions, in addition to music broadcasts, creative content, and more recently, "in real life" streams. Content on the site can be viewed either live or via video on demand.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>455</itunes:duration><itunes:keywords>amazon,arcade,chat,gaming,streaming,twitch</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:season>2</itunes:season><itunes:episodeType>full</itunes:episodeType></item><item><title>S2 Ep. 9 - YouTube | Chad Hurley - Jawed Karim - Steve Chen</title><link>https://www.spreaker.com/episode/s2-ep-9-youtube-chad-hurley-jawed-karim-steve-chen--43974929</link><description><![CDATA[History of YouTube the American online video-sharing platform. The service, created in February 2005 by three former PayPal employees: Chad Hurley, Steve Chen, and Jawed Karim was bought by Google in November 2006.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/43974929</guid><pubDate>Sat, 20 Mar 2021 11:07:24 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/43974929/youtube.mp3" length="16136149" type="audio/mpeg"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>History of YouTube the American online video-sharing platform. The service, created in February 2005 by three former PayPal employees: Chad Hurley, Steve Chen, and Jawed Karim was bought by Google in November 2006.</itunes:subtitle><itunes:summary><![CDATA[History of YouTube the American online video-sharing platform. The service, created in February 2005 by three former PayPal employees: Chad Hurley, Steve Chen, and Jawed Karim was bought by Google in November 2006.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>1009</itunes:duration><itunes:keywords>gogole,sharing,video,youtube</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:season>2</itunes:season><itunes:episodeType>full</itunes:episodeType></item><item><title>S2 Ep. 8 - Facebook | M. Zuckerberg Pt.3</title><link>https://www.spreaker.com/episode/s2-ep-8-facebook-m-zuckerberg-pt-3--43661289</link><description><![CDATA[(2016 - 2021) From the spread of fake news to Cambridge Analytica scandal.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/43661289</guid><pubDate>Sat, 27 Feb 2021 09:21:48 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/43661289/facebook_pt_3.mp3" length="13989092" type="audio/mpeg"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>(2016 - 2021) From the spread of fake news to Cambridge Analytica scandal.</itunes:subtitle><itunes:summary><![CDATA[(2016 - 2021) From the spread of fake news to Cambridge Analytica scandal.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>875</itunes:duration><itunes:keywords>analytica,cambridge,congress,facebook,fake,news</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:season>2</itunes:season><itunes:episodeType>full</itunes:episodeType></item><item><title>S2 Ep. 7 - Facebook | M. Zuckerberg Pt.2</title><link>https://www.spreaker.com/episode/s2-ep-7-facebook-m-zuckerberg-pt-2--43444717</link><description><![CDATA[(2009 - 2015) The story of Facebook from Zuckerberg's first coding adventures to his time at Harvard to the spread of fake news and trips to Congress.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/43444717</guid><pubDate>Sat, 13 Feb 2021 10:40:29 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/43444717/facebook_pt2.mp3" length="11266506" type="audio/mpeg"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>(2009 - 2015) The story of Facebook from Zuckerberg's first coding adventures to his time at Harvard to the spread of fake news and trips to Congress.</itunes:subtitle><itunes:summary><![CDATA[(2009 - 2015) The story of Facebook from Zuckerberg's first coding adventures to his time at Harvard to the spread of fake news and trips to Congress.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>705</itunes:duration><itunes:keywords>facebook,facebooklive,instagram,messanger,whatsapp</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:season>2</itunes:season><itunes:episodeType>full</itunes:episodeType></item><item><title>S2 Ep. 6 - Facebook | M. Zuckerberg Pt.1</title><link>https://www.spreaker.com/episode/s2-ep-6-facebook-m-zuckerberg-pt-1--43316825</link><description><![CDATA[(2004-2009) The story of Facebook from Zuckerberg's first coding adventures to his time at Harvard to the spread of fake news and trips to Congress.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/43316825</guid><pubDate>Sat, 06 Feb 2021 09:41:08 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/43316825/facebook_pt_1.mp3" length="10220772" type="audio/mpeg"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>(2004-2009) The story of Facebook from Zuckerberg's first coding adventures to his time at Harvard to the spread of fake news and trips to Congress.</itunes:subtitle><itunes:summary><![CDATA[(2004-2009) The story of Facebook from Zuckerberg's first coding adventures to his time at Harvard to the spread of fake news and trips to Congress.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>639</itunes:duration><itunes:keywords>facebook,harvard,socialmedia,thefacebook,zuckerberg</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:season>2</itunes:season><itunes:episodeType>full</itunes:episodeType></item><item><title>S2 Ep. 5 - Google | L. Page - S. Brin</title><link>https://www.spreaker.com/episode/s2-ep-5-google-l-page-s-brin--43197451</link><description><![CDATA[History of Google: How It began and what's Happening Beyond 2021<br />Google has come a long way from its dorm room startup status - here's just how far Google has come in more then 20 years.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/43197451</guid><pubDate>Sat, 30 Jan 2021 09:43:39 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/43197451/google.mp3" length="8728240" type="audio/mpeg"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>History of Google: How It began and what's Happening Beyond 2021&#13;
