<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:podcast="https://podcastindex.org/namespace/1.0" xmlns:media="http://search.yahoo.com/mrss/" version="2.0"><channel><title>16 Week Game Podcast</title><link>https://www.spreaker.com/podcast/16-week-game-podcast--3301755</link><description><![CDATA[Two non-traditional grad students chronicle their game development in one 16 week semester from conception to publishing, and discuss various game industry examples and Jesse Schell's "The Art of Game Design."]]></description><atom:link href="https://www.spreaker.com/show/3301755/episodes/feed" rel="self" type="application/rss+xml"/><language>en</language><category>Video Games</category><copyright>Copyright Greg</copyright><image><url>https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/20b951621aa5078dc34644d2372bb72a.jpg</url><title>16 Week Game Podcast</title><link>https://www.spreaker.com/podcast/16-week-game-podcast--3301755</link></image><lastBuildDate>Sun, 02 Apr 2023 23:39:20 +0000</lastBuildDate><itunes:author>Greg</itunes:author><itunes:owner><itunes:name>Greg</itunes:name><itunes:email>feeds@spreaker.com</itunes:email></itunes:owner><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/20b951621aa5078dc34644d2372bb72a.jpg"/><itunes:subtitle>Two non-traditional grad students chronicle their game development in one 16 week semester from conception to publishing, and discuss various game industry examples and Jesse Schell's "The Art of Game Design."</itunes:subtitle><itunes:summary><![CDATA[Two non-traditional grad students chronicle their game development in one 16 week semester from conception to publishing, and discuss various game industry examples and Jesse Schell's "The Art of Game Design."]]></itunes:summary><itunes:category text="Leisure"><itunes:category text="Video Games"/></itunes:category><itunes:explicit>false</itunes:explicit><itunes:type>episodic</itunes:type><item><title>Week #16: Take Me Home, Country Code (part 2)</title><link>https://www.spreaker.com/episode/week-16-take-me-home-country-code-part-2--20667615</link><description><![CDATA[Further discussion on gaming and game company prospects for WV.]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/20667615</guid><pubDate>Wed, 11 Dec 2019 23:48:42 +0000</pubDate><enclosure url="https://api.spreaker.com/download/episode/20667615/gamepodcast16.mp3" length="32541494" type="audio/mpeg"/><itunes:author>Greg</itunes:author><itunes:subtitle>Further discussion on gaming and game company prospects for WV.</itunes:subtitle><itunes:summary><![CDATA[Further discussion on gaming and game company prospects for WV.]]></itunes:summary><itunes:duration>2034</itunes:duration><itunes:keywords>business,company,games,programming,virginia,west</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/20b951621aa5078dc34644d2372bb72a.jpg"/><itunes:episodeType>full</itunes:episodeType></item><item><title>Week #15: Gamer Mama ... (part 1)</title><link>https://www.spreaker.com/episode/week-15-gamer-mama-part-1--20666959</link><description><![CDATA[West Virginia: next game company Mecca? How do we do it?]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/20666959</guid><pubDate>Wed, 11 Dec 2019 23:24:03 +0000</pubDate><enclosure url="https://api.spreaker.com/download/episode/20666959/gamepodcast15.mp3" length="31680890" type="audio/mpeg"/><itunes:author>Greg</itunes:author><itunes:subtitle>West Virginia: next game company Mecca? How do we do it?</itunes:subtitle><itunes:summary><![CDATA[West Virginia: next game company Mecca? How do we do it?]]></itunes:summary><itunes:duration>1980</itunes:duration><itunes:keywords>business,games,programming,virginia,west</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/20b951621aa5078dc34644d2372bb72a.jpg"/><itunes:episodeType>full</itunes:episodeType></item><item><title>Week #14: ... Your Mind! Reality Is Real (part 2)</title><link>https://www.spreaker.com/episode/week-14-your-mind-reality-is-real-part-2--20666735</link><description><![CDATA[Leaving behind Jesse Schell's book, we venture into philosophical territory regarding motivation for game design.]