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<rss xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:googleplay="http://www.google.com/schemas/play-podcasts/1.0" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Pixel Sift</title><link>https://www.spreaker.com/show/pixel-sift</link><description><![CDATA[Pixel Sift is an award winning fortnightly video games show that breaks down the complex topics so you can stay informed. Each episode explores the biggest news in gaming and features a game development industry guest from Australasia and the world. Learn what it takes to make video games. Winner of 2019 Australian Podcast Awards gaming category and finalist for the 2018 Australian Games Awards. Proudly made in Western Australia,]]></description><atom:link href="https://www.spreaker.com/show/1842187/episodes/feed" rel="self" type="application/rss+xml"/><language>en</language><category>Video Games</category><copyright>Copyright Pixel Sift</copyright><image><url>https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/bcf996992a4d0d2d1f65c872971a10c0.jpg</url><title>Pixel Sift</title><link>https://www.spreaker.com/show/pixel-sift</link></image><lastBuildDate>Thu, 09 Sep 2021 07:21:35 +0000</lastBuildDate><itunes:author>Pixel Sift</itunes:author><itunes:owner><itunes:name>Pixel Sift</itunes:name><itunes:email>feeds@spreaker.com</itunes:email></itunes:owner><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/bcf996992a4d0d2d1f65c872971a10c0.jpg"/><itunes:subtitle>Pixel Sift is an award winning fortnightly video games show that breaks down the complex topics so you can stay informed. Each episode explores the biggest news in gaming and features a game development industry guest from Australasia and the world....</itunes:subtitle><itunes:summary><![CDATA[Pixel Sift is an award winning fortnightly video games show that breaks down the complex topics so you can stay informed. Each episode explores the biggest news in gaming and features a game development industry guest from Australasia and the world. Learn what it takes to make video games. Winner of 2019 Australian Podcast Awards gaming category and finalist for the 2018 Australian Games Awards. Proudly made in Western Australia,]]></itunes:summary><itunes:category text="Leisure"><itunes:category text="Video Games"/></itunes:category><itunes:explicit>clean</itunes:explicit><itunes:type>episodic</itunes:type><googleplay:author>Pixel Sift</googleplay:author><googleplay:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/bcf996992a4d0d2d1f65c872971a10c0.jpg"/><googleplay:email>feeds@spreaker.com</googleplay:email><googleplay:description>Pixel Sift is an award winning fortnightly video games show that breaks down the complex topics so you can stay informed. Each episode explores the biggest news in gaming and features a game development industry guest from Australasia and the world. Learn what it takes to make video games. Winner of 2019 Australian Podcast Awards gaming category and finalist for the 2018 Australian Games Awards. Proudly made in Western Australia,</googleplay:description><googleplay:category text="Society &amp; Culture"/><googleplay:explicit>No</googleplay:explicit><item><title>Become a cute Aussie spider on a mission in WEBBED by Sbug Games</title><link>https://www.spreaker.com/user/9039804/become-a-cute-aussie-spider-on-a-mission</link><description><![CDATA[Webbed is an cute pixel art platformer from Queensland based Sbug Games and features an adorable spider using her web-spinning skills and LASER EYES to save her boyfriend! Originally designed as a Just Cause 2 demake, the web like linking grappling hooks inspired this much anticipated game featuring stacks of Australian animals.<br /><br />‍Riley Neville (Programming, Art, Sound and Game Design) and Noah Seymour (Level and Game Design) Join us on the show to talk about the origins of the mechanics and how some of the levels began their life on paper!<br /><br />‍Pixel Sift is produced by Viv Thum, Fiona Bartholomaeus, Daniel Ang & Adam Christou. Mitch Loh is Senior Producer and Gianni Di Giovanni is our Executive Producer.<br /><br />Thanks to Salty Dog Sounds for some of our promo music.<br /><br />See omnystudio.com/listener for privacy information.]]></description><guid isPermaLink="false">3705105b-acf9-4a77-83be-ad9000e4df98</guid><pubDate>Fri, 27 Aug 2021 05:33:00 +0000</pubDate><enclosure url="https://api.spreaker.com/download/episode/46439622/audio.mp3" length="26966477" type="audio/mpeg"/><itunes:author>Pixel Sift</itunes:author><itunes:subtitle>Webbed is an cute pixel art platformer from Queensland based Sbug Games and features an adorable spider using her web-spinning skills and LASER EYES to save her boyfriend! Originally designed as a Just Cause 2 demake, the web like linking grappling...</itunes:subtitle><itunes:summary><![CDATA[Webbed is an cute pixel art platformer from Queensland based Sbug Games and features an adorable spider using her web-spinning skills and LASER EYES to save her boyfriend! Originally designed as a Just Cause 2 demake, the web like linking grappling hooks inspired this much anticipated game featuring stacks of Australian animals.<br /><br />‍Riley Neville (Programming, Art, Sound and Game Design) and Noah Seymour (Level and Game Design) Join us on the show to talk about the origins of the mechanics and how some of the levels began their life on paper!<br /><br />‍Pixel Sift is produced by Viv Thum, Fiona Bartholomaeus, Daniel Ang & Adam Christou. Mitch Loh is Senior Producer and Gianni Di Giovanni is our Executive Producer.<br /><br />Thanks to Salty Dog Sounds for some of our promo music.<br /><br />See omnystudio.com/listener for privacy information.]]></itunes:summary><itunes:duration>1684</itunes:duration><itunes:keywords>podcast,videogames,australia,indie,best,pixel,art,gaming,games,game,design,aussie,adventure,action,development,award,perth,sift,gamedev,riley neville</itunes:keywords><itunes:explicit>clean</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/16ef2d153c99a2da46fb73aef04b46ac.jpg"/><itunes:episodeType>full</itunes:episodeType><googleplay:author>Pixel Sift</googleplay:author><googleplay:description>Webbed is an cute pixel art platformer from Queensland based Sbug Games and features an adorable spider using her web-spinning skills and LASER EYES to save her boyfriend! Originally designed as a Just Cause 2 demake, the web like linking grappling hooks inspired this much anticipated game featuring stacks of Australian animals.