Google has come a long way from its dorm room startup status - here's just how far Google has come in more then 20 years.</itunes:subtitle><itunes:summary><![CDATA[History of Google: How It began and what's Happening Beyond 2021<br />Google has come a long way from its dorm room startup status - here's just how far Google has come in more then 20 years.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>546</itunes:duration><itunes:keywords>adwords,brin,google,page,pagerank</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:season>2</itunes:season><itunes:episodeType>full</itunes:episodeType></item><item><title>S2 Ep. 4 - Microsoft | Xbox Pt.2</title><link>https://www.spreaker.com/episode/s2-ep-4-microsoft-xbox-pt-2--43077417</link><description><![CDATA[(pt.2 from Xbox 360 to Xbox serie X) History of Xbox a video gaming brand created and owned by Microsoft. As today the brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of Xbox Live, and the development arm by the name of Xbox Game Studios. The brand was first introduced in the United States in November 2001, with the launch of the original Xbox console.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/43077417</guid><pubDate>Sat, 23 Jan 2021 09:40:13 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/43077417/xbox_pt2.mp3" length="12586421" type="audio/mpeg"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>(pt.2 from Xbox 360 to Xbox serie X) History of Xbox a video gaming brand created and owned by Microsoft. As today the brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of...</itunes:subtitle><itunes:summary><![CDATA[(pt.2 from Xbox 360 to Xbox serie X) History of Xbox a video gaming brand created and owned by Microsoft. As today the brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of Xbox Live, and the development arm by the name of Xbox Game Studios. The brand was first introduced in the United States in November 2001, with the launch of the original Xbox console.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>787</itunes:duration><itunes:keywords>console,game,kinect,microsoft,xbox,xbox360</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:season>2</itunes:season><itunes:episodeType>full</itunes:episodeType></item><item><title>S2 Ep. 3 - Microsoft | Xbox Pt.1</title><link>https://www.spreaker.com/episode/s2-ep-3-microsoft-xbox-pt-1--42963817</link><description><![CDATA[(pt.1 from Xbox to XboxOne) History of Xbox a video gaming brand created and owned by Microsoft. As today the brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of Xbox Live, and the development arm by the name of Xbox Game Studios. The brand was first introduced in the United States in November 2001, with the launch of the original Xbox console.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/42963817</guid><pubDate>Sat, 16 Jan 2021 07:57:28 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/42963817/xbox.mp3" length="9972087" type="audio/mpeg"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>(pt.1 from Xbox to XboxOne) History of Xbox a video gaming brand created and owned by Microsoft. As today the brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of Xbox Live,...</itunes:subtitle><itunes:summary><![CDATA[(pt.1 from Xbox to XboxOne) History of Xbox a video gaming brand created and owned by Microsoft. As today the brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of Xbox Live, and the development arm by the name of Xbox Game Studios. The brand was first introduced in the United States in November 2001, with the launch of the original Xbox console.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>624</itunes:duration><itunes:keywords>billgates,consolle,gaming,microsoft,xbox,xbox360</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:season>2</itunes:season><itunes:episodeType>full</itunes:episodeType></item><item><title>S2 Ep. 2 - Twitter | Jack Dorsey</title><link>https://www.spreaker.com/episode/s2-ep-2-twitter-jack-dorsey--42856471</link><description><![CDATA[History of the main american microblogging and social networking service on which users post and interact with messages known as "tweets". Launched on March 21st, 2006 by Jack Dorsey and in 2019 reached 330 million registered members all over the world.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/42856471</guid><pubDate>Sat, 09 Jan 2021 10:36:50 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/42856471/twitter.mp3" length="7121187" type="audio/mpeg"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>History of the main american microblogging and social networking service on which users post and interact with messages known as "tweets". Launched on March 21st, 2006 by Jack Dorsey and in 2019 reached 330 million registered members all over the world.</itunes:subtitle><itunes:summary><![CDATA[History of the main american microblogging and social networking service on which users post and interact with messages known as "tweets". Launched on March 21st, 2006 by Jack Dorsey and in 2019 reached 330 million registered members all over the world.