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/20666735</guid><pubDate>Wed, 11 Dec 2019 22:56:26 +0000</pubDate><enclosure url="https://api.spreaker.com/download/episode/20666735/gamepodcast14.mp3" length="52370835" type="audio/mpeg"/><itunes:author>Greg</itunes:author><itunes:subtitle>Leaving behind Jesse Schell's book, we venture into philosophical territory regarding motivation for game design.</itunes:subtitle><itunes:summary><![CDATA[Leaving behind Jesse Schell's book, we venture into philosophical territory regarding motivation for game design.]]></itunes:summary><itunes:duration>3274</itunes:duration><itunes:keywords>games,motivation,programming</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/20b951621aa5078dc34644d2372bb72a.jpg"/><itunes:episodeType>full</itunes:episodeType></item><item><title>Week #13: We Are Transitioning ... (part 1)</title><link>https://www.spreaker.com/episode/week-13-we-are-transitioning-part-1--20665346</link><description><![CDATA[Transformational Game Design. Discussion of Jesse Schell's "The Art of Game Design."]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/20665346</guid><pubDate>Wed, 11 Dec 2019 21:53:49 +0000</pubDate><enclosure url="https://api.spreaker.com/download/episode/20665346/gamepodcast13.mp3" length="49911917" type="audio/mpeg"/><itunes:author>Greg</itunes:author><itunes:subtitle>Transformational Game Design. Discussion of Jesse Schell's "The Art of Game Design."</itunes:subtitle><itunes:summary><![CDATA[Transformational Game Design. Discussion of Jesse Schell's "The Art of Game Design."]]></itunes:summary><itunes:duration>3120</itunes:duration><itunes:keywords>design,games,jesse,programming,schell</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/20b951621aa5078dc34644d2372bb72a.jpg"/><itunes:episodeType>full</itunes:episodeType></item><item><title>Week #12: We're Doing It Live</title><link>https://www.spreaker.com/episode/week-12-we-re-doing-it-live--20664355</link><description><![CDATA[Are we just the Bobby Koticks of the world, or are we more? Client, Pitch, Profit. Discussion of Jesse Schell's "The Art of Game Design."]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/20664355</guid><pubDate>Wed, 11 Dec 2019 20:50:10 +0000</pubDate><enclosure url="https://api.spreaker.com/download/episode/20664355/gamepodcast12.mp3" length="40957436" type="audio/mpeg"/><itunes:author>Greg</itunes:author><itunes:subtitle>Are we just the Bobby Koticks of the world, or are we more? Client, Pitch, Profit. Discussion of Jesse Schell's "The Art of Game Design."</itunes:subtitle><itunes:summary><![CDATA[Are we just the Bobby Koticks of the world, or are we more? Client, Pitch, Profit. Discussion of Jesse Schell's "The Art of Game Design."]]></itunes:summary><itunes:duration>2560</itunes:duration><itunes:keywords>games,jesse,marketing,programming,schell</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/20b951621aa5078dc34644d2372bb72a.jpg"/><itunes:episodeType>full</itunes:episodeType></item><item><title>Week #11: But Myself I Can't Deceive ...</title><link>https://www.spreaker.com/episode/week-11-but-myself-i-can-t-deceive--20663342</link><description><![CDATA[Aesthetics, Community, Teamwork. What do these things have in common? They are cohesive. How do we make people coalesce? They must believe, even in the make believe. Discussion on Jesse Schell's "The Art of Game Design."]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/20663342</guid><pubDate>Wed, 11 Dec 2019 19:54:02 +0000</pubDate><enclosure url="https://api.spreaker.com/download/episode/20663342/gamepodcast11.mp3" length="57145387" type="audio/mpeg"/><itunes:author>Greg</itunes:author><itunes:subtitle>Aesthetics, Community, Teamwork. What do these things have in common? They are cohesive. How do we make people coalesce? They must believe, even in the make believe. Discussion on Jesse Schell's "The Art of Game Design."</itunes:subtitle><itunes:summary><![CDATA[Aesthetics, Community, Teamwork. What do these things have in common? They are cohesive. How do we make people coalesce? They must believe, even in the make believe. Discussion on Jesse Schell's "The Art of Game Design."]]