‍Riley Neville (Programming, Art, Sound and Game Design) and Noah Seymour (Level and Game Design) Join us on the show to talk about the origins of the mechanics and how some of the levels began their life on paper!

‍Pixel Sift is produced by Viv Thum, Fiona Bartholomaeus, Daniel Ang &amp; Adam Christou. Mitch Loh is Senior Producer and Gianni Di Giovanni is our Executive Producer.

Thanks to Salty Dog Sounds for some of our promo music.

See omnystudio.com/listener for privacy information.</googleplay:description><googleplay:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/16ef2d153c99a2da46fb73aef04b46ac.jpg"/><googleplay:explicit>No</googleplay:explicit></item><item><title>Less is more in minimalist skating game THE RAMP</title><link>https://www.spreaker.com/user/9039804/less-is-more-in-minimalist-skating-game-</link><description><![CDATA[Developer Paul Schnepf, one third of Grizzly Games who made Islanders and Superflight, was inspired by Tony Hawk Pro Skater to take up skateboarding when he was a kid, but nothing ever really captured the actual feel of skating.<br /><br />That's why he made THE RAMP, a isometric minimalist skating game with no points that looks amazing and tries to capture that state of flow.<br /><br />Music in this episode from the game The Ramp composed by Paul Schnepf and Hendrik Lux. Thanks to Paul for providing us with a copy of the game.<br /><br />Pixel Sift is produced by Scott Quigg, Sarah Ireland, Fiona Bartholomaeus, Daniel Ang & Adam Christou. Mitch Loh is our Senior Producer, Gianni Di Giovanni is our Executive Producer.<br /><br />See omnystudio.com/listener for privacy information.]]></description><guid isPermaLink="false">3270e81b-b772-4893-b614-ad790178e45c</guid><pubDate>Tue, 03 Aug 2021 23:17:00 +0000</pubDate><enclosure url="https://api.spreaker.com/download/episode/46439621/audio.mp3" length="9805057" type="audio/mpeg"/><itunes:author>Pixel Sift</itunes:author><itunes:subtitle>Developer Paul Schnepf, one third of Grizzly Games who made Islanders and Superflight, was inspired by Tony Hawk Pro Skater to take up skateboarding when he was a kid, but nothing ever really captured the actual feel of skating.

That's why he made...</itunes:subtitle><itunes:summary><![CDATA[Developer Paul Schnepf, one third of Grizzly Games who made Islanders and Superflight, was inspired by Tony Hawk Pro Skater to take up skateboarding when he was a kid, but nothing ever really captured the actual feel of skating.<br /><br />That's why he made THE RAMP, a isometric minimalist skating game with no points that looks amazing and tries to capture that state of flow.<br /><br />Music in this episode from the game The Ramp composed by Paul Schnepf and Hendrik Lux. Thanks to Paul for providing us with a copy of the game.<br /><br />Pixel Sift is produced by Scott Quigg, Sarah Ireland, Fiona Bartholomaeus, Daniel Ang & Adam Christou. Mitch Loh is our Senior Producer, Gianni Di Giovanni is our Executive Producer.<br /><br />See omnystudio.com/listener for privacy information.]]></itunes:summary><itunes:duration>612</itunes:duration><itunes:keywords>the,style,games,paul,skateboarding,flow,minimalist,poly,fi,low,grizzly,ramp,schnepf</itunes:keywords><itunes:explicit>clean</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/16ef2d153c99a2da46fb73aef04b46ac.jpg"/><itunes:episodeType>full</itunes:episodeType><googleplay:author>Pixel Sift</googleplay:author><googleplay:description>Developer Paul Schnepf, one third of Grizzly Games who made Islanders and Superflight, was inspired by Tony Hawk Pro Skater to take up skateboarding when he was a kid, but nothing ever really captured the actual feel of skating.