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>446</itunes:duration><itunes:keywords>dorsey,jack,microblogging,socialnetwork,trump,tweet,twitter</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:season>2</itunes:season><itunes:episodeType>full</itunes:episodeType></item><item><title>S2 Ep. 1 - LinkedIn | Reid Hoffman</title><link>https://www.spreaker.com/episode/s2-ep-1-linkedin-reid-hoffman--42769326</link><description><![CDATA[History of the main digital platform for professional networking. Launched on May 5th, 2003 and in 2020 reached 706 million registered members from 150 countries.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/42769326</guid><pubDate>Sun, 03 Jan 2021 10:44:39 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/42769326/linkedin.mp3" length="7687940" type="audio/mpeg"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>History of the main digital platform for professional networking. Launched on May 5th, 2003 and in 2020 reached 706 million registered members from 150 countries.</itunes:subtitle><itunes:summary><![CDATA[History of the main digital platform for professional networking. Launched on May 5th, 2003 and in 2020 reached 706 million registered members from 150 countries.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>481</itunes:duration><itunes:keywords>business,hoffman,linkedin,reid,socialmedia</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:season>2</itunes:season><itunes:episodeType>full</itunes:episodeType></item><item><title>S1 Ep. 33 - Samsung Group | Lee Byung-chul</title><link>https://www.spreaker.com/episode/s1-ep-33-samsung-group-lee-byung-chul--42670392</link><description><![CDATA[Story of the South Korean multinational conglomerate.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/42670392</guid><pubDate>Sat, 26 Dec 2020 19:48:10 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/42670392/samsung.mp3" length="8421876" type="audio/mpeg"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>Story of the South Korean multinational conglomerate.</itunes:subtitle><itunes:summary><![CDATA[Story of the South Korean multinational conglomerate.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>527</itunes:duration><itunes:keywords>byung-chul,galaxy,gearvr,korea,oled,samsung</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:season>1</itunes:season><itunes:episodeType>full</itunes:episodeType></item><item><title>S1 Ep. 32 - Olivetti S.p.A. | Adriano Olivetti</title><link>https://www.spreaker.com/episode/s1-ep-32-olivetti-s-p-a-adriano-olivetti--42569233</link><description><![CDATA[Story of most famous Italian PC manufacturer.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/42569233</guid><pubDate>Sat, 19 Dec 2020 11:07:47 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/42569233/olivetti.mp3" length="11393566" type="audio/mpeg"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>Story of most famous Italian PC manufacturer.</itunes:subtitle><itunes:summary><![CDATA[Story of most famous Italian PC manufacturer.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>713</itunes:duration><itunes:keywords>ivrea,lettera22,olivetti,telecom,typewriter</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:season>1</itunes:season><itunes:episodeType>full</itunes:episodeType></item><item><title>S1 Ep. 31 - Adobe Inc. |   John Warnock &amp; Charles Geschke</title><link>https://www.spreaker.com/episode/s1-ep-31-adobe-inc-john-warnock-charles-geschke--42470460</link><description><![CDATA[History of the American multinational computer software company.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/42470460</guid><pubDate>Sun, 13 Dec 2020 20:45:21 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/42470460/adobe.mp3" length="12827166" type="audio/mpeg"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>History of the American multinational computer software company.</itunes:subtitle><itunes:summary><![CDATA[History of the American multinational computer software company.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>802</itunes:duration><itunes:keywords>adobe,flash,illustrato,photoshop</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:season>1</itunes:season><itunes:episodeType>full</itunes:episodeType></item><item><title>S1 Ep. 30 - Sony | Playstation Consoles</title><link>https://www.spreaker.com/episode/s1-ep-30-sony-playstation-consoles--42341812</link><description><![CDATA[The Evolution of Sony PlayStation Consoles (1994 - 2020).<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/42341812</guid><pubDate>Sun, 06 Dec 2020 11:00:34 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/42341812/playstation.mp3" length="14098598" type="audio/mpeg"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>The Evolution of Sony PlayStation Consoles (1994 - 2020).</itunes:subtitle><itunes:summary><![CDATA[The Evolution of Sony PlayStation Consoles (1994 - 2020).<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>882</itunes:duration><itunes:keywords>console,playstation,ps1,ps2,ps3,ps4,ps5,sony</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:season>1</itunes:season><itunes:episodeType>full</itunes:episodeType></item><item><title>S1 Ep. 29 - Amazon | Jeff Bezos</title><link>https://www.spreaker.com/episode/s1-ep-29-amazon-jeff-bezos--42229333</link><description><![CDATA[The History of Amazon, the American multinational technology company.