></itunes:summary><itunes:duration>3572</itunes:duration><itunes:keywords>asthetics,games,programming,teamwork</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/20b951621aa5078dc34644d2372bb72a.jpg"/><itunes:episodeType>full</itunes:episodeType></item><item><title>Week #10: Give Me Some Space, Brah</title><link>https://www.spreaker.com/episode/week-10-give-me-some-space-brah--19823970</link><description><![CDATA[Space in games (where the game takes place) and asthetics (the cohesive feel of a game) takes our discussion into Falling Water, and "Cel-da". Discussion of Jesse Schell's "The Art of Game Design."]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/19823970</guid><pubDate>Sat, 02 Nov 2019 19:48:37 +0000</pubDate><enclosure url="https://api.spreaker.com/download/episode/19823970/gamepodcast10.mp3" length="30163145" type="audio/mpeg"/><itunes:author>Greg</itunes:author><itunes:subtitle>Space in games (where the game takes place) and asthetics (the cohesive feel of a game) takes our discussion into Falling Water, and "Cel-da". Discussion of Jesse Schell's "The Art of Game Design."</itunes:subtitle><itunes:summary><![CDATA[Space in games (where the game takes place) and asthetics (the cohesive feel of a game) takes our discussion into Falling Water, and "Cel-da". Discussion of Jesse Schell's "The Art of Game Design."]]></itunes:summary><itunes:duration>1886</itunes:duration><itunes:keywords>asthetics,game-design,jesse,programming,schell,zelda</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/20b951621aa5078dc34644d2372bb72a.jpg"/><itunes:episodeType>full</itunes:episodeType></item><item><title>Week #9: In Like Huckleberry Finn</title><link>https://www.spreaker.com/episode/week-9-in-like-huckleberry-finn--17477562</link><description><![CDATA[Worlds, have characters, that interact with players, that have freewill. Or do they? Discussion on Jesse Schell's "The Art of Game Design."]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/17477562</guid><pubDate>Fri, 29 Mar 2019 22:27:10 +0000</pubDate><enclosure url="https://api.spreaker.com/download/episode/17477562/gamepodcast9.mp3" length="28716470" type="audio/mpeg"/><itunes:author>Greg</itunes:author><itunes:subtitle>Worlds, have characters, that interact with players, that have freewill. Or do they? Discussion on Jesse Schell's "The Art of Game Design."</itunes:subtitle><itunes:summary><![CDATA[Worlds, have characters, that interact with players, that have freewill. Or do they? Discussion on Jesse Schell's "The Art of Game Design."]]></itunes:summary><itunes:duration>1795</itunes:duration><itunes:keywords>characters,freewill,games,programming,worlds</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/20b951621aa5078dc34644d2372bb72a.jpg"/><itunes:episodeType>full</itunes:episodeType></item><item><title>Week #8: Interface, or In Your Face?</title><link>https://www.spreaker.com/episode/week-8-interface-or-in-your-face--17477486</link><description><![CDATA[Interfaces, Interest Curves, and Story. Discussion on Jesse Schell's "The Art of Game Design."]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/17477486</guid><pubDate>Fri, 29 Mar 2019 22:24:51 +0000</pubDate><enclosure url="https://api.spreaker.com/download/episode/17477486/gamepodcast8.mp3" length="28674587" type="audio/mpeg"/><itunes:author>Greg</itunes:author><itunes:subtitle>Interfaces, Interest Curves, and Story. Discussion on Jesse Schell's "The Art of Game Design."</itunes:subtitle><itunes:summary><![CDATA[Interfaces, Interest Curves, and Story. Discussion on Jesse Schell's "The Art of Game Design."]]></itunes:summary><itunes:duration>1793</itunes:duration><itunes:keywords>games,interfaces,nintendo,programming,writing</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/20b951621aa5078dc34644d2372bb72a.jpg"/><itunes:episodeType>full</itunes:episodeType></item><item><title>Week #7: Spoiler Alert, Game Stuff (3/2)</title><link>https://www.spreaker.com/episode/week-7-spoiler-alert-game-stuff-3-2--17387242</link><description><![CDATA[Continued from last podcast, we talk about how our designs impact the player, for better or worse. Discussion on chapters 10-12 of Jesse Schell's "The Art of Game Design."]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/17387242</guid><pubDate>Wed, 20 Mar 2019 21:51:28 +0000</pubDate><enclosure url="https://api.spreaker.com/download/episode/17387242/gamepodcast7.mp3" length="28805149" type="audio/mpeg"/><itunes:author>Greg</itunes:author><itunes:subtitle>Continued from last podcast, we talk about how our designs impact the player, for better or worse. Discussion on chapters 10-12 of Jesse Schell's "The Art of Game Design."