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<rss xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:podcast="https://podcastindex.org/namespace/1.0" xmlns:media="http://search.yahoo.com/mrss/" version="2.0"><channel><title>Caffeinated Reviews Podcast</title><link>http://3rinteractive.com/category/caffeinated-reviews-podcast/</link><description><![CDATA[Caffeinated Reviews is hosted by Jay Johns and Lindal Walker. Focused on motivating the independent game developer, we review games based on game design, functionality, story, and societal appeal. Studying games will help build the design muscle and ultimately generate better games.]]></description><atom:link href="https://www.spreaker.com/show/1627701/episodes/feed" rel="self" type="application/rss+xml"/><language>en</language><category>Video Games</category><copyright>Copyright 3r Interactive, LLC</copyright><image><url>https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/009ab3a91be0660df4cf1ec9a7e8a961.jpg</url><title>Caffeinated Reviews Podcast</title><link>http://3rinteractive.com/category/caffeinated-reviews-podcast/</link></image><lastBuildDate>Fri, 07 Feb 2025 22:13:12 +0000</lastBuildDate><itunes:author>3r Interactive, LLC</itunes:author><itunes:owner><itunes:name>3r Interactive, LLC</itunes:name><itunes:email>jay@3rinteractive.com</itunes:email></itunes:owner><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/009ab3a91be0660df4cf1ec9a7e8a961.jpg"/><itunes:subtitle>Caffeinated Reviews is hosted by Jay Johns and Lindal Walker. Focused on motivating the independent game developer, we review games based on game design, functionality, story, and societal appeal. Studying games will help build the design muscle and...</itunes:subtitle><itunes:summary><![CDATA[Caffeinated Reviews is hosted by Jay Johns and Lindal Walker. Focused on motivating the independent game developer, we review games based on game design, functionality, story, and societal appeal. Studying games will help build the design muscle and ultimately generate better games.]]></itunes:summary><itunes:category text="Leisure"><itunes:category text="Video Games"/></itunes:category><itunes:category text="Leisure"/><itunes:category text="Technology"/><itunes:explicit>false</itunes:explicit><podcast:guid>a1760a19-1ce2-5911-8b12-78c4f239d4d4</podcast:guid><itunes:type>episodic</itunes:type><item><title>Ep 07: Game Design Review: Angry Birds</title><link>https://www.spreaker.com/episode/ep-07-game-design-review-angry-birds--7626113</link><description><![CDATA[Jay Johns and Lindal Walker discuss Ravio's Angry Birds. Ravio's story is a great example of a never giving up. Angry Birds is Ravio's 52nd game. The success of the Angry Birds is attributed to great gameplay, fun audio, and building destruction using physics.]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/7626113</guid><pubDate>Sat, 23 Jan 2016 23:07:10 +0000</pubDate><enclosure url="https://api.spreaker.com/download/episode/7626113/ep_07_game_design_review_angry_birds.mp3" length="0" type="audio/mpeg"/><itunes:author>3r Interactive, LLC</itunes:author><itunes:subtitle>Jay Johns and Lindal Walker discuss Ravio's Angry Birds. Ravio's story is a great example of a never giving up. Angry Birds is Ravio's 52nd game. The success of the Angry Birds is attributed to great gameplay, fun audio, and building destruction using...</itunes:subtitle><itunes:summary><![CDATA[Jay Johns and Lindal Walker discuss Ravio's Angry Birds. Ravio's story is a great example of a never giving up. Angry Birds is Ravio's 52nd game. The success of the Angry Birds is attributed to great gameplay, fun audio, and building destruction using physics.]]></itunes:summary><itunes:duration>1374</itunes:duration><itunes:keywords>angrybirds,game,physics,ravio,review</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/06a8978e250aafcd7212754a85f523c5.jpg"/><itunes:episodeType>full</itunes:episodeType></item><item><title>Ep 06: Game Design Review: Bloons Tower Defense 5</title><link>https://www.spreaker.com/episode/ep-06-game-design-review-bloons-tower-defense-5--7626107</link><description><![CDATA[This episode Jay Johns and Lindal Walker discuss a game design review of the game Bloons Tower Defense 5. This is a great example of a well done tower defense game. Novel artwork including monkey's throwing shurikens at balloons is a good game for all ages.]