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/42229333</guid><pubDate>Mon, 30 Nov 2020 08:14:23 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/42229333/amazon.mp3" length="11172883" type="audio/mpeg"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>The History of Amazon, the American multinational technology company.</itunes:subtitle><itunes:summary><![CDATA[The History of Amazon, the American multinational technology company.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>699</itunes:duration><itunes:keywords>amazon,bezos,ecommerce,jeff,technology</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:season>1</itunes:season><itunes:episodeType>full</itunes:episodeType></item><item><title>S1 Ep. 28 - Microsoft | Office Suite</title><link>https://www.spreaker.com/episode/s1-ep-28-microsoft-office-suite--42092841</link><description><![CDATA[History of most famous family of client software, server software, and services developed by Microsoft.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/42092841</guid><pubDate>Sat, 21 Nov 2020 17:25:55 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/42092841/msn_office.mp3" length="10708949" type="audio/mpeg"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>History of most famous family of client software, server software, and services developed by Microsoft.</itunes:subtitle><itunes:summary><![CDATA[History of most famous family of client software, server software, and services developed by Microsoft.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>670</itunes:duration><itunes:keywords>billgstes,excel,microsoft,office,powerpoint,word</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:season>1</itunes:season><itunes:episodeType>full</itunes:episodeType></item><item><title>S1 Ep. 27 - Nintendo | Super Mario</title><link>https://www.spreaker.com/episode/s1-ep-27-nintendo-super-mario--41972550</link><description><![CDATA[Story of Super Mario unique platform game series and media franchise created by Nintendo.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/41972550</guid><pubDate>Sat, 14 Nov 2020 10:37:01 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/41972550/supermariompdp.mp3" length="10160586" type="audio/mpeg"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>Story of Super Mario unique platform game series and media franchise created by Nintendo.</itunes:subtitle><itunes:summary><![CDATA[Story of Super Mario unique platform game series and media franchise created by Nintendo.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>635</itunes:duration><itunes:keywords>donkykong,mario,mariobros,nintendo,supermario</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:season>1</itunes:season><itunes:episodeType>full</itunes:episodeType></item><item><title>S1 Ep. 26 - JVC | VHS Cassette</title><link>https://www.spreaker.com/episode/s1-ep-26-jvc-vhs-cassette--41823659</link><description><![CDATA[History of the JVC technology Video Home System tape cassettes.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/41823659</guid><pubDate>Fri, 06 Nov 2020 09:31:52 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/41823659/vhs.mp3" length="7349393" type="audio/mpeg"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>History of the JVC technology Video Home System tape cassettes.</itunes:subtitle><itunes:summary><![CDATA[History of the JVC technology Video Home System tape cassettes.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>460</itunes:duration><itunes:keywords>cassette,jvc,movie,vcr</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:season>1</itunes:season><itunes:episodeType>full</itunes:episodeType></item><item><title>S1 Ep. 25 - Sony | Playstation (PS1)</title><link>https://www.spreaker.com/episode/s1-ep-25-sony-playstation-ps1--41642764</link><description><![CDATA[History of the home video game console developed and marketed by Sony.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/41642764</guid><pubDate>Mon, 26 Oct 2020 11:23:05 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/41642764/playstation.mp3" length="5954245" type="audio/mpeg"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>History of the home video game console developed and marketed by Sony.</itunes:subtitle><itunes:summary><![CDATA[History of the home video game console developed and marketed by Sony.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>373</itunes:duration><itunes:keywords>consolle,playstation,sony,videogames</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:season>1</itunes:season><itunes:episodeType>full</itunes:episodeType></item><item><title>S1 Ep. 24 - Intel | Robert Noyce &amp; Gordon Moore</title><link>https://www.spreaker.com/episode/s1-ep-24-intel-robert-noyce-gordon-moore--41507291</link><description><![CDATA[The unique story of Intel the American multinational corporation of microprocessors.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/41507291</guid><pubDate>Sat, 17 Oct 2020 10:37:30 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/41507291/intel.mp3" length="14768168" type="audio/mpeg"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>The unique story of Intel the American multinational corporation of microprocessors.</itunes:subtitle><itunes:summary><![CDATA[The unique story of Intel the American multinational corporation of microprocessors.