</itunes:subtitle><itunes:summary><![CDATA[Continued from last podcast, we talk about how our designs impact the player, for better or worse. Discussion on chapters 10-12 of Jesse Schell's "The Art of Game Design."]]></itunes:summary><itunes:duration>1801</itunes:duration><itunes:keywords>design,games,marvel,programming</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/20b951621aa5078dc34644d2372bb72a.jpg"/><itunes:episodeType>full</itunes:episodeType></item><item><title>Week #6: Gurl, You've Got Skill Curves (2/2)</title><link>https://www.spreaker.com/episode/week-6-gurl-you-ve-got-skill-curves-2-2--17387203</link><description><![CDATA[Further discussion on Chapters 10-12 of Jesse Schell's book. We talk about skill curves and everything else.]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/17387203</guid><pubDate>Wed, 20 Mar 2019 21:49:04 +0000</pubDate><enclosure url="https://api.spreaker.com/download/episode/17387203/gamepodcast6.mp3" length="28802101" type="audio/mpeg"/><itunes:author>Greg</itunes:author><itunes:subtitle>Further discussion on Chapters 10-12 of Jesse Schell's book. We talk about skill curves and everything else.</itunes:subtitle><itunes:summary><![CDATA[Further discussion on Chapters 10-12 of Jesse Schell's book. We talk about skill curves and everything else.]]></itunes:summary><itunes:duration>1801</itunes:duration><itunes:keywords>design,games,programming,skills</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/20b951621aa5078dc34644d2372bb72a.jpg"/><itunes:episodeType>full</itunes:episodeType></item><item><title>Week #5: Mechanical Aspects (1/2)</title><link>https://www.spreaker.com/episode/week-5-mechanical-aspects-1-2--17077718</link><description><![CDATA[Games employ various mechanisms for conveying the game to the player. Space and time collide, skill trees blossom, and the dice fall in this episode. Discussion on chapters 10-12 of Jesse Schell's "The Art of Game Design."]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/17077718</guid><pubDate>Tue, 19 Feb 2019 18:37:49 +0000</pubDate><enclosure url="https://api.spreaker.com/download/episode/17077718/gamepodcast5.mp3" length="26636035" type="audio/mpeg"/><itunes:author>Greg</itunes:author><itunes:subtitle>Games employ various mechanisms for conveying the game to the player. Space and time collide, skill trees blossom, and the dice fall in this episode. Discussion on chapters 10-12 of Jesse Schell's "The Art of Game Design."</itunes:subtitle><itunes:summary><![CDATA[Games employ various mechanisms for conveying the game to the player. Space and time collide, skill trees blossom, and the dice fall in this episode. Discussion on chapters 10-12 of Jesse Schell's "The Art of Game Design."]]></itunes:summary><itunes:duration>1665</itunes:duration><itunes:keywords>game-design,games,skill-tree</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/20b951621aa5078dc34644d2372bb72a.jpg"/><itunes:episodeType>full</itunes:episodeType></item><item><title>Week #4: Pete, and Repeat</title><link>https://www.spreaker.com/episode/week-4-pete-and-repeat--17076539</link><description><![CDATA[How do you iterate towards success? You do it again, but better. Making incremental changes with feedback produces results. This and more in our next (incrementally better) episode. Discussion on chapters 7-9 of Jesse Schell's "The Art of Game Design."]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/17076539</guid><pubDate>Mon, 18 Feb 2019 18:11:18 +0000</pubDate><enclosure url="https://api.spreaker.com/download/episode/17076539/gamepodcast4.mp3" length="18010246" type="audio/mpeg"/><itunes:author>Greg</itunes:author><itunes:subtitle>How do you iterate towards success? You do it again, but better. Making incremental changes with feedback produces results. This and more in our next (incrementally better) episode. Discussion on chapters 7-9 of Jesse Schell's "The Art of Game Design."</itunes:subtitle><itunes:summary><![CDATA[How do you iterate towards success? You do it again, but better. Making incremental changes with feedback produces results. This and more in our next (incrementally better) episode. Discussion on chapters 7-9 of Jesse Schell's "The Art of Game Design."]]