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<rss xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:googleplay="http://www.google.com/schemas/play-podcasts/1.0" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Gaming Mechanics: A Thoughtful Engagement With Video Games</title><link>https://www.spreaker.com/show/gaming-mechanics-a-thoughtful-engagement</link><description><![CDATA[Join Mark and Greg as they explore the unexplored topics of games: how they work, why they work,  and why they love them]]></description><atom:link href="https://www.spreaker.com/show/2709314/episodes/feed" rel="self" type="application/rss+xml"/><language>en</language><category>Society &amp; Culture</category><copyright>Copyright Mark Bishop</copyright><image><url>https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/5e41e84bc3e667b3e82d809e98071713.jpg</url><title>Gaming Mechanics: A Thoughtful Engagement With Video Games</title><link>https://www.spreaker.com/show/gaming-mechanics-a-thoughtful-engagement</link></image><lastBuildDate>Wed, 02 Sep 2020 22:22:33 +0000</lastBuildDate><itunes:author>Mark Bishop</itunes:author><itunes:owner><itunes:name>Mark Bishop</itunes:name><itunes:email>feeds@spreaker.com</itunes:email></itunes:owner><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/5e41e84bc3e667b3e82d809e98071713.jpg"/><itunes:subtitle>Join Mark and Greg as they explore the unexplored topics of games: how they work, why they work,  and why they love them</itunes:subtitle><itunes:summary><![CDATA[Join Mark and Greg as they explore the unexplored topics of games: how they work, why they work,  and why they love them]]></itunes:summary><itunes:category text="Society &amp; Culture"/><itunes:explicit>clean</itunes:explicit><itunes:type>episodic</itunes:type><googleplay:author>Mark Bishop</googleplay:author><googleplay:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/5e41e84bc3e667b3e82d809e98071713.jpg"/><googleplay:email>feeds@spreaker.com</googleplay:email><googleplay:description>Join Mark and Greg as they explore the unexplored topics of games: how they work, why they work,  and why they love them</googleplay:description><googleplay:category text="Society &amp; Culture"/><googleplay:explicit>No</googleplay:explicit><item><title>Comeback Mechanics</title><link>https://www.spreaker.com/user/10143716/comeback-mechanics</link><description><![CDATA[Why add comeback mechanics and feedback loops to boost the performance of losing players? Many games seem fair and balanced without the addition of these extra mechanics so what is their purpose in game design? Gerg and Muxl discuss how these mechanics can be used to improve the gaming experience... or ruin it.]]></description><guid isPermaLink="false">d203c14b-e211-429e-82ce-cb3dc04a1a24</guid><pubDate>Wed, 02 Sep 2020 21:18:37 +0000</pubDate><enclosure url="https://api.spreaker.com/download/episode/40660638/episode63_release.mp3" length="49247124" type="audio/mpeg"/><itunes:author>Mark Bishop</itunes:author><itunes:subtitle>Why add comeback mechanics and feedback loops to boost the performance of losing players? Many games seem fair and balanced without the addition of these extra mechanics so what is their purpose in game design? Gerg and Muxl discuss how these...</itunes:subtitle><itunes:summary><![CDATA[Why add comeback mechanics and feedback loops to boost the performance of losing players? Many games seem fair and balanced without the addition of these extra mechanics so what is their purpose in game design? Gerg and Muxl discuss how these mechanics can be used to improve the gaming experience... or ruin it.]]></itunes:summary><itunes:duration>5082</itunes:duration><itunes:keywords>comebackmechanicsfeedbackloops</itunes:keywords><itunes:explicit>clean</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/a5d14f3613048da4b9f08d703959f343.jpg"/><itunes:episodeType>full</itunes:episodeType><googleplay:author>Mark Bishop</googleplay:author><googleplay:description>Why add comeback mechanics and feedback loops to boost the performance of losing players? Many games seem fair and balanced without the addition of these extra mechanics so what is their purpose in game design? Gerg and Muxl discuss how these mechanics can be used to improve the gaming experience... or ruin it.</googleplay:description><googleplay:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/a5d14f3613048da4b9f08d703959f343.jpg"/><googleplay:explicit>No</googleplay:explicit></item><item><title>Strategy and Tactics</title><link>https://www.spreaker.com/user/10143716/strategy-and-tactics</link><description><![CDATA[The genre of real time strategy games is surprisingly diverse as Muxl discovered playing Startcraft 1 for the first time. Join Gerg and Muxl as they discuss what makes a game "strategic" and how that effects gameplay.]]