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>923</itunes:duration><itunes:keywords>chip,intel,microprocessor,microsoft,pc</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:season>1</itunes:season><itunes:episodeType>full</itunes:episodeType></item><item><title>S1 Ep. 23 - Xerox | Joseph C. Wilson</title><link>https://www.spreaker.com/episode/s1-ep-23-xerox-joseph-c-wilson--41359086</link><description><![CDATA[The unique story of one of the most innovative company is US history.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/41359086</guid><pubDate>Thu, 08 Oct 2020 07:31:42 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/41359086/xerox.mp3" length="12290088" type="audio/mpeg"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>The unique story of one of the most innovative company is US history.</itunes:subtitle><itunes:summary><![CDATA[The unique story of one of the most innovative company is US history.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>769</itunes:duration><itunes:keywords>devices,mac,prnter,scanner,xerox</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:season>1</itunes:season><itunes:episodeType>full</itunes:episodeType></item><item><title>S1 Ep. 22 - Sony  ∣ Walkman</title><link>https://www.spreaker.com/episode/s1-ep-22-sony-walkman--41230667</link><description><![CDATA[The unique story of the portable media players manufactured by Sony.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/41230667</guid><pubDate>Wed, 30 Sep 2020 20:14:18 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/41230667/walkman.mp3" length="8612048" type="audio/mpeg"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>The unique story of the portable media players manufactured by Sony.</itunes:subtitle><itunes:summary><![CDATA[The unique story of the portable media players manufactured by Sony.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>539</itunes:duration><itunes:keywords>cassette,music,sony,walkman</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:season>1</itunes:season><itunes:episodeType>full</itunes:episodeType></item><item><title>S1 Ep. 21 - Netflix  ∣  Reed Hastings</title><link>https://www.spreaker.com/episode/s1-ep-21-netflix-reed-hastings--41096904</link><description><![CDATA[Story of the #1 streaming service.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/41096904</guid><pubDate>Thu, 24 Sep 2020 07:54:29 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/41096904/netflix.mp3" length="19401246" type="audio/mpeg"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>Story of the #1 streaming service.</itunes:subtitle><itunes:summary><![CDATA[Story of the #1 streaming service.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>1213</itunes:duration><itunes:keywords>dvd,hastings,media,netflix,streaming</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:season>1</itunes:season><itunes:episodeType>full</itunes:episodeType></item><item><title>S1 Ep. 20 - Instagram  ∣  Kevin Systrom</title><link>https://www.spreaker.com/episode/s1-ep-20-instagram-kevin-systrom--40920012</link><description><![CDATA[The Rise of the #1 Photo-Sharing Application.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/40920012</guid><pubDate>Tue, 15 Sep 2020 20:54:51 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/40920012/instagram.mp3" length="11825736" type="audio/mpeg"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>The Rise of the #1 Photo-Sharing Application.</itunes:subtitle><itunes:summary><![CDATA[The Rise of the #1 Photo-Sharing Application.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>740</itunes:duration><itunes:keywords>instagram,media,photo,sharing,social,systrom</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:season>1</itunes:season><itunes:episodeType>full</itunes:episodeType></item><item><title>S1 Ep. 19 - Apple  ∣  iPod (Pt.2)</title><link>https://www.spreaker.com/episode/s1-ep-19-apple-ipod-pt-2--40799151</link><description><![CDATA[Story of the Apple's legendary portable music player.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/40799151</guid><pubDate>Wed, 09 Sep 2020 14:00:04 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/40799151/ipod_pt2.mp3" length="9237732" type="audio/mpeg"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>Story of the Apple's legendary portable music player.</itunes:subtitle><itunes:summary><![CDATA[Story of the Apple's legendary portable music player.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>578</itunes:duration><itunes:keywords>apple,ipod,jobs,mp3,music,portable</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:season>1</itunes:season><itunes:episodeType>full</itunes:episodeType></item><item><title>S1 Ep. 18 - Apple  ∣  iPod (Pt.1)</title><link>https://www.spreaker.com/episode/s1-ep-18-apple-ipod-pt-1--40486755</link><description><![CDATA[Story of the Apple's legendary portable music player.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/40486755</guid><pubDate>Tue, 25 Aug 2020 15:02:35 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/40486755/ipod.mp3" length="12737723" type="audio/mpeg"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>Story of the Apple's legendary portable music player.</itunes:subtitle><itunes:summary><![CDATA[Story of the Apple's legendary portable music player.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>797</itunes:duration><itunes:keywords>apple,ipod,itunes,jobs,mp3,music,steve</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:season>1</itunes:season><itunes:episodeType>full</itunes:episodeType></item><item><title>S1 Ep. 17 - HTML  ∣  Tim Berners-Lee</title><link>https://www.spreaker.com/episode/s1-ep-17-html-tim-berners-lee--40380833</link><description><![CDATA[Story of the markup language that changed the web.