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/7626107</guid><pubDate>Sat, 23 Jan 2016 23:04:56 +0000</pubDate><enclosure url="https://api.spreaker.com/download/episode/7626107/btd_5.mp3" length="0" type="audio/mpeg"/><itunes:author>3r Interactive, LLC</itunes:author><itunes:subtitle>This episode Jay Johns and Lindal Walker discuss a game design review of the game Bloons Tower Defense 5. This is a great example of a well done tower defense game. Novel artwork including monkey's throwing shurikens at balloons is a good game for all...</itunes:subtitle><itunes:summary><![CDATA[This episode Jay Johns and Lindal Walker discuss a game design review of the game Bloons Tower Defense 5. This is a great example of a well done tower defense game. Novel artwork including monkey's throwing shurikens at balloons is a good game for all ages.]]></itunes:summary><itunes:duration>895</itunes:duration><itunes:keywords>bloons,gamedesign,ninjakiwi,review,towerdefence</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/06a8978e250aafcd7212754a85f523c5.jpg"/><itunes:episodeType>full</itunes:episodeType></item><item><title>Ep 05: Game Design Review: Candy Crush</title><link>https://www.spreaker.com/episode/ep-05-game-design-review-candy-crush--7626089</link><description><![CDATA[Jay Johns and Lindal Walker discuss Candy Crush. Topics include a game design review and the acquisition by Activision. Candy Crush is a great example of a "Match Three" style game.]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/7626089</guid><pubDate>Sat, 23 Jan 2016 23:00:49 +0000</pubDate><enclosure url="https://api.spreaker.com/download/episode/7626089/ep_05_game_design_review_candy_crush.mp3" length="0" type="audio/mpeg"/><itunes:author>3r Interactive, LLC</itunes:author><itunes:subtitle>Jay Johns and Lindal Walker discuss Candy Crush. Topics include a game design review and the acquisition by Activision. Candy Crush is a great example of a "Match Three" style game.</itunes:subtitle><itunes:summary><![CDATA[Jay Johns and Lindal Walker discuss Candy Crush. Topics include a game design review and the acquisition by Activision. Candy Crush is a great example of a "Match Three" style game.]]></itunes:summary><itunes:duration>1305</itunes:duration><itunes:keywords>activision,candycrush,design,king,mobile</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/06a8978e250aafcd7212754a85f523c5.jpg"/><itunes:episodeType>full</itunes:episodeType></item><item><title>Ep 04: Sharing Ideas</title><link>https://www.spreaker.com/episode/ep-04-sharing-ideas--7626045</link><description><![CDATA[Sharing your game idea makes you a better designer. Too many people worry about sharing game ideas, if you do not share your ideas you can not iterate and make your idea better. NDA's are not needed, no one will steal your game idea. Developers have too many of their own game ideas to worry about stealing yours. An idea has no value without execution!]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/7626045</guid><pubDate>Sat, 23 Jan 2016 22:53:47 +0000</pubDate><enclosure url="https://api.spreaker.com/download/episode/7626045/episode_4_sharing_ideas.mp3" length="0" type="audio/mpeg"/><itunes:author>3r Interactive, LLC</itunes:author><itunes:subtitle>Sharing your game idea makes you a better designer. Too many people worry about sharing game ideas, if you do not share your ideas you can not iterate and make your idea better. NDA's are not needed, no one will steal your game idea. Developers have...</itunes:subtitle><itunes:summary><![CDATA[Sharing your game idea makes you a better designer. Too many people worry about sharing game ideas, if you do not share your ideas you can not iterate and make your idea better. NDA's are not needed, no one will steal your game idea. Developers have too many of their own game ideas to worry about stealing yours. An idea has no value without execution!]]></itunes:summary><itunes:duration>913</itunes:duration><itunes:keywords>design,game,ideas,indie,share</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/06a8978e250aafcd7212754a85f523c5.jpg"/><itunes:episodeType>full</itunes:episodeType></item><item><title>Ep 03: Game Design Review Hearthstone</title><link>https://www.spreaker.com/episode/ep-03-game-design-review-hearthstone--7625709</link><description><![CDATA[Today we are talking about Hearthstone. This Blizzard Entertainment title is a casual card playing game similar style to games such as Pokemon. Are you interested in creating casual games? or card games? This is a great example of creating a battle card game with interesting mechanics.]