></itunes:summary><itunes:duration>1126</itunes:duration><itunes:keywords>disney,game-design,games,iteration</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/20b951621aa5078dc34644d2372bb72a.jpg"/><itunes:episodeType>full</itunes:episodeType></item><item><title>Week #3: Go Right, Young Man</title><link>https://www.spreaker.com/episode/week-3-go-right-young-man--17036115</link><description><![CDATA[What is a game, exactly? How do we make a game that appeals to our sense of play? Do we surprise, or does the player simply march on toward destiny? Discussion on chapters 4-6 of Jesse Schell's "The Art of Game Design."]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/17036115</guid><pubDate>Wed, 13 Feb 2019 21:49:39 +0000</pubDate><enclosure url="https://api.spreaker.com/download/episode/17036115/gamepodcast3.mp3" length="19195515" type="audio/mpeg"/><itunes:author>Greg</itunes:author><itunes:subtitle>What is a game, exactly? How do we make a game that appeals to our sense of play? Do we surprise, or does the player simply march on toward destiny? Discussion on chapters 4-6 of Jesse Schell's "The Art of Game Design."</itunes:subtitle><itunes:summary><![CDATA[What is a game, exactly? How do we make a game that appeals to our sense of play? Do we surprise, or does the player simply march on toward destiny? Discussion on chapters 4-6 of Jesse Schell's "The Art of Game Design."]]></itunes:summary><itunes:duration>1200</itunes:duration><itunes:keywords>games,play,programming</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/20b951621aa5078dc34644d2372bb72a.jpg"/><itunes:episodeType>full</itunes:episodeType></item><item><title>Week #2: Art Can Kill You</title><link>https://www.spreaker.com/episode/week-2-art-can-kill-you--16897004</link><description><![CDATA[Discussing the first three chapters of Jesse Schell's book, the Art of Game Design. Warhol and Patton make an appearance, and Pete tells us how he really feels.]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/16897004</guid><pubDate>Thu, 31 Jan 2019 20:46:03 +0000</pubDate><enclosure url="https://api.spreaker.com/download/episode/16897004/gamepodcast2.mp3" length="19195034" type="audio/mpeg"/><itunes:author>Greg</itunes:author><itunes:subtitle>Discussing the first three chapters of Jesse Schell's book, the Art of Game Design. Warhol and Patton make an appearance, and Pete tells us how he really feels.</itunes:subtitle><itunes:summary><![CDATA[Discussing the first three chapters of Jesse Schell's book, the Art of Game Design. Warhol and Patton make an appearance, and Pete tells us how he really feels.]]></itunes:summary><itunes:duration>1200</itunes:duration><itunes:keywords>game-design,games,jesse,schell</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/20b951621aa5078dc34644d2372bb72a.jpg"/><itunes:episodeType>full</itunes:episodeType></item><item><title>Week #1: A Tale of Two Gamers</title><link>https://www.spreaker.com/episode/week-1-a-tale-of-two-gamers--16753318</link><description><![CDATA[Pete and Greg discuss the childhood experiences that introduced them to gaming, and how that fit into their families, and their desires to make That One Game™a reality.]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/16753318</guid><pubDate>Sat, 19 Jan 2019 04:03:17 +0000</pubDate><enclosure url="https://api.spreaker.com/download/episode/16753318/gamepodcast1.mp3" length="18914399" type="audio/mpeg"/><itunes:author>Greg</itunes:author><itunes:subtitle>Pete and Greg discuss the childhood experiences that introduced them to gaming, and how that fit into their families, and their desires to make That One Game™a reality.</itunes:subtitle><itunes:summary><![CDATA[Pete and Greg discuss the childhood experiences that introduced them to gaming, and how that fit into their families, and their desires to make That One Game™a reality.]]></itunes:summary><itunes:duration>1183</itunes:duration><itunes:keywords>family,game-design,gaming,nintendo,pc,retro</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/20b951621aa5078dc34644d2372bb72a.jpg"/><itunes:episodeType>full</itunes:episodeType></item></channel></rss>