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/40380833</guid><pubDate>Tue, 18 Aug 2020 08:04:27 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/40380833/html.mp3" length="9181726" type="audio/mpeg"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>Story of the markup language that changed the web.</itunes:subtitle><itunes:summary><![CDATA[Story of the markup language that changed the web.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>574</itunes:duration><itunes:keywords>barners,coding,html,html5,lee,tim</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:season>1</itunes:season><itunes:episodeType>full</itunes:episodeType></item><item><title>S1 Ep. 16 - SEGA  ∣  Game Gear</title><link>https://www.spreaker.com/episode/s1-ep-16-sega-game-gear--40193005</link><description><![CDATA[Story of the most popular hand-held Console by SEGA.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/40193005</guid><pubDate>Fri, 07 Aug 2020 13:40:18 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/40193005/ep_16_gamegear.mp3" length="12415894" type="audio/mpeg"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>Story of the most popular hand-held Console by SEGA.</itunes:subtitle><itunes:summary><![CDATA[Story of the most popular hand-held Console by SEGA.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>776</itunes:duration><itunes:keywords>console,gamegear,handhand,sega</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:season>1</itunes:season><itunes:episodeType>full</itunes:episodeType></item><item><title>S1 Ep. 15 - Nintendo  ∣  Game Boy</title><link>https://www.spreaker.com/episode/s1-ep-15-nintendo-game-boy--40059972</link><description><![CDATA[Story of one the greatest consolle ever.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/40059972</guid><pubDate>Thu, 30 Jul 2020 18:04:01 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/40059972/ep_15_gameboy.mp3" length="8353331" type="audio/mpeg"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>Story of one the greatest consolle ever.</itunes:subtitle><itunes:summary><![CDATA[Story of one the greatest consolle ever.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>523</itunes:duration><itunes:keywords>consolle,game,gameboy,nintendo</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:season>1</itunes:season><itunes:episodeType>full</itunes:episodeType></item><item><title>S1 Ep. 14 - Microsoft  ∣  Bill Gates (Pt.2)</title><link>https://www.spreaker.com/episode/s1-ep-14-microsoft-bill-gates-pt-2--39933317</link><description><![CDATA[Story of Microsoft founder, Bill Gates.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/39933317</guid><pubDate>Fri, 24 Jul 2020 09:39:24 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/39933317/gates_pt2.mp3" length="9766869" type="audio/mpeg"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>Story of Microsoft founder, Bill Gates.</itunes:subtitle><itunes:summary><![CDATA[Story of Microsoft founder, Bill Gates.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>611</itunes:duration><itunes:keywords>bill,gates,microsoft,windows</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:season>1</itunes:season><itunes:episodeType>full</itunes:episodeType></item><item><title>S1 Ep. 13 - Microsoft  ∣  Windows (Pt.1)</title><link>https://www.spreaker.com/episode/s1-ep-13-microsoft-windows-pt-1--39762690</link><description><![CDATA[Story of the biggest American multinational technology company.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/39762690</guid><pubDate>Tue, 14 Jul 2020 17:18:11 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/39762690/ep_13_microsoft.mp3" length="17014281" type="audio/mpeg"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>Story of the biggest American multinational technology company.</itunes:subtitle><itunes:summary><![CDATA[Story of the biggest American multinational technology company.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>1064</itunes:duration><itunes:keywords>gates,microsoft,software,windows,xbox</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:season>1</itunes:season><itunes:episodeType>full</itunes:episodeType></item><item><title>S1 Ep. 12 - Commodore 64  ∣  Jack Tramiel</title><link>https://www.spreaker.com/episode/s1-ep-12-commodore-64-jack-tramiel--32631871</link><description><![CDATA[Story of the 8-bit home computer introduced in 1982 by Commodore.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/32631871</guid><pubDate>Tue, 23 Jun 2020 13:05:29 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/32631871/ep_12_commodore_64.mp3" length="7253262" type="audio/mpeg"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>Story of the 8-bit home computer introduced in 1982 by Commodore.</itunes:subtitle><itunes:summary><![CDATA[Story of the 8-bit home computer introduced in 1982 by Commodore.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>454</itunes:duration><itunes:keywords>c64,commodore,commodore64,tramiel</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:season>1</itunes:season><itunes:episodeType>full</itunes:episodeType></item><item><title>S1 Ep. 11 - Konami  ∣  KOzuki NAkama MIyasako</title><link>https://www.spreaker.com/episode/s1-ep-11-konami-kozuki-nakama-miyasako--30297668</link><description><![CDATA[Story of the famous Japanese entertainment company.