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/7625709</guid><pubDate>Sat, 23 Jan 2016 21:41:31 +0000</pubDate><enclosure url="https://api.spreaker.com/download/episode/7625709/hearthstone_podcast_withaudio.mp3" length="0" type="audio/mpeg"/><itunes:author>3r Interactive, LLC</itunes:author><itunes:subtitle>Today we are talking about Hearthstone. This Blizzard Entertainment title is a casual card playing game similar style to games such as Pokemon. Are you interested in creating casual games? or card games? This is a great example of creating a battle...</itunes:subtitle><itunes:summary><![CDATA[Today we are talking about Hearthstone. This Blizzard Entertainment title is a casual card playing game similar style to games such as Pokemon. Are you interested in creating casual games? or card games? This is a great example of creating a battle card game with interesting mechanics.]]></itunes:summary><itunes:duration>1645</itunes:duration><itunes:keywords>blizzardentertainment,casual,games,hearthstone,podcast</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/06a8978e250aafcd7212754a85f523c5.jpg"/><itunes:episodeType>full</itunes:episodeType></item><item><title>Ep 02: Game Design Review: Heroes Charge</title><link>https://www.spreaker.com/episode/ep-02-game-design-review-heroes-charge--7621904</link><description><![CDATA[Today we are talking about the mobile application Heroes Charge. Our review is focused on the design of this game. Heroes Charge is a great example of how to create a freemium app that implements in-app purchases on a game with a lot of depth.]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/7621904</guid><pubDate>Sat, 23 Jan 2016 05:22:14 +0000</pubDate><enclosure url="https://api.spreaker.com/download/episode/7621904/heroes_charge_short1.mp3" length="0" type="audio/mpeg"/><itunes:author>3r Interactive, LLC</itunes:author><itunes:subtitle>Today we are talking about the mobile application Heroes Charge. Our review is focused on the design of this game. Heroes Charge is a great example of how to create a freemium app that implements in-app purchases on a game with a lot of depth.</itunes:subtitle><itunes:summary><![CDATA[Today we are talking about the mobile application Heroes Charge. Our review is focused on the design of this game. Heroes Charge is a great example of how to create a freemium app that implements in-app purchases on a game with a lot of depth.]]></itunes:summary><itunes:duration>1080</itunes:duration><itunes:keywords>games,heroescharge,mobilegaming,podcasts,review</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/06a8978e250aafcd7212754a85f523c5.jpg"/><itunes:episodeType>full</itunes:episodeType></item><item><title>Ep 01: Intro Podcast</title><link>https://www.spreaker.com/episode/ep-01-intro-podcast--7621824</link><description><![CDATA[This is our opening podcast. Jay Johns and Lindal Walker give an introduction to the Caffeinated Reviews podcast. You will get to know Jay and Lindal's background, the podcast release schedule, and how to contact the Caffeinated Reviews team.]]></description><guid isPermaLink="false">https://api.spreaker.com/episode/7621824</guid><pubDate>Sat, 23 Jan 2016 05:08:22 +0000</pubDate><enclosure url="https://api.spreaker.com/download/episode/7621824/episode_1_intro_withmusic.mp3" length="0" type="audio/mpeg"/><itunes:author>3r Interactive, LLC</itunes:author><itunes:subtitle>This is our opening podcast. Jay Johns and Lindal Walker give an introduction to the Caffeinated Reviews podcast. You will get to know Jay and Lindal's background, the podcast release schedule, and how to contact the Caffeinated Reviews team.</itunes:subtitle><itunes:summary><![CDATA[This is our opening podcast. Jay Johns and Lindal Walker give an introduction to the Caffeinated Reviews podcast. You will get to know Jay and Lindal's background, the podcast release schedule, and how to contact the Caffeinated Reviews team.]]></itunes:summary><itunes:duration>639</itunes:duration><itunes:keywords>games,mobileapps,reviews</itunes:keywords><itunes:explicit>false</itunes:explicit><itunes:image href="https://d3wo5wojvuv7l.cloudfront.net/t_rss_itunes_square_1400/images.spreaker.com/original/06a8978e250aafcd7212754a85f523c5.jpg"/><itunes:episodeType>full</itunes:episodeType></item></channel></rss>