That's why he made THE RAMP, a isometric minimalist skating game with no points that looks amazing and tries to capture that state of flow.

Music in this episode from the game The Ramp composed by Paul Schnepf and Hendrik Lux. Thanks to Paul for providing us with a copy of the game.

Pixel Sift is produced by Scott Quigg, Sarah Ireland, Fiona Bartholomaeus, Daniel Ang &amp; Adam Christou. Mitch Loh is our Senior Producer, Gianni Di Giovanni is our Executive Producer.

See omnystudio.com/listener for privacy information.</googleplay:description><googleplay:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/16ef2d153c99a2da46fb73aef04b46ac.jpg"/><googleplay:explicit>No</googleplay:explicit></item><item><title>ACMI Games Lab (Arieh Offman)</title><link>https://www.spreaker.com/user/9039804/acmi-games-lab-arieh-offman</link><description><![CDATA[Find out what games made the cut and what goes into curating a video games museum.]]></description><guid isPermaLink="false">4537929b-097a-4781-b49f-ace50058e020</guid><pubDate>Mon, 08 Mar 2021 07:39:00 +0000</pubDate><enclosure url="https://api.spreaker.com/download/episode/43867767/audio.mp3" length="32809094" type="audio/mpeg"/><itunes:author>Pixel Sift</itunes:author><itunes:subtitle>Find out what games made the cut and what goes into curating a video games museum.</itunes:subtitle><itunes:summary><![CDATA[Find out what games made the cut and what goes into curating a video games museum.]]></itunes:summary><itunes:duration>2050</itunes:duration><itunes:keywords>podcast,videogames,australia,indie,best,pixel,gaming,episode,games,design,aussie,award,programmer,offman,curator,sift,165,gamedev,acmi,arieh</itunes:keywords><itunes:explicit>clean</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/16ef2d153c99a2da46fb73aef04b46ac.jpg"/><itunes:episodeType>full</itunes:episodeType><googleplay:author>Pixel Sift</googleplay:author><googleplay:description>Find out what games made the cut and what goes into curating a video games museum.</googleplay:description><googleplay:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/16ef2d153c99a2da46fb73aef04b46ac.jpg"/><googleplay:explicit>No</googleplay:explicit></item><item><title>Henry Mosse and the Wormhole Conspiracy (Ezra Artman)</title><link>https://www.spreaker.com/user/9039804/henry-mosse-and-the-wormhole-conspiracy-</link><description><![CDATA[Adventure and family walk hand in hand in Henry Mosse and the Wormhole Conspiracy]]></description><guid isPermaLink="false">d7e5bfb8-f1ad-43e3-b77d-acd6004bb203</guid><pubDate>Tue, 23 Feb 2021 04:22:00 +0000</pubDate><enclosure url="https://api.spreaker.com/download/episode/43645930/audio.mp3" length="21459436" type="audio/mpeg"/><itunes:author>Pixel Sift</itunes:author><itunes:subtitle>Adventure and family walk hand in hand in Henry Mosse and the Wormhole Conspiracy</itunes:subtitle><itunes:summary><![CDATA[Adventure and family walk hand in hand in Henry Mosse and the Wormhole Conspiracy]]></itunes:summary><itunes:duration>1340</itunes:duration><itunes:keywords>podcast,videogames,australia,indie,best,and,gaming,western,games,design,aussie,adventure,point,award,perth,click,gamedev,pixel sift,henry moss and the wormhole co,ezra artman</itunes:keywords><itunes:explicit>clean</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/16ef2d153c99a2da46fb73aef04b46ac.jpg"/><itunes:episodeType>full</itunes:episodeType><googleplay:author>Pixel Sift</googleplay:author><googleplay:description>Adventure and family walk hand in hand in Henry Mosse and the Wormhole Conspiracy</googleplay:description><googleplay:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/16ef2d153c99a2da46fb73aef04b46ac.jpg"/><googleplay:explicit>No</googleplay:explicit></item><item><title>Doors of Insanity (Logan Branjord)</title><link>https://www.spreaker.com/user/9039804/doors-of-insanity-logan-branjord</link><description><![CDATA[What do you get when you make a game based on purgatory inspired by your dreams? Logan Branjord and this team have channeled their dream creativity into Doors of Insanity]]></description><guid isPermaLink="false">ac1d0894-dd31-45b0-8af6-acc6007faebb</guid><pubDate>Wed, 10 Feb 2021 04:17:47 +0000</pubDate><enclosure url="https://api.spreaker.com/download/episode/43396860/audio.mp3" length="29619652" type="audio/mpeg"/><itunes:author>Pixel Sift</itunes:author><itunes:subtitle>What do you get when you make a game based on purgatory inspired by your dreams? Logan Branjord and this team have channeled their dream creativity into Doors of Insanity</itunes:subtitle><itunes:summary><![CDATA[What do you get when you make a game based on purgatory inspired by your dreams? Logan Branjord and this team have channeled their dream creativity into Doors of Insanity]]></itunes:summary><itunes:duration>1850</itunes:duration><itunes:keywords>podcast,videogames,australia,doors,indie,best,gaming,of,games,one,early,design,aussie,shark,award,insanity,access,logan,gamedev,branjord</itunes:keywords><itunes:explicit>clean</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/16ef2d153c99a2da46fb73aef04b46ac.jpg"/><itunes:episodeType>full</itunes:episodeType><googleplay:author>Pixel Sift</googleplay:author><googleplay:description>What do you get when you make a game based on purgatory inspired by your dreams? Logan Branjord and this team have channeled their dream creativity into Doors of Insanity</googleplay:description><googleplay:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/16ef2d153c99a2da46fb73aef04b46ac.jpg"/><googleplay:explicit>No</googleplay:explicit></item><item><title>The Alto Collection (Harry Nesbitt &amp; Jair McBain)</title><link>https://www.spreaker.com/user/9039804/the-alto-collection-harry-nesbitt-jair-m</link><description><![CDATA[What comes next when your first games were huge hits? Harry Nesbitt and Jair McBain on following up Alto's Adventure with their new studio Land & Sea.]]></description><guid isPermaLink="false">4eef228d-6898-4fb9-a5e9-acb8002aaa44</guid><pubDate>Sun, 24 Jan 2021 02:55:01 +0000</pubDate><enclosure url="https://api.spreaker.com/download/episode/43139842/audio.mp3" length="31656382" type="audio/mpeg"/><itunes:author>Pixel Sift</itunes:author><itunes:subtitle>What comes next when your first games were huge hits? Harry Nesbitt and Jair McBain on following up Alto's Adventure with their new studio Land &amp; Sea.</itunes:subtitle><itunes:summary><![CDATA[What comes next when your first games were huge hits? Harry Nesbitt and Jair McBain on following up Alto's Adventure with their new studio Land & Sea.]]></itunes:summary><itunes:duration>1978</itunes:duration><itunes:keywords>podcast,videogames,australia,indie,best,gaming,games,team,harry,design,aussie,jair,sea,land,award,alto,snowman,nesbitt,gamedev,mcbain</itunes:keywords><itunes:explicit>clean</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/16ef2d153c99a2da46fb73aef04b46ac.jpg"/><itunes:episodeType>full</itunes:episodeType><googleplay:author>Pixel Sift</googleplay:author><googleplay:description>What comes next when your first games were huge hits? Harry Nesbitt and Jair McBain on following up Alto's Adventure with their new studio Land &amp; Sea.</googleplay:description><googleplay:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/16ef2d153c99a2da46fb73aef04b46ac.jpg"/><googleplay:explicit>No</googleplay:explicit></item><item><title>Games of the Year 2020</title><link>https://www.spreaker.com/user/9039804/games-of-the-year-2020</link><description><![CDATA[Here are our favourite games released in 2020, instant classics which will stand the test of time.]]></description><guid isPermaLink="false">bd38c093-44f3-4b75-9b85-ac9f005be831</guid><pubDate>Mon, 28 Dec 2020 05:50:00 +0000</pubDate><enclosure url="https://api.spreaker.com/download/episode/42686636/audio.mp3" length="32318588" type="audio/mpeg"/><itunes:author>Pixel Sift</itunes:author><itunes:subtitle>Here are our favourite games released in 2020, instant classics which will stand the test of time.</itunes:subtitle><itunes:summary><![CDATA[Here are our favourite games released in 2020, instant classics which will stand the test of time.]]></itunes:summary><itunes:duration>2017</itunes:duration><itunes:keywords>australia,studio,games,out,will,moon,maori,generation,studios,australian,ori,moving,hades,tali,smg,faulkner,wisps,supergiant,umurangi,veselekov</itunes:keywords><itunes:explicit>clean</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/216314c467a02873db47772764a631ba.jpg"/><itunes:episodeType>full</itunes:episodeType><googleplay:author>Pixel Sift</googleplay:author><googleplay:description>Here are our favourite games released in 2020, instant classics which will stand the test of time.</googleplay:description><googleplay:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/216314c467a02873db47772764a631ba.jpg"/><googleplay:explicit>No</googleplay:explicit></item></channel></rss>