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/30297668</guid><pubDate>Thu, 11 Jun 2020 15:40:09 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/30297668/konami.mp3" length="10446888" type="audio/mpeg"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>Story of the famous Japanese entertainment company.</itunes:subtitle><itunes:summary><![CDATA[Story of the famous Japanese entertainment company.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>653</itunes:duration><itunes:keywords>entertainment,gaming,konami,metalgear,proeveolution</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:season>1</itunes:season><itunes:episodeType>full</itunes:episodeType></item><item><title>S1 Ep. 10 - Linux  ∣  Linus Torvalds</title><link>https://www.spreaker.com/episode/s1-ep-10-linux-linus-torvalds--28633529</link><description><![CDATA[Story of the famous operating system kernel released by Linus Torvalds.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/28633529</guid><pubDate>Fri, 29 May 2020 13:59:26 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/28633529/linux.mp3" length="10953037" type="audio/mpeg"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>Story of the famous operating system kernel released by Linus Torvalds.</itunes:subtitle><itunes:summary><![CDATA[Story of the famous operating system kernel released by Linus Torvalds.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>685</itunes:duration><itunes:keywords>kernel,linux,os,software,torvalds,ubuntu</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:season>1</itunes:season><itunes:episodeType>full</itunes:episodeType></item><item><title>S1 Ep. 9 - SEGA Corp.</title><link>https://www.spreaker.com/episode/s1-ep-9-sega-corp--28051218</link><description><![CDATA[The history of the gaming company SEGA.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/28051218</guid><pubDate>Fri, 22 May 2020 13:33:47 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/28051218/ep_9_sega.mp3" length="7257860" type="audio/mpeg"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>The history of the gaming company SEGA.</itunes:subtitle><itunes:summary><![CDATA[The history of the gaming company SEGA.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>454</itunes:duration><itunes:keywords>drive,famicom,mega,sega,sonic</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:season>1</itunes:season><itunes:episodeType>full</itunes:episodeType></item><item><title>S1 Ep. 8 - Lisa ∣ Apple Inc.</title><link>https://www.spreaker.com/episode/s1-ep-8-lisa-apple-inc--27650176</link><description><![CDATA[History of the Lisa a personal computer designed at Apple Computer.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/27650176</guid><pubDate>Mon, 18 May 2020 09:18:42 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/27650176/ep_8_apple_lisa.mp3" length="8203701" type="audio/mpeg"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>History of the Lisa a personal computer designed at Apple Computer.</itunes:subtitle><itunes:summary><![CDATA[History of the Lisa a personal computer designed at Apple Computer.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>513</itunes:duration><itunes:keywords>apple,computer,jobs,lisa,machintosh</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:season>1</itunes:season><itunes:episodeType>full</itunes:episodeType></item><item><title>S1 Ep. 7 - Wikipedia ∣ Jimmy Wales &amp; Larry Sanger</title><link>https://www.spreaker.com/episode/s1-ep-7-wikipedia-jimmy-wales-larry-sanger--27192778</link><description><![CDATA[History of the open collaboration project of Wikipedia.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/27192778</guid><pubDate>Tue, 12 May 2020 22:01:12 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/27192778/ep_7_wiki.mp3" length="7176358" type="audio/mpeg"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>History of the open collaboration project of Wikipedia.</itunes:subtitle><itunes:summary><![CDATA[History of the open collaboration project of Wikipedia.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>449</itunes:duration><itunes:keywords>collaboration,encyclopedia,wiki,wikipedia</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:season>1</itunes:season><itunes:episodeType>full</itunes:episodeType></item><item><title>S1 Ep. 6 - WordPress ∣ Matt Mullenweg</title><link>https://www.spreaker.com/episode/s1-ep-6-wordpress-matt-mullenweg--26872725</link><description><![CDATA[La storia di WordPress il software per creare siti web più popolare al mondo.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/26872725</guid><pubDate>Thu, 07 May 2020 16:16:13 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/26872725/ep_6_wordpress.mp3" length="7861811" type="audio/mpeg"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>La storia di WordPress il software per creare siti web più popolare al mondo.</itunes:subtitle><itunes:summary><![CDATA[La storia di WordPress il software per creare siti web più popolare al mondo.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>492</itunes:duration><itunes:keywords>cms,mullenweg,opensource,webiste,wordpress</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:season>1</itunes:season><itunes:episodeType>bonus</itunes:episodeType></item><item><title>S1 Ep. 5 - eBay ∣ Pierre Omidyar</title><link>https://www.spreaker.com/episode/s1-ep-5-ebay-pierre-omidyar--26640600</link><description><![CDATA[La storia di eBay il sito di vendita e aste online più famoso al mondo.