></description><guid isPermaLink="false">7bbabf0fe2884f93a035b19346638a9e</guid><pubDate>Thu, 04 Apr 2019 08:00:00 +0000</pubDate><enclosure url="https://api.spreaker.com/download/episode/17529599/episode62.mp3" length="61206522" type="audio/mpeg"/><itunes:author>Mark Bishop</itunes:author><itunes:subtitle>The genre of real time strategy games is surprisingly diverse as Muxl discovered playing Startcraft 1 for the first time. Join Gerg and Muxl as they discuss what makes a game "strategic" and how that effects gameplay.</itunes:subtitle><itunes:summary><![CDATA[The genre of real time strategy games is surprisingly diverse as Muxl discovered playing Startcraft 1 for the first time. Join Gerg and Muxl as they discuss what makes a game "strategic" and how that effects gameplay.]]></itunes:summary><itunes:duration>3896</itunes:duration><itunes:explicit>clean</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/a5d14f3613048da4b9f08d703959f343.jpg"/><itunes:episodeType>full</itunes:episodeType><googleplay:author>Mark Bishop</googleplay:author><googleplay:description>The genre of real time strategy games is surprisingly diverse as Muxl discovered playing Startcraft 1 for the first time. Join Gerg and Muxl as they discuss what makes a game "strategic" and how that effects gameplay.</googleplay:description><googleplay:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/a5d14f3613048da4b9f08d703959f343.jpg"/><googleplay:explicit>No</googleplay:explicit></item><item><title>The State of Multiplayer Shooters</title><link>https://www.spreaker.com/user/10143716/the-state-of-multiplayer-shooters</link><description><![CDATA[Apex Legends, Fornite, Anthem, Destiny 2, what can looking at these games tell us about the audiences and demand for multiplayer shooters and why do some have such a hard time even getting off the grounds? Gerg and Muxl discuss.]]></description><guid isPermaLink="false">9443417884ed429d897ec7b1c47409dc</guid><pubDate>Mon, 11 Mar 2019 10:00:00 +0000</pubDate><enclosure url="https://api.spreaker.com/download/episode/17286503/episode61.mp3" length="47774605" type="audio/mpeg"/><itunes:author>Mark Bishop</itunes:author><itunes:subtitle>Apex Legends, Fornite, Anthem, Destiny 2, what can looking at these games tell us about the audiences and demand for multiplayer shooters and why do some have such a hard time even getting off the grounds? Gerg and Muxl discuss.</itunes:subtitle><itunes:summary><![CDATA[Apex Legends, Fornite, Anthem, Destiny 2, what can looking at these games tell us about the audiences and demand for multiplayer shooters and why do some have such a hard time even getting off the grounds? Gerg and Muxl discuss.]]></itunes:summary><itunes:duration>3029</itunes:duration><itunes:explicit>clean</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/a5d14f3613048da4b9f08d703959f343.jpg"/><itunes:episodeType>full</itunes:episodeType><googleplay:author>Mark Bishop</googleplay:author><googleplay:description>Apex Legends, Fornite, Anthem, Destiny 2, what can looking at these games tell us about the audiences and demand for multiplayer shooters and why do some have such a hard time even getting off the grounds? Gerg and Muxl discuss.</googleplay:description><googleplay:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/a5d14f3613048da4b9f08d703959f343.jpg"/><googleplay:explicit>No</googleplay:explicit></item><item><title>Learning vs. Playing</title><link>https://www.spreaker.com/user/10143716/learning-vs-playing</link><description><![CDATA[Some games require focused, dedicated practice while others you can improve at almost without noticing. What sorts of game fall into each category and how does the introduction of multiplayer elements factor in? Gerg and Muxl discuss this and more.]]></description><guid isPermaLink="false">ac6299b493964f02b29d5eaabab34cb7</guid><pubDate>Fri, 22 Feb 2019 09:00:00 +0000</pubDate><enclosure url="https://api.spreaker.com/download/episode/17123824/episode60.mp3" length="48580842" type="audio/mpeg"/><itunes:author>Mark Bishop</itunes:author><itunes:subtitle>Some games require focused, dedicated practice while others you can improve at almost without noticing. What sorts of game fall into each category and how does the introduction of multiplayer elements factor in? Gerg and Muxl discuss this and more.</itunes:subtitle><itunes:summary><![CDATA[Some games require focused, dedicated practice while others you can improve at almost without noticing. What sorts of game fall into each category and how does the introduction of multiplayer elements factor in? Gerg and Muxl discuss this and more.]]></itunes:summary><itunes:duration>3052</itunes:duration><itunes:explicit>clean</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/a5d14f3613048da4b9f08d703959f343.jpg"/><itunes:episodeType>full</itunes:episodeType><googleplay:author>Mark Bishop</googleplay:author><googleplay:description>Some games require focused, dedicated practice while others you can improve at almost without noticing. What sorts of game fall into each category and how does the introduction of multiplayer elements factor in? Gerg and Muxl discuss this and more.</googleplay:description><googleplay:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/a5d14f3613048da4b9f08d703959f343.jpg"/><googleplay:explicit>No</googleplay:explicit></item></channel></rss>