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/26640600</guid><pubDate>Sun, 03 May 2020 17:15:50 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/26640600/ep_5_ebay.mp3" length="12113292" type="audio/mpeg"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>La storia di eBay il sito di vendita e aste online più famoso al mondo.</itunes:subtitle><itunes:summary><![CDATA[La storia di eBay il sito di vendita e aste online più famoso al mondo.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>758</itunes:duration><itunes:keywords>amazon,aste,ebay,ecommerce,omidyar</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:season>1</itunes:season><itunes:episodeType>bonus</itunes:episodeType></item><item><title>S1 Ep. 4 - Napster ∣ Shawn Fanning &amp; Sean Parker</title><link>https://www.spreaker.com/episode/s1-ep-4-napster-shawn-fanning-sean-parker--26128683</link><description><![CDATA[La storia di Napster la piattaforma di file sharing più famosa degli anni 2000.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/26128683</guid><pubDate>Sun, 26 Apr 2020 11:08:32 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/26128683/ep4_napster.mp3" length="9845863" type="audio/mpeg"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>La storia di Napster la piattaforma di file sharing più famosa degli anni 2000.</itunes:subtitle><itunes:summary><![CDATA[La storia di Napster la piattaforma di file sharing più famosa degli anni 2000.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>616</itunes:duration><itunes:keywords>fanning,music,napster,p2p,parker</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:season>1</itunes:season><itunes:episodeType>bonus</itunes:episodeType></item><item><title>S1 Ep. 3 - Golden Axe ∣ Makoto Uchida</title><link>https://www.spreaker.com/episode/s1-ep-3-golden-axe-makoto-uchida--25611561</link><description><![CDATA[La storia di Golden Axe uno dei giochi più famosi su console SEGA.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/25611561</guid><pubDate>Thu, 16 Apr 2020 15:49:34 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/25611561/ep3.mp3" length="6621726" type="audio/mpeg"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>La storia di Golden Axe uno dei giochi più famosi su console SEGA.</itunes:subtitle><itunes:summary><![CDATA[La storia di Golden Axe uno dei giochi più famosi su console SEGA.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>414</itunes:duration><itunes:keywords>axe,console,gaming,golden,sega</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:season>1</itunes:season><itunes:episodeType>bonus</itunes:episodeType></item><item><title>S1 Ep. 2 - Jumpy ∣ Mediaset</title><link>https://www.spreaker.com/episode/s1-ep-2-jumpy-mediaset--25239450</link><description><![CDATA[La storia di Jumpy uno dei primi ISP in Italia.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/25239450</guid><pubDate>Fri, 10 Apr 2020 16:13:48 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/25239450/jumpyep2.mp3" length="8227107" type="audio/mpeg"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>La storia di Jumpy uno dei primi ISP in Italia.</itunes:subtitle><itunes:summary><![CDATA[La storia di Jumpy uno dei primi ISP in Italia.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>515</itunes:duration><itunes:keywords>56k,isp,jumpy,mediaset</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:season>1</itunes:season><itunes:episodeType>bonus</itunes:episodeType></item><item><title>S1 Ep. 1 - Netscape ∣ Marc Andreessen</title><link>https://www.spreaker.com/episode/s1-ep-1-netscape-marc-andreessen--25131156</link><description><![CDATA[La storia del fondatore di Netscape il primo web browser al mondo.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/25131156</guid><pubDate>Thu, 09 Apr 2020 11:14:09 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/25131156/episodio_1_netscape.mp3" length="9792364" type="audio/mpeg"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>La storia del fondatore di Netscape il primo web browser al mondo.</itunes:subtitle><itunes:summary><![CDATA[La storia del fondatore di Netscape il primo web browser al mondo.<br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>612</itunes:duration><itunes:keywords>andreessen,browser,marc,netscape</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:season>1</itunes:season><itunes:episodeType>bonus</itunes:episodeType></item><item><title>Project manifesto</title><link>https://www.spreaker.com/episode/project-manifesto--24850534</link><description><![CDATA[Here I am: <a href="http://www.giulioranucci.com" rel="noopener">www.giulioranucci.com</a><br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/24850534</guid><pubDate>Sun, 05 Apr 2020 15:08:59 +0000</pubDate><enclosure url="https://dts.podtrac.com/redirect.mp3/api.spreaker.com/download/episode/24850534/manifesto_eng.mp3" length="2077674" type="audio/mpeg"/><itunes:author>Giulio Ranucci</itunes:author><itunes:subtitle>Here I am: www.giulioranucci.com</itunes:subtitle><itunes:summary><![CDATA[Here I am: <a href="http://www.giulioranucci.com" rel="noopener">www.giulioranucci.com</a><br /><br /><br /><b><a href="https://giulioranucci.substack.com/" target="_blank" rel="noreferrer noopener">SUBSCRIBE</a></b> ]]></itunes:summary><itunes:duration>130</itunes:duration><itunes:keywords>digital,ranucci,stories,technology</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/ea7d4a662da408f6cdd85a453fc9c67a.jpg"/><itunes:episodeType>trailer</itunes:episodeType